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Harry Potter II
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AND
THE
CHAMBER
OF
SECRETS
FAQ / Walkthrough Justin Version 11.4 22/08/2003
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============================For PC============================
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HARRY POTTER, characters, names and related indicia and WARNER BROS.,
shield logo and related indicia are trademarks of Warner Bros. TM & (c)
2003. Harry Potter Publishing Rights (c) J.K.R. This document is (
c)Justin Ang, 2003.
HARRY POTTER II HARRY POTTER II HARRY POTTER II H
A A
R Author: Justin Ang R
R R
Y Y
P Version: 11.4 P
O O
T T
T E-mail Address: fieryspirited1@hotmail.com T
E E
R R
II HARRY POTTER II HARRY POTTER II HARRY POTTER II
/------------------------------------------------------------------------\
( A: Introduction )
\------------------------------------------------------------------------/
Hello there and welcome to my walkthrough for EA GAMES' Harry Potter
and the Chamber of Secrets. So...let's continue shall we?
1. About me
============
My name is Justin Ang and I'm from Singapore. My hobbies include:
Go - karting, typing this guide (Of course!), Rollerblading (In -
line Skating), swimming, Surfing the Net, playing online and
offline games, playing my Gameboy Advance, Harry Potter, Spongebob
Squarepants, Star Wars and playing my Playstation.
How I came to write this guide is a complete mystery.
This is my second guide. If you want to check out my other guides,
look at the bottom of this guide. Anyway, let's go on!
2. E-mailing Rules
===================
1. Do not e-mail me asking silly questions or irrelevant things,
because, chances are that your questions are answered in the guide.
2. If you have anything to say, comment, criticize or contribute
anything at all, you can e-mail me then. Full credit will be
given of course.
3. If you put the subject as 'Harry Potter Q' there is a better
chance that I will respond to you.
4. Any rude comments in the mail will be instantly deleted. Ok?
5. That's it...
/-------------------------------------------------------------------------\
( B: Legal Stuff )
\-------------------------------------------------------------------------/
This FAQ was solely intended for the public use.
It cannot be reproduced, retransmitted, or re-written in any other
form except by the notice of the author.
Any violation of this code will result in strict penalty and high
fines susceptible by law. If this legal document is portrayed in
any commercial use, you are therefore restricting under the code
of law- and will be punished. In full contrast, this document is
to be used and only used by the public itself and cannot be sold.
Revisions of this FAQ are only to be done with notice
of the author before hand and may be done so as long as the name
of the author of the document appears in due credit. You may
juxtapose this document with other documents as well without
notice of the author but it must not be used for sales and
broadcasting or commercial use. This FAQ may not be included in
a promotional CD, magazine, or any other use of monetary product.
This FAQ may not be used in a password protected area nor in a
high security area. This FAQ is solely used and ONLY used for
public use only and may not be used in a promotional ad that
sponsors any type of monetary use. This FAQ is to be used
"just like a book" meaning that it can be read over
and over again by anybody who wishes to do so. Just like a
book it can be moved around from one person to another, but
unlike a book the document can be viewed by more than one person
at once. This FAQ is in no way possible to be plagiarized,
doing so not only damages the person you had
intentionally forged, but it also damages yourself in terms of
self-guilt or in terms of law, whether the punishment be
civil or criminal law. To put it at best, DON'T DO ANYTHING
WITH THIS OR ANYTHING INVOLVING
THIS FAQ WITHOUT MY PERMISSION! YOU ARE ONLY ALLOWED TO
PRINT OUT ONE (1) AND ONLY ONE (1) COPY.
/------------------------------------------------------------------------\
( C: Table of Contents )
\------------------------------------------------------------------------/
-----------------------------------------------------------------------------
A: Introduction
1.About me
2.E-mailing Rules
B: Legal stuff
C: Table of Contents
D: Game Basics
1. Controls
2. Spells
3. Characters
4. Items
5. Threats / Enemies
E: Walkthrough
Arrival at Hogwarts:
=>The Whomping Willow
=>Hogwarts grounds (night)
Term starts at Hogwarts:
=> Defence Against the Dark Arts and your first spell: Rictusempra
F: Spell Challenges
=> Spell Challenge One: Lockhart's Rictusempra Spell Challenge
G: Weekly House Point Ceremony
H: Bonus Bean Room
=> Quidditch Practice
=> Potions class
=> Charms and your second spell : Skurge
=> Spell Challenge Two: Flitwick's Skurge Challenge
=> First Ingredient: Powdered Bicorn Horn
I: The Duelling Club
=> Herbology and your third spell : Diffindo
=> Spell Challenge Three: Madam Sprout's Diffindo Challenge
=> Second Ingredient : Shredded Boomslang Skin
=> Dumbledore's Study
=> Third Ingredient : Bit of Goyle
=> Polyjuice Potion and the way to the Slytherin Common Room
=> Intruder!
=> Defence Against the Dark Arts again and your last spell: Spongify
=> Spell Challenge Four: Lockhart's Spongify Challenge
=> The plot thickens...
=> The Forbidden Forest
=> Aragog's Lair
=> Final Encounter Part One: Path to Chamber of Secrets
=> Final Encounter Part Two: The Basilisk
=> The End
J: The Gold Wizard Card Challenge
K: The Very Secret Challenge
L: Hints
1. The Famous Witch and Wizard Cards
2. Bean Trading
3. Secrets
4. Cheats
5. Other hints and secrets
M: FAQs
N: My other Guides
O: Credits
/--------------------------------------------------------------------------\
( D. Game Basics )
\-------------------------------------------------------------------------/
1. Controls
===========
OK, here are the default controls. The keys still the same with the
first game:
Arrow keys : Move Harry
Alt key : Cast magic
Control key : Jump
You still can configure it as you please.
There's a 'special key' in this game: Enter.
(For me, it's 'special')
Just press it if you want to skip the cutscenes.
WITH one exception : this time you can use your joystick or any
'gaming devices' you have.
When you run the application, there will be a window with 4 buttons
- New Game => Starts a new game
- Load game => Load the last saved game
- Options => Change the video, sounds, controls, etc
- Quit => Quit the game
2. Spells
=========
Just like the first game, you cannot use certain spells until you learn
them from classes.
This time, to master a spell, it's actually easier than the first game.
All you have to do is hit the arrow keys while the wand moves through
the spell pattern. Each spell lesson will give you 30 house points
in total, divided into 3 levels of the exercise. The division goes
like this:
Round 1: 5 points
Round 2: 10 points
Round 3: 15 points
You'll be given 3 chances to fail the exercise which means if you
fail the exercise 3 times, you won't get the house points AND
won't be able to advance to the next level of the exercise.
But if you pass the first level, you can still use the spell.
The only way to pass the exercise is concentration.
This is a list of the spells and classes that you can learn the
spell from:
Spell 1 Rictusempra Defence Against the Dark Arts
Spell 2 Skurge Charms
Spell 3 Diffindo Herbology
Spell 4 Spongify Defence Against the Dark Arts
List of useable spells in the game and their spell symbols:
SPELL: SPELL SYMBOL:
Flipendo A kind of swirly twisty spiral shape. It's
in orange.
Alohomora A key shape. Comes in blue and ONLY blue.
Lumos A moon shape...how pretty...Er sorry...It is
a nice shade of yellow.
Rictusempra Erm...a kind of odd parallelogram?
A nice firey red.
Mimblewimble A wavy kind of line. It's blue. Just blue.
Expelliarmus A wand shape. A nice green.
Skurge A kind of flower shape. Pink.
Diffindo A crude sort of diamond drawn with a line.
Usually purple.
Spongify A spring kind of symbol, and its green.
Oh, one thing. Just like in Harry Potter and the Sorcerer's Stone in
PSX version, this time you will be able to mix up Wiggenweld Potions.
This potion is useful to replenish your health.
So, if you do not really need the potion, don't use it.
Use the Chocolate Frogs instead.
(This time the frogs can avoid you, and this is very annoying,
especially when you are battling the gnomes, slugs, fire crabs, etc)
3. Characters
=============
This is a list of characters in the game:
- Harry Potter
- Ron Weasley
- Hermione Granger
- Fred Weasley
- George Weasley
- Draco Malfoy
- Goyle
- Madam Sprout
- Albus Dumbledore
- Minerva McGonagall
- Severus Snape
- Gilderoy Lockhart
- Professor Flitwick
- Rubeus Hagrid
- Lucius Malfoy
- Aragog
- Tom Riddle
- Moaning Myrtle
- The Basilisk
- some other 'unknown' students
4. Items
========
These are items you can find around Hogwarts :
- Chocolate Frogs : Replenish health
- Wiggentree Bark : Ingredient for Wiggenweld Potion
- Flobberworm Mucous : Ingredient for Wiggenweld Potion
- Bertie Bott's Every
Flavour Beans : Collect these to trade them for
Wiggentree Bark, Flobberworm Mucus,
Bronze Wizard Cards, Silver Wizard
Cards, Nimbus 2001, or Quidditch
Armour.
-Powdered Bicorn Horn : Ingredient for Polyjuice Potion
-Shredded Boomslang Skin : Ingredient for Polyjuice Potion
5. Threats / Enemies
==========
- Gnomes : Hit them with Flipendo, then
throw them into the
gnome hole to get more beans
- Giant Orange Snails : Hit them with Rictusempra then push
them with Flipendo
to the nearby pattern/platform (if
there is any)
- Fire Crabs : Same as Giant Orange Snails
- Spiky Prickly Plants : Cast Diffindo on them
- Cornish Pixies : Cast Rictusempra
- Venomous Tentacula : Cast Diffindo on its 'leaves' to
disable them permanently
- Horklump Mushrooms : Cast Diffindo on them or let the
gnomes turn it into beans
- Bowtruckles : Cast Diffindo to get Wiggentree
Bark
- Small Spiders : Step on them
- Large Spiders : Cast Rictusempra
- Imps : Cast Rictusempra then throw them
into the hole
- Ectoplasm : Cast Skurge (I put it here since it
can reduce your health)
- Peeves : Cast Skurge
/-------------------------------------------------------------------------\
( E. Walkthrough )
\-------------------------------------------------------------------------/
Arrival at Hogwarts
=> Whomping Willow :
====================
*First, an incredibly looooong cutscene*
When you are able to control Harry, run to your left, pass
under the Whomping Willows's root, and enter the room.
Cast Alohomora on the chest, and continue to the right and
climb up the stairs. Touch the save game book to save your game.
Get closer to the dragon statue and it will move. Cast Flipendo
on it to get some beans. Go to the newly opened passage, cast
Lumos to the gargoyle, pass through the passage.
(You can pass through the passage as long as Harry's wand still
shining) Cast Flipendo on the luggage and climb over.
Watch out for the Willow's next root. Take the chocolate frog
inside the box. You can cast Alohomora to the wall with the
lightning shaped crack to open a secret room. Open the chest,
and go back.
