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Fallout 3 Cheats

Fallout 3

Cheat Codes:
Press ~ during game play to display the console window. Enter one of the following codes. 
Note: If using an Xbox 360 controller, turn it off in the settings menu in order to use ~ 
to display the console window. 

Code                                 Result
help                               - List all console commands.
removefromallfactions              - Remove player from all factions.
addtagskills #                     - Adds indicated amount of Tag Skill Points.
getXPfornextlevel                  - Gain one level.
settagskills #                     - Sets Tag Skill Points.
setpccanusepowerarmor [0 or 1]     - Toggle Power Armor use.
GetQuestCompleted                  - Complete current quest.
rewardKarma #                      - Add indicated amount of Karma Points.
setspecialpoints #                 - Set Special Points.
addspecialpoints #                 - Add indicated amount of Special Points.
modpcs #                           - Add indicated amount of points to your skills.
modpca #                           - Add indicated amount of points to your stats.
player.setlevel #                  - Set player level.
player.additem 000000F #           - Get indicated amount of caps.
tcl                                - No clipping mode.
tmm1                               - All mapmarkers.
tdt                                - Toggle debug display.
tlv                                - Toggle leaves.
tgm                                - God mode, unlimited ammo, and unlimited weight capacity.
tfc                                - Toggle free camera mode.
tm                                 - Toggle HUD.
player.additem [item code] #       - Spawn indicated number of items.
player.setAV [ability] #           - Set ability (sneak, barter, etc.) score.
unlock                             - Unlock selected lock or terminals.
player.addspell [perk or aid code] - Spawn indicated aid or perk effect.
EquipItem [item code]              - Equip existing item in selected target's inventory.
Removeallitems                     - Remove all weapons and clothes from target.
tai                                - Toggle AI.
tcai                               - Disable enemy combat AI.
setgs fMoveRunMult #               - Set run speed; default is 4.
disableallmines                    - Disable all mines.
GetAVInfo [actor value]            - Get information on the selected target's value.
Player.MatchFaceGeometry #         - Match geometry of an NPCs face.
SetBarterGold #                    - Set how much an NPC has to trade with.
coc testqaitems                    - Teleport to room with all items.
coc megatoncommonhouse             - Teleport back to game.
player.moveto [NPC ID]             - Move to indicated NPC.
Setownership                       - Give player ownership of selected item.
player.setav damageresist [1-85]   - Set percentage of physical damage absorbed by player.
player.setav radresist [1-85]      - Set percentage of radiation absorbed by player.
player.setav poisonresist [0-100]  - Set percentage of poison damage absorbed by player.
player.setav fireresist [0-100]    - Set percentage of fire damage absorbed by player.
player.setav meleedamage [number]  - Set melee damage done by player.
Resethealth                        - Fully heal player or selected NPC.
player.modav health [number]       - Permanently set player's maximum HP
player.srm                         - Free repair up to your repair level
player.setweaponhealthperc 100     - Restore equiped weapon to 100%
SetGS fVATSDistanceFactor 0.0001   - Perfect V.A.T.S. aiming
SetGS fPickPocketActorSkillMult 100- Multiply Pickpocket skill by 100  
SetGS fPickPocketMaxChance 100     - 100% Pickpocket success
Set sneak mode speed multiplier    - setgs fmovesneakmult [number]
addachievement [1-53]              - Unlock corresponding achievement.
GetQuestCompleted/GetQC [QuestID]  - Returns 1 if the quest with QuestID has been completed.
                                     and 0 if it hasn't.
Note: # is number.

Accomplish the indicated achievement to get the corresponding
number of Gamerscore points:

The G.O.A.T. Whisperer (10 points) - Took the G.O.A.T. 
Escape! (20 points)                - Completed "Escape!". 
Following His Footsteps(20 points) - Completed "Following in His Footsteps". 
Galaxy News Radio (20 points)      - Completed "Galaxy News Radio". 
Scientific Pursuits (20 points)    - Completed "Scientific Pursuits". 
Tranquility Lane (20 points)       - Completed "Tranquility Lane". 
The Waters of Life (20 points)     - Completed "The Waters of Life". 
Picking up the Trail (20 points)   - Completed "Picking up the Trail". 
Rescue from Paradise (20 points)   - Completed "Rescue from Paradise". 
The American Dream (20 points)     - Completed "The American Dream". 
Take it Back! (40 points)          - Completed "Take it Back!". 
Big Trouble in Big Town(20 points) - Completed "Big Trouble in Big Town". 
The Superhuman Gambit (20 points)  - Completed "The Superhuman Gambit". 
Those! (20 points)                 - Completed "Those!". 
The Nuka-Cola Challenge(20 points) - Completed "The Nuka-Cola Challenge". 
Head of State (20 points)          - Completed "Head of State". 
The Replicated Man (20 points)     - Completed "The Replicated Man". 
Blood Ties (20 points)             - Completed "Blood Ties". 
Oasis (20 points)                  - Completed "Oasis". 
The Power of the Atom (20 points)  - Completed "The Power of the Atom". 
Tenpenny Tower (20 points)         - Completed "Tenpenny Tower". 
Strictly Business (20 points)      - Completed "Strictly Business". 
Stealing Independence (20 points)  - Completed "Stealing Independence". 
Trouble on Homefront (20 points)   - Completed "Trouble on the Homefront". 
Agatha's Song (20 points)          - Completed "Agatha's Song". 
Reilly's Rangers (20 points)       - Completed "Reilly's Rangers". 
Reaver (10 points)                 - Reached Level 8 with Bad Karma. 
Mercenary (10 points)              - Reached Level 8 with Neutral Karma. 
Protector (10 points)              - Reached Level 8 with Good Karma. 
Harbinger of War (20 points)       - Reached Level 14 with Bad Karma. 
Pinnacle of Survival (20 points)   - Reached Level 14 with Neutral Karma. 
Ambassador of Peace (20 points)    - Reached Level 14 with Good Karma. 
Scourge of Humanity (30 points)    - Reached Level 20 with Bad Karma. 
Paradigm of Humanity (30 points)   - Reached Level 20 with Neutral Karma. 
Weaponsmith (30 points)            - Made one of every custom weapon. 
Slayer of Beasts (20 points)       - Killed 300 creatures. 
Silver-Tongued Devil (20 points)   - Won 50 Speech Challenges. 
Data Miner (20 points)             - Hacked 50 terminals. 
Keys are for Cowards (20 points)   - Picked 50 locks. 
One-Man Scouting Party (20 points) - Discovered 100 locations. 
Psychotic Prankster (10 points)    - Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20 points) - Kill all the Super Mutant Behemoths. 
Yes, I Play with Dolls (10 points) - Collected 10 Vault-Tec Bobbleheads. 
Vault-Tec C.E.O. (30 points)       - Collected 20 Vault-Tec Bobbleheads.

