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Harry Potter & The Prisoner of Azkaban Tips & Tricks

Tags: Harry Potter & The Prisoner of Azkaban Game Guides, Harry Potter & The Prisoner of Azkaban Hints, Harry Potter & The Prisoner of Azkaban Walkthrough

Harry Potter & The Prisoner of Azkaban

(c)2004 Barry Scott Will 
Author's Web site: 

This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.

Game (c)2004 EA Games
Harry Potter (tm)Warner Bros.

This guide is not endorsed by nor associated with WB Interactive 
Entertainment or Electronic Arts.


    Version History
[1] Overview
    [1.1] Spells in the game
    [1.2] Monster fighting "tricks"
          [1.21] Imps
          [1.22] Pixies/Books
          [1.23] Fire Crabs
          [1.24] Bundimuns
          [1.25] Salamanders
          [1.26] Charmed Skeletons
          [1.27] Monster Book of Monsters
    [1.3] General hints
    [1.4] Buying collector's cards
[2] Hogwarts Express (Tutorial)
[3] Carpe Retractum Challenge
[4] Of Pixies and Hippogriffs
[5] Lapifors and Draconifors Challenge
[6] Anti-Dementor Lesson
[7] Hippogriff Legal Defense
[8] Bookie Monster
[9] Glacius Challenge
[10] Rescue Ron
[11] Rescue Buckbeak
[12] Final Exams
     [12.1] Carpe Retractum Exam
     [12.2] Lapifors/Draconifors Exam
     [12.3] Glacius Exam
[13] Exploring Hogwarts
     [13.1] Exterior
     [13.2] Interior
     [13.3] Portraits
            [13.3.1] Mopsus (Dungeon)
            [13.3.2] Glover Hipworth (Dungeon)
            [13.3.3] Tilly Toke (First floor)
            [13.3.4] Hesper Starkey (Second floor)
            [13.3.5] Bertie Bott (Fourth floor)
            [13.3.6] Derwent Shimpling (Fifth floor)
            [13.3.7] Bridget Winlock (Sixth floor)
            [13.3.8] Leopoldina Smethwyck (Seventh floor)
[14] Credits


1.00 (2004-06-28)
     - First release
1.01 (2004-07-14)
     - Fixed some typos and corrected some mistakes
     - Added information on secrets to section VII

1.10 (2004-08-06)
     - Minor grammatical fixes
     - A few typos corrected
     - Major format changes


The PC version of HP3 is quite different from the console versions; and, it 
is so easy a five-year-old can beat it. (This is not hyperbole, my five-
year-old son is handling the game just fine with no help from me.) In the 
PC version you can play as Harry, Ron or Hermione; but, you cannot change 
the lead character, the game chooses for you. Also, there are fewer spells 
and they are given out differently.


Alohomora: Unlocks objects. All characters can cast this spell.

Depulso: Used to push against objects (formerly the Flipendo spell in HP 1 
and 2). Also used against books. All characters can cast this spell.

Rictusempra: Used to stun some enemies. All characters can cast this spell.

Spongify: Turns a "Spongify tile" into a springboard. All characters can 
cast this spell.

Lumos: Cast on a gargoyle, it allows you to see hidden areas. All 
characters can cast this spell.

Carpe Retractum: Used to pull objects toward you or pull yourself to an 
object. Can only be cast by Ron.

Lapifors: Used to transfigure a rabbit statue into a rabbit. Can only be 
cast by Hermione.

Draconifors: Transfigures a dragon statue into a dragon (a small dragon). 
Can only be cast by Herminone.

Glacius: Freezes water to create ice slides and is also used against 
salamanders. Can only be cast by Harry.

Expecto Patronum: Destroys dementors. Can only be cast by Harry.


There are several different creatures you must fight in the game. Some 
appear frequently, and others only in specific situations. I'll cover the 
frequently appearing monsters here; the specific fights will be covered in 
the walkthrough for that section of the game.

[1.21] Imps
For some awful reason, the wizard cracker fight from HP1 has been 
resurrected for this game. Basically, the imps throw wizard crackers at 
you. You have to dodge them, then pick them up (by running over them) and 
then throw them back (with little aiming ability) before they explode. The 
main trick is to stay near the center of the area where you are fighting 
the imps. This way, when a cracker is thrown you can simply run backwards 
and then run forward to pick up the cracker. If you stay near a wall, you 
can only run left or right and may be blocked by furniture; also, it will 
be much more difficult to see the crackers laying on the floor so you can 
run over and pick them up. Try to throw at groups of imps. A single cracker 
can destroy two or three imps at once.

[1.22] Pixies/Books
(By books I mean the "normal" books that attack you. The Monster Book of 
Monsters is covered separately.) The basic tactics for these fights are the 
same, the only difference is the spell cast at the enemy (Rictusempra at 
pixies, Depulso at books--not that it matters, since the game picks the 
spell for you. All you do is point-and-click.) Cast away at the little 
buggers and dodge the energy balls thrown at you. These are really simple 

[1.23] Fire Crabs
The worst part about fighting these beasts is when they get stuck in a 
corner and you can't get them out. Then you have to let them recover and 
run away from them until they move themselves out into an open area. 
Occasionally, you can bounce them off a wall, but the physics of the game 
are so bad this usually doesn't work. Anyway, Rictusempra the crabs to stun 
them and then continue using the spell to push them into the nearest trap--
or off whatever platform/ledge they are standing on.

[1.24] Bundimuns
Probably the most likely to injure you unless you are really careful; not 
that they are particularly life-threatening, but you will get burned a time 
or two. Use Rictusempra to stun them and then jump over their acid trail on 
top of the creature. Don't move your mouse or use the arrow buttons once 
you bounce off the creature, the game will bounce you in such a way as to 
avoid the acid. If you try to maneuver yourself, you will probably end up 
just hitting the acid. Wait for the puffs of acid to disperse, and then 
collect the goodies the bundimun leaves behind.

[1.25] Salamanders
These can be fairly nasty because they regenerate from their fire. So, when 
dealing with multiple salamanders, you cannot concentrate on them and then 
on their fires. Instead, you have to deal with each salamander and its fire 
together. Cast Glacius on the salamander and then hit it with Rictusempra 
to destroy it. Then hit the closest fire with Glacius to freeze it. All the 
while, keep running around randomly so the other salamander(s) cannot get a 
fix on you and hit you with their flame.

[1.26] Charmed Skeletons
Probably the nastiest creatures in the whole game. They require a double-
cast of Rictusempra to destroy (both Harry and Hermione have to cast at the 
same time or Ron has to hit them twice) and they throw their bones at you 
rather quickly. Keep moving, even while holding your spell, and release 
quickly as soon as Hermione joins in.

[1.27] Monster Book of Monsters
You'll encounter this beast both in the tutorial and in one of the 
minigames. The battle tactics are covered below in the walkthrough for the 


Wave your wand around. A lot. Some "castable" objects are obvious, such as 
cauldrons, chests and suits of armor. Some are not. For example, there are 
a few banners and pictures that reveal secrets. Many do not. But you have 
to wave your wand at all of them to be sure.

Cast at things more than once. Many of the treat-producing items will cough 
up beans, pasties or cauldron cakes more than once. Some as many as four or 
five times. Some also produce special rewards after being hit several 

It is easier to follow and complete the story and then come back and finish 
up the minigames and secrets. You won't "finish" the game until you buy all 
the portrait passwords from Fred and George. Hold off on buying those, and 
you can continue to play past the Final Exams.

The Bean Bonus Room contains only beans when Ron visits. It will also have 
pumpkin pasties and cauldron cakes when Hermione and Harry visit. Make sure 
you concentrate on getting the pasties and cakes.


There are a number of students standing around offering collector's cards 
for sale. They are all selling from the same inventory, so you don't need 
to run around and visit each one, nor do you need to buy the cards when you 
first meet the student. Wait until you've finished most of the game and 
have a lot of beans and pasties. Then find one of the students and keep 
buying cards from that student until he or she runs out.