Pass through the next root, and cast Flipendo on the Flipendo
symbol on the Willow's trunk.
There will be a small cutscene showing Ron being released.
Enter the room where Ron runs into, and cast Lumos on the
gargoyle to reveal a hidden block.
Climb over and save your game.
In the next room, collect all the beans before jumping down.
After you land on the ground, cast Flipendo on the block in
the middle of the room (with the Flipendo pattern on it)
twice. Jump up, then jump to the other side.
In the next area, cast Lumos on the gargoyle, and go to the
next area. Then cast Flipendo on the carving on the wall.
Stairs will be raised.Before you enter the next area and
get your first Wizard Card, don't forget to cast Alohomora
to the secret door to the right.
After getting the Wizard Card, cast Flipendo on the armors
twice each. Each armor should give you 4 Bertie Bott's
Every Flavour Beans. Now follow Ron.
=> Hogwarts Grounds (night)
===========================
Go in front of the dragon statue, cast Flipendo twice on it's
head.
Now, on your left there's a chest. Open it, then follow Ron.
In front of the castle doors, turn right, open the chest on
the top of the platform.
Cast Alohomora on the upper banners near the Quidditch pitch
(the banners with the 'H' on them), then open another chest
containing your first Silver Card.
** NOTE :Once you take the card, there will be no card any
more, only beans.
Go back. Now check out the left side of the castle. You can
see a Wizard Card on a platform
at the side of the wall. Ignore it for now.
You can take it if after mastering Spongify. Keep going to
the left.
There's a carving on the wall. Cast Alohomora on it.
Take everything (but you still cannot pass through the
branches for now,you need Diffindo spell for it) and go back.
Go down, open the chest, cast Alohomora on the wall if you
wish (but it's still useless since you cannot pass through
the wall because of the branches), and get back.
Enter the castle.
=>Hogwarts Castle
==============
After the cutscene, check the left side of the stairs.
There's a chest there. Go up the stairs, cast Flipendo on
the armors.
Check out the southern left side room. Cast Alohomora on the
carving on the wall, just outside the House Point Chamber.
Beware when you are collecting the beans.
Don't ever step on the green-slimy thing because it will
reduce your health.
Now check the area on the left side of the armors. Cast
Alohomora on the mirror, take
all the beans, then continue up the stairs.
Cast Flipendo on the statue three times (it's sooo freaky,
it makes a horrible laugh when you hit it with a spell.).
Along that passage, you will notice a wall with a sunk in
section. Hit it with Alohomora and a secret is revealed.
Then go to the other side and cast another Flipendo to the
statue. Step on the switch on the floor, open the chest
containing a Silver Wizard Card.
Now, it's time to follow Ron.
There will be a quite long cutscene after you get to the
common room.
-------------------------------------------------------------------------
Term starts at Hogwarts:
-------------------------------------------------------------------------
It's time for Defence Against the Dark Arts! After you
are able to control Harry, go to the passage containing
the Skurge and Spongify Challenges and go up the
stairs and through the door. You will emerge in the
Grand Staircase area.
Before you go up, you can trade the beans you have
collected with the other students below
(which can be identified with: they are holding and
flipping a bean).
Go up the stair and it will move. Don't walk too far
or you'll fall!!! You'll find Nearly Headless Nick.
He'll show you a secret door to the
Gold Wizard Card Challenge. After the cutscene,
hit all the cauldrons, take the beans and go up the
staircase to the next floor.
Cast Alohomora on the boxes on the tables, and carving
in the next room. then go back, and go up the stairs
to the top floor.
Here, you can cast Flipendo on the statue three times
before you enter the hospital wing. Cast Flipendo on
all 4 pictures here to open a secret room.
Open the chest, then continue to the next room.
There's a gargoyle here. Cast Lumos on it, then you can
see a block adjoining a secret area in the staircase in front
of it. Climb it and open another chest.
Now you can go down and check all the cauldrons (don't
forget the chest there too) then go back.
**NOTE : There's still another secret here, but you
still cannot take it since you need the Spongify spell
for it.
Goodness, this place is so huge!
Go back to the floor where you saw Ron. Once you enter,
there will be a small cutscene. Before continuing, look
at the wall with the sunk in section on your left.
Hit it with Flipendo, then tip the cauldron near Mrs Norris.
Before entering the class, don't forget to open the
secret door on the right.
=> Defence Against the Dark Arts and your first spell: Rictusempra
===================================================================
After the cutscene, Professor Lockhart will ask you to
input some commands with the arrow keys to complete
the spell, Rictusempra. You have only three chances to
fail it. Remember, if you succeed,
you'll get house points (30 house points in total).
/------------------------------------------------------------------------\
( F: Spell Challenges )
\------------------------------------------------------------------------/
Spell challenges are parts of the game when you are
supposed to get through it using the spell you have just
learnt.
A time limit will be imposed on you. In order to
complete the challenge you must find the Completion Star.
Along the way are Challenge Stars. Collecting these
stars will boost your timer and score.
I highly recommend you try to find them all. Try to
get to the Completion Star with as many seconds remaining
as possible. If the Challenge Timer reaches zero before
you complete the Challenge, you lose the challenge.
Remember, the higher your score is when you complete
the challenge, the more House Points will be awarded to you.
You may play a challenge over and over again. Note: If you
want a fast time, don't collect everything!!!
=> Spell Challenge One: Lockhart's Rictusempra Challenge
=========================================================
First, put the Fire Crab into the hole containing its
pattern. Proceed to the next area. Collect the first
Challenge star. Then, push the Fire Crab on the platform
into the hole and the platform will rise.
Jump down and put the Giant Orange Snails in to the holes,
hit all of the
Fire Crabs until the cages close, then grab the Challenge
Stars and the Wizard Card. Continue. Ignore the two
snails, proceed and save.
Cast Flipendo on the portrait of Lockhart and open
the chest. Carefully cross the abyss (use auto jump and
you will be fine). Once across, push the Fire Crab into
the hole and some stairs will lower and a door is
opened. Follow the passage, go upstairs,
take the chocolate frog if necessary and grab the chest.
Next, you have cast Rictusempra to the Fire Crabs and
hit them until they fall in the
other side. Keep going and take the challenge star.
Ignore the falling snails and keep to the next area.
Now, hit the crabs and put them into the green holes.
The walls will move down.
Climb up the wall to the left side of the exit, and
hit the cauldron, cast Rictusempra
on the fire crab, cast Alohomora on the wall with
Lockhart's portrait, and cast Lumos
to the gargoyle. You should notice a hidden door near
the last fire crab you hit.
Take the challenge star inside it, and jump down.
Now, up to the right wall of the exit, follow the path,
take the challenge star
and hop to the left side of the exit. Cast Flipendo on
the pattern in the top of the wall, and open the chest.
Now go back to the exit, hit the block with Flipendo
and jump down. Take the chest and move to the next area.
Ignore the snail, and continue to the next room.
There are 3 Flipendo 'buttons' in front of you. At this
point, you have to turn the portraits around until it
matches the portrait in the door. Go to the right and
left door first, enter it, step on the footprints,
and take the chests. After you have done it, a challenge
star will fall down. Take it, and turn the portraits
again to open the middle door. Proceed.
Step on the footprint swich to activate a lift, take
the chest behind you, and save.
Cast Lumos on the gargoyle you pass by, ignore the
snails and proceed to the next room.
Look for the hidden area, take the chest then continue
your journey.
Cast Alohomora on the portrait in the wall, enter and
take the chest. Go back.
Make your way to the other side, and put the crab into
the hole. Follow the path, ignoring the snails, hit
the cauldrons, and the chest along your way.
When you are trapped with two crabs, you know what
to do.
Proceed, get the star, look for the chest on the
right side, then continue.
Before saving, there's a secret room in the right
side of the save game book.
Cast Flipendo on the pattern in the top of the wall.
In the next area, all you have to do is put all 5
(4 is enough but put 5 if you want)
crabs onto the pattern below.
This can be very time consuming, since it won't fall
directly to the pattern.
You may need several tries before succeeding.
Check out the pit if the Completion Star doesn't go
down.
A good strategy to get good time is to run all the way
to the top then hit the Fire Crabs down as you go
back down.
If you already put at least 2 of the crabs into the hole,
you can open the secret passage in the pit. Hit
Lockhart's stupid grinning portrait
on the long plank to open the passage. In the secret
passage, follow the path.
Cast Flipendo on Lockhart's portrait along the way,
step on the footprint switches,
defeat the gnome and take the Card. Go up the stairs
and grab the Challenge Star.
Go back to the spiral ramp.
If you have already put all the crabs in the pit,
the Completion Star will be reachable.
Your remaining time will become your personal High Score.
CONGRATULATIONS! You have completed your first spell
challenge!
/---------------------------------------------------------------------\
( G: Weekly House Point Ceremony )
\---------------------------------------------------------------------/
The Weekly House Point Ceremony takes place after you
complete a spell challenge.
The house with the most points wins a visit to the
Bonus Bean Room.
The length of the visit depends on how many points the
winning house has over the second-placed house.
------------------------------------------------------------------------
/---------------------------------------------------------------------\
( H: Bonus Bean Room )
\---------------------------------------------------------------------/
Here is a good strategy to use. When the clock begins,
run to the left and start collecting.
When you reach the extreme left wall, you'll notice a
passageway. Go through it and collect the beans that go
around the shortest way around the room.
Open the chest as you go. Repeat this for the other room.
Then you'll come out at an area on the ground.
Do one lap of the track on the ground and go back to the
two rooms I mentioned earlier.
Then collect the rest of the beans in the rooms.
Turn back into the over head track that you started out
from and keep collecting.
When you reach your starting point, go straight ahead onto
the platform with a
Spongify carpet on it. once you've collected the beans here,
jump down and do another lap around the track.
You're all done!
------------------------------------------------------------------------
=>Quidditch Practice
=====================
Follow Wood to the Quidditch Pitch. Don't forget to open
the chests in the places you have ever visited before
(yes, they have been 'refilled').
Take your Quidditch lesson and watch the cutscene. To
play Quidditch is simple.
Keep clicking the left mouse button. To play a Quidditch
match, Walk into the signboard
in front of the Quidditch pitch
=> Potions Class
=================
After that, you have to Potion Class (Oh, no! Not
HIM, oily nosed and greasy haired Snape!).
Follow Hermione to the dungeons.
Open the second hidden area with the beans (the one
that you can see through).
Check the area before entering the class. Hit the armors,
open the chest,
cast Lumos on gargoyle, and take the beans in the secret
area below.
In class, Snape will ask Harry to open the chest and
mix up the potion.
After the class, there will be a loooong cutscene.
After that, you'll have to follow Hermione to Charm Class.
=> Charms and your second spell: Skurge
========================================
After answering Hermione's question, you'll learn Skurge
from Flitwick. Like before,
just follow the pattern with arrow keys.
You'll get 30 points in total if you can complete it
all in 3 levels.
