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Star Wars Knights of the Old Republic Cheats

Star Wars - Knights of the Old Republic

Cheat Codes:
Submitted by:Richard Eastwood

Note: This requires you to edit a file. Be careful,always make a copy of the original before 
attempting this! Find the "swkotor.ini" file in your game directory and open it using a text 
editor like Notepad. Under [Game Options] add EnableCheats=1. Now save the file. 
Start the game, then during play press ~ to bring down console and enter the following: 

Code                       Ressult 
invulnerability          - God mode  
heal                     - Heal selected member 
turbo                    - Press W or S to move faster 
adddarkside [number]     - Gain dark side points 
addlightside [number]    - Gain light side points 
addlevel [number]        - Gain level  
addexp [number]          - Gain experience points 
givecredits [number]     - More credits 
setconstitution [number] - Set consitution  
setdexterity [number]    - Set dexterity  
setcharisma [number]     - Set charisma  
setintelligence [number] - Set intilligence  
setstrength [number]     - Set strength  
setwisdom [number]       - Set wisdom  
setcomputeruse [number]  - Set computer use 
setdemolitions [number]  - Set demolitions 
setstealth [number]      - Set stealth 
setawareness [number]    - Set awareness 
setpersuade [number]     - Set persuade 
setrepair [number]       - Set repair 
setsecurity [number]     - Set security 
giveitem [number]        - gives item(see below for item names)
dancedancemalak          - Turn Malak into a dancing Twi'lek in the last fight
warp [map name]          - Travel to indicated map
infiniteuses             - One use items never expire
whereami                 - List player's position on current map in Cartesian coordinates
givecredits [number]     - Get indicated number of credits
giveitem [item name]     - Spawn indicated item
givemed                  - Spawn medpacks
giverepair               - Spawn repair packs
givecomspikes            - Spawn computer spikes
give sith armor [number] - Spawn Sith Armor
revealmap                - Full map 

Gives you Arkanian Bond Armor - giveitem g_a_class6005 
Gives you Cinnagar Weave Armor - giveitem g_a_class4004 
Gives you Ulic Qel Droma's mesh suit - giveitem g_a_class5006

[number] = 10 - 999 

Below are items for use with giveitem cheat, to get it to work type giveitem leave a space 
type name of item( i.e. g_i_mask01) leave another space and type number required(so should 
look like this giveitem g_i_mask01 1). 

g_i_mask01 - Light-scan Visor
g_i_mask02 - Motion Detection Goggles
g_i_mask03 - Bothan Perception Visor
g_i_mask04 - Verpine Ocular Enhancer
g_i_mask05 - Bothan Sensory Visor
g_i_mask06 - Vacuum Mask
g_i_mask07 - Sonic Nullifiers
g_i_mask08 - Aural Amplifier
g_i_mask09 - Advanced Aural Amplifier
g_i_mask10 - Neural Band
g_i_mask11 - verpine Headband
g_i_mask12 - Breath Mask
g_i_mask13 - Teta's Royal Band
g_i_mask14 - Sith Mask
g_i_mask15 - Stabilizer Mask
g_i_mask16 - Interface Band
g_i_mask17 - Demolitions Sensor
g_i_mask18 - Combat Sensor
g_i_mask19 - Stealth Field Enhancer
g_i_mask20 - Stealth Field Reinforcement
g_i_mask21 - Interface Visor
g_i_mask22 - Circlet of Saresh
g_i_mask23 - Pistol Targeting Optics
g_i_mask24 - Heavy Targeting Optics
g1_i_mask01 - Advanced Bio-Stabilizer Mask
g1_i_mask02 - Medical Interface Visor
g1_i_mask03 - Advanced Agent Interface
kor38b_mask - Tulak Hord's Mask
geno_visor - GenoHaradan Visor

Implants Class 1
g_i_implant101 - Cardio Package
g_i_implant102 - Response Package
g_i_implant103 - Memory Package

Implants Class 2
g_i_implant201 - Biotech Package
g_i_implant202 - Retinal Combat Implant
g_i_implant203 - Nerve Enhancement Package
g_i_implant204 - The Party Selection Screen Available

Implants Class 3
g_i_implant301 - Bavakar Cardio Package
g_i_implant302 - Bavakar Reflex Enhancement Package
g_i_implant303 - Bavakar Memory Chip
g_i_implant304 - Bio-Antidote Package
g_i_implant305 - Cardio Power System
g_i_implant306 - Gordulan Reaction System
g_i_implant307 - Navaradon Regenerator
g_i_implant308 - Sith Regenerator
g_i_implant309 - Beemon Package
g_i_implant310 - Cyber Reaction System
g1_i_implant301 - Advanced Senseory Implant
g1_i_implant302 - Advanced Bio-Stabilizer Implant
g1_i_implant303 - Advanced Combat Implant
g1_i_implant304 - Advanced Alacrity

g_i_gauntlet01 - Strength Gauntlet
g_i_gauntlet02 - Eriadu Strength Gauntlets
g_i_gauntlet03 - Sith Power Gauntlets
g_i_gauntlet04 - Stabilizer Gauntlets
g_i_gauntlet05 - Bothan Machinist Gloves
g_i_gauntlet06 - Verpine Bond Gauntlets
g_i_gauntlet07 - Dominator Gauntlets
g_i_gauntlet08 - Karaken Gauntlets
g_i_gauntlet09 - Infilitrator Gloves
g1_i_gauntlet01 - Advanced Stabilizer Gloves
kor38a_gauntlet - Marko Ragnos' Gauntlets
geno_gloves - GenoHaradan Power Gloves
tar03_brejikglove - Brejik's Gloves