Collector's Cards purchased from students (in order in which they are 
 - # 1 black (witch), Beatrix Bloxam             25 beans
 - # 6 black (witch), Carlotta Pinkstone        100 beans
 - #12 black (witch), Cliodne                    30 pumpkin pasties
 - # 3 blue (wizard), Crispin Cronk             100 beans
 - # 7 black (witch), Dorcas Wellbeloved        175 beans
 - # 2 black (witch), Dymphna Furmage            50 beans
 - # 4 blue (wizard), Edgar Stroulger           150 beans
 - # 8 black (witch), Elfrida Clagg             125 beans
 - # 2 blue (wizard), Ethelred the Ever-ready    80 pumpkin pasties
 - # 8 blue (wizard), Glanmore Peakes            60 pumpkin pasties
 - #10 black (witch), Ignatia Wildsmith          10 pumpkin pasties
 - # 5 black (witch), Jocunda Sykes             200 beans
 - #14 black (witch), Morgan le Fay              50 pumpkin pasties
 - #11 blue (wizard), Mungo Bonham               50 beans
 - # 6 blue (wizard), Novel Twonk               125 beans
 - # 5 blue (wizard), Oswalk Beamish            225 beans
 - #14 blue (wizard), Thaddeus Thurkell          70 pumpkin pasties
 - # 4 black (witch), Wendelin the Weird         75 beans
 - # 9 blue (wizard), Wilfred Elphick            40 pumpkin pasties
 - #12 blue (wizard), Dzou Yen                   20 pumpkin pasties
Fred and George sell six collector's cards in their shop. They have a 
seventh special card they will give you free once you have the 74 cards 
that can be collected or bought in the main game.

Collector's cards available from Fred and George's shop:
 - # 7 blue  (wizard), Grogan Stump              25 pumpkin pasties
 - # 9 purple (beast), Mountain Troll           150 beans
 - #10 purple (beast), Streeler                 200 beans
 - #11 black  (witch), Hesper Starkey           125 beans
 - #13 black  (witch), Mirabella Plunkett        25 pumpkin pasties
 - #15 black  (witch), Gunhilda of Gorsemoor    100 beans
 - #15 blue  (wizard), Harry Potter                 FREE


Objective: Learn the game controls, catch Scabbers
Collector's cards:
  - #1 blue (wizard), Fulbert the Fearful

This section is very simple and the game leads you by the hand. The only 
"difficult" part might be the end of the tutorial when you are trying to 
block the dementor from entering. Wait for the birdcage above the door to 
turn so the Depulso symbol is facing you. Cast at the cage to create one of 
the blocks. The other blocks are quite obvious.


Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
  - #1 red (vampire), Sir Herbert Varney
  - #2 red (vampire), Amarillo Lestoat
  - #5 red (vampire), Count Vlad Drakul
  - #3 red (vampire), Lady Carmilla Sanguina
  - #4 red (vampire), Blodwyn Blud

Immediately after finishing the tutorial, your third year at Hogwarts 
begins with Defence Against the Dark Arts and the Carpe Retractum 
challenge. You play as Ron for this challenge and only Ron can cast Carpe 

As the challenge begins, use CR to pull yourself to the floating platform. 
Depulso the switch in the wall ahead of you to reveal another CR statue. 
Pull yourself across to the balcony, and then use CR to pull down a lever 
in the far wall, making a ledge. A Spongify tile is revealed; follow 
Professor Lupin's instructions to bounce yourself up to the ledge.

Drop into the pit in front of you and use CR to pull out the stone block in 
the far wall. Climb up it, turn the corner and repeat the process to 
collect your first Challenge Shield.

Turn through the door to your right and Depulso the armor for some beans. 
Continue down the hall, jumping over the pit, and Depulso another suit of 
armor for some more beans. Turn to your left through the doorway and you 
find yourself on a ledge facing a bottomless pit. To your right are some 
floating platforms with CR statues on them; ignore them for the moment.

Looking straight across from the doorway, notice another ledge with a gold 
chest. Turn to your left and Depulso the armor to move it backwards. Step 
into its slot and Depulso the switch in the wall. A CR statue will appear 
on the opposite ledge. Pull yourself across and open the chest for a 
collector's card (#1 red, First Secret). Now pull yourself to the first 
floating platform; pull the ropes to reveal two ledges; and then carefully 
jump across to the far floating platform and its Challenge Shield.

From the shield platform, jump back to the nearest ledge and then jump 
through the doorway to your first Save Book. The next room contains your 
first imp fight (Oh Joy!), so be prepared. After the first imp has been 
eliminated, two more will pop out of a hidden alcove. Dispose of them to 
reveal a Spongify tile and an opening in the ceiling. Don't forget to 
Alohomora the cabinets on either side of the room before leaving.

Once you bounce up into the next chamber, you will have to fight off two 
waves of three pixies each. This is relatively simple and opens the way to 
the next room. Don't forget to open the nearby gold chest for some goodies.

The next hallway has four suits of armor and, under a grate in the floor, a 
Challenge Shield. Depulso all the armor for some beans and to open the 
grate and raise the shield. Advance to the next room.

It's another bottomless pit, but this time, some of the floating platforms 
are moving. The CR statues hanging from the ceiling allow you to hang from 
them indefinitely. So pull yourself to each one and hang there until a 
platform is under your feet. Press either mouse button to release the spell 
and drop to the platform. After you have pulled yourself to the first 
platform, look back and CR yourself to the hidden alcove for your Second 
Secret and a collector's card (#2 red). When you reach the last floating 
platform, look to your left to see a wall lever. Pull it to open a ledge 
and another hanging CR statue above it. Pull yourself up and collect your 
fourth Challenge Shield. Now pull yourself down to the next doorway and 

After going through the Save Book, you'll find yourself in a hallway facing 
a pit. Even though you can see the bottom of the pit, do NOT drop into it. 
Before crossing, Depulso the armor on either side of the hallway. CR the 
block in the far wall of the pit to pull it out and give you something to 
jump on. Cross the pit and continue to the corner. Depulso the two suits of 
armor at the corner and then look up. A secret alcove will open above you 
(Third Secret). CR up to it and open the chest to get a collector's card 
(#5 red) and some cauldron cakes. Now jump down and continue across the 
next pit in the same way as the previous pit.

Through the locked door at the bottom of the stairs lies your first 
encounter with a fire crab. Use Rictusempra to knock it into the trap and 
open the door. In the next room is a repeat, but with two fire crabs this 
time. From here, head through a short hallway to another bottomless pit 
room. There's a Challenge Shield just ahead, but the way to it is 

First, turn right and CR yourself to the floating platform. Once the 
platform moves over to a small ledge, jump across. Dispose of the pixies, 
and then cross the pit to the next ledge using the CR block. Now use CR to 
get to the next floating platform and then ride the platform to the shield 
and back. Now use CR to get yourself to the next ledge and then on to the 
Save Book.

Through the locked door, knock the fire crabs off the small floating 
platforms. Two hanging CR statues will come out. Pull yourself across to 
the first platform and then use CR on the blocks on the far wall to build a 
staircase. Pull yourself to the next platform and then jump to the 
staircase and climb it.

Climb into the alcove above the staircase and Depulso the armor and the 
switch in the wall. Now pull yourself across to the near ledge. Before 
going through the archway, look over to your right and use CR to pull the 
lever. Jump across and get Challenge Shield #6. Now jump back and continue 
through the arch.

CHECKPOINT: You should have six Challenge shields and three of five secrets 
at this point in the challenge.

After the game loads the next section, continue into a large room with a 
fire crab. Push the crab into the trap, which will open both the door next 
to the trap and a secret door behind you. Go through the secret door, down 
the stairs and pull the rope. After pulling the rope, turn around and 
Depulso the banner on the wall for some cauldron cakes. Go back up the 
stairs and pull yourself up to the walkway that was revealed and collect 
the shield. Alohomora the gold chests at either end of the room to release 
a plethora of beans into the room. Collect your beans and continue.