Then, you have to enter the Skurge Challenge. Just
like before, following the path,
open the chests, and the secret areas.
=> Spell Challenge Two: Flitwick's Skurge Challenge:
=====================================================
Follow the path, cast Skurge on the Ectoplasm in the door.
Follow the path,
cast Skurge on another ectoplasm blocking the door.
Remove the ectoplasm in the left and right side of the
block, then cast Flipendo to move the block until it
falls. Jump across, take the challenge star, save.
Follow the path. In the next room, open the chest, then
go right, avoiding all the crabs.
Just follow the path until you encounter Peeves.
Hit him with Skurge until he loses all of his stamina.
Proceed, then cast Alohomora on the dragon statue. Save.
Go back to the previous room and follow the newly opened
path. Take the challenge star
and the beans then go back.
Hit the Flipendo pattern, the go to the gargoyle statue
and cast Lumos on it.
Go through the newly opened secret door, follow the path,
take the chest.
Cast Skurge to the blocked way and keep moving. Ignoring
all crabs, go through the room with many ectoplasms
before and enter the door in front of you
(it was blocked before). Cast Lumos on the gargoyle once
again then follow the opened path.
In the left of the chest containing a Card, there's a
secret room. But you only can pass through it while Lumos
is still active.
Follow the path and save.
In the left there's an ectoplasm. Remove it, then put a
snail in it. Grab the chest, then keep moving to the
other side. In this room there's a container with
Flobberworm Mucus on top platform.
Cast Flipendo on it then take it. Go back.
Cast Skurge then put the next snail in it. For the
further one, just move around the edge
so you don't have to fall.
Proceed to the next room. Take the chest, and the
challenge star.
Go down, knock down the cauldron, hit the box on
the table 3 times, then cast Lumos on
gargoyle.
Defeat the pixie, hit the pattern on the right wall
with Alohomora, follow the path,
take the beans and the challenge star, jump all the way
down.
Run from the crabs, cast Skurge on the ectoplasm above
the door, then exit this room.
Cast Skurge on the ectoplasms sticking the two platforms
together, move onto the 2
platforms,
and while you are on the second platform look down
slowly and you should see a square
with no pattern on it.
Apply Flipendo. Head back, take the beans and the card.
Go back to the other side.
Go up the stairs here and follow the path. At the top,
you have to hit the block until it falls.
Remove the ectoplasm first. Defeat the gnomes,
then take the Card.
Before you jump down, don't forget the box on the table.
Cast Flipoendo on it 3 times then take the beans.
Jump down, take the challenge star, open the next
chest, passing the snail.
If you notice, there should be a gargoyle here.
Cast Lumos on it, pass the chest
containing Peeves, jump up to the newly revealed block.
Then cast Alohomora on the upper wall to reveal the
last secret room.
Take the star and the beans, go through the opened
way, then jump down
to get the Completion Star.
After the challenge, there will be another Weekly
House Point Ceremony.
=> First ingredient: Powdered Bicorn Horn
==========================================
After the cutscene, follow the path, enter Snape's
classroom and take a Wizard
Card from the chest in the front of the class. Don't
forget about Flobberworm Mucous
and Wiggentree Bark on the table. Go back.
Remember the gargoyle? Now, you can get the chest
containing a
Wizard Card by casting Skurge onto the ectoplasm below.
Now go and find the door blocked with ectoplasm. Cast
Skurge on it then enter.
Follow the path, cast Alohomora on the door. At the end,
cast Flipendo on patterns on the further wall. Ride the
lift up,
take the chest, then go down to the lowest level.
Remove the ectoplasm, and proceed.
**Note : There's another room here with a gargoyle.
If you cast Lumos on it, it will reveal an invisible
path.
In the room with two snails, hit the snails and put
them onto the
plate in the center of the room.
Crabs will be released. Put each crab into the cells
and proceed.
The gargoyle will make a path to the secret in the
next room.
Just keep going to the next area and solve the puzzles.
I think it's easy.
When you enter a place with 4 Flipendo patterns in red,
purple, green, and
blue.
BEWARE: There is a chest up here containing PEEVES.
There are 3 secret rooms here. Here's how to get to
the secrets.
Secret room 1 (Green room)
Push the Red and Blue ones.
Secret room 2 (Blue room)
Continue from above. Push the Purple one only.
Secret room 3 (Red room)
Continue from above. Push the Purple and Green ones.
To continue your journey
Continue from above. Push the Red, Blue and Purple ones.
** NOTE : The secret areas with chests inside have a
special 'mark' on the walls above them.
You can see it from above.
Pass through, take the Flobberworm Mucous, Wiggentree
Bark, and the beans you found.
Then keep going. In the room with the turning thingies,
don't forget to hit down that pixie
before jumping to them, then find the way to pass the
rest of the area.
The secret is good timing.
Cast Rictusempra on the crab before going up. Save.
There should be another chest in the following area.
Take it, defeat the gnome and the crab, then go up.
Before going to the next area, please remember the wall
on the other side containing a gargoyle.
Now, in the next area try to pass the moving bridge to
open another secret room
(timing matters again).
After take the chest, go back to the other side
containing the gargoyle.
Cast Flipendo on the pattern on the right side of the
'wall', then apply Lumos to the
gargoyle.
You should see another secret room revealed.
Take the chest, cast Alohomora on the locked door, and
continue.
Take the beans and the Flobberworm Mucous here before
going to the very end of the room.
When you fall, defeat the crabs then cast Flipendo and
kill them by pushing them into the
green acid below.
Jump across, and get to the next area.
Keep going, and before taking the horn there are 4 more
beans in the left side room of
the horn.
After taking the horn, then you will be automatically
move through the exit, into Snape's classroom.
Before leaving, there's a secret room in this class,
near Snape's desk.
Cast Alohomora on the lightning-shaped crack on the
wall, then cast Skurge on the ectoplasm.
Jump on the switch below to reveal a secret stairway.
Climb it and take the Card from the chest. Exit the
classroom. You'll hand the horn over to Hermione
and Ron will take you to...
/----------------------------------------------------------------------\
( I: The Duelling Club )
\----------------------------------------------------------------------/
Now, you have to go to the Great Hall to attend the
Duelling Club.
It's just a simple game.
Lockhart's speech at the club; edited and reproduced:
Can everyone see me? Can you all hear me?
Excellent! I've started this duelling club to train
you how to defend yourselves.
The Club meets daily in the antechamber just outside
the Great Hall.
There are three spells you may use while duelling:
Rictusempra, which knocks your opponent back and
reduces stamina,
Mimblewimble, which causes your opponent to miscast
their next spell,
Expelliarmus, which deflects spells back onto your
opponent.
You may scroll through the spells by using space
bar or the right mouse button.
You can also build up the strength of the spell
by holding the left mouse button down.
Note that potion drinking and jumping during duels
are prohibited.
A pledge of Bertie Bott's Every Flavor Beans is
required to duel.
To challenge someone, simply walk up to them.
If you have enough beans,
you will be invited to duel.
TIPS:
I have tips for easy wins. Here they are:
1. When the duel starts, don't just stand in the
middle.
Go the extreme right or left, whichever you like.
Don't stand too close and too far from the
opponent.
When you are in position, start gathering your power.
When your opponent starts to move in front of you
release the spell.
Then go to the other side. You need perfect timing
here so they won't
be able to reflect your magic.
2. Here's a tip for duelling I learnt on my own:
Charge a full power Rictusempra attack, let it go,
then wait until the opponent hits it back (if it
doesn't hit him),
then quickly take a step or two to the side,
quickly power up the
Rictusempra spell, then fire. If timed
exactly, it will hit.
3. In duelling, use Expelliarmus only.
Let your opponent choose the spell and simply
send it back.
Sometimes they send it back, just keep casting.
You will get through all the duels in no time.
-----------------------------------------------------------------------
After the cutscenes, it's the time for Herbology class.
=> Herbology and your third spell : Diffindo
=============================================
Follow Ron. He'll lead you to Herbology class.
Complete the spell pattern by pressing the corresponding
arrow keys and taking the spell challenge.
=> Spell Challenge Three: Madam Sprout's Diffindo Challenge
============================================================
Cut the branches that block your path.
Open the chest, follow the path.
Hit the cauldron, chest, and the pot.
The wall with the flower pattern can be opened.
It contains a wizard card.
Now go to the next area.
Hit the snails on each side and put them into the
pattern on left and
right side (blocked by branches).
Knock down the pots if you like, then go to the next
area.
Take the challenge star, hit the cauldron, cut the
rope, then save.
Cut the Horklump Mushrooms, rotate your view so you
can see a secret
room below (it's near the entrance). Just enter the
room, but don't open the chest.
It contains that wretched Peeves.
Go up, then step on the square on the left side of the
exit.
Cast Diffindo on the rope in front of you to release the
block.
Use the block to help you to go up. Take the beans, cut
the rope,
then jump down. Enter the next area.
Take another wizard card in the chest, then cast Flipendo
on the
box 3 times, take the beans and the Flobberworm Mucous.
Cut the rope, push the block until it falls and open the
way to the next area.
Cast Diffindo to Spiky Prickly Plants, hit the block,
cut the rope then
use the elevator to move up. Cast Diffindo on the branches,
cut the rope,
and then follow the path. Jump down, go to the next area.
Hit the all armors you meet, and take the beans. Cast
Diffindo on the spider web, then save.
Jump down then cut the rope.
Cast Lumos on gargoyle then follow the path up.
When you find a rope DO NOT cut it yet. Keep going
and take the challenge star then
get back and cut the rope.
There will be a transparent wall to your right.
Enter it, take the card from the chest, then go up and
hit the block until it falls.
Back to the place you found the gargoyle, then hit the block.
Take another card from
the chest. Continue your journey.
Ignore the snail and the crab, remove all ectoplasm and get
yourself up.
Stand inside the square then cut the rope. Hit the cauldron
then save your game.
Get yourself out of the next area, to the field with the
venomous tentacula.
Avoid all the venomous tentacula, don't forget to grab
the chest on the left.
Go up, cut the nearest rope, fight the Bowtruckles to get
Wiggentree Barks, then move up.
There are two ropes holding the first plank up. Cut the
rope nearest you and go up.
Cast Alohomora on the symbol in the wall. Go to the end
of the passage for a Challenge Star.
In the next bridge, cut the further rope so you can
cross it. Move up again, fight
the Bowtruckles if you like then save.
Remove the branches that blocks the plate on the floor,
then move a snail into it.
Do this on both sides to open the door.
Enter the house, cast Flipendo on the pattern near the roof.
Aim your spell to the upper side of the challenge star
then cast Diffindo spell on it.
The star will fall down.
There's a gargoyle on the left side of the entrance, but
I still don't know what its
function is.
Now, get yourself through the next rooms, don't forget
to open the secret doors with
flower patterns. Those contain Wizard Cards. Save when
you reach the save point.
Go to the next area, cast Lumos on gargoyle, pass through
the wall, then cross to the
next area. You'll have to encounter a snail here. Remove
it, then continue.