g_i_frarmbnds01 - Energy Shield
g_i_frarmbnds02 - Sith Energy Shield
g_i_frarmbnds03 - Arkanian Energy Shield
g_i_frarmbnds04 - Echani Shield
g_i_frarmbnds05 - Mandalorian Melee Shield
g_i_frarmbnds06 - Mandalorian Power Shield
g_i_frarmbnds07 - Echani Dueling Shield
g_i_frarmbnds08 - Yusanis' Dueling Shield
g_i_frarmbnds09 - Verpine Prototype Shield
tar03_brejikband - Brejik's Arm Band

g_i_belt001 - Cardio Regulator
g_i_belt002 - Verpine Cardio Regulator
g_i_belt003 - Adrenaline Amplifier
g_i_belt004 - Advanced Adrenaline Amplifier
g_i_belt005 - Nerve Amplifying Belt
g_i_belt006 - Sound Dampening Stealth Unit
g_i_belt007 - Advanced Stealth Unit
g_i_belt008 - Eriadu Stealth Unit
g_i_belt009 - Calrissian's Utility Belt
g_i_belt010 - Stealth Field Generator
g_i_belt011 - Adrenaline Stimulator
g_i_belt012 - CNS Strength Enhancer
g_i_belt013 - Electrical Capacitance Charge
g_i_belt014 - Thermal Shield Generator
g1_i_belt001 - Baragwin Stealth Unit
geno_stealth - GenoHaradan Stealth Unit
tar03_brejikbelt - Brejik's Belt

g_a_clothes01 - Clothing
g_a_clothes02 - Clothing Variant 2
g_a_clothes03 - Clothing Variant 3
g_a_clothes04 - Clothing Variant 4
g_a_clothes05 - Clothing Variant 5
g_a_clothes06 - Clothing Variant 6
g_a_clothes07 - Clothing Variant 1
g_a_clothes08 - Clothing Variant 7
g_a_clothes09 - Clothing Variant 8

Jedi Robes
g_a_jedirobe01 - Jedi Robe (Brown)
g_a_jedirobe02 - Dark Jedi Robe (Grey)
g_a_jedirobe03 - Jedi Robe (Red)
g_a_jedirobe04 - Jedi Robe (Blue)
g_a_jedirobe05 - Dark Jedi Robe (Blue)
g_a_jedirobe06 - Qel-Droma Robes

Jedi Knight Robes
g_a_kghtrobe01 - Jedi Knight Robe (Brown)
g_a_kghtrobe02 - Dark Jedi Knight Robe (Grey)
g_a_kghtrobe03 - Jedi Knight Robe (Red)
g_a_kghtrobe04 - Jedi Knight Robe (Blue)
g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)

Jedi Master Robes
g_a_mstrrobe01 - Jedi Master Robe #1 (Brown)
g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
g_a_mstrrobe03 - Jedi Master Robe (Red)
g_a_mstrrobe04 - Jedi Master Robe (Blue)
g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
g_a_mstrrobe06 - Darth Revan's Robes (Dark side only)
g_a_mstrrobe07 - Star Forge Robes (Light Side Only)

Armor Class 4
g_a_class4001 - Combat Suit
g_a_class4002 - Zabrak Combat Suit
g_a_class4003 - Echani Light Armor
g_a_class4004 - Cinnagar Weave Armor
g_a_class4005 - Massassi Ceremonial Armor
g_a_class4006 - Darth Bandon's Fiber Armor
g_a_class4007 - Darth Bandon's Fiber Armor (Defense 7)
g_a_class4008 - Darth Bandon's Fiber Armor (Defense 7, Immunity: Mind-Affecting)
g_a_class4009 - Echani Fiber Armor
geno_armor - GenoHaradan Mesh Armor

Armor Class 5
g_a_class5001 - Heavy Combat Suit
g_a_class5002 - Bonadan Alloy Heavy Suit
g_a_class5003 - Zabrak Battle Armor
g_a_class5004 - Zabrak Field Armor
g_a_class5005 - Reinforced Fiber Armor
g_a_class5006 - Ulic Qel Droma's Mesh Suit
g_a_class5007 - Eriadu Prototype Armor (Defense 6)
g_a_class5008 - Eriadu Prototype Armor (Defense 9)
g_a_class5009 - Eriadu Prototype Armor (Defense 9, 30 sv Cold, Immunity: Mind-Affecting)
g_a_class5010 - Republic Mod Armor
g1_a_class5001 - Light Exoskeleton
g1_a_class5002 - Baragwin Shadow Armor

Armor Class 6
g_a_class6001 - Military Suit
g_a_class6002 - Echani Battle Armor
g_a_class6003 - Cinnagar War Suit
g_a_class6004 - Verpine Fiber Mesh
g_a_class6005 - Arkanian Bond Armor
g_a_class6006 - Exar Kun's Light Battle Suit
g_a_class6007 - Davik's War Suit (Defense 
g_a_class6008 - Davik's War Suit (Defense 10)
g_a_class6009 - Davik's War Suit (Defense 10, 20 vs Cold/Fire, Immunity: Mind-Affecting)
g1_a_class6001 - Environmental Bastion Armor

Armor Class 7
g_a_class7001 - Light Battle Armor
g_a_class7002 - Bronzium Light Battle Armor
g_a_class7003 - Powered Light Battle Armor
g_a_class7004 - Krath Heavy Armor
g_a_class7005 - Krath Holy Battle Suit
g_a_class7006 - Jamoh Hogra's Battle Armor