Another bottomless pit. You know the drill now. When you get across to the 
ledge with the Save Book, look right to see another floating platform. Pull 
yourself over to that one, and then pull the rope. Now pull yourself to the 
next platform and then up to the ledge. In the small hall, Depulso the 
armor on your left until a hidden stairwell is revealed. Up the stairs to 
get a bunch of goodies and a collector's card (#3 red, Fourth Secret). Now 
back down the stairs and then out the opening to your left to get another 
Challenge Shield (#8). Then pull yourself back across to the Save Book 

After a short hall, you will enter a room with some imps. Defeat them and 
then Depulso the armor. One suit will spit out pixies along with beans and 
pumpkins. (It's the suit to your right when facing the exit.) The other 
suit is in a revolving alcove. Each time you hit the armor, it spits out 
treats and then turns, revealing another suit. Hit four suits and the last 
one will give you a collector's card (#4 red). If you look down through the 
grate in this room, you will see a Challenge Shield. We'll be getting it 

Continue into the next hallway and go to the end. On the right you will see 
a picture of a gargoyle. Alohomora it to reveal an actual gargoyle, which 
you can then cast Lumos on to reveal an opening in the floor of the hall 
behind you. Drop down and turn around to get the golden chest, then follow 
the hall to a Spongify tile (Fifth Secret). Use it to bounce up and collect 
the shield below the room you were in previously. Now back through the 
hallway, you will need to use the CR statue to pull yourself over the 
secret opening.

Now to the last room. From the hallway, exit to a ledge and look to your 
right. CR the blocks from the wall and then jump over to them and climb up 
to the next ledge. Depulso the armor at either end and then pull the ropes. 
Knock the fire crabs off the ledges that pop out of the walls and CR across 
to the final ledge and get the tenth shield to complete the challenge.


Objectives: Destroy a pixie infestation in a well
            Fly Buckbeak through five successively more difficult courses
Secrets: None
Collector's cards:
  Pixie minigame
  - #1 gray (giant), Bran the Bloodthirsty
  - #2 gray (giant), Cyclops
  - #3 gray (giant), Goliath
  - #4 gray (giant), Morholt
  - #5 gray (giant), Hengist of Upper Barnton
  Buckbeak minigame
  - #1 yellow (Quidditch), Jocelind Wadcock
  - #2 yellow (Quidditch), Gwenog Jones
  - #3 yellow (Quidditch), Cyprian Youdle
  - #4 yellow (Quidditch), Roderick Plumpton
  - #5 yellow (Quidditch), Bowman Wright

After finishing the Carpe Retractum Challenge, you find yourself in the 
Challenge Door room. This is where you come to replay any of the challenges 
you have previously completed. You can Depulso the armor in the room for a 
few beans and then leave. You now come into the Portrait Shortcut room; the 
portraits in this room lead to every floor of the castle. (There are eight 
floors in all, including the dungeon, which is labeled as floor zero.)

Here you will meet Fred Weasley, co-proprietor of the shop where you will 
buy some necessary items. He will offer to lead you to the shop, which is 
in the Gryffindor area on the seventh floor. Go ahead and follow him up the 
stairs, getting a feel for the layout of Hogwarts as you go. Wait to do in-
depth exploration until later. Once you reach the shop, Hermione will leave 
and you can poke around Fred and George's shop for a bit.

When you leave the shop, you'll be beset by Peeves. Harry and Ron must 
simultaneously cast Rictusempra on him three times to beat him. He will 
drop the passwords to the shortcut portraits as he flees. You will then 
travel down to the Portrait Shortcut room where you meet Hermione again. It 
is now time for Care of Magical Creatures class, and Neville will show you 
the way.

Once again, you can explore the grounds if you wish, but you might as well 
get the story out of the way first so Ron and Hermione aren't bugging you 
about getting to class while you poke around. On the way to Care of Magical 
Creatures, you will find a pixie infestation in a well. Now is as good a 
time as any to deal with these pixies for good. You'll have to survive five 
swarms of pixies, each larger than the last. But they are easy to defeat 
and you get chocolate frogs in between each swarm. Go ahead and deal with 
the pests and collect your five collector's cards (gray series, giants).

Now, on to Care of Magical Creatures, where you have to fly Buckbeak 
through an obstacle course. For each ring you fly through, including the 
large rings at the beginning and end of the course, you receive 100 points. 
For this first course, you must pass through 15 rings (score 1500 points) 
to pass. That represents only about half the rings on the course, so you 
should have no trouble. Glide to a ring and then beat your wings once to 
jump up into it and then glide to the next ring. You can also use the DOWN 
ARROW or S key to slow Buckbeak and make tighter turns. Once you get the 
hang of it, the courses are all pretty easy. Each time you match or beat 
the required score on a course, you will receive a collector's card (yellow 
series, Quidditch).

Right now, as soon as you complete the first course, the story will 
continue with Buckbeak hurting Malfoy and you quickly find yourself back 
inside Hogwarts, ready for Transfiguration class.


Objective: Collect 10 Challenge Shields
Secrets: 8
Collector's cards:
 - #1 brown (dragon), Common Welsh Green
 - #2 brown (dragon), Hebridean Black
 - #3 brown (dragon), Hungarian Horntail
 - #4 brown (dragon), Romanian Longhorn
 - #5 brown (dragon), Norwegian Ridgeback

On your way to Transfiguration, you'll be waylaid by Peeves (again). This 
time you have to triple-cast Rictusempra at him. As soon as you've stunned 
him, Ron can cast Carpe Retractum at him to rip his armor and weapons away. 
Do this six times, and he'll run away leaving some treats behind. Now on 
into Transfiguration class, where McGonagall will call forward Hermione to 
take the Lapifors and Draconifors challenge.

Follow the opening tutorial to open the first door and get the first 
Challenge Shield. Before taking the shield, Depulso the armor on either 
side of the hall; one will cough forth a collector's card (#1 brown). 
Beyond the first shield, at the end of the hallway, is a rabbit banner. 
Alohomora it to open the alcove with the rabbit statue. Grab the cauldron 
cake behind the statue and then Lapifors the statue.

Take the rabbit through the nearby hole and collect the beans along the 
hedges. The nearby dirt mound contains more beans when dug up. Follow the 
trail of beans through another rabbit hole and dig into the dirt to open 
the gate and let Hermione collect the next Challenge Shield and move on to 
a Save Book.

The next long hall has a Lapifors statue midway. Transfigure it and take 
the rabbit through the hole opposite. Run around behind the flower planters 
and the well collecting treats. Now, looking at the well from where you 
entered, the hedge on the left has a rabbit hole. Chew your way through and 
go up the ramp to the top of the hedge. Dig the dirt mound to open the 
well. Now, drop down the well and climb the underground tunnel to the top 
of the other hedge and dig that mound to open the next gate for Hermione.

In the next room you will learn the Draconifors spell. Prepare to be 
annoyed, the Draconifors dragonlet is not very agile and flying him around 
is frustrating. As with Buckbeak, use DOWN ARROW or S to slow the dragon 
and make tight turns. Once you complete the mission, the walkway will turn 
to give you a way across. But, instead, drop down and use Depulso on the 
gargoyle heads on either side of the turntable (the ones not spouting 
water). This will open a secret door (First Secret) and you will have to 
fight some imps before collecting the cauldron cakes in the gold chest that 
is revealed. While you're down here, look for pumpkins in the planters. Use 
Depulso to blast them apart and get some pumpkin pasties. Now, climb back 
up the planters to the starting point for this room and jump across the 
walkway to collect the shield.

The next room has an L-shaped bridge over a garden. Before completing the 
mission, drop down into the garden (Second Secret) and Depulso the 
pumpkins. The large pumpkin produces a collector's card (#2 brown). Note 
the cauldron cake that is underneath the bridge. You can collect this later 
with your dragon.

Use the Spongify tile to get back onto the bridge and then proceed to the 
dragon statue and do that voodoo that you do so well. Once the dragon has 
lit the torch, the bridge will turn and Hermione can proceed to the shield 
and Save Book.

In the next hallway, Depulso the armor for some beans and the switch in the 
wall for a Spongify tile. Use the tile to jump to the ledge and advance to 
the next room. Depulso the nearby pumpkins for some pasties and then cast 
Lapifors on the rabbit statue and take it through the hole.

Jump the hedge to the walkway to find some earth mounds concealing beans. 
Head left through the rabbit hole (Third Secret) and eat the grass for more 
beans, pasties and a cauldron cake. Back in the main garden, one of the 
planters has beans and pasties hidden behind it. Then go through the next 
hole and dig the mound to reveal a Draconifors statue back in the main 

Transfigure the dragon, and fly it along the trail of beans to the small 
opening in the wall. In the next room, walk along the ledges to collect the 
beans and then light the three torches to cause three hammers to knock 
three wooden blocks through the wall, creating a staircase for Hermione.