There's lightning pattern on the wall. Open it, take the
beans, then go out and keep
walking until you encounter 3 more snails. Put 2 in the
wall and the other one in the
plate on the floor in the secret area. Take the wizard card.
After you find the Completion Star, don't take it yet.
There's a chest on the right
side and Flobberworm Mucous on the left side of the star
respectively.
After completing the challenge, Ron will meet you.
He'll show the way to
the Greenhousees to find another ingredient for the
Polyjuice Potion.
=> Second ingredient : Shredded Boomslang Skin
===============================================
Before going anywhere, don't forget to open the secret
door (in the area where
you showed up after the challenge.
Cast Diffindo on the branches, take the beans and the
Card in the chest.
Then cast Lumos on the gargoyle.
Now, before the light in your wand disappears, go to the
extreme right wall
in the right side of the castle and locate the secret
hidden area. Climb up the stairs,
take the items, and before you go back, jump to the switch
on the ground (you will see
something different on the floor)
You can also take the beans inside the pattern on the wall.
Now follow Ron to the greenhouse.
Before enter the Greenhouse, check all the area surrounding
the classroom and get 2 wizardcards.
Inside the greenhouse, just follow the path, going up,
cross the bridge, cut the ropes,
then jump down.
Go up and cross the bridge once again, cut the ropes.
Then jump on the square on the floor
to open a secret door. Cast Lumos on the gargoyle (I
suggest you to enter this room too
since this is the first secret room) and then move to
the next area.
Save. Open the chest containing a wizard card inside
the wall, then keep going on.
Keep going on, remove the mushrooms, avoid the venomous
tentaculas, and follow the path.
Cast Rictusempra on the spiders then go up. Defeat the
Bowtruckles and step on the square
on the floor.
Don't get in just yet, because in the end of path there's
another secret room.
Once you jump down, don't forget to take the wizard card
before taking the boomslang skin.
After the cutscene, there's another Weekly House Point
Ceremony. Now you can take the chest
inside the secret room near the House Point Ceremony
Chamber.
=> Dumbledore's Study
======================
You'll find a Petrified Nick outside the Gold Wizard
Card Challenge. Mcgonagall will meet
you and take you to Dumbledore's study. After you climb
up the stairs, open the chest
there. Go right to the back and you'll have a small
chat with the Sorting Hat.
Go to the small room behind him and open that chest.
Then climb up the stairs, collecting items as you go,
and hit a carving at the bottom of one of the bookcases
with Flipendo.
A section in the bookcase will open and you can ride a
lift upstairs.
Collect everything and go down. Cast Flipendo to the red
jar behind Fawkes
(the sick looking bird) and collect the two beans. You
are done here.
And, after another cutscene, you'll have to follow Goyle.
=> Third Ingredient: Bit of Goyle
==================================
This one's pretty tricky. But here we go!
Follow Goyle into the next area. Hit the block so it
gets closer to the higher block.
Defeat all enemies here, take the wizard card, hit the
Flipendo pattern on the wall then
go up the stairs (take the beans if you want).
Remove all the branches, take all the beans, then get
yourself into the next area
(don't forget the chest).
Jump, cast Diffindo to remove the spider web, then jump
through it.
Go on and cast Flipendo to the luggage from the opposite
direction.
Go down, take everything you can get. Before going anywhere,
hit the luggage to the
bookshelves, then cast Lumos on the hidden gargoyle. Go up
the bookshelves, there should
be a secret room.
Then go up the stairs. Save.
Continue walking through the door (with the spider web),
climb up hit the block until it
falls and go back.
Climb up the block, and keep going until you can reach
the gargoyle on the left side with
your magic. Cast Lumos on it, go and take the beans and
chocolate frog if you like, then
go back and climb up to the window.
Check the surroundings for beans, cast Lumos on the
gargoyle, and look for a secret
hidden chest in nearby wall (in front of the exit).
Then exit.
Defeat the tentaculas, spiky bushes, take the items
below if you want, then jump to
the opened window.
Follow the path then cast Diffindo on the window. The
other area should be open.
But don't be so hasty to enter it. Jump down (be
careful, because if its too high,
you'll lose your health) enter the opened door below.
Fight the 2 crabs and 2 slugs then open the chest
containing a wizard card. Go out and
enter the window. Save.
Follow the path, look for a shelf with spider webs
on your left.
Cast Diffindo on it then cast Lumos to the gargoyle.
Take the chest in the hidden room,
then go back, release the other shelves blocked with
spider webs, then continue your
journey.
You'll encounter a crab before you pass this library,
so be careful.
Keep going, and cast Alohomora to the lock in the upper
right, follow the path to the
back of the gargoyle, take the chest then go back.
Cast Lumos on the garyople then go down the secret stairs.
Now, all you have to do is to flip the wooden 'things'
and arrange the red squares in
a line. Do the same thing for blue, then go up. Take the
chests on left and right side,
then go to the next area.
Remove all ectoplasm, but don't open the chest.
It contains Peeves.
Go to the next room.
Cast Lumos on the gargoyle to open the secret chest
on the left, then keep going on.
Save your game.
Follow the path, remove any spider webs in your way,
defeat the pixie, take all the beans
on the right, then go down through the way on the floor.
Jump onto the block then cut the rope.
Get yourself to the other side, follow the path to the
right, to the area with a slug and
venomous tentaculas but don't jump down yet.
Keep following the path until you can see a rope on the
floor. Cut it.
Enter the new opened door, look at the other side, cast
Diffindo on the rope (it's hidden
but near wall on the right side) to reveal a chest.
Take the wizard card then go back.
If you want, you can go to the secret area with a
gargoyle just on the left side of this
room. Cast Lumos on gargoyle, then take the secret
chest in front of the gargoyle.
Go past the snail, open the door, and enter it.
Before you go to Goyle at the end, be
sure to take all the beans on the right and the left
door.
=> Polyjuice Potion and the way to the Slytherin Common Room
=============================================================
** NOTE : For more secrets, check the secrets section
After you can control 'Goyle', check out the whole room.
Hit the toilet, grab the chest.
Then go to the dungeons and enter the Slytherin common
room.
Follow the path, step on the compass switch (the raised
platform) on the floor, keep going,
defeating the gnomes if you want, and keep going.
Cast Flipendo on the armors and the statue here. A
pattern of Flipendo will show up.
Stand on the snake pattern on the floor, then hit
the Flipendo switch.
Keep going until you reach another compass swich,
then follow the way to the save game book.
In the right side of the save game book there's a
secret switch. Hit it until a secret room
opens, then enter it, remove the ectoplasm, hit all
the snake symbols on the wall,
take the chest then go back and take the chest outside
on the far away platform.
In the wall near the bridge there's a Flipendo pattern.
Hit it to activate the elevator.
Go up.
Remove all the ectoplasm in that area and you will find
a Flipendo pattern. Hit the pattern.
Cast Lumos on the gargoyle then jump down.
Step onto the footprint switch, then continue your
journey to the Slytherin common room.
In the common room, cast Alohomora to the Sun-like
painting in the middle. Enter, follow
the path until you reach the library.
When you enter the library, there's a block
(with a ring) to your left.
Cast Alohomora on it. The shelves should go down.
Climb up, a secret item will be revealed.
Open it then take the Wizard Card. Go out.
Before going anywhere, go to the opposite side, in
the room with a fountain and 2 armors.
Cast Alohomora on the fountain, and take the Wizard
card. Also on the wall facing the common
room are two Slytherin banners. Hit them and a secret
is revealed.
Now go to the common room.
There's Flobberworm Mucous on the table in the common
room. Take it.
Now go the only way, then turn right. You'll meet Malfoy.
After the cutscene, go to the place you met Malfoy then
go up the stairs and take the chest.
After that, go out the common room. You'll be
automatically saved because after this you
have to run for your life.
** NOTE : I found a bug here. If you skip the cutscene,
quit the game, then load it,
all you can see is nothing except Harry's health
bars. If this happens, there
is no way to continue your game. Play once
again from the beginning.
I hope EA Games can fix this bug.
=> Intruder!
=============
All you can do is hide behind pillars or something,
until you are close enough to the exit.
If someone calls for Snape, it's your cue to run. Run,
and avoid all students along the way.
Because if you get caught, you have to start over again.
=> Defence Against the Dark Arts again and your last
spell: Spongify
======================================================
Follow Hermione to Defence Against the Dark Arts class.
You know what to do then.
=> Spell Challenge Four: Lockhart's Spongify Challenge
=======================================================
Follow the path, defeat 2 gnomes and a wall between the 2
gnomes. The gnome holes
will open with a gargoyle. Cast Lumos on the gargoyle then
go up again where you
found the Spongify carpet. Spongify the carpet then go up.
Don't proceed yet, look back again where you've been, look
up to your left and you'll
find a secret room here.
Jump to the room and you'll get a silver wizard card.
There's another secret room in that room, look up on
your right side and you'll see
the wall with lightning mark, cast Alohomora on it.
Go up again to get beans.
Then jump down to the carpet again and cast Spongify
to it so you can go up
again for your 1st star then move to the next area.
Defeat the gnome and the imp here to open a secret
room on your left side.
Proceed.
Next area, don't cast Spongify first to the carpet,
look to the left side of the room,
there are beans in there, go there. Cast Spongify to
the carpet to jump to the opposite
side. Cast Alohomora to the wall on your left to get
your 2nd star.
Look at the opposite side again, get there to open the
chest.
Go back to where you saw the 3rd star. Proceed then save.
OK, this is quite hard. Defeat all the imps and throw
them into the hole.
A secret wall will open. Cast Lumos on the gargoyle,
and enter the room behind the
chocolate frog. Take the wizard card inside it.
Move the block and make it as your point to the upper
level.
Take the 4th challenge star then proceed to the next
room.
This is really hard, since you must deal with 4 crabs
at once. I suggest that you cast
Rictusempra on all of the crabs and push each one into
the hole.
A secret room will open.
Take another wizard card from it then Spongify the carpet
to get you up.
Now go back to the Spongify carpet near the entrance then
Spongify it.
When you are already up on a wooden beam, cast Flipendo
on the pattern behind you.
Jump higher then cast another Flipendo onm the pattern in
front of you.
Take the 5th challenge Star.
Next cast Skurge to the ectoplasm, go down, proceed.
Before going down the stairs, cast Flipendo to the inverted
painting on the right side
of the wall. The stairs will move down. Take chest then
proceed.
Take right path, go down and cast Alohomora on the middle
part of the 'stage', then cast
Lumos on the gargoyle, go up again, jump up to the upper
level, cast Spongify to the
revealed carpet, move the block then jump up again. Cast
Flipendo first to get
Flobberworm Mucous and Wiggentree Bark on the right side
of the wall then jump to the
left to cast Alohomora on the wall with a lightning
shaped crack. Take the 6th star and
the chocolate frog. Don't forget to get the Flobberworm
Mucous and Wiggentree Bark.
