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Aliens A Comic Book Adventure FAQ Tips & Tricks

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Aliens - A Comic Book Adventure FAQ


Landing the ship:
Go to MOM, press on the CD-ROM. left of the CD-ROM there is an on
switch press it (This will unlock the hatch). When you are in the
corridor the room to your left is a CD. The corridor to the right
there are four doors to the right and the room to the left you
will find food and a coffee cup. The second door to the right you
will find the reversi. The third door you will find a keyboard
(give this to the William's). The four door you will find a yellow
pass key and a Unformated CD (you will need these to land the
ship). Now you can use MOM, she will format the disk, then give
the disk to the William's (the ship will land).

Green Pass Key:
Talk to Lora, ask her the last question on the list, then ask her
the first question on the list, she will then give you the green
pass key.

Place four food trays in each characters inventory. click on a
food then hold the right mouse button on the food and drag it to
the face of the character that you have highlighted and drop it on
there face. Do this for all the characters about three to four
times each.

Laser Gun:
Go thu the door which you needed the green pass key. you will see
a control stand on the right side of the screen (this controls the
crane to pick up the laser gun and take it to the other room). Now
you are ready to leave the ship.

There is a computer connection in the docking bay for the reversi.
The thing is, is that the computer connection is not working right
so when you play reversi you do not have to win to get the
information you want. All you need to do is start the game then
end it or restart it and you will get the imformation.

Docking Bay:
When you first walk into the docking bay you need to walk to your
right until you come to a big hanger door turn around then turn
left there will be a pipe on the ground (you will need the pipe to
turn the valve but give the pipe to William's). Turn around so
your facing the hanger door and then open it.
Look at the jeep on the left there is a piece of the x-scanner
there. Then at the left corner of the room press the switch on the
wall this will bring down the truck there is a piece of the x-
scanner in the back of the truck.
Go to the far right of the room and you will find a elevator go in
it. On the second level, this is the room with bodies on the
ground. You will see a door in the middle of the room with a red
light on it press the light (the sky robot is behind the door). Go
left and on the bench there is the red pass key. Go to the
elevator door not close up to it, only until you can see the door
and the wall to the right because there is a re box on the right
wall that you need to press so that the red light turns on (this
will let you access the white door in the docking bay). Go back to
the docking bay and press the keypad at the terminal where the big
SOS sign is, then turn around and the white door will be open. Use
Lora to cut off the hand and take the CD-ROM from the other hand.
Go back to the big SOS sign and turn right use the pipe on the
valve (this will fill the fuel pump). Then go up the steps on the
other side of the docking bay where the computer terminal is and
use the sky robot on the network connection (this will repair the
sky robot). Go back to where the jeep is and go to the elevator to
the far right again and go up it back into where the dead bodies
were. Use the sky robot on the door lever, inside you will find a
piece of the x-scanner and a map (Make sure that all the pieces of
the x-scanner and the sky robot are in William's inventory).
Go back down to were the jeep is and on the right side of the jeep
there is a another elevator, go up it and use the red pass key o
the door. When you come to the first intersection open the door in
front of you (exit SAS 6) this will be the control room. Look at
the controls in front of you and on the ground is a piece of the x-
scanner. Turn around and to the right of the door are a round
green lighted objects these are mines (you can use these mines
when you are fighting aliens). Go out of the control room (Exit
SAS 6) and turn right. Open the door (Exit SAS 9) make a left at
the intersection and open the door (Exit SAS 11) the second room
on the right you should see a bad. By the bad is a CD-ROM and in
the same room on the otheride is a wall safe (you need to try to
light up all the letters for the safe to open). Inside the safe is
a battery key card and microchips. Go back to the intersection
where you just came from and make a right open the door (Exit SAS
10) at the next intersection open door (Exit SAS 7) this is where
the force field is, let Lora use the hand on the panel to the
right of the force field (the force field will lower).

Formula Formula Formula Royal Jelly

The last formula I cannot find CL and FOR you can find in the
freezer with a CD-ROM and a funny looking object. Two more of
these objects are on the ground in the lab and one in one of the
drug cases in the lab and another in the vent in the lab. The last
of these objects you can find in the under zone down stairs on the
second level also on the second level you will find a electronic
card. Then down the stairs to the first level you find a cable.
Once you have all six of these objects William's will create a
alien protector.

Egg Slime:
The battery key card can be used on the panel in the egg testing
chamber, use the key card once to mount the system then click on
the picture of the alien to the right (this will light up the
room). Then look at the egg chamber, you can now get the egg slime
WARNING if you do not take the egg slime right then you will be
killed. Put the battery key card in the slot twice to get the
print out, drag the print out to the face of the character holding
the print out, to read it..
In the lab there is a door that leads to an office. In the office
on the desk you will find a CD-ROM ,then turn to the door that you
came in and on the right side you can use the panel which will
open a secret door. In the secret room you can use the keypad on
the middle chamber and the code is MYYRMIDON (the chamber will
open and an alien will be placed in your inventory). go out the
door on the other side of the room then turn around and on the
ground to the right by the door is a pass key card for that door.
Now go pass the dead alien and out that door you will be in a
chamber with alien eggs look to your right there are grenades on
the self take two of them. Backup then go to the room in front of
you, you should be in a area where the eggs are in front of you do
not backup or you will go up an elevator, go forward and you
should be fighting alien facehuggers. Use the grenades on them.
After that go back to the secret room there are tubes fill with
drugs take one of each. Go to the white counter and on the left
side you will see a vent, open it. After you open it then turn the
valve by the alien facehuggers one will go in the vent the other
is dead, take it.

Problem Getting Past The Dead Alien:
There is another way to get past the dead alien in the secret
room. Go back to where the force field is and go past it. Open the
door at EXIT SAS 9 then open the big door and go down the
corriders until you reach the fourth big door. Stop at the door
and turn around use the x-scanner on the floor it will open a
elevator that will take you to a secret room past the dead alien

Alien Cave:
Go to the second level down the stairs in the under zone. Walk in
the second level door, on the top left corner of the screen your
cursors will look, then click. Now use the alien body then use the
cable you will now climb down to the alien cave. This is the way
out of the alien maze cave. F F L F F F R R F L F F L F R F L R F

After you get out of the cave take the blue key card off the table
(this will unlock the door in the corridor were the lab is). then
have Lora take the hand off the dead body (this will give you
access to the truck). The truck will take you to a docking bay.
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