When the Draconifors spell ends, note there is now a suit of armor where 
the statues were located. Depulso it and wait for the turntable to turn. An 
opening in the floor will appear; drop down and you will find yourself in 
the garden underneath the Draconifors torches (Fourth Secret). You've got 
another imp fight in front of you, then collect the gold chest goodies as 
well as some cauldron cakes that are laying around. Go back through the 
other doorway and ride an elevator back to the main floor. Then climb the 
wooden stairs and collect the Challenge Shield.

CHECKPOINT: You should have six shields and have discovered four of eight 

After the game loads, you will find yourself in a room containing a column 
of three blocks with symbols on four sides. Use Depulso to turn the blocks. 
Note the arrow-shaped block in the floor. Arrange the blocks in the column 
so the same symbol on all three is facing the arrow in the floor. This will 
open one of the gates behind the column. Collect a shield, collector's card 
(#3 brown) and some beans, then open the locked door to your left.

You meet a bundimun for the first time. Defeat it and move on through the 
Save Book. You enter into a round garden. A fountain, holding up a 
Challenge Shield is in the center. At the corners of the fountain are 
topiaries representing the four Hogwarts Houses. To your right is a rabbit 
statue. To your left is the rabbit hole. This garden is infested with 

Move carefully around the circle and watch for bundimuns popping out of the 
ground. Destroy them as they come out. Cast Depulso on the topiaries to get 
some extra beans. Once the you have circled the garden and disposed of the 
bundimuns, cast Lapifors on the rabbit and use it to collect the treats 
behind the planters. Then head through the rabbit hole, which is the Fifth 
Secret. (Not much of a secret, is it?) Before digging the dirt, turn around 
and jump up to the roof of the hutch to get a cauldron cake, then dig the 
mound of earth to turn off the fountain and lower the shield. As Hermione 
again, collect the shield and enter the next room.

This is a big imp fight (about eight of the buggers, I think) in narrow 
confines; however, it is relatively easy to catch them in bunches. I've hit 
as many as six at once. After the imps are defeated, collect your treats 
and continue on.

In the next hall, cast Depulso on the cauldrons and collect some beans. 
Then, look above the Save Book and cast Depulso on the switch in the wall. 
Use the Spongify tile that appears to bounce up to a room with three 
gargoyles and three colored rings (Sixth Secret). Before working the 
puzzle, turn around and cast Depulso on the large gargoyle over the door to 
get a couple of cauldron cakes.

The background tiles on each gargoyle head of the puzzle correspond to one 
of the colored rings. Each time you cast Depulso on a gargoyle head, that 
colored ring moves one-quarter turn counter-clockwise. Line up the small 
icons on the rings with the large icons at the 9 o'clock, 12 o'clock and 3 
o'clock positions. The order in which you do this is unimportant. Score 
some pasties, a collector's card (#4 brown) and your ninth Challenge 

Jump back down into the hallway and continue through the Save Book into the 
last room, which is a hedge maze. Follow the maze around (there's only ever 
one way to go--kind of pitiful as a maze), keeping your eye out for 
bundimuns. Once you have gone 'round the center tower and passed another 
Save Book, look to your left for the Alohomora symbol on the hedge. Cast at 
the hedge to reveal a rabbit statue.

Send your rabbit back through the maze, ignoring the central tower for now, 
until you spot a rabbit hole in the hedge. Chew through it and collect some 
beans from the dirt pile (Seventh Secret). Now take your rabbit back to the 
central tower and find the rabbit hole. Dig through and dig the dirt to 
open the tower. The Lapifors spell will end and you can now get your last 
collector's card (#5 brown) from the gold chest in the tower (Eighth 

Now go back around the maze past the Lapifors statue until you reach a 
stone patio. Cast Depulso at the switch in the wall to open the iron gate 
in front of the dragon statue. Cast Draconifors on the statue and then turn 
your dragon around and drop down behind its pedestal for a cauldron cake. 
Send your dragon around the tops of the hedges collecting treats, and then 
fly up and light the torch. A wood trellis near Hermione will open and a 
Spongify tile will appear next to the central tower. Spongify up and finish 
the Challenge.

You will now get a trip to the Bean Bonus Room, which will contain cauldron 
cakes as well as beans and pasties. Try to collect as many of the cakes as 
possible within the time limit. You really should have no problem getting 
them all. Don't forget to Depulso the center tile to open the gold chests, 
as there are more cakes in those chests.


Objective: Practice the Expecto Patronum spell
Secrets: None
Collector's cards:
 - #3 black (witch), Honoria Nutcombe

As soon as you leave the challenge room area after Lapifors/Draconifors, 
you will see a series of cutscenes that end with Harry getting his anti-
Dementor lesson from Professor Lupin. This is pretty straight-forward. 
Complete the test that teaches you how to perform the spell. Timing is 
important for this one; cast the spell only after the ring of light is at 
least halfway up your wand, but before it reaches the tip.

After successfully casting Expecto Patronum three times, you will enter a 
hallway with alcoves off to each side. There are no "secrets" here, but 
there are several treat-producing items. Cast at everything in both 
alcoves, especially paying attention to the skulls lying by the fireplaces. 
One of them produces cauldron cakes. Exit the hallway to a landing at the 
top of a double-flight of stairs. Cast Depulso on the skull to your left, 
and then head down the stairs to a Save Book.

Now, you will face a boggart (in the form of a Dementor). Then you will 
have to face two boggarts. After that, turn around and pick up a 
collector's card (#3 black). Harry will now fall through a trapdoor and 
have to face three real Dementors. Make sure you stun each one and keep 
circling to make sure one is not sneaking up behind you. As soon as you 
have successfully stunned all three, they will be destroyed.

You then move through some more cutscenes and eventually end up in the 
library, searching for a book for Buckbeak's defense.


Objective: Find a book to help with Buckbeak's defence
Secrets: None*
Collector's cards:
 - #13 blue (wizard), Falco Aesalon

The first thing you have to do is fight off a bunch of malicious books. 
This is very similar to fighting the pixie swarms, only you have less room 
to maneuver in here. Make sure to check the aisles on either side of the 
main aisle, as some of the books hide in them. Afterwards, explore the main 
floor of the library for chests and armor that produce treats.

Have Ron cast Carpe Retractum over the large table, he will be dragged to 
the ceiling and the table will also rise. Drop onto the table and then use 
CR to jump to the balcony. Head to your left to a gold chest and get a 
collector's card (#13 blue). Go back past the locked door and cast CR to 
pull the rope. A bookcase stairway appears.

Hermione now takes the lead, and climbs the bookcases. She and Ron need to 
double-cast Alohomora to open the door, and then Hermione proceeds alone. 
Walk through the Save Book and then cast Alohomora on the gargoyle picture 
to your left. Cast Lumos on the gargoyle and then walk through the now 
transparent bookcase into a long hall.

Around a right-turn you will find a number of imps. Defeat them and move on 
to a Draconifors statue midway down the hall. Transfigure the dragon and 
fly down the hall to the fire pickup. Turn the corner and go through the 
door and light the fireplace. As Hermione again, continue down the hall and 
open the gold chest for cauldron cakes. Proceed through the room with the 
fireplace and pick up the book.

*NOTE: If you refer to your current objectives screen, it will say you have 
x/4 secrets. The four secrets mentioned are the four to be found in 
Hogwarts' interior (see section [13.2] below). There are no specific 
secrets in the library.


Objective: Destroy the Monster Book of Monsters in the library
Secrets: None
Collector's cards:
 - #1 magenta (hag), Babayaga
 - #2 magenta (hag), Malodora Grymm
 - #3 magenta (hag), Leticia Somnolens
 - #4 magenta (hag), Old Mother Hubbard
 - #5 magenta (hag), Misericordia

After getting the book for Buckbeak, you will play a short cutscene that 
ends with our heroes on the way to Charms class when something wicked this 
way comes from the library. Go ahead and take a break from class and deal 
with the Monster Book of Monsters that is lurking in the library.

This is similar to the other books and the pixies that you have been 
fighting; however, you will have a lot less room to maneuver and each page 
from the book has to be hit twice. Dodging doesn't really work because the 
pages from the book actually charge you, so the lack of room isn't that 
problematic. Stay back as far as you can and concentrate on taking out the 
pages that are rushing towards you.