Go back to the 'stage'.
Move the block until you can move up, get the 7th star
then save.
Proceed to the next room.
Spongify the carpet then jump to the higher level.
Cast Rictusempra on giant crab, remove the ectoplasm,
and climb up.
If you need some health, the room with another crab
contains chocolate frogs.
Go upstairs, cast Spongify on the carpet, then jump to
the other side and get your 8th star.
In the next area, defeat the pixie, cast Alohomora on
the flying Owl then take the 9th
challenge star, and the chest inside the secret area.
Go down where you saw the gargoyle
first before saving. Cast Lumos on the gargoyle and a
stairway will appear on your left
side, go down cast Flipendo on the painted wall on one
of the posts, 2 rooms will open.
Go inside the 1st room on your right side, cast Spongify
to the carpet to go to the other
side. Open chest, then go back by casting Spongify to
the carpet in that room.
Go up again then Save then proceed.
When you are trying to take the chest you'll encounter
2 spiders. Defeat them, then cast
Flipendo on both sides.
Cast Lumos on the gargoyle then follow the path.
Enter the room with 2 pixies on the right through the
secret area.
Grab the chest, then go back, continue your challenge.
In the next room, jump on the footprint switch, grab the
chest, cast Alohomora
on the pattern on the wall and take the 4 beans, then
use Spongify to get you to the
upper level.
Follow the path, cut the rope, defeat crab and spiders,
go up, cross the bridge to the
other side. Get the 10th star. Save.
Jump to the carpet. Use it to get you to the other
side (TIMING MATTERS!!!!)
Enter the next room.
You should see a shadow below. Cut the spider web above
your head, then defeat the spider.
There's a hole in wall. Cast Flipendo on the pattern
near the hole to reveal a secret
Spongify pattern under your feet. Use it to jump to the
hole.
Take the chest then continue on.
Use the last Spongify carpet to get you to the other side.
And before taking the Completion Star, hit the pattern on
the upper wall behind the
Star with Flipendo. Use the Spongify Carpet here to throw
you to back to the other side.
Take the Flobberworm Mucous and Wiggentree Bark here,
then jump to the other side,
and take the chest.
Now go back and take the Completion Star.
There will be another Weekly House Point Ceremony.
------------------------------------------------------------------
=> The plot thickens...
========================
When you get out of the chamber, Ron will meet you and
tell you about Moaning Myrtle.
Before following him, you can use Spongify to take items.
There are 2 Spongify patterns outside the castle, one
near the dungeon,
one on the last room of the infirmary, one outside the
infirmary,
inside the room near the Gold Wizard Card Challenge
(the place that was shown to
you by Nick), in at the top of the main staircase in
the Entrance Hall, and the
center Spongify carpet on the bottom floor of the
Grand Staircase
There will be a long cutscene after you meet
Moaning Myrtle. Save the
game then go through the castle and grounds to
Hagrid's Hut.
=> The Forbidden Forest
========================
There will be a cutscene. After that, take all the
beans you find, take the wizard card,
then save. Enter the forbidden forest.
Inside the forbidden forest, after Ron helped you
to the other side, cast
Lumos on the gargoyle.
Use the Spongify carpet on the small platform to get
you up.
Defeat the spider, release the log, then use Spongify to
get to the other side.
Defeat the Bowtruckles, release the log, open the chest,
then use Spongify to help
you go down.
Go back to the first log. On the ledge on your right side
should be a Flipendo pattern.
Open it to enter the first secret room.
In the next area, cast Diffindo on the giant tentacula
then run to the other side before
it awakes.
When you cross the bridge, you'll fall. Release the gnomes
and let them take care of
the Horklump mushrooms. You can take the beans after the
gnomes eat the mushrooms.
Save your game then proceed.
Follow the path, remove all spider webs, defeat all spiders,
enter the newly opened room,
then go to the next area.
Now you have to use Spongify to jump. Keep going on until
you reach the entrance of the
center tree.
From the entrance, jump down, use Spongify to get you up.
Then take the card on the branch. Jump to the nearby cliff,
then use the Spongify pad once again to get to the center
tree.
** NOTE : Never jump all the way down inside the tree! It
can cause instant death!
Go to the way you passed before onto the next area. Save.
Defeat all the Bowtruckles, cut the rope, go up, cast
Flipendo on the stalactite
(Or stalagmite? Oh whatever), jump up, take the chest behind
the spider web, go to the
last area.
Open the chest containing a gnome and let it eat the
mushrooms for you.
Go straight then enter the Aragog's Lair.
=> Aragog's Lair
=================
After the cutscene, go around the lair (ignore all
the spiders, they are limitless)
and use Diffindo to cut all the 'pillar' spider webs.
Aragog will drop down, then you have to face him.
Cast Rictusempra only when he rears up. In his other
position, the spell won't
hurt him too much.
After you beat Aragog, there will be another cutscene
(well AT LEAST I learned
SOMETHING from Lockhart...(you'll know why I said this
when you look at the cutscene))
=> Final Encounter Part One: Path to Chamber of Secrets
========================================================
Go to the Moaning Myrtle's bathroom to trigger another
cutscene.
After that, jump down to the Chamber of Secrets.
another cutscene will appear, and finally you are on your
own in a room with a lot
of ectoplasm.
Take the right path, follow the path until you can jump
onto the middle 'elevator'.
But don't jump yet. In the room on your right there's a
gargoyle. Hit it with Lumos
and go back to the previous room.
On your way down, don't forget to take the beans on the
chests. Then use the elevator
again to go down.
Remove the spider web then jump down. Watch out for the
spiders here.
Remove the ectoplasm, then continue. Save.
The rocks will fall down when you approaching the chest.
Cast Flipendo to the upper
pattern (near the ceiling). Take the right path, and
follow it.
In a room with moving walls, just stand in the end of it
(Don't jump down!)
then take the right path and enter another secret room.
open the chest on the right side. Continue on. Save.
Take the 2 cauldrons then jump down. Take another cauldron
and the chocolate frog, then
try to eliminate all pixies before you continue (some
pixies need more than one hit to
kill). These pixies can block your way and make you
fall. Watch out for the crab.
Enter the next room then take the right path.
Cast Spongify and Lumos, then jump to the
other side.
Jump up, cast Lumos and Spongify again, jump to the
other side, defeat
the imps then continue on.
If you notice, there will be an elevator in the
center and a wall on the other side.
Cut the rope on the right side, cast Flipendo to the
wall then go down and take
the chest. Defeat the crab, then use the Spongify carpet
to get you to the next room.
Defeat the crabs and put them into the hole (cast Flipendo
on the pattern first).
Then cast Flipendo to the other pattern on the wall. Use
Spongify carpet below to
jump.
Defeat all the imps then throw them into the hole. A
statue of gargoyle will show up.
Before using the gargoyle, cast Flipendo on the wall first
then Spongify the carpet
below. This should save some time until you are in the
upper level.
Follow the path, jump, then use another Spongify carpet
to go up.
Take the items, then continue.
Jump down, cut the ropes on both sides. You'll drop down.
Hit the Flipendo patterns on the floor first, take the
chocolate frogs, then
save you game. Continue.
Before enter the next room, try to lure one of the
snails to come near you.
If it's already in the room, stun it, then go to the next
room until a short cutscene
takes a place. This should close the door behind.
Now, before going anywhere, push the other snail into the
trap. Then go to the other side
containing the Spongify pattern. Hit the pixies above you
first, then jump up then cut the
rope.
Go to the other side then do the same thing as before.
Jump down, and you can go through the passage to the next
room. Take the cauldron then save.
Run from the boulder, remove any branches blocking your way,
go to the end then jump down.
Take the Wiggentree Bark and Flobberworm Mucous here then
save.
In the next room, you have to cut the rope, use the wooden
swinging thingy as your bridge
to the other side.
In the final chamber, avoid the fire, in the crossroads,
take the Wiggenweld Potion's
ingredients on the left then use the cauldron on the right
to mix up some potion.
Go through the fire again, then save.
This is the final boss.
=> Final Encounter Part Two: The Basilisk
==========================================
Hold your cast button to power up your spell. Hit the
snake with it (the cursor is quite
'invisible' but you can manage it).
** NOTE : Beware of its poison. Watch out for its bites too.
When its health is gone, it's time for the second round,
the more DIFFICULT one.
The snake will show up in 4 holes near Ginny and throw you
some 'lovely' purple poison.
Gather up your energy then hit it when its mouth is open.
If you try to hit it when the
mouth isn't open, it will dodge your magic.
** NOTE : Usually, the snake's head moves left, then right,
then it opens its mouth.
BEWARE! As your spell powers up, you will become
slooooower...so watch out!
Use as many potions as you can. This boss needs a lot
of patience and potions.
--------------------------------------------------------------------
=> The End
===========
* Congratulations! * You have just beaten the game!
After this, you can go anywhere and do anything you want around
Hogwarts.
Why don't you try the Duelling Club and the Quidditch matches?
You can still re-enter
the spell challenges but you won't get as many house points
as the first time you played
the challenge.
/--------------------------------------------------------------------\
( J: Gold Wizard Card Challenge )
\--------------------------------------------------------------------/
Here is my Walkthrough. When you first enter it,
You'll be in a room with curtains with
the Gold Card symbol on them.
Go to the other side and save your game. Walk forward
and the walls will rise,
revealing a dark area with OMIGOSH!!! FOUR FIRE CRABS!!!
Defeat them and cast Spongify on the carpet. Collect the
first card. Proceed and open the door.
You will enter a room with a tall tower in the center.
Jump on the block in front of you. It will
begin to move upwards. Jump from one block to the other.
Timing matters!!! At the top of the
tower is your next card. Cut the ropes holding the bridge
with Diffindo. Cut the Spider webs
and go on. You will come out in a room with purple stripes
on the floor. The block with your
card wil rise when you get nearer. Go to the raised steps
on either side of the room and jump
over to the platform to collect your card. Cut the rope.
In the room with many ectoplasms
on the steps, Look for a painting of a witch's hat to your
right. Apply Alohomora and go in.
Stand on the grey square and cut the rope. You will go up
to a gargoyle. Cast Lumos and a
secret path is revealed. Claim your card. Whoa! Be careful
here! There are two extremely
irritating fire crabs here. Spongify across to the next
card. Cast Skurge. Look for a lock on
the ground. Open it and Spongify to your next card. Open
the door and climb up the ledges.
Once the door is open you will be in a circular room. Go
to the only exit and cast Lumos.
A secret is revealed. Jump carefully down the ledges and
get the card. Once at the bottom,
open the gate. You will come into a room with blocks on four
ledges. Cast Flipendo to move
the blocks in this way: left, right, left, right. Collect
your next card. Walk through the
door but don't go into the other door. Look behind you.
There is a rope. Cut it and a Spongify
Carpet is revealed. Spongify to your next card. Proceed.