Armor Class 8
g_a_class8001 - Battle Armor
g_a_class8002 - Powered Battle Armor
g_a_class8003 - Cinnagar Plate Armor
g_a_class8004 - Mandalorian Armor
g_a_class8005 - Calo Nord's Armor (Defense 9, 10 sv vs all)
g_a_class8006 - Calo Nord's Armor (Defense 12, 25 sv all, 
Immunity: Critical hits)

g_a_class8007 - Calo Nord's Armor (Defense 12, 25 sv all, 
Immunity: Critical hits & Mind Affecting)

g_a_class8008 - blank
g_a_class8009 - Verpine Zal Alloy Mesh
g1_a_class8001 - Heavy Exoskeleton

Armor Class 9
g_a_class9001 - Heavy Battle Armor
g_a_class9002 - Durasteel Heavy Armor
g_a_class9003 - Mandalorian Battle Armor
g_a_class9004 - Mandalorian Heavy Armor
g_a_class9005 - Jurgan Kalta's Power Suit
g_a_class9006 - Jurgan Kalta's Power Suit (Defense 13)
g_a_class9007 - Jurgan Kalta's Power Suit (Defense 13, 30 vs Cold/Fire, Immunity: Mind-affecting)
g_a_class9009 - Cassus Fett's Armor
g_a_class9010 - Mandalorian Assault Armor
g_a_class9011 - Cassus Fett's Amor (special)

Mele Weapons

Light Sabers
g_w_lghtsbr01 - Blue
g_w_lghtsbr02 - Red
g_w_lghtsbr03 - Green
g_w_lghtsbr04 - Yellow
g_w_lghtsbr05 - Purple
g_w_lghtsbr06 - DARTH MALAK's LIGHT SABER
g1_w_lghtsbr01 - Guardian of the Force
g1_w_lghtsbr02 - Mantle of the Force

Short Lightsabers
g_w_shortsbr01 - Blue
g_w_shortsbr02 - Red
g_w_shortsbr03 - Green
g_w_shortsbr04 - Yellow
g_w_shortsbr05 - Purple
g1_w_shortsbr01 - Guardian of the Force
g1_w_shortsbr02 - Mantle of the Force

Double Lightsabers
g_w_dblsbr001 - Blue
g_w_dblsbr002 - Red
g_w_dblsbr003 - Green
g_w_dblsbr004 - Yellow
g_w_dblsbr005 - Purple
g_w_dblsbr006 - Bastila's Lightsaber
g1_w_dblsbr001 - Guardian of the Force
g1_w_dblsbr002 - Mantle of the Force

Saber crystals
g_w_sbrcrstl01 - Rubat Crystal
g_w_sbrcrstl02 - Damind Crystal
g_w_sbrcrstl03 - Eralam Crystal
g_w_sbrcrstl04 - Sapith Crystal
g_w_sbrcrstl05 - Nextor Crystal
g_w_sbrcrstl06 - Opila Crstal
g_w_sbrcrstl07 - Jenruax Crystal
g_w_sbrcrstl08 - Phond Crystal
g_w_sbrcrstl09 - Luxum Crystal
g_w_sbrcrstl10 - Firkrann Crystal
g_w_sbrcrstl11 - Bondar Crystal
g_w_sbrcrstl12 - Sigil Crystal
g_w_sbrcrstl13 - Upari Crstal
g_w_sbrcrstl14 - Blue Crystal
g_w_sbrcrstl15 - Yellow Crystal
g_w_sbrcrstl16 - Green Crstal
g_w_sbrcrstl17 - Violet Crystal
g_w_sbrcrstl18 - Red Crystal
g_w_sbrcrstl19 - Solari Crystal
g1_w_sbrcrstl20 - Heart of the Gaurdian
g1_w_sbrcrstl21 - Mantle of the Force
tat18_dragonprl - Krayt Dragon Pearl
kas25_wookcrysta - Rough-cut Upari Amulet

Long Swords
g_w_lngswrd01 - Long Sword
g_w_lngswrd02 - Krath War Blade
g_w_lngswrd03 - Naga Sadow's Poison Blade

Double-Bladed Swords
g_w_dblswrd001 - Double-Bladed Sword
g_w_dblswrd002 - Echani Ritual Brand
g_w_dblswrd003 - Krath Double Sword
g_w_dblswrd005 - Ajunta Pall's Blade

Short Swords
g_w_shortswrd01 - Short Sword
g_w_shortswrd02 - Massassi Brand
g_w_shortswrd03 - Teta's Blade

Vibro Swords
g_w_vbroswrd01 - VibroSword
g_w_vbroswrd02 - Krath Dire Sword
g_w_vbroswrd03 - Sith Tremor Sword
g_w_vbroswrd04 - Echani Foil
g_w_vbroswrd05 - Bacca's Ceremonial Blade
g_w_vbroswrd06 - Bacca's Ceremonial Blade 
(Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric

g_w_vbroswrd07 - Bacca's Ceremonial Blade 
(Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric

g_w_vbroswrd08 - Bacca's Ceremonial Blade 
(Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric
g1_w_vbroswrd01 - Baragwin Assault Blade
geno_blade - GenoHaradan Poison Blade