You will get hit, so be sure to recharge on chocolate frogs between bouts. 
Defeat the book five times to collect five collector's cards (magenta 
series, hags) and finish one of your third-year requirements. Now off to 


Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
 - #1 green (goblin), Eargit the Ugly
 - #2 green (goblin), Alguff the Awful
 - #3 green (goblin), Ug the Unreliable
 - #4 green (goblin), Urg the Unclean
 - #5 green (goblin), Gringott
As the Glacius challenge begins, you face off against an Amazonian 
salamander. See "Monster Fighting Tricks" above for details on defeating 
these fiery beasts. When the salamander is defeated, you will get your 
first shield. Going through the short hall, Alohomora the banner on your 
left to reveal a secret room (First Secret). Open the chest inside to get 
some beans and a collector's card (#1 green).

Continue on to the fountain and freeze the water. Use this first slide as 
an opportunity to learn how to slalom. Some of the shields/cards in this 
challenge are high on the walls of a slide, and you will have to learn how 
to whip around corners and bank high on the wall to collect them. Good 

At the end of the slide, you reach a Save Book and a Spongify tile on a 
balcony. Save your game and then bounce down into a room and defeat two 
salamanders. A Spongify tile will open in the middle of the room and a 
secret door will open in a near wall (Second Secret). Defeat two imps that 
come out of the secret room and open the gold chest for treats and a 
collector's card (#2 green). Be sure to Depulso the iron cauldron in the 
main room, and then use the Spongify tile.

You will bounce up through a Challenge Shield and then take a long slide. 
Again, use this to practice your technique, especially banking high to 
catch the cauldron cakes and pumpkin pasties. Along the way, you will pick 
up another shield and finally land in a marble portico. There you will be 
beset by pixies; when you defeat them, a Spongify tile will open. Ignore 

Look for the trail of beans and follow the stairs down, around the portico 
to a locked door. Alohomora the door open (Third Secret) and open the chest 
inside for a collector's card (#3 green). When you opened the door, a 
Spongify tile extended from the stairs. Use it to bounce up and collect a 
shield and continue sliding.

After a short slide, you will land on a platform with two salamanders. 
Defeat them to open the dual stairways to an upper platform. On the upper 
platform, Depulso the suits of armor to raise a shield. Take it, then save 
at the Save Book. Now use the Spongify tile to bounce to another slide.

This is the first tricky part. After a short slide, you will come to a 
split. Take the right-hand path; you will quickly have to bank back to the 
left and you will see a Challenge Shield high on the right wall. You'll 
need a lot of speed to bank up to it and fine control to avoid falling off 
the slide. If you miss it, quickly hit Escape, re-load the game and keep 
trying until you get it. **NOTE** If you get the shield, but fall off the 
slide in doing so, you keep the shield! So don't worry about trying to get 
it again. Soon after the shield, you will jump off the slide into a pit, 
and the game loads a new section.

CHECKPOINT: You should have six Challenge Shields and three of five secrets 
at this point.

You are now facing a chasm, with no apparent way across. As soon as you 
take a couple of steps, pixies will appear. Dispose of them and proceed 
across the new bridge in the only direction possible. Enter a room with a 
salamander and destroy it. Now step back into the room entrance and cast at 
the banner to your left (as you face into the room) to reveal a hidden room 
(Fourth Secret). Collect beans, pasties and cakes from the chest. Then use 
the Spongify tile to leap to a ledge, which will sink and extend a new 
bridge across the chasm. Collect treats from the gold chest revealed behind 
the sinking ledge.

Run across the chasm and repeat the process, without the hidden room behind 
a banner. The gold chest behind this sinking ledge coughs up a collector's 
card (#4 green). Go back to the bridge, turn right and jump across to the 
next balcony.

As you step forward, you will have to fight two waves of four imps each. 
Once the last imp is gone, the large wooden doors will open and a Challenge 
Shield will appear. Step away from the doors to find a Spongify tile that 
will propel you across and through the shield. Before walking through the 
Save Book, Alohomora the banner on your left for a hidden room (Fifth 
Secret) and open the gold chest. Save your game, freeze the fountain and go 
sliding again.

Once again, the slide splits, and once again, take the right-hand path. The 
Challenge Shield along this path is an easy pick up. After the two slides 
rejoin, keep your eyes out for a collector's card (#5 green) high on the 
right side of the slide. If you miss it, quickly re-load and try again. The 
ninth Challenge Shield is floating at a jump point between two slides, but 
it is moving back and forth. You may have to adjust the direction of your 
jump to pick it up. Again, if you miss it, quickly re-load and do this 
whole section over again.

Finally, you will end your slide at the last Challenge Shield and it will 
be time to visit the bean bonus room. Once you exit the been bonus room and 
then leave the Challenge Door area, you will go through a series of 
cutscenes that end with Ron being captured and Harry and Hermione out to 
save him.


Objective: Save Ron from the large, black dog
Secrets: 5
Collector's cards:
 - #9 black (witch), Sacharissa Tugwood 
You start in a tunnel under the Whomping Willow. Proceed down the stairs 
and advance cautiously. You'll meet your first charmed skeleton. Defeat it 
by double-casting Rictusempra on it. Next to the spot where the skeleton 
appeared, cast Depulso on a skull on the floor for some beans. Just past 
this point, turn into the alcove on your right and look up to the left. 
Cast Depulso on the skull on top of the wall for a cauldron cake (First 

Continue down another flight of stairs and then defeat two skeletons. Cast 
Depulso on the skull in the wall to your left and enter a hidden room for 
some goodies from two gold chests (Second Secret). At the locked iron gate, 
cast double-Alohomora to open it and advance to the Save Book.

Continue into a room with a set of stone steps with the Depulso symbol on 
them. First, turn to your left and cast double-Alohomora on the chest for 
some treats. Then cast double-Depulso on the steps to move them to a ledge. 
Two skeletons will materialize. Defeat them, climb the stairs and collect 
the gold chest.

Beyond the next locked door (double-Alohomora) is a room with three 
salamanders. After you defeat them with Harry, you will have to fight four 
skeletons. A hidden door will then open (Third Secret) with two gold 
chests. Advance to the Save Book.

Beyond the next gate (double-Alohomora), Harry will fall through a trap 
door and you will take over playing Hermione. Continue through the now open 
door and transfigure the Draconifors dragon to your right. Fly up to the 
fire pickup and then head left to a dragon torch that is partially hidden 
behind a column. Light it to open a door directly behind the torch. Fly 
through and collect as many goodies as you want (Fourth Secret). Don't miss 
the cauldron cake on top of the central tower.

Fly back into the main room and light the two more obvious dragon torches. 
As Hermione again, hop across to a double-locked door. You are now blocked, 
and switch to Harry. As Harry, advance to the Save Book, not neglecting the 
gold chest to your left just before the book.

Get pumpkin pasties from the skull on your right, then freeze the fountain 
and go sliding. After a short slide, you'll find yourself in a round tower. 
Open the gold chest to reveal a Spongify tile. Bounce up to a small ledge 
with another Spongify tile. If you want, carefully walk around the wall, 
collecting beans and a pastie. Then use the Spongify tile to bounce up to 
another small ledge with another Spongify tile.

Depulso the two skulls in the opposite wall to open a hidden door. 
Carefully walk around to the door (Fifth Secret) and collect its goodies. 
Back to the Spongify tile and bounce up to another ledge with a Save Book. 
Collect beans and a pastie around the inner wall of the tower and then 
Save. Cast Depulso on the skull on the floor, Alohomora the gold chest at 
the top of the stairs and Depulso the switch in the wall to your left. You 
are now reunited with Hermione.

Open the wooden door with double-Alohomora and advance down the hall. You 
will have to defeat two skeletons to open some iron bars. After the bars 
are open, double-Depulso an iron cauldron and then defeat two more 
skeletons. Advance to a Save Book, being sure to get the double-locked 
chest just before the book.

You are now in a musty old room with a set of stairs broken into three 
sections. Cast double-Depulso on a section to move it. First, push the 
large section right in front of you towards the back. Then push the medium 
section on your right to the center and then to the back. Finally, push the 
small section on your left towards the center.

After the stairway is in place, three skeletons appear, followed by three 
more. After they are destroyed, explore the room and open chests. One of 
the chests, when opened, will cause two more skeletons to appear. Now climb 
the stairs for a collector's card (#9 black). You will then go through a 
series of cutscenes that end with you standing over Sirius Black and 
fighting Dementors.