In the room with the 3 blocks, Cast
Flipendo to push the right block to the furthest. Then
push the middle and left boxes until
they are diagonal to the right box. Get the card. The
reverse the process, this time putting
the left box the furthest and the middle and right boxes
diagonal to the left box. Go on.
You will be in a room with a circular platform. Cut the
rope and a Spongify Carpet is revealed.
Now all you have to do is Spongify to the top, where your
last card and exit is. You're done!
/------------------------------------------------------------------\
( K: The Very Secret Challenge )
\------------------------------------------------------------------/
Hmm...I wonder WHY EA wanted to make this challenge
but didn't allow access to it...
The Secret challenge is the Gryffindor Challenge! The
music is also quite nice too... To access this challenge,
you will need to turn
on Debug mode (see Cheats Section below).
First things first. After activating the debug mode, press
F9 to activate all spells
(if you don't have all spells yet).
There are two ways to access the Gryffindor Challenge Area :
1. Press F4 to open the level select window.
Choose Ch7Gryffindor.unr then launch it.
2. Just stand in front of the only door (that cannot
be opened) in Gryffindor Common Room, press Del,
press the up button until you can
see through the door, then press Del again. You'll
access Gryffindor's Challenge Area.
NOTE : There's no time limit here, so don't worry.
There are 9 secret areas, 10 challenge stars,
but there's no Wizard Cards here, only beans.
Walkthrough
------------
Take the chests on your left and right side. Jump and
take your first
challenge star then continue until you reach the higher area.
See the cauldron here? Behind it there's a secret area.
There is another one
inside too. After taking all the beans, proceed.
Cut the rope so the bridge falls down, go to the next area.
Work your way into the area full of gnome holes. Cut the
rope, jump up, and
take all the beans here. At the end of the path of the
beans there should
be a secret Flipendo pattern that will automatically
reveal itself when you come
closer.
Jump up again and work your way to the next area, until
you reach the save point.
In the next room, arrange the blocks so the tallest one
is in front of the
locked door. Remove the ropes on the side of the door to
open it. Take
the star inside this room then cast Alohomora on both
sides of the room with the challenge
star that you just took. 2 secret rooms there.
Go back, arrange the blocks again so you can get to
the ledge with beans
(not the other one with a challenge star). Jump to the
ledge, cast Alohomora
to the wall in front of you. Then make your way up to
the most highest part
of this room. There should be another challenge star.
After taking all the
beans, jump down, and move the blocks once again so
you can get to the
ledge with a challenge star. Take it, cast Alohomora
to the door first,
then go down.
In the next room, defeat all the gnomes here then search
every area of this
room to find a chest and another challenge star. Go up,
to the previous area.
Take the challenge star in front of the portrait, cast
Alohomora to the
portrait, cut the rope, then enter the newly opened area.
Take the
challenge star in the end, cast Alohomora on both sides for
2 more secrets, then go back.
Go to your right in the area where you can see the
Completion Star. There
are 3 portraits on the wall. Cast Alohomora on the
left and right portrait,
then cut the rope to open the last secret area. Jump
down, enter the secret
area, take the star and the beans, then go back.
Jump all the way (follow the beans) to get the
Completion Star.
Enjoy the Gryffindor Challenge!
----------------------------------------------------------------------
/------------------------------------------------------------------\
( L: Hints )
\------------------------------------------------------------------/
1. The Famous Witch and Wizard Cards
=====================================
I've never expected that many Wizard Cards. They are so
many (101 in all)!
There are 3 kinds of cards: Bronze (50), Silver (40),
and Gold (11).
Collect 10 Bronze Cards and you'll get a permanent
additional health bar for Harry.
Collect 10 Silver Cards and you'll get a key to unlock
one of the four locks on the door that
Nearly Headless Nick told you about to collect the Gold
Cards.
The Gold cards don't have any use, but if you finish the
challenge
(those are 11 in total), then you can see the cards in
3D view in the room!
Here are the cards in order of colour:
----------------------------------------------------------------------
BRONZE (50 cards)
==================
Number Card
------ ----
7 Hesper Starkey
26 Almeric Sawbridge
51 Ethelred the Ever-ready
9 Gunhilda of Gorsemoor
2 Cornelius Agrippa
46 Miranda Goshawk
77 Norvel Twonk
61 Havelock Sweeting
5 Gulliver Pokeby
33 Beaumont Marjoriebanks
28 Tilly Toke
10 Burdock Muldoon
83 Roderick Plumpton
80 Beatrix Bloxam
44 Devilin White Horn
47 Edgar Strougler
31 Balfour Blane
50 Musidora Barkwith
58 Glover Hipworth
75 Mungo Bonham
37 Cassandra Vablatsky
24 Adalbert Waffling
67 Justus Pilliwickle
95 Yardley Platt
29 Archibald Alderton
64 Jocunda Skyes
57 Gifford Ollerton
25 Perpentua Fancourt
86 Dorcas Wellbeloved
19 Newt Scamander
91 Wilfred Elphick
63 Herman Wingtringham
76 Myron Wagtail
93 Heathcote Barbary
94 Merton Graves
78 Orsino Thruston
32 Bridget Werlock
53 Greta Catchlove
66 Flavius Belby
84 Roland Kegg
88 Celestina Warbeck
96 Hengist of Woodcroft
12 Merwyn the Malicious
18 Uric the Oddball
49 Elladora Ketteridge
4 Grogan Stump
6 Glamore Peakes
1 Merlin
21 Lord Stoddard Withers
81 Quong Po
SILVER (40 cards)
==================
Number Card
------ ----
36 Joscelind Wadcock
13 Andros the Invincible
60 Laverne de Montmonrency
55 Honoria Nutcombe
27 Mirabella Punkett
43 Cyprian Youdle
90 Sacharissan Tugwood
35 Bowman Wright
79 Oswald Beamish
62 Ingnatia Wildsmith
22 Circe
71 Queen Mauve
20 Wendelin the Weird
3 Elfrida Clagg
17 Morgan le Fay
39 Gwegnog Jones
73 Mopsus
54 Gaspard Shingleton
99 Daisy Dodderirge
45 Dunbar Oglethorpe
89 Alberta Toothil
30 Artemisia Lufkin
23 Glenda Chittock
56 Gideon Crumb
68 Kirley Duke
34 Donaghan Tremlett
14 Fulbert the Fearful
59 Gregory the Smarmy
98 Dymphna Furnage
52 Felix Summerbee
97 Alberic Grunnion
38 Chauncey Oldridge
8 Derwent Shimpling
85 Blenheim Stalk
87 Thaddeus Thurkell
70 Leopolinda Smethweyck
65 Gondoline Olimphant
16 Cliodne
92 Xavier Rastrick
42 Crispin Cronk
GOLD (11 cards)
================
Number Card
------ ----
69 Bertie Bott
101 Albus Dumbledore
41 Godric Gryffindor
11 Herpo the Foul
48 Salazar Slytherin
72 Helga Hufflepuff
74 Montague Knightly
15 Paracelsus
40 Carlotta Pinkstone
82 Rowena Ravenclaw
100 Harry Potter
=================
Total (101 cards)
=================
----------------------------------------------------------------------
Cards to find :
---------------
These are cards that I found :
Bronze Silver Gold
- Whomping Willow 1 0 0
- School Grounds - Night 3 3 0
- Entrance Hall & Corridors 3 8 0
- Grand Staircase 7 5 0
- Rictusempra Challenge 5 4 0
- School Grounds - Day 2 1 0
- Skurge Challenge 4 2 0
- Bicorn Horn Quest 4 2 0
- Diffindo Challenge 4 4 0
- Boomslang Skin Quest 1 1 0
- A Bit Of Goyle Quest 4 2 0
- Slytherin Common Room Quest 3 2 0
- Spongify Challenge 4 4 0
- The Forbidden Forest 4 2 0
- The Chamber Of Secrets - Part I 0 0 0
- The Chamber Of Secrets - Part II 1 0 0
- The Final Battle 0 0 0
- Gold Wizard Card Challenge 0 0 11
---------------------------
Total Found 50 40 11
Total 101
I found the rest of the cards by winning the duels then trading
the beans for cards.
2. Bean Trading
================
You can change your beans for Silver Cards, Bronze Cards,
Wiggentree Bark,
Flobberworm Mucous, Nimbus 2001 or Quidditch Armor.
I suggest you to save your beans for items beside Wiggentree
Bark and
Flobberworm Mucous since you can found them around Hogwarts.
Silver Cards and Bronze Cards are quite rare, so concentrate
on these two AND
Quidditch items.
Here is a chart of traders.
====================================================================
Person |Location | Item to trade | Beans Required |
====================================================================
George |Hogwarts | | |
|Grounds | Quidditch Armor | 500 |
--------------------------------------------------------------------
Fred |Hogwarts | | |
|Grounds | Nimbus 2001 | 700 |
--------------------------------------------------------------------
Boy | Near the exit| | |
| of | | |
| Rictusempra | | |
| Challenge | Silver Card | Not Fixed |
--------------------------------------------------------------------
Girl | In front of | | |
| witch | | |
| statue | Silver Card | Not Fixed |
--------------------------------------------------------------------
Boy | Behind the | | |
| witch | | |
| statue | Bronze / Silver Card| Not Fixed |
--------------------------------------------------------------------
Boy | Grand | | |
| Staircase | Silver Card | Not Fixed |
--------------------------------------------------------------------
Boy | Grand | | |
| Staircase | Silver / Bronze Card| Not Fixed |
--------------------------------------------------------------------
Girl | In front of | | |
| Castle | | |
| Entrance | Silver Cards | Not Fixed |
--------------------------------------------------------------------
Boy | Hogwarts | | |
| Grounds | | |
| right after | | |
| dragon | Flobberworm Mucus | 50 |
--------------------------------------------------------------------
Boy | Grand | | |
| Staircase | Flobberworm Mucus | 50 |
--------------------------------------------------------------------
Boy | Near entrance| | |
| to | | |
| greenhouses | Bronze Card | Not Fixed |
--------------------------------------------------------------------
Girl | Dungeon | | |
| outside | | |
| Snape's | | |
| Classroom | Wiggentree Bark | 70 |
--------------------------------------------------------------------
Boy | Dungeon | | |
| outside | | |
| Snape's | | |
| Classroom | Flobberworm Mucus | 50 |
--------------------------------------------------------------------
Girl | Hogwarts | | |
| Ground right | | |
| side near | | |
| symbol | Wiggentree Bark | 70 |
====================================================================
These are the people I can find for now. Tell me if you find
any others,
but I want those that trade rare items only.
TIPS: When you want to trade your beans with cards, don't be so
hasty.
I mean, sometimes the person who wants to trade it with you
can give
lower price. Here's an example. In my case, when I trade
beans with the boy near
the Rictusempra Challenge room with Silver Cards, he ever
gave me 205 -
299 beans. When the price is too high, I decline the trade,
then talk to him
again. I did this many, many times.