Vibro Double-Swords
g_w_vbrdblswd01 - Vibro Double-Blade
g_w_vbrdblswd02 - Sith War Sword
g_w_vbrdblswd03 - Echani Double-Brand
g_w_vbrdblswd04 - Yusanis' Brand
g_w_vbrdblswd05 - Yusanis' Brand
g_w_vbrdblswd06 - Yusanis' Brand
g_w_vbrdblswd07 - Yusanis' Brand

g_w_vbroshort01 - Vibroblade
g_w_vbroshort02 - Krath Blood Blade
g_w_vbroshort03 - Echani Vibroblade
g_w_vbroshort04 - Sanasiki's Blade
g_w_vbroshort05 - Sanasiki's Blade
g_w_vbroshort06 - Sanasiki's Blade
g_w_vbroshort07 - Sanasiki's Blade
g_w_vbroshort08 - Mission's Vibroblade
g_w_vbroshort09 - Prototype Vibroblade

g_w_qtrstaff01 - Quarterstaff
g_w_qtrstaff02 - Massassi Battle Staff
g_w_qtrstaff03 - Raito's Gaderffii

Stun Batons:
g_w_stunbaton01 - Stun Baton
g_w_stunbaton02 - Botahn Stun Stick
g_w_stunbaton03 - Bothan Chuka
g_w_stunbaton04 - Rakatan Battle Wand
g_w_stunbaton05 - Rakatan Battle Wand
g_w_stunbaton06 - Rakatan Battle Wand
g_w_stunbaton07 - Rakatan Battle Wand

g_w_waraxe001 - Gamorrean BattleAxe
g_w_warblade001 - Wookie Warblade

Blaster Pistols
g_w_blstrpstl001 - Blaster Pistol
g_w_blstrpstl002 - Mandalorian Blaster
g_w_blstrpstl003 - Arkanian Pistol
g_w_blstrpstl004 - Zabrak Blaster Pistol
g_w_blstrpstl005 - Bendak's Blaster
g_w_blstrpstl006 - Bendak's Blaster
g_w_blstrpstl007 - Bendak's Blaster
g_w_blstrpstl008 - Bendak's Blaster
g_w_blstrpstl009 - Bendak's Blaster
g_w_blstrpstl010 - Carth's Blaster
g_w_blstrpstl020 - Insta-Kill Pistol
geno_blaster - GenoHaradan Blaster

Hold-Out Blasters
g_w_hldoblstr01 - Hold Out Blaster
g_w_hldoblstr02 - Bothan Quick Draw
g_w_hldoblstr03 - Sith Assassin Pistol
g_w_hldoblstr04 - Bothan Needler

Heavy blasters
g_w_hvyblstr01 - Heavy blaster
g_w_hvyblstr02 - Arkainian heavy pistol
g_w_hvyblstr03 - Zabrak Testal Mark 3
g_w_hvyblstr04 - Mandalorian Heavy pistol
g_w_hvyblstr05 - Cassus Fetts Heavy pistol
g_w_hvyblstr06 - Cassus Fetts Heavy pistol
g_w_hvyblstr07 - Cassus Fetts Heavy pistol
g_w_hvyblstr08 - Cassus Fetts Heavy pistol
g_w_hvyblstr09 - Cassus Fetts Heavy pistol

Ion Blasters
g_w_ionblstr01 - Ion Blaster
g_w_ionblstr02 - Verpine Prototype Ion Blaster

Disruptor Pistols
g_w_dsrptpstl001 - Disruptor Pistol
g_w_dsrptpstl002 - Mandalorian Ripper

Sonic Pistols
g_w_sonicpstl01 - Sonic Pistol
g_w_sonicpstl02 - Bothan Shrieker

Blaster Carbines
g_w_blstrcrbn001 - Blaster Carbine
g_w_blstrcrbn002 - Sith Assault Gun
g_w_blstrcrbn003 - Cinnagar Carbine
g_w_blstrcrbn004 - Jurgan Kalta's Carbine
g_w_blstrcrbn005 - Jamoh Hogra's Carbine
g_w_blstrcrbn006 - Jamoh Hogra's Carbine
g_w_blstrcrbn007 - Jamoh Hogra's Carbine
g_w_blstrcrbn008 - Jamoh Hogra's Carbine
g_w_blstrcrbn009 - Jamoh Hogra's Carbine

Blaster Rifles
g_w_blstrrfl001 - Blaster Rifle
g_w_blstrrfl002 - Sith Sniper Rifle
g_w_blstrrfl003 - Mandalorian Assault Rifle
g_w_blstrrfl004 - Zabrak Battle Cannon
g_w_blstrrfl005 - Jurgan Kalta's Assault Rifle
g_w_blstrrfl006 - Jurgan Kalta's Assault Rifle
g_w_blstrrfl007 - Jurgan Kalta's Assault Rifle
g_w_blstrrfl008 - Jurgan Kalta's Assault Rifle
g_w_blstrrfl009 - Jurgan Kalta's Assault Rifle

g_w_bowcstr001 - Bowcaster
g_w_bowcstr002 - Chuundar's Bowcaster
g_w_bowcstr003 - Zaalbar's Bowcaster

Ion Rifles
g_w_ionrfl01 - Ion Rifle
g_w_ionrfl02 - Bothan Droid Disruptor
g_w_ionrfl03 - Verpine Droid Disruptor
g1_w_ionrfl01 - Baragwin Ion-X Weapon

Disruptor Rifles
g_w_dsrptrfl001 - Disruptor Rifle
g_w_dsrptrfl002 - Zabrak Disruptor Rifle
g1_w_dsrptrfl001 - Baragwin Disruptor-X Weapon

Sonic Rifles
g_w_sonicrfl01 - Sonic Rifle
g_w_sonicrfl02 - Bothan Discord Gun
g_w_sonicrfl03 - Arkanian Sonic Rifle

