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Mount And Blade Warband Cheats

Mount And Blade - Warband

Cheat Codes:
Submitted by: David K.

Cheat List:
Insert the following codes at the corresponding time for the desired result. You'll 
have to click on "Allow Cheats" in the Config menu first. The gold cheat only works 
in the inventory screen, the health cheat only works in battle, the instant kill 
cheat only works in battle, the see everything on the map cheat only works on the 
map screen, the AI take over character cheat only works in battle, the add 1000 XP
cheat only works in the character screen.

Effect                                     Screen       Code
+1,000 Dinar one time                    - Inventory  - [Ctrl]+X
Upgrade selected unit one time           - Party      - [Ctrl]+X
+1,000 experience points one time        - Character  - [Ctrl]+X
AI takes over your character             - Battle     - [Ctrl]+[F5]
Restore health                           - Battle     - [Ctrl]+H
Heal your horse                          - Battle     - [Ctrl]+[Shift]+H
Damage yourself                          - Battle     - [Ctrl]+[F3]
Increase all weapon proficiencies        - Character  - [Ctrl]+W
See everything except hideouts           - Map        - [Ctrl]+T
Teleport party                           - Map        - [Ctrl]+Left Mouse Button
Knock single enemy unit unconscious      - Battle     - Hold [Ctrl]+[Shift]+[F4]
All enemy troops unconscious             - Battle     - [Ctrl]+[Alt]+[F4]
All enemies zoomed into unconscious      - Battle     - [Ctrl]+[Shift]+[F4]
Upgrade all available units to that path - Battle     - [Ctrl]+Left Click
Toggle slow motion                                    - [Ctrl]+[F9]
Activate Cheat Menu                                   - [Ctrl]+~ 
                                                       (then type in 'cheatmenu' no '')
Level Up                                              - [Shift]+L 
Stop the time at battle                               - [Ctrl]+F11

Unlimited Denars:
To activate this cheat, head to reg_config.txt in your game’s installation folder
and find the line that says cheat_mode = 0. Change the 0 to a 1 and save. Keep in
mind that you’re doing this at your own risk, because this could potentially mess
your files, game, or computer up. Then, when on the inventory screen, hold down 
the [CTRL] button and press X. Doing so will score you 1,000 Denars. Do it over 
and over again for as many Denars as you want.

Create a godlike character:
1.Start the game with any character history choices you want, this person isnt
  important, or use an old one from a previous save.
2.Once you are in control open the character sheet and click Statistics in the
  bottom left.
3.Click Export character.
4.Open "computer/Local disk/Users/"the name you use"/Documents/mount & blade 
  warband/Characters and open the text file to be edited.
5.From here you can edit your gold and character sheet to your every whim, do NOT
  edit the reserved skills as doing so may cause you game to crash. max skills are
  10 attributes are 63 weapon skills can only be increased to 460 in game without 
6.Open or start a game with a character with the same name as the super character,
  open the character sheet and click statistics.
7.Click IMPORT character.
8.Enjoy playing a character with nearly limitless money and never needing to level 

Note: This only permits editing the PC, companions, your army, the world of caladria,
and strangely your PCs gender are all SET in the game, all you are doing is changing
what the hero can do/spend.

Max Stats:
Go into the character screen and click on statistics (bottom-left). Next press 
export character go through with all the boxs, close or minimise M&B and use the
search function to find a .txt file with exactly the same name as the character 
you exported it should be in:
C:\Users\"_username_"\Documents\Mount&Blade Warband\Characters 
Edit the stats as you wish and then import your character.

Choosing your faction:
Choosing which faction you are going to support is very important in this game, 
once you pick one, you are instantly doomed to be dragged into every single war 
they decide to have. While there are no real story-related reasons or motivations
to base your choice on, it is important to know which units are provided by the 
different factions, seeing as how you are going to be stuck with recruiting them 
after your choice.

-=Here is a quick summary of each faction's units=-
* Swadians: The Swadians have a very strong infantry and cavalry army (though the 
infantry isn't as good as the Nords) and some units are secretly tagged as having 
a horse, thus they do not slow you down on the World Map. Archers are a little 
lacking though.

* Nords: The Nord-armies are very efficient powerhouses, capable of both dealing
and taking a lot of damage. Nords are a very infantry-heavy faction with some of
the best units of that type in the entire game, the downside however is that they
also have high wages and training them can take a long time.

* Vaegirs: The Vaegirs have a very balanced army and personally one of my favorites.
A good combination of cavalry and archers is all you need to cut down enemy troops 
like they were made out of pie.

* Sarranids: The Sarranids have a very skilled and versatile, but also weak army. 
A battle in which you use a Sarranid army is always going to turn into a massacre,
but it's always unclear which side will be the victim.

* Rhodoks: The Rhodoks are by far my least-favorite faction and I can only
recommend them if you are planning to go up against the Khergits. The problem is
that they only have spearmen and a few archers, lacking a cavalry and regular 
infantry unit.

* Khergits: The Khergits simply breath cavalry. Every single one of their units 
is mounted and even their recruits have a chance of spawning on horseback. This 
makes their army very fast on the World Map and quite effective given the right 

* One thing to keep in mind is that, once a region is taken over, it will still 
provide units belonging to the faction it originally belong to. If you take over
Sargoth for example, the surrounding villages will still provide you with Nord 
Recruit, regardless of the faction that is now in control. This makes it easier
to blend armies.

* I still recommend waiting with this until you can hold a large number of units 
though, as mixing Khergits with Nords will only result in a lot of dead cavalry 
before the rest of your force arrives.
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