But, before doing this, I suggest you to collect as many
beans as
possible, since the trade won't be cancelled until you
press the "No" button. So, if
you got a low price, you can trade as many cards as you
want with the same price.
3. Secrets
===========
Whomping Willow (2 secrets)
----------------------------
01 - After the chest where Harry gets the chocolate frog, open
the crack.
02- When you see the bronze card in front of you cast Alohomora
on the alcove
to the right.
Hogwarts Grounds (8 secrets)
-----------------------------
01- Cast Alohomora on the two banners hanging from the towers to
each side of the Quiditch Pitch. This opens a section of the
wall next to the chest on
the left. Inside is a chest with a Card.
02- Spongify to reach card and some beans to the left of the
main entrance.
03- Far left from main entrance cast Alohomora on pattern on
wall.
04- Down the steps to the left of the main entrance.
Alohomora crack and Diffindo vines.
05- Lumos gargoyle in #4 above, then run to far right of castle
to find secret opening.
06- Grey square patch on roof during #5 above. Jump to open
room in side of castle.
07- Flipendo pattern above archway on the way to the
greenhouse.
08- Diffindo vines past and to the right of Sprout’s class.
Hogwarts Halls and Dungeons(12 secrets)
----------------------------------------
First Floor and Dungeons
-------------------------
01- Picture just inside corridor to the duelling and Great
Hall.
02- Inverted T crack on left as you head to the dungeon.
Alohomora,
Spongify carpet.
03- First passage on right in main dungeon. Skurge
ectoplasm, Lumos Gargoyle,
Diffindo rope.
04- Further down the main dungeon hall on right. Alohomora
window, Lumos
Gargoyle, Skurge Ectoplasm.
05- Potions classroom, Alohomora crack, Skurge blob,
step on plate.
Second Floor
-------------
06- Top of main stairs, Spongify carpet.
07- Outside house points chamber, Alohomora pattern on
wall, Skurge Ectoplasm, Diffindo web.
08- Alohomora mirror to the left of the armours.
09- Diffindo the web covered mirror to the right of the
armours.
10- Alohomora indented brick to the right of the witch.
Skurge ectoplasms.
11- Flipendo statue on other side of door to Grand
Staircase. Step on switch.
12- In the Gryffindor Common Room, up the stairs to
the balcony. Look up
cast Flipindo, then Diffindo rope.
Grand Staircase (10 secrets)
-----------------------------
01- Just inside hall to Gold Card challenge. Spongify
carpet.
02- Next floor up, after two boxes on the tables,
Alohomora pattern on wall.
03- At far end of hall near where writing appears,
Alohomora sunk in wall,
Spongify carpet.
04- Next floor up, just after turn where vase falls
and breaks. Alohomora
indented brick.
05- Alohomora a crack in the wall just outside the
Defense Against The Dark Arts
classroom.
06- Flipendo on the carven symbol under the window
upstairs from Dumbledore’s desk.
07- Next floor up, Alohomora pattern on wall, Skurge
ectoplasm, Diffindo rope,
Spongify carpet.
08- Just inside the door from the landing, Alohomora
the painting to left.
09- Cast Flipendo on all four of the paintings in
Infirmary.
10- Jump on square on landing above Madam Pomfrey’s office.
Spongify carpet below.
Rictusempra Challenge (7 secrets)
----------------------------------
01- Alohomora picture of Lockhart on the wall at the top
of the stairs after
the gnome.
02- Alohomora Lockhart’s picture above room with two crabs
that lower the walls
into steps. Lumos gargoyle to see secret room to the left.
03- After #2, Flipendo symbol after challenge star near exit.
04- After the portrait-flipping room, take elevator
up. Cast Lumos on
gargoyle, Flipendo glowing wall.
05- Alohomora on the Lockhart portrait just after 4.
06- just before Spiral Ramp room, Flipendo symbol above
and right of save game book.
07- Spiral Ramp room, Flipendo two crabs into hole, jump
in, Alohomora door,
jump thru, jump back to floor below, go up.
Alohomora portrait, step on
footplates.
Skurge Challenge (7 secrets)
-----------------------------
01- Alohomora crack below beam blocked by two ectoplasms.
02- Alohomora dragon after you encounter peeves. Skurge
ectoplasms.
03- Lumos the gargoyle again in room with gate and the witch
statue as you go down the stairs. Go left and look for
secret on left.
04- Skurge ectoplasm covering snail plate and move snail
onto plate.
05- Lumos gargoyle, defeat pixie then Alohomora blue picture
on right.
06- Skurge blob sticking swinging platforms, Flipendo pattern
low on far
side, go back.
07- Before completion star, Lumos gargoyle, jump to the
secret ledge,
Alohomora wall, take star, then completion star.
Bicorn Horn Quest (7 secrets)
------------------------------
01- Alohomora strange pattern to right of chest after
bridge that floats up
from water flowing.
02- Alohomora the wall opposite the gnome hole and
chest just past the
orange snails.
03- Alohomora the other strange pattern. Keep your
eyes peeled.
04- Diffindo Web blocking hole in the wall.
05- Room with four switches. First red, then green, purple.
06- Flipendo symbol on side of strange looking wall.
Lumos gargoyle
behind strange wall. Enter secret in next room.
07- Cross the moving sections bridge.
Diffindo Challenge (11 secrets)
--------------------------------
01- Alohomora Flower door past the first set of vines.
02- In the room with the three orange snails just past
#1 above, Flipendo
all four of the carved tiles.
03- Jump down from drawbridge to mushroom field. Enter
room but don’t
open chest. Why? Peeves is in there.
04- Lumos gargoyle and go up stairs and cross bridge
held with rope.
Don’t cut rope yet, continue for a star.
05- Diffindo on the rope to drop the bridge. Turn
around and go to
right through secret wall.
06- Go upstairs. Flipendo block to fall, go back down
and back
across bridge. Flipendo block again.
07- Above the first bowtruckles you fight, Alohomora
pattern on wall.
08- After you put snails on plates and open door to
house. Alohomora
pattern up on ceiling, Diffindo rope holding up star.
09- Alohomora flower door straight after the bridge
crank with two ropes.
10- Alohomora flower door after venomous tentaculas.
11- You get trapped with three orange snails (one
behind you) put two in
hole, then the third all the way back to the room
that you opened
from the crack. Put the snail down the steps and
on the plate.
Boomslang Skin Quest (3 secrets)
---------------------------------
01- After turning the L-bridge, go into the far room
with the next set
of ropes. Flipendo tile on the floor.
02- With #1 above open, cut the ropes, Lumos on the
gargoyle. Run across
bridge and into the next corridor. Go in right
side for secret.
03- End of ledge around outside of greenhouse,
Alohomora pattern on wall.
Bit of Goyle Quest (8 secrets)
-------------------------------
01- In the study, climb up chimney, Flipendo loose
block to fall, climb
back down, Flipendo block until to the bookcase,
Lumos gargoyle.
Climb bookcase. Jump through the open wall.
02- After big crab on footplate. Go in opened way,
Diffindo web, climb through.
03- Ramped pathway on right and wall to the left.
Diffindo web and go in door.
Climb up and Flipendo block to fall. Climb back
down. Flipendo block
to ledge. Climb all the way up and enter the
window and go left.
Lumos the gargoyle to secret area in the wall.
04- In the library, Diffindo on the web on bookcase.
Lumos the gargoyle.
Defeat pixie, enter secret bookcase.
05- After library, Alohomora on the lock up on the
right. Climb up and
around to behind the gargoyle.
06- Pits with ectoplasm. Lumos gargoyle, go into the
wall on the left.
07- Outside, follow the ledge around and to the right.
Cast Diffindo to the
rope in the hole. Go in the opened door. Cast Diffindo
on rope above.
08- Follow stream to the right. Defeat the crab.
Lumos on the gargoyle.
Go in glowing place across the stream.
The way to the Slytherin Common Room (8 secrets)
-------------------------------------------------
01- After the boy causes the bridge to fall, turn right,
Flipendo ring
on wall. Flipendo symbol through hole, go down,
Skurge ectoplasm, Flipendo
three symbols below, go back up, hop over to chest.
02- Gargoyle, green carpet, four pixies. Defeat all the
pixies. Lumos
on the gargoyle. Go to the right, over the rail,
over and across.
03- Go back, Lumos the gargoyle, go to the left to block
and across and down.
04- Go back, Lumos the gargoyle, go left to the end of the
carpet and through wall.
05- In the library, Flipendo ring on the wall. This will
lowers bookcases.
Climb to the highest to open a secret.
06- Go to the opposite side to fountain room with armors.
Alohomora fountain.
07- Before you go in Slytherin Common Room turn around and
Alohomora the banners
on each side of the dragon.
08- After talking to Malfoy, go back to the Boys’ dorm and
up the stairs.
Spongify Challenge (16 secrets)
--------------------------------
01- When you get to the first Spongify carpet, put the
gnomes in their holes.
Lumos gargoyle, Spongify up, jump to new ledge.
02- Inside #1, Alohomora the indented brick to the
right. Climb and jump up.
03- Gnome and imp, stun both and throw into the holes.
Opens a wall to the left.
04- From #3, but don’t Spongify. Go left and along ledge,
Spongify to the other
end, Alohomora the wall on the left.
05- Three imps and ectoplasm with a tall block in the center.
Stun each and put them in the hole. This opens up a
gargoyle. Lumos and go behind tall block to secret.
06- Defeat four fire crabs. Go down new stairs.
07- After #6, go to portrait room. On left is large one with
nobody. Jump through.
08- After #7, look on opposite wall and Flipendo upside-down
picture to lower
stairs.
09- After #8, you’ll come to a room with pixies. Go to
lower level. Flipendo
pattern on wall. Climb back up. Spongify carpet.
Flipendo block until it falls.
Spongify carpet, jump to ledge. Alohomora the crack.
10- Spongify pillars room and portraits. Alohomora owl.
Defeat the pixie.
Spongify across to star and then jump to secret.
11- From #10, drop down below, Lumos gargoyle. Follow
the glowing ledges.
Flipendo pattern on middle pillar, enter new room,
Spongify carpet and jump
to secret.
12- Spider Trap room. Instead of just hitting both Flipendo
switches.
Flipendo one and go inside the area with the other one.
Then Flipendo the other to
reveal secret room.
13- After #12, Lumos gargoyle on the left go to the right
to the next room
and into the glowing wall.
14- After #13, go to next large room. Jump to footprints.
Flipendo pattern
on wall. Go behind.
15- Go to Completion star. Flipendo carving above. Turn
around. Spongify across.
16- From #15, jump to chest. Then look down. Defeat the
spider. Jump down
and go in hole.
Forbidden Forest (4 secrets)
-----------------------------
01- Lumos on the gargoyle Spongify (with upper one) to left
log.
Defeat the spider, release the log, Spongify across,
defeat bowtruckles,
release log, take chest, Spongify down, jump back to first
log, Flipendo
symbol on the side.
