Hand Of Fate Tips & Tricks |
Tags: Hand Of Fate Game Guides, Hand Of Fate Hints, Hand Of Fate Walkthrough |
Hand Of Fate
Walkthrough:
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In the hut pick up the flask with water in it (under the carpet), leave go
north, look in the tree stump for your magic book, go north pick up some of
the tree bark, go north go east, east, Marko will talk to you, pick up the
onion, go 4 x west push the tree, go west, give the onion to the crocodile,
empty the flask, use the flask on the tears, look in the tree hole to find
your cauldron, go north & pick up the sulphur rock go south, east, pick up
the skeleton key, go east, north, enter the hut take the flask, bag of
manure and tiny stool, leave, go south, east, 2x south give the plant food
to the weed, go 2 x north, 3 x west, north, get some hot water (in flask),
make the swampsnake potion go to the cave entrance and go south, touch the
red firefly and touch the fireflies in the sequence they light up, write
the colour sequence down go north, east and wake the rat up, drink the
swampsnake potion, to open the skull use the tune of the fireflies on the
teeth, use key on chest and take the Alchemist Magnet and cheese go to the
fishers in the boat and give the cheese to them, go west, 2 x south, east,
take the anchor and use the magnet on it, go to the ferry now you have to
pick up the letters, go around and get all 4 of them and give them to the
dragon once landed, search the straw for a flask, take one wheat and the
letter, go east, west, east, west and use the flask on the ghost, go south
give the letter to the farmer, go west, open the valve and remove the stick,
go east, take the vinegar, go east and take the alchemist magnet, use the
trunk to water the plants, take one lettuce and one radish, use the ghost
on the scarecrow, go west take the bowl, enter the cellar, take two
horseshoes (one facing up and one down), leave go west, use the radish in
the grinder, use the bowl to get the grinded radish and use the vinegar on
the bowl to make mustard, use the downturned horseshoe on the electric
flashes to make it a magnet, go east, north milk the sheep, go south, enter
cellar, use milk on cheese machine, use it and take the cheese, go west,
now make the sandwich spell (use the mustard in the cauldron and then
grind the wheat), take one sandwich out of the flask, go east put down
the bowl pick it up and get the dragon tears, go north, east use the
sandwich inside the town, go north, enter the pub by playing the tune on
the button next to the door, pick up the taffy (in the barrel), leave
(stand at the podium and click on it) and re-enter, there will a fight,
use the alchemist magnet on the tooth and take it, convert it back to gold,
leave give the tooth to the octopus, put the lucky horseshoe in front of
the shell you want to pick, do it again, now you have 3 teeth, go to the
grinder and make coins out of them, return to the town entrance, take the
stick out of the sea-horse, go east, pick up the flask and paper (use it
on the book), go east (upper) take some mud and use it on the rabbit foot,
go east, use the stick on the rope, go east make sceptic spell (use the
taffy and vinegar in the bowl to make sweet-sour sauce), fill two flasks,
and use them on the altar, go back to the big fish house and use the
potion on the man, go back and refill the flask (use on altar again),
go to the store and use it on the store keeper, buy a ticket (give him 3
coins), take the voucher and go east, east (lower) use the potion on the
captain, give him the voucher on the ship, go up and put the magnet in
the coil of rope go around the island and pick up 4 sand dollars,
starfishes and shells, use this to pay the old man, i.e. give him the 4
seashells, give him the dollar until the old woman arrives, give her the
4 dollars and than the starfish until he returns, pay him the 4 starfishes)
go east, east, south, south and jump down the vent Down in the centre of
earth, pick up the rock, go west, get the flask, go east, east (lower),
pick up the stick, go west, east (upper) take the rock and crystal fuzz
(from the palm tree), go north take the heart and turn it into gold, use
the stick twice on the dinosaur, this should close on vent, go into the
other vent and get some of black pebbles, make teddybear, take it out of
the flask, go south jump on the back of the dinosaur, after the ride you
should have a red piece of cloth go to the screen with the closed door
(anchor on it), use the red cloth after the sequence take the page and put
it in your book, put a rock on the vent, go east put a rock on the vent,
go east close the other two vent (you'll have to pick up 2 more rocks which
lie around), go to the screen with the door, go on the rock-platform up in
the sky, pick up the flask out of the hole you made when landing, take the
pinecone, go west pick up moss, rolling stone, twigs, snow, walnut (in the
small tower), go east use the twigs on the flint stone rock and then use
the rolling stone on the rock, take the charcoal, now make an ordinary
snowman, go west use the flask on the knight, go west pick up the acorn,
use the alchemist magnet on the statue and take the drums, go 2x east,
put the drums on the tree stump give the acorn, walnut and pinecone to the
guy, use the rolling stone on the wheel, jump on one of the wagons pick up
the feather duster and snowball, enter the house, take the flask, some
musk from the cow head, one cannonball and turn it into gold, leave give
the golden cannonball to the woman, take the lollipop, make the abominable
snowman, drink it and enter the hut take the candy, cologne, flask, feathers,
go north take three icicles and make another abominable snowman potion, use
the icicle on the wall to climb up and be caught, go north and two guys
should come, it not enter the cave and go north, repeat until they come on
of the guys will fall down and when both are down use the potion on them,
now climb up using the icicles, go east enter the hut and fix the rainbow
machine, make all possible potions / colours (Indigo potion - blue berries
& amethyst) and fill the globes with them, when you can remove the colour
from the globe than it is the wrong colour, put it into another globe once
the rainbow is fixed leave the hut, take one icicle from the hut's roof
and use it on the hut to climb up go east, south, use the alchemist magnet
on the golden dish which reflects the light beam, enter the house go east
and move the stones to the left face to get the stick and than to middle
face to get the gear (Towers of Hanoi), go west and up put the gear onto
the spindle and use the stick on it click twice on the stick and than on
the hand THE END!
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