Repeating Blasters
g_w_rptnblstr01 - Light Repeating Blaster
g_w_rptnblstr02 - Medium Repeating Blaster
g_w_rptnblstr03 - Blaster Cannon
g1_w_rptnblstr01 - Baragwin ASsault Gun

Heavy Repeating Blaster
g_w_hvrptbltr01 - Heavy Repeating Blaster
g_w_hvrptbltr02 - Mandalorian Heavy Repeater
g1_w_hvrptbltr - Baragwin Heavy Repeating Blaster
g_w_hvrptbltr002 - Ordo's Repeating Blaster

Upgrade items
g_i_upgrade001 - Scope
g_i_upgrade002 - Improved Energy Cell
g_i_upgrade003 - Beam splitter
g_i_upgrade004 - Hair Trigger
g_i_upgrade005 - Armour Reinforcement
g_i_upgrade006 - Mesh Underlay
g_i_upgrade007 - Vibration Cell
g_i_upgrade008 - Durasteel Bonding Alloy
g_i_upgrade009 - Energy Projector

g_w_adhsvgren001 - Adhesive Grenade
g_w_cryobgren001 - CryoBan Grenade
g_w_firegren001 - Plasma Grenade
g_w_fraggren01 - Frag Grenade
g_w_iongren01 - Ion Grenade
g_w_poisngren01 - Poison Grenade
g_w_sonicgren01 - Sonic Grenade
g_w_stungren01 - Concussion Grenade
g_w_thermldet01 - Thermal Detonator

g_i_trapkit001 - Minor Flash Mine
g_i_trapkit002 - Average Flash Mine
g_i_trapkit003 - Deadly Flash Mine
g_i_trapkit004 - Minor Frag Mine
g_i_trapkit005 - Average Frag Mine
g_i_trapkit006 - Deadly Frag Mine
g_i_trapkit007 - Minor Plasma Mine
g_i_trapkit008 - Average Plasma Mine
g_i_trapkit009 - Deadly Plasma Mine
g_i_trapkit010 - Minor Gas Mine
g_i_trapkit011 - Average Gas Mine
g_i_trapkit012 - Deadly Gas Mine

Medical and Gear
Medical Items
g_i_medeqpmnt01 - Medpac
g_i_medeqpmnt02 - Advanced Medpac
g_i_medeqpmnt03 - Life Support Pack
g_i_medeqpmnt04 - Antidote Kit
g_i_medeqpmnt05 - Antibiotic Kit
g_i_medeqpmnt06 - Advanced Medpac
g_i_medeqpmnt07 - Life Support Pack
g_i_medeqpmnt08 - Squad Recovery Stim

g_i_adrnaline001 - Adrenal Strength
g_i_adrnaline002 - Adrenal Alacrity
g_i_adrnaline003 - Adrenal Stamina
g_i_adrnaline004 - Hyper-Adrenal Strength
g_i_adrnaline005 - Hyper-Adrenal Alacrity
g_i_adrnaline006 - Hyper-Adrenal Stamina
g_i_cmbtshot001  - Battle Stimulant
g_i_cmbtshot002  - Hyper-battle Stimulant
g_i_cmbtshot003  - Echani Battle Stimulant

g_i_parts01 - Parts
g_i_progspike01 - Computer Spike
g_i_secspike01  - Security Spike
g_i_secspike02  - Security Spike Tunneler

Pazaak Decks:
g_i_pazdeck - Pazaak Deck
g_i_pazsidebd001 - Pazaak Side Deck
Pazaak Cards:
g_i_pazcard_001 - Pazaak Card +1
g_i_pazcard_002 - Pazaak Card +2
g_i_pazcard_003 - Pazaak Card +3
g_i_pazcard_004 - Pazaak Card +4
g_i_pazcard_005 - Pazaak Card +5
g_i_pazcard_006 - Pazaak Card +6
g_i_pazcard_007 - Pazaak Card -1
g_i_pazcard_008 - Pazaak Card -2
g_i_pazcard_009 - Pazaak Card -3
g_i_pazcard_010 - Pazaak Card -4
g_i_pazcard_011 - Pazaak Card -5
g_i_pazcard_012 - Pazaak Card -6
g_i_pazcard_013 - Pazaak Card +/-1
g_i_pazcard_014 - Pazaak Card +/-2
g_i_pazcard_015 - Pazaak Card +/-3
g_i_pazcard_016 - Pazaak Card +/-4
g_i_pazcard_017 - Pazaak Card +/-5
g_i_pazcard_018 - Pazaak Card +/-6

g_i_credits001 - 5 credit stack
g_i_credits002 - 10 credit stack
g_i_credits003 - 25 credit stack
g_i_credits004 - 50 credit stack
g_i_credits005 - 100 credit stack
g_i_credits006 - 200 credit stack
g_i_credits007 - 300 credit stack
g_i_credits008 - 400 credit stack
g_i_credits009 - 500 credit stack
g_i_credits010 - 1000 credit stack
g_i_credits011 - 2000 credit stack
g_i_credits012 - 3000 credit stack
g_i_credits013 - 4000 credit stack
g_i_credits014 - 5000 credit stack

Miscellaneous Items:
g_i_gizkapois001 - Gizka Poison
tat17_sandperdis - Sand People Clothing
ptar_sitharmor   - Sith Armor

Droid Items
g_i_drdrepeqp001 - Repair Kit
g_i_drdrepeqp002 - Advanced Repair Kit
g_i_drdrepeqp003 - Construction Kit