02- Cave full of webs and spiders. Diffindo webs, defeat
spiders, a section
of the wall will open.
03- Three imps ahead. Jump in water and wade to
the source.
04- After the log your crossing drops, turn around.
Diffindo blockage.
Chamber Of Secrets (7 secrets)
-------------------------------
01- Go left, Skurge the ectoplasm, cast Lumos on the
gargoyle, Skurge the ectoplasm.
Jump to ledge on the left. Skurge next ectoplasm,
enter lit wall.
02- The walls are closing in. Go to the end but don’t drop
down. Turn
right and go around the closing wall to secret room.
03- Fire crab and pixies area. Don’t stand on the lift at
the top. Flipendo snake
carvings on opposite wall. Wall slides back. Go
down on the lift.
04- Defeat the imps and throw them in their holes. Wall
opens with Gargoyle.
05- Go to grate opposite gargoyle. Flipendo switch and
Spongify carpet,
but don’t jump yet. Go back Lumos gargoyle then jump.
Go to the walkways. Jump to other side, and then
repeat the Flipendo
switch, defeat the pixie, Spongify floor. The secret
is there.
06- Room with two snails and trap door. Head towards the
trapdoor. Turn around and look up on the wall behind
you. Flipendo the pattern. Lumos the gargoyle.
Two invisible platforms will appear by the trapdoor
triggers.
07- Go to the left side. Defeat the pixies. Spongify
up to the moving beam. Cut the rope.
Jump to the next beam. Cut the rope. Jump down
and go to other side and do
the same thing. This lowers the beams in the center
hall with a
bronze card.
Final Battle (0 secrets)
-------------------------
There are no secrets in the Final Battle.
Gold Wizard Card Challenge (0 secrets)
--------------------------------
This challenge doesn’t become available until you have
collected all forty of
the Silver Wizard Cards. Head to the Grand Staircase area
and go up to the floor where
Nick showed you the secret locks. Approach the locked
door and you will remove a
lock for every 10 silver cards you have.
Gryffindor Challenge (9 Secrets)
---------------------------------
Note: See Section K to access this Challenge.
01- Near the bridge in starting room. After Spongifying
(is spongifying a word???) to the bridge,
Open the door behind the cauldron.
02- In secret #1. open the other door inside the room.
03- Room with tall and short blocks (you're supposed to
push the blocks to the ledges).
Behind gate ledge. After taking Challenge star,
don't move. Cast Alohomaora to the
walls on the sides of the room.
04- Same as secret #3 (one room for each secret).
05- Room with tall and short blocks (you're supposed to
push the blocks to the ledges).
Ledge with beans. Alohomora the wall on the ledge.
06- In first room of library, top floor. Alohomora
picture. Diffindo rope.
07- In secret #6. After collecting star, Alohomora both
sides of the room.
08- Same as secret #7 (one room for each secret).
09- In second room of library, top and bottom floors.
On the top floor,
Alohomora pictures on the left and right. Diffindo
ropes that appear.
------------------------------------------------------------------------
4. Cheats :
============
Less damage
------------
Note: This procedure involves editing a game file; create a
backup copy of the file
before proceeding. Use a text editor to edit the
"defuser.ini" file in the
"\ea games\harry potter and the chamber of secrets\system"
folder. Scroll down
to the end of the file to find the following text:
[HGame.Harry]
bInvertBroomPitch=False
bAutoCenterCamera=True
bMoveWhileCasting=True
bAutoQuaff=True
fDamageMultiplier_Easy=1.2
fDamageMultiplier_Medium=2.0
fDamageMultiplier_Hard=3.0
You can change the values of "fDamageMultiplier_Easy",
"fDamageMultiplier_Medium"
or "fDamageMultiplier_Hard" (depending on the level you
have selected) to 0.1 to get
less damage.
------------------------------------------------------------------------
Hint: DON'T GO OUTSIDE AT NIGHT unless you are supposed to,
or you'll be locked out. Seriously.
------------------------------------------------------------------------
If you are tired looking at the EA logo and WB logo when
starting the program,
all you have to do is find game.ini in
...\Harry Potter and the Chamber of Secrets\system folder
then change this
[FrontEnd]
EASplashWaitTime=3
WBSplashWaitTime=3
LaunchCode=0
into
[FrontEnd]
EASplashWaitTime=0
WBSplashWaitTime=0
LaunchCode=0
** Note: don't change this when you are executing the
program.
Exit the program first, then change it.
I won't responsible if there's something wrong
on your game
After applying the codes, maybe you can still have the
WB logo run in the background.
It's OK. But never click on it. It will crash your program
and you have to restart
the program once again.
-------------------------------------------------------------------------
Enable debug mode
------------------
This time EA made Debug mode harder to turn on, compared
to the first game...
First go to the directory where you installed the game, open
up the folder named system,
and open the game.ini file. If you are using Windows XP the
file is located in the
Harry Potter II folder in My Documents. Scroll down right to
the end.
Under [HGame.baseConsole] change
bDebugMode=False
into
bDebugMode=True
Press these buttons during game to activate the cheats
~: toggle console
PageUp: increase game speed
PageDown: decrease game speed
Del: ghost mode
F4: select map/level (note: when using this level select,
your game will be stuck.
Press F4 again to remedy that.)
F6: full health
F9: all spells
You'll probably notice a level called PrivetDr.unr in the
level select. That's Diagon Alley.
-----------------------------------------------------------------------
Info for debug mode
--------------------
After activating debug mode, enter these in by
pressing ` which brings up a menu.
Enter:
1) set statusitemflobbermucus ncount #
2) set statusitemwiggenbark ncount #
3) set statusitemjellybean ncount #
4) set statusitemwiggenwell ncount #
5) set statusitemgryffindorpts ncount #(You can use it
with other houses as well)
6) quit/exit (Quits the game quickly)
(1)-(5) change the # with a number
Don't write in the numbers in front!
------------------------------------------------------------------------
5. Other Hints and Secrets
===========================
Myrtle's bathroom.
You can go into the bathroom stall that opens as she flies over it.
Left side of room second door, there is a puddle of water on the
floor in
front of the door. You go in and jump on the toilet and then on
top of the tank.
Next jump up and you will climb on top of the stall.
All the toilets are accessible from here, jump to each on one side.
Shoot out
the toilets and collect your prizes.
To get to the row of stalls across from here jump from the top of
the stall
with the puddle of water to the other side. All these have prizes
too, beans,
gnomes, pixies etc...
Now I think there may be another secret here at the back of the
bathroom. On the wall is a silver hanging thing, looks kind of
like a mirror. I threw a
gnome through it and the gnome disappeared. I did this at the
end of the game
during Harry's Last Try. I am not sure if this was a glitch or
not but it seems odd.
/-------------------------------------------------------------------\
( M. FAQs )
\-------------------------------------------------------------------/
Here are some questions that were mailed to me:
----------------------------------------------------------------------
FROM Pablo D. Kovacs
Q:
I have completed the game but i can't get the broom to fly
around Hogwarts
and i can´t find the mini games (Gnome Throwing, Gnome Dunking
and Broom Racing).
And i read that there is a Gryffindor Notice Board Items,
to find lost items around Hogwarts.
How can i get the broom and how can i find the mini games?
And where is the Gryffindor Notice Board Items?
Can you help me?
A:
First of all, if you wanna fly around on the broom, you'll
have to play
quidditch. Flying outside of quidditch is not allowed. Next,
the gnome
related games do not exist, unless you mean picking up a gnome
and flinging
it back into the gnome hole. On the other hand, you could be
right about
this. I will try to do more research on the matter and get
back to you as
soon as i can. Finally, There is NO (as far as I know)
Gryffindor notice board, but as I said, I'll research
up on the matter soon.
EDIT: There is NO SUCH THING!!!
----------------------------------------------------------------------
FROM: HAROLD OSBORN
Q:
I'm trying to help my 10 year old daughter play the Chamber
of Secrets.
We can knock the fire crab onto it's back, and then we can
push it with the next spell,
but we can't seem to push it into the place in the middle
with the image of the fire crab.
Can you give me a hint so we can get past this point?
A:
That's odd. Perhaps your aiming wasn't so good. Or it's just
a bug.
----------------------------------------------------------------------
FROM: Raymond Sou
Q:
What is the Key to both the Games. My father accidentally
threw out the box.
A:
Each game has its own key, so it can't be helped. Your best
bet would be to contact EA.
----------------------------------------------------------------------
FROM: Ali Wilcox
Q:
i love harry potter and i want to try the debug mode but
i can't get it to
work. i have Windows ME. does that me i can't use it or
something
because i followed all of the instructions on how to do it
for XP and i
tried some new things.
A:
Use windows explorer to search for the right files.
----------------------------------------------------------------------
FROM: "Pam Blackwell"
Q:
Hi. I'm new to the PC world. I don't know how to
open/create a window while playing "The Chamber of Secrets"
so I can type in the cheat codes. I don't know which keys
to use. Help!
A:
Press the ` key at the top of your keyboard. It's below
the esc button. All these answers can be found above! Please
do read carefully before emailing me!
----------------------------------------------------------------------
FROM: "wipeout186"
Q:
I'm at the get a piece of goyle quest and when i am at the fireplace
and want to push the luggage down i cant it only moves just so it is
near the edgre then no matter how many times i cast my magic on it
it wont go anywhere what can i do about it beside tryin to restart
which will be a bit annoyed since i have restartet this game so many
times so i can get all secrets??
A:
That piece of luggage is actually useless. Don't try.
----------------------------------------------------------------------
/-------------------------------------------------------------------\
( N. My other Guides )
\-------------------------------------------------------------------/
If you want to look at my other guides here they are:
---------------------------------------------------------------------
Lord of the Rings - The Fellowship of the Ring (PC)
Crash Team Racing (PSX)
Pokemon Ruby Version (Gameboy Advance SP) - Coming Soon!
Pokemon Sapphire Version (Gameboy Advance SP) - Coming Soon!
Pokemon Emerald Version (Gameboy Advance SP) - As soon as I get it!
---------------------------------------------------------------------
/--------------------------------------------------------------------\
( O. Credits )
\--------------------------------------------------------------------/
I shall give my credits to :
- Mrs J.K. Rowling for all of her hard work, Your SIXTH book is
awesome!!!
- Daniel Radcliffe, Rupert Grint and Emma Watson: your fourth
movie is great!
- To Richard -Albus Dumbledore- Harris, we will miss you, Professor.
- EA Games. They really did a great job. I hope they will make the
third one.
- Dannydjk for 'the guide that started this guide'...Couldn't have
done it without 'cha
- All my cousins and relation and friends and etc...for their help.
I couldn't have done it without you guys.
- You, for reading this.
If you have any problems, tips, cheats, or you notice something I
don't know how to solve, please mail me at:
fieryspirited1@hotmail.com
You'll get full credit for your work.
Dare to Return to Hogwarts?
Ciao,
Justin Ang
2003
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