Remember the timing of Expecto Patronum (ring of light halfway up your 
wand), and keep circling. You have to defeat three Dementors and then five 
more, and then more cutscenes, leading up to...


Objective: Rescue Buckbeak
Secrets: None
Collector's cards:
 - #10 blue (wizard), Armando Dippet

Harry and Hermione find themselves outside the paddock, where Buckbeak is 
imprisoned. After you enter the paddock, Hermione will go stand on a wood 
platform and you will control Harry. Cast Depulso on the switch on the wall 
to your left. Use the revealed Spongify tile to bounce up to another wood 
platform and cause Hermione to rise up.

As Hermione, grab the Save Book. Then Depulso the iron cauldron and then 
transfigure the Draconifors statue. Take your dragon outside and get the 
fire pickup. While you are out here flying around, you might want to pick 
up some extra beans from the wood beams extending from the roof.

Light the torch beneath Buckbeak's prison. After Harry finishes whining, 
get the fire pickup again and fly through the newly opened door. Collect 
the cauldron cakes off the beam near the ceiling. Light the dragon torch.

As Harry again, grab the Save Book and then walk inside the opened door. 
Defeat a group of eight imps to reveal a Spongify tile. Make sure you get 
the iron cauldron before using the tile, it has cauldron cakes. Bounce up 
to a loft and cast Depulso on the switch in the wall. Grap the Save Book 
and then exit the loft onto the newly extended Spongify tile. Bounce up to 
one of the towers, Spongify again to the other tower, and then Spongify 
through the hole in the roof to re-join Hermione.

Cast double-Alohomora on the locked doors and then defeat the pixies. A 
Lapifors rabbit is revealed. Before transfiguring the statue, look for an 
iron cauldron and Depulso it. You will get a collector's card (#10 blue). 
Transfigure the rabbit and take it through the hole.

Follow the trail of beans to a mound of dirt, dig it to open a door. As 
Harry and Hermione again, go through the door and get the gold chest in the 
left corner. Cast double-Depulso on the wall switches to reveal a Spongify 
tile. Bounce up to the roof of Buckbeak's prison. Depulso the iron 
cauldrons first, then double-Alohomora Buckbeak's cage and you will enter 
some cutscenes that end with you back at the lake, fighting Dementors 

This time you will have to defeat first three, then five and finally seven 
Dementors. Afterwards, you will continue through several cutscenes until 
you find yourself back in Hogwarts, ready to begin Final Exams. You have a 
choice here to explore Hogwarts, but I prefer going ahead with my finals in 
order to have the necessary loot to purchase all the collector's cards 
available. So head for the third floor and Ron's final now.



Objective: Collect five challenge shields
Secrets: None
Collector's cards: None

Pull yourself to the first statue using CR, wait for a revolving platform 
to come underneath and drop onto it. Ride it around a half revolution and 
fire CR through the arch at another statue. Again, wait for a revolving 
platform to come underneath. After dropping onto the platform, quickly run 
to the outside edge and jump through a window in the outside wall after a 
quarter revolution. Collect goodies from a gold chest.

Jump out the window onto a platform as it comes underneath. Look up and 
pull yourself up to the next level of revolving platforms using the statue 
above you. Ride around looking for a window with a pull-rope in the outside 
wall. Pull the rope with CR and then ride around to the window that has 
opened in the inside wall. Collect the shield and then jump back out onto a 
revolving platform.

Once again, look up and find a CR statue and pull yourself up one level. 
Ride around to an arch in the outside wall and pull yourself through to 
another set of revolving platforms. Ride around about one-half revolution 
and CR yourself through an arch to a moving statue. Hold on to the statue 
as it carries you one-quarter revolution and then drop on to a stationary 
ledge with a suit of armor. Depulso the armor twice.

Look up and grab a moving statue again and ride another quarter revolution. 
Drop onto another ledge. Climb up into the room in the outside wall. 
Collect the goodies from the chest and then CR the rope. Step back out onto 
the ledge and grab the moving statue again. Another quarter revolution 
brings you to a ledge with a Save Book and a door into the central tower. 
Enter the tower and defeat the skeleton that appears to your left--you must 
cast Rictusempra on it twice to destroy it.

Open the chest on your right and then circle around to your left. Defeat 
two more skeletons and keep going until you collect the shield and another 
gold chest. Circle back to the Spongify tile and bounce up to another room. 
Depulso the armor for chocolate frogs and open the chest for beans. Walk 
out the nearby window onto a small ledge.

Look to your left to see another small ledge. Carefully jump around the 
tower from ledge to ledge until you reach another window into the central 
tower. Enter through the window and defeat two skeletons. Cast Rictusempra 
at them in alternating turns to keep them off-balance. Cast Alohomora on 
the gold chests and Depulso on the banner (three times) for treats, and 
then use the Spongify tile to bounce up and get your third shield.

Drop back down and exit through the window closest to the Spongify tile. 
Jump from ledge to ledge again until you reach a window in the outside 
wall. Enter and save your game.

Alohomora the door and pass through to another door. Beyond is a room with 
four fire crabs. Again, cast Rictusempra alternating on them, pushing them 
all towards the trap while keeping them stunned so they can't attack you. 
Before leaving the room, cast Depulso on all the armor and the banner two 
or three times each. Now continue through the open door and over the bridge 
to get your fourth shield.

After the bridge, you'll pass through a hall. Make sure you cast Depulso on 
all the armor. In the room beyond is a jumping sequence from one revolving 
platform to another. Before jumping off, cast Alohomora on the large 
Hogwarts logo on the wall opposite you. Depulso the revealed switch and 
enter the newly opened gate to your right to collect pasties and cakes from 
two gold chests. Return to the jumping room.

Jump onto the first platform as it comes out from the ledge on which you 
are standing. Jump to the next platform as you approach it and repeat to 
the third platform. Ride it around until you see a Depulso switch in the 
far wall. Cast at the switch and then use the revealed CR statue to pull 
yourself across.

In the room beyond, ignore the circling CR statues above you and drop down. 
Inside the central tower is a switch, cast Depulso at it. Alohomora the 
grate over the Spongify tile and then defeat the two skeletons that pop up. 
Use Spongify to bounce back up to the ledge where you started. Now use one 
of the circling CR statues to ride around to the other side of the room and 
defeat the imps. Collect goodies from the two gold chests and then use the 
Spongify tile to bounce up to the center tower. Use the CR statue on the 
far ledge to pull yourself across to the final challenge shield.

Congratulations, you have now finished Ron's Final! You'll go directly to 
Hermione's exam next.


Objective: Collect five challenge shields
Secrets: None
Collector's cards: None

Transfigure the Lapifors rabbit in front of you and then take your rabbit 
to the right. Dig the mound to unearth a Spongify tile, and then go through 
the rabbit hole. Follow the tunnel around until you enter the main chamber 
again. Go around to your left, past the next rabbit hole, and dig up 
another Spongify tile. Now go back to the rabbit hole you passed and on 

Carefully work your way across the grass bridge and go through a rabbit 
hole into a tunnel. Follow the tunnel back into the main chamber and dig to 
reveal a third Spongify tile. Now bounce Hermione over the trellises, 
stopping to knock over cauldrons along the way and keep an eye out for 
bundimuns. The final Spongify tile will take you up to your first challenge 

After the Save Book, you will be in a room with four suits of armor and a 
shield under a grate in the floor. In order to raise the shield, you will 
need to very quickly cast Depulso on all four suits of armor. Stand in one 
place and very quickly rotate and cast on each armor. Collect your shield 
and Alohomora the door to advance to the next room.

Directly in front of you are four stone blocks set in the floor and 
slightly raised. Stand on one and it will sink a bit into the floor. On the 
opposite wall (the one to your left as you enter) a corresponding switch 
will open. The switch will only be revealed for a short time, so quickly 
run a bit closer to the switch and cast Depulso. Repeat for the other three 
switches. A Draconifors dragon statue will rise up into the alcove between 
the wall switches. There are also two Save Books in this room; use them a 
bit later to save your progress.

You now begin a series of timed obstacle courses with your dragon. While 
each course is timed, there is no overall time limit or limit to the number 
of times you can attempt each course. As you progress through the courses, 
the timer will reset each time you pass through any circular hole.