Droid Armor
g_i_drdhvplat001 - Droid Heavy Plating Type 1
g_i_drdhvplat002 - Droid Heavy Plating Type 2
g_i_drdhvplat003 - Droid Heavy Plating Type 3
g_i_drdltplat001 - Droid Light Plating Type 1
g_i_drdltplat002 - Droid Light Plating Type 2
g_i_drdltplat003 - Droid Light Plating Type 3
g_i_drdmdplat001 - Droid Medium Plating Type 1
g_i_drdmdplat002 - Droid Medium Plating Type 2
g_i_drdmdplat003 - Droid Medium Plating Type 3
g1_i_drdhvplat01 - Composite Heavy Plating

Droid Shields
g_i_drdshld001 - Energy Shield Level 1
g_i_drdshld002 - Energy Shield Level 2
g_i_drdshld003 - Energy Shield Level 3
g_i_drdshld005 - Environment Shield Level 1
g_i_drdshld006 - Environment Shield Level 2
g_i_drdshld007 - Environment Shield Level 3

Droid Probes
g_i_drdcomspk001 - Computer Probe
g_i_drdcomspk002 - Universal Computer Interface
g_i_drdcomspk003 - Advanced Computer Tool
g_i_drdmtnsen001 - Droid Motion Sensors Type 1
g_i_drdmtnsen002 - Droid Motion Sensors Type 2
g_i_drdmtnsen003 - Droid Motion Sensors Type 3
g_i_drdsecspk001 - Security Interface Tool
g_i_drdsecspk002 - Security Domination Interface
g_i_drdsecspk003 - Security Decryption Interface
g_i_drdsncsen001 - Droid Sonic Sensors Type 1
g_i_drdsncsen002 - Droid Sonic Sensors Type 2
g_i_drdsncsen003 - Droid Sonic Sensors Type 3
g_i_drdsrcscp001 - Droid Search Scope Type 1 
g_i_drdsrcscp002 - Droid Search Scope Type 2
g_i_drdsrcscp003 - Droid Search Scope Type 3
g_i_drdtrgcom001 - Basic Targeting Computer
g_i_drdtrgcom002 - Advanced Targeting Computer
g_i_drdtrgcom003 - Superior Targeting Computer
g_i_drdtrgcom004 - Sensor Probe
g_i_drdtrgcom005 - Verpine Demolitions Probe
g_i_drdtrgcom006 - Bothan Demolitions Probe
g1_i_drdcomspk01 - Advanced Droid Interface

Droid Arm Weapons
g_i_drdutldev001 - Stun Ray 
g_i_drdutldev002 - Advanced Stun Ray
g_i_drdutldev003 - Shield Disruptor
g_i_drdutldev004 - Advanced Shield Disruptor
g_i_drdutldev005 - Oil Slick
g_i_drdutldev006 - Flame Thrower
g_i_drdutldev007 - Advanced Flame Thrower
g_i_drdutldev008 - Carbonite Projector
g_i_drdutldev009 - Carbonite Projector Mark II
g_i_drdutldev010 - Gravity Generator
g_i_drdutldev011 - Advanced Gravity Generator 
g1_i_drdshld001  - Baragwin Droid Shield
g1_i_drdutldev01 - Baragwin Flame Thrower
g1_i_drdutldev02 - Baragwin Stun Ray
g1_i_drdutldev03 - Baragwin Shield Disruptor

You can also press TAB to get a list of all console commands. 

Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force crystal in his inventory.

Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some kind of self shield to your arm and 
activate .It this will cause every blow from the Kath Hound to do less damage.

Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl stowaway in your cargo hold. 
Big Z will mention something about missing food. If you walk around your ship, you will 
hear footsteps. Go to the cargo hold when instructed to find the girl. 
Return to Dantooine and talk to the Tw'liek near the tree. He will mention a missing girl. 
Convince the girl to out to meet the man. If she agrees, you will receive a Light side point.

Dantooine: Master Zhar's first test: 
Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2: There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4: There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force. 

Korriban: Finding the lost children: 
The lost children are located in the Shyrak Cave. After you defeat the Terentak, go up and 
to the right. Keep going until you see a lit fire. An intermission sequence begins and one 
of the lost Sith will talk to you. Then, if you are on the Light side, convince them that 
there must be some other option. If you are on the Dark side, then kill them or do another 
evil option. 

Korriban: Sith Assassin Droid activation: 
When in the Valley Of The Dark Lords, the first tomb on the left has a Sith Assassin Droid. 
When you enter the tomb, there will be a corpse with a Sound Dampening Stealth unit. Equip 
it, and fight your way up the tomb. When you reach the door at the top, the assassin droid 
will not attack you, and he will allow you to fix him. The following is the order in which 
you should disable his systems:
1. Combat Matrix
2. Motor Functions
3. Sensory
4. Memory
5. Cognitive Systems
6. Emotional Construct
7. Creative Simulation
8. Core 

You will gain prestige by reciting the Code Of The Sith for Master Uthar, It is:
Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power 
Through power I gain victory 
Through victory my chains are broken 

Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. 
Move the four rings in this order. 
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right. 

Leviathan: Answers for T3-M4:
If you select the T3-M4 droid to leave behind to later rescue the rest of your party, 
you will have to answer three questions to avoid having the memory chip erased. 
The answers are:
Question 1: 3
Question 2: 10
Question 3: 11 

Manaan Republic Enclave: Sith encryption code puzzle: 
For these matrices: 
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8) 
The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter 
the Sith Private Hanger on Manaan.

When you enter the embassy to complete the quest for Roland Wann, talk to the technician in 
the back room. He will tell you about the encrypted matrices. Go to the terminal and solve 
the problems as follows. 
Additive: 22
Subtractive: 18
Multiplicative: 64
Divisive: 2
Exponential: 6
Logarithmic: 7 
Afterwards you should have the correct passcard and can now proceed to find the Sith embassy.

Manaan: Duplicate items: 
1. Go to the submersible in Manaan. Equip your two other party members with the 
   items to be duplicated. 
2. Go down to the underwater base. Go to any airlock. 
3. Unequip all of the equipment from your other two characters. 
4. Go through the airlock and come back in. 
5. Your other two characters will have "respawned" with what they were wearing when they came 
   down to the base, thus leaving you with one set of their equipment in inventory and another 
   equipped to them. 
6. Repeat steps 3 and 4 as many times as desired. 
Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, 
then go through the airlock and come back inside. That should fix it.

Taris: Lower City: Twisted Rancor Trio puzzle:
In the Lower City apartments, go to the right down the hall to the second door. Inside this 
room will be a group of six holoprojectors. This is a trivia puzzle of sorts, asking for the 
order of which bandmembers joined the Twisted Rancor Trio. The order is as follows: 
Loopa (first on the left) : 4
Ujaa (second from the left) : 2
Elinda (third from the left) : 1
Ashana (third from the right) : 6
Fodo (second from the right) : 5
Ujii (first on the right) : 3 

Taris Upper City: Dueling rewards: 
Go to the Upper City Cantina and talk to a hutt named Ajurr. After a duel, 
go back to him to 
collect the credits.
Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Devak Starkiller: 900 (if you Persuade Ajurr sucessfully) 

Taris Upper City: Duelist weaknesses: 
Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades

Tatooine Sand People Territory: Keep Sand People clothing:
Once you have acquired several Sand People robes and equipped them, put them 
in a new slot. You can take four or five of them back to your ship and store 
them in one of then containers. If you have any extra robes when you are talking 
to the chieftain he will take them all and you will not be able to get any more. 
Make sure to put some into the Ebon Hawk before you talk to the Chieftain of 
the Sand Enclave to keep them.

Tatooine: Defeating Sandpeople:
While in the desert, if a group of Sandpeople ambush you, make sure that your 
party consists of HK-47, your character, and Bastila. HK-47 should have the 
Disrupter rifle. As he shoots them from afar, have yourself and Bastila attack 
them with lightsabers. After you kill them, check their remains for their 
clothing. If you wear it, they will not attack you.

Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It is better than Cassus Fett's 
Armor, and it is free. On the Unknown Planet, be peaceful with the Tribe of 
The One. Kill the Mandalorians near the Temple. Return to the outside of The 
One's Base. Turn left, and talk to the Warmaster. He will lead you to a 
footlocker. Inside, you will find the Zal Armor, a thermal damage-preventing 
belt, some mines, and some Thermal Detonators. The Zal Armor has the following 
stats: Defense Bonus +12, Max Dexterity Bonus +1, Damage Resist: 25 Sonic, 
25 Fire, 25 Cold.

Unknown Planet Temple: Crystals: 
Before you leave the planet, make sure that you go to the workbench and 
construct your most powerful crystals into your lightsaber(s).

Unknown Planet: Keep Zaalbar on Dark Side:
If you decided to turn to the Dark Side and you are returning to the Ebon 
Hawk with Bastila, you must tell your comrades at the ship that you have 
turned back to the Dark Side. To avoid losing both Mission and Zaalbar, 
you must have the Dominate Mind Force power. You can use this to force 
Zaalbar to kill Mission. 

Unknown Planet: Faster completion: 
You can go directly to the enclave of The One, reject the invitation, and free the 
prisoner instead of first going to the Elders and receiving the mission.

Unknown Planet Temple Catacombs: Puzzle in the lower levels:
Walk in an "H" on the square puzzle to unlock the door and continue with the rest 
of the level. Note: Do this in solo mode so your other party members do not disturb 
the pattern. 

Unknown Planet: Temple Summit: Alignment choice:
When you are on the Unknown Planet and get to the top of the Temple, you will find 
Bastila. She fights you. Fight her until her stamina is halfway and she will urge 
you to rejoin the Dark side. However Jolee and Juhani (if she is in your party) 
will urge you to remain with the Light side. Every decision with the Light and 
Dark side you have made up until now does not really matter. Once you choose here, 
you will be Light or Dark permanently. 

Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45 minutes to an hour. Save the game at the temple 
summit where you meet with Bastila in the Star Forge system. From here you can go 
either way to the Dark or Light side. When having an alignment all the way to the 
Dark side, tell Bastila to turn to the Light side among the other dialogue. Your 
alignment meter will go all the way back up to the middle. You can continue the 
game from here to see the Light ending, or stay on the Dark side to see the Dark 

Yavin Station: Armor:
The owner of the Starbase orbiting Yavin has very-high quality armor for sale. It is 
also very expensive, requiring at least 10,000 credits. The owner of Yavin Base also 
has a Pazaak deck for sale if you do not already have one.

Yavin Station: More credits for items:
To get more credits for your items, sell them on Yavin. This does not work for all 
items but does on most items such as Wraid Plates and the items your crew makes for you.

Yavin Station: Cheaper items:
If you defeat Suvam Tan enough times (about ten) in Pazaak you will receive a 20% 
discount on all of his items.

Yavin Base: Armor:
The owner of the Starbase orbiting Yavin has very-high quality armor for sale. 
It is also very expensive, requiring at least 10,000 credits. The owner of Yavin 
Base also has a Pazaak deck for sale if you do not already have one.