Begin by lighting the dragon torch in this room to open the gate on the 
opposite wall. Collect the fire pickup and fly through. Walk through the 
next hole and then "hop" (flap once or twice) through the next hole. You 
are now in a "maze" of trellises. Walk around the first turn and then fly 
up to find a dragon torch. Go ahead and collect the goodies around the 
ledges and then light the torch. One of the gates will rise giving access 
to a challenge shield. You can now continue racing the clock or end the 
spell and try again.

Back down in the trellis maze, walk around to reach another hole. In the 
next room, you will have to fly through a simple obstacle course consisting 
of stationary walls with gaps in them. Then, it's another quick walk 
through two small areas. Now you have to fly through gaps in walls, but the 
walls move up-and-down.

In the next room, you must fly up up through gaps in a rotating circular 
platform. The room is filled with goodies, but don't worry about trying to 
collect all the beans. You will have (in fact, already do have) more than 
enough beans to complete the game. Concentrate on picking up pumpkin 
pasties, and, if you don't mind repeating the course a time or two, fly 
around and make sure you get all the pasties.

If you are continuing from the previous dragon torch or forgot to get the 
fire pickup in the first room, grap the one on the lower level of this 
room. Go up through the rotating platform, fly all the way up to the 
ceiling to collect a cauldron cake, and then fly through the hole. Fly up 
to the ceiling again to get a cake, and then fly through another hole in 
the upper level. Light the dragon torch to open another gate for access to 
another challenge shield.

Then fly *down* through gaps in two rotating platforms. Then head through 
the hole into the next room. Fly along the trail of pumpkin pasties (keep 
your eye on the ground for cauldron cakes) around some stationary walls and 
through gaps in some moving walls until you enter the room with the last 
challenge shield. Get the fire pickup and light the torch to open the gate 
for Hermione.

You have now finished Hermione's final exam. Harry is up next.


Objective: Collect five challenge shields
Secrets: None
Collector's cards: None

Freeze the water and take a slide. The slide is fairly short, watch for a 
glut of cakes and pasties at the end of the slide. Once off the slide you 
will face two salamanders; however, they don't have fires, so just freeze 
them and destroy them. Save your game and then cast Depulso on the two 
skulls at the tops of the stairs. Once you enter the next room, gates will 
drop, locking you in, and an imp will appear. Defeat it, then two imps then 
three imps. Collect a shield and the floor will sink.

You now find yourself with four fire crab traps at each point of the 
compass. There are two fire crabs waiting for you when the floor sinks; 
they will be at opposite sides of the room, making alternating shots 
difficult. Fire away at one while constantly strafing (A and D keys) left 
and right to avoid shots from the crab behind you. Once you defeat those 
two, two more will appear at the other traps.

Defeat those two crabs and you get to face off against four at once. This 
time, keep circling and firing Rictusempra to keep them stunned. Once all 
four have been put into their traps, collect a challenge shield. The floor 
sinks again.

Again, you have four fire crabs at the four points of the compass. Rotate 
and fire until all four have been put into their traps. The traps will 
lower, and gold chests sitting on them will release their goodies as well 
as four pixies. Defeat the pixies, pick up your beans and then collect your 
fourth shield. The floor sinks again.

Now it is two groups of four imps. Unlike previous groups of imps, all four 
throw crackers at you at the same time. (In all other encouters you only 
had to deal with two imps throwing at once.) During the second group of 
imps, doors on all sides will open letting forth salamanders. The only way 
to deal with this challenge is to keep moving. Never stop running around 
and strafing. Finish off the imps and then make sure you finish each 
salamander and its fire before moving on to the next one.

Once you've defeated all the creatures, a Spongify tile on a platform will 
rise out of the floor. Bounce your way up using a series of Spongify tiles 
until you reach the room at the top of the stairs (again). Collect all the 
treats bestowed upon you and then get the last shield.

Congratulations! You have finished all the final exams; however, your 
school year is not yet complete. If you have been following this guide 
exactly, you still have a few things left to do. Once you finish speaking 
to Dumbledore and McGonagall, head into the main courtyard and begin 
exploring Hogwarts...



Objective: None
Secrets: 6
Collector's cards:
 - #13 purple (beast), Gytrash
 - #14 purple (beast), Kelpie
 - #12 purple (beast), Double-ended Newt
 - #15 purple (beast), Phoenix
 - #11 purple (beast), Giant Purple Toad

From the main courtyard, head straight for the bridge that leads down to 
the paddock. On the bridge, you can jump onto the ledges and collect the 
beans. Depulso the armor (the left-hand suit requires a triple-cast) to 
collect more treats.

Outside, before going down the stairs, head right and follow the wall to 
get a cauldron cake. Follow the wall back the other way to get another. You 
are now behind Hagrid's hut. Get a collector's card (#13 purple) from his 
back stairs (First Secret). Then go through Hagrid's garden and Depulso the 
pumpkins for beans and pasties. Each pumpkin regenerates once, so keep 
blasting until you've laid waste his vegetables. Then triple-cast at the 
scarecrow for cakes.

If you haven't finished the pixie or Buckbeak minigames yet, leave Hagrid's 
hut and continue down the path to take care of those games. Otherwise, 
return to the main courtyard of Hogwarts.

Depulso the statues at each corner of the fountain. The water will drain, 
revealing a Spongify tile. Bounce yourself up to a hidden room (Second 
Secret). Cast Alohomora at the cabinets, and then at the banner to reveal 
an inner room with two imps. Enter the room and defeat the imps and collect 
a card (#14 purple). In the outer room, use the Spongify tile to return to 
the courtyard.

Go to your right (as you face the main entrance of Hogwarts) and, in the 
portico, triple-cast Depulso at a block in the wall furthest from the main 
entrance. A Spongify tile will open at the other end of the portico. Bounce 
up to a loft and run quickly to the other end to score four cauldron cakes 
and a collector's card (#12 purple, Third Secret). If the floor opens 
before you reach the card, bounce up and try again.

Now head across the courtyard to the other portico. Triple-Depulso the 
armor at either end of the portico. On either side of the door to the side 
courtyard is a statue--a witch and a wizard. Depulso both of them and turn 
back to the main courtyard. Notice the trail of beans arcing through the 
sky. Go to the Spongify tile at the near end of the beans and bounce your 
way around the courtyard following the beans.

Go back to the side courtyard with the witch and wizard beside the door. 
Through the door, turn around and triple-Depulso the armor. Run around the 
courtyard taking note of the positions of blocks engraved with the symbols 
of the four houses--badger, raven, snake and lion. While you're doing this, 
Depulso the topiaries for some beans.

Stand on the large, square block beneath a blank, octagon "window". When 
you do, the window will rotate to reveal a raven's head and a timer will 
start. Quickly run and Depulso the raven's head block you noted earlier. 
The timer will reset and you can run back to the switch and repeat for the 
other three house symbols. After the last, you will receive a collector's 
card (#15 purple, Fourth Secret).

Up near the badger stone, Alohomora the banner and then cast Lumos on the 
gargoyle. Quickly run back to the bridge that leads out to the paddock and 
cross it to reveal two secret alcoves with gold chests (Fifth Secret). 
After collecting the treats, go back and cast Lumos on the gargoyle again. 
This time, run back and go to the right side of the main entrance (as you 
are facing it) and find a hidden Spongify tile. Bounce up to get a 
collector's card (#11 purple, Sixth Secret).

This concludes our tour of the grounds of Hogwarts. Head inside and we 
shall continue our inspection there...


Objective: None
Secrets: 4
Collector's cards: None

Upon re-entering the castle, you will be confronted by Peeves in the main 
hall. Triple-cast Rictusempra on him and then Harry must use Glacius to 
freeze his fire armor. After defeating Peeves, collect your cauldron cakes 
and then go down the door to your left.

You will see a gargoyle to your right as you come down the stairs. Cast 
Lumos and go through the secret entry next to the gargoyle (this is not a 
"secret") and collect some beans. Through the wood door is the dungeon. 
There's nothing down there but two of the portrait passwords you need from 
Fred and George's shop. See the section below for info on these areas.

Go back up to the entrance hall. Facing the main doors, Depulso the brazier 
on either side to open a Spongify tile in the center of the floor. Bounce 
up to a small room (First Secret) and collect a gold chest. Bounce back 
down and then get the iron cauldron to the left of the stairway and the 
gold chest to the right.