Kill Gadon more then once: 
When you exit the Ebon Hawk or an important place, notice that you are back on Taris 
with nearly everything restarted if you originally betrayed Gadon. You can go to the 
Bek base and everyone will attack. You will see Gadon running toward you and can kill 
him. Then, go to his chamber. You will see him again. This time he uses his equipment 
and you can kill him again. Note: The first Gadon has nothing in his remains.

Hidden names:
When using the random name generator, press it enough times and you will get character
names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck." It might 
take a few tries to find these.

Getting rid of Sith fighters between worlds:
When you fly to another world, there is a possibility of the Ebon Hawk being attacked by 
a squadron of Sith fighters. After the intermission sequence, the screen will be black 
with Carth saying: "Incoming fighters!" Immediately press [Esc]. The game will pause and 
the screen will change into a view from the turret on the incoming squadron of fighters, 
which are approaching from the rear. Leave the turret as it is facing. Get your mouse ready, 
press [Esc] again to resume the game and click very fast. The turret will spew a hailstorm 
of blaster fire and you will see several explosions. About half the squadron will be gone. 
You can now pick off the rest of them without sustaining too much damage to the Ebon Hawk's 

Power Transfer in Sith Tomb Instructions:
When being tested in the Sith Academy, you will be required to perform a final task. You 
have to go into a tomb and find a lightsaber and the star map. Along the way there is a 
room where you must transfer the power to the right pillar without having it overload. 
There are restrictions but I have the order in which You have to transfer them 
(L for left pillar, M for middle pillar, R for right pillar):

1)L to M
2)L to R
3)M to R
4)L to M
5)R to L
6)R to M
7)L to M
8)L to R
9)M to R
10)M to L
11)R to L
12)M to R
13)L to M
14)L to R
15)M to R

The power will be restored and you'll be allowed into the next room.

VERY easy way to defeat rancor:
Lying in front of the door to the Rancor's nest in the sewers is a dismembered arm. You 
can search it and pick up three "Odor Synthesizers." Pick them up. Now enter the door. 
The Rancor will be at the far left end with its back toward you. It will not spot you 
unless you near it. There is a pile of bodies nearby that you can search. Search it once 
and take what you find. Search it a second time and this time press X to activate the 
"Give" menu. Give a grenade. I just used one frag grenade, but a poison or ion grenade 
might work, too. Next, search it a third time, do not take the frag grenade, press X 
to activate the "Give" menu, and give one of the "Odor Synthesizers." You will be 
rewarded with a short cutscene and the Rancor will be dead. If it does not work the 
first time, you can give it another shot, since you have three "odor synthesizers."

Naga Sadow's Sword:
In the Final test in Korriban, go to the energy puzzle room. Solve the puzzle and go to
the next room. There is a Pillar. Go to it and get the items (like you get them from a 
footlocker) There is a sword called Naga Sadow's Poison Blade. It is good, because it 
can poison and is very good with Bacca's Ceremonial Blade.

New clothes:
Equip a character with Dark Jedi Robes or Tusken Raider garbs then select the armor option
of none exit then look at the new undergarments.

Hidden Ending:
(Note: You need two controllers for this trick)
With your primary controller plugged into ports 1, 2 or 3 have a second controller 
plugged into port 4. Before you enter the final battle with Darth Malak (do NOT open 
the door), pull both the 'L' and 'R' buttons on both controllers for a secret ending.

Dance Dance Malak:
You'll need to enable cheats in for your game. Edit swkotor.ini and add "EnableCheats=1"
under "[Game Options]." During game play, you can press the Tilde "~" key and type in 
cheat codes. If you type in "dancedancemalak", you turn Darth Malak in to a dancing 
Twileek girl!

Great Cash Tip:
Race at the Tatooine ,get the racing bonds, DON'T SELL THEM YET!! Now, go to the Yavin 
Space Station. Sell them here for 160 credits. It may not seem like much, but when compared
to how many of them you get and that they only sell for 60 credits elsewhere.

Beastie Saber Crystals:
After you get the last star map co-ordinates and before you go to the Star Forge system,
go back to the Yavin station and be sure to have 40,000 credits and a good team. When you
get to the main room the Rodian (can't remember his name) will start to speak but will 
be interrupted by five or six Trandosians coming out of cloak who will start a fight.

After you defeat them talk to the Rodian and he will show you his secret stash. In it
are two items called Mantle of the force and Heart of the guardian, costing 20,000 each.
They are color crystals but they modify any other power crystals in the lightsaber. The 
Mantle of the force is a sky blue blade and the Heart of the guardian is a orange-red 
blade (looks amazing). Mantle of the force keeps your saber on unless you press "x".

Getting over the fence:
This is a very difficult glitch to perform, but to do it, play through normally until 
you're in the first anti-gravity tube. Towards the end, brake, and let the tube fly you
out. Where you emerge is actually the same area with the bursts of fire coming out of 
the ground, but at the end. Now head for the left-hand corner between the tunnel entrance
and the wall. Hold down the D button, and keep a finger on Enter. Keep on working your 
way up, and if you get over the tunnel, holding D will allow you to hug the wall. On 
the wall, work your way up, and you should be over the fence. Explore as much as you 
like, but if you keep going, you'll fall through into an abyss. While falling, you 
should see a messed up graphic.

Custom underwear:
When you go completely to the Light or Dark side, your character will get custom underwear 
emblazoned with the Light side or Dark side logo. By unequipping any armor your character 
is using, you can see your custom Force underwear.
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