Head up the main stairs and Depulso the armor to your right. Up some more 
stairs, get the gold chest on your left. Then enter the grand stairwell. Go 
down one flight for a gold chest (a few beans), and then head for the first 
floor entrance. To your right is a triple-Depulso suit of armor and the 
portrait of Tilly Toke (see below). To your left is a suit of armor, a 
triple-Depulso cauldron and a gold chest behind a triple-locked door. Once 
you reach the Transfiguration classroom, you've cleared this floor. Go back 
to the grand stairwell and head up to the second floor.

Cast Lumos on the gargoyle and go through the secret door to the left. 
Spongify up over the bookcase and follow the hall to a gold chest. Drop 
back down and head out to the second floor hall. Depulso the banners to 
either side of the gargoyle until they stop coughing up beans. On the walls 
opposite the gargoyle, Alohomora the portraits to reveal skulls. Cast 
Depulso to get some treats.

As you face the gargoyle, to your left is the Charms classroom and the room 
where you faced off against the Monster Book of Monsters. (If you have not 
yet completed that minigame, do so now.) Outside Charms you can find a 
triple-locked chest and the portrait of Hesper Starkey (see below). Also 
get some treats from the triple-Depulso armor.

Back to the other end of the second floor is the entrance to the library. 
It is closed, but cast Alohomora on the bookcase opposite to reveal a gold 
chest. Open the chest and you will be attacked by books. Defeat them and 
another bookcase will open leading to a hidden room with another gold chest 
(Second Secret).

The second floor is now empty and you can move on to the third floor. 
Outside the Defense Against the Dark Arts classroom, Alohmora the portrait 
on the opposite wall and collect beans from the skull (Depulso).

Go up the stairs to the fourth floor and catch the gold chest, the iron 
cauldron (triple-Depulso) and the triple-locked chest. Bertie Bott's 
portrait is the only other thing to do here.

Go to the fifth floor and cast at the armor and the triple-locked chest. 
You'll find Derwent Shimpling's portrait here (see below). Above his 
portrait are three other portraits. Cast Alohomora at the two smaller 
pictures to open a secret room (Third Secret). Cast Alohomora at both the 
gold chest and the banner over it in the secret room. On the wall across 
from Shimpling, cast at the large portrait to reveal a skull that will 
cough up beans when hit with Depulso.

On the sixth floor is a suit of armor and Bridget Winlock's portrait. Go up 
to the seventh floor. Alohomora the door on the right to reveal a small 
room with Leopoldina Smethwyck's portrait. Cast Depulso on the armor to the 
left of the portrait. To the right, cast Depulso on the globe and the pile 
of books to open a Spongify tile and the banner over the table. Bounce up 
to collect some beans from a gold chest.

Go into Gryffindor house. Triple-cast Depulso on the armor. Opposite Fred 
and George's shop, triple-cast Alohomora on the portrait to reveal a 
Spongify tile and a secret room. Bounce up (Fourth Secret) and collect 
goodies from the chest.

Now it is time to visit Fred and George's shop. At this point, depending on 
your efficiency in collecting treats, you should have about 400 pumpkins, 
115 cauldron cakes and nearly 4,000 beans. In order to purchase all the 
portrait passwords (required to complete the game) you will need 139 cakes. 
You will probably be a bit short; however, you should have enough to get 
seven of the eight passwords. The seventh is Smethwyck's portrait, which is 
right downstairs outside Gryffindor house.

Go down and do Smethwyck's area (see below) and then return to Fred and 
George's. You'll need 30 cakes for the last password, buy a few from the 
shop if you don't have quite enough yet. You have now officially completed 
the game (fulfilled all your requirements). Collecting the remainder of the 
cards is not a requirement, so, if you don't want to do that, go down to 
the first floor, exit Hogwarts and go talk to Dumbledore in the side 
courtyard to finish the game.

Otherwise, you have more than enough beans and should have more than enough 
pumpkin pasties to purchase all the collector's cards for sale. Buy Fred 
and George's stock and then buy all 20 for sale from the student right 
outside Gryffindor house. Head down to the basement and work your way back 
up, completing the portrait areas (see below) as you go.

Once you have 74 collector's cards, go see Fred and George to get number 75 
(#15 blue) and earn a trip to the bean bonus room. This vist, you have no 
timer and there are five more collector's cards scattered about the room. 
After you have all 80 cards, head back for the courtyard and tell 
Dumbledore and McGonagall you are ready to leave.

Bonus collector's cards:
 - #1 dark purple, Godric Gryffindor
 - #2 dark purple, Rowena Ravenclaw
 - #3 dark purple, Helga Hufflepuff
 - #4 dark purple, Salazar Slytherin
 - #5 dark purple, Dumbledore


Objective: None
Secrets: None
Collector's cards:
 - #2 purple (beast), Doxy
 - #3 purple (beast), Bowtruckle
 - #4 purple (beast), Billywig
 - #5 purple (beast), Gnome
 - #6 purple (beast), Giant Squid
 - #7 purple (beast), Manticore
 - #8 purple (beast), Unicorn
 - #1 purple (beast), Imp
These areas are only open after you have purchased a password from Fred and 
George Weasley. You need 139 cauldron cakes, total, to purchase all eight 
passwords. Here is a brief description of each area, in order from the 
dungeons to the seventh floor.

[13.3.1] Mopsus (Dungeon)
A simple bouncing exercise. Follow the Spongify tiles and open the gold 
chests. After collecting the card (#2 purple), open the final gold chests 
to release some pixies. After they have been destroyed, go through the area 
again to collect even more treats.

[13.3.2] Glover Hipworth (Dungeon)
Lots of fire crabs. Keep knocking them into the traps and keep advancing 
until you get to a hall with gold chests and collect your card (#3 purple).

[13.3.3] Tilly Toke (First floor)
You will need all three characters for this one. Cast triple-Alohomora on 
the gate to get to the gargoyle. Cast Lumos and go through the wall and 
down some stairs. Cast triple-Depulso on all the armor to open an exit. DO 
NOT GO THROUGH. Turn around and see the stairs you came down have now 
lowered themselves. Go down and get lots of cauldron cakes and a 
collector's card (#4 purple). Now go back up through the exit.

[13.3.4] Hesper Starkey (Second floor)
Cast Depulso on the armor to open a Spongify tile. Bounce up to the next 
ledge and cast Depulso on the switch to release four imps. Defeat the imps 
to open another Spongify tile. Before going up, collect the treats in the 
gold chests in the alcoves where the imps were hiding. Bounce up and knock 
the fire crabs into the trap. Bounce up again to get a collector's card (#5 
purple) and several cauldron cakes.

[13.3.5] Bertie Bott (Fourth floor)
Open the chests, Alohomora the portrait, bounce on the Spongify tile, 
Depulso the side chairs. Score lots of pumpkin pasties, cauldron cakes and 
a collector's card (#6 purple).

[13.3.6] Derwent Shimpling (Fifth floor)
Behind this portrait is a small library with six imps. Defeat the imps and 
then collect beans and pasties from the cauldron, the suits of armor, and 
the green banners over the armor. Open the large banner over the table with 
Alohomora and go into the secret room to get cauldron cakes and a 
collector's card (#7 purple).

[13.3.7] Bridget Winlock (Sixth floor)
Alohomora the bookcase on your left and then step into the alcove and 
Depulso the switch to open the Spongify tile. Bounce up to a small room and 
Depulso the armor and then Alohomora the banner to reveal a hallway. Go 
through the hall, Depulso the armor and then use the Spongify tile to 
bounce across to another room. Depulso the armor, use Spongify to bounce up 
to another small room with another Spongify tile. Before bouncing again, 
look up and Depulso the armor high on the wall. Now Spongify up, step 
through the small hall and again look up. Depulso three suits of armor, and 
then use Spongify to bounce across the main room. Open the cabinet and be 
prepared for a horde of books. Once the books are defeated, take your 
treats and collector's card (#8 purple) and head for the exit.

[13.3.8] Leopoldina Smethwyck (Seventh floor)
You need all three characters for this one. Defeat the pixies to open a 
Spongify tile. Bounce up and Depulso the switch. Jump back down and enter 
the hidden room and open the chest. Back in the main room, fight the books 
and then collect your card (#1 purple) from the final chest.

CONGRATULATIONS! You have finished your third year at Hogwarts. Go home 


Written by and (c)2004 Barry Scott Will.

(c)2004 Barry Scott Will 
This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.
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