V.A.T.S. Spotting:
If you’re heading into seemingly-hostile territory or simply want to survey the area 
around you for enemies you might not yet see, try hitting the VATS button over and over
again as you make your character turn around, searching all angles. Doing so will alert
you to any enemies you may not yet see by zooming in on them in VATS mode. You’ll 
realistically be unable to do damage to your foes from such a distance, but it’s a 
good way to spot foes before  they spot you so you know what you’re getting yourself 
into before the crap hits the fan.

First Bobble Head:
When you're done talking with your characters father about the "Generalized 
Occupational Aptitude Test", your father will sit down at his desk; near the 
top right corner of his desk is your first Limited Edition Vault-Tec Bobble 
"The smart man knows a bandage only hides his wounds" 
Your medicine skill is permanently increased by 10 points.

Infinite Caps:
To get do this, you are going to need the item, 'Naughty Nightware'. First, 
go to the Marigold Station, in Grayditch, in there, you will find an information 
kiosk/desk thing with a body and a holotape. Listen to it. It gives you directions
on finding the item. Itâ??s actually pretty funny. You need to explore the station
until you find a section with a gate and a firehose station. Search inside the 
firehose box to find a key. Then continue to explore the tunnels until you find a
room with a siren-like spinning light above it. Inside, you can use the key to open
a safe. There, you will find the Naughty Nightware. You will then encounter someone
who wants it back. Either kill him, or use the speech bonus option. 
Either way, don't give it back. 
Then you want to find a small town called Girdershade (way on the west side of the
map and a little south, close to the entrance of Vault 112). Talk to Ronald Laren.
He is not hard to find, there are only two people there. Sell him the Naughty 
Nightware for 200 caps. Now all you need to do is steal it back from him when he 
is not looking. Save before pickpocketing, incase you fail. Tak to him about the 
Naughty Nightware again, and you can sell it back for another 200 caps. He does 
not run out of caps, like other sales people in the game, so you can repeat as many
times as you want. The only downside is that each time you steal, you will get 
negative karma.

Infinite Exp:
For infinite experience in Fallout 3, you need to be at least level 10 and have 
the Sandman Perk. Sandman requires that you have at least a 60 rating in sneak. 
It allows you to silently kill people in their sleep with an added EXP bonus 
every time. So apparently, kids, or at least some kids, canâ??t be killed in the
game. A good spot for this glitch is in a town in the South called, Andale. There
are two kids, one in each of the two main houses that you can use this trick on. 
All you have to do, is use the wait function until it is about 1 AM. When everyone
is asleep, sneak into a house, crouch, and use the Murder skill that comes with 
the Sandman Perk. USE ON THE CHILDREN ONLY. They wonâ??t die, but you will still
get the experience for killing them, allowing you to do the trick as much as you
want. Best of all, using this murder trick has no effect on your Karma, and you 
will get 50 EXP every time, which is a lot in this game.

Bobblehead locations:
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.

Strength    : Megaton, in Sherriff Lucas Simm's house.
Perception  : Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance   : Deathclaw Sanctuary, at the entrance on a table next to a rotting 
              Brahmin corpse.
Charisma    : Vault 108, in the Cloning Lab.
Intelligence: Rivet City, on Dr. Li's table in the Science Lab. 
Agility     : Greener Pastures Disposal, in the small office covered in radiation. 
Luck        : Arlington Cemetery North, in the basement on a shelf directly below 
              the stairs inside the house to the north. 

Barter         : Evergreen Mills, in back of the Market Bazaar on a shelf in the 
                 upper-right side behind the Raider Trader that does not attack.
Big Guns       : Fort Constantine, in the basement of the CO Quarters inside a 
                 safe in the wall. 
Energy Weapons : Ravenhold 
Explosives     : WKML Broadcast Station, turn on your local map. Go through the 
                 doorway to the sealed cistern and find it.
Lockpick       : Bethesda Ruins, in Bethesda Offices East on the top floor near 
                 the door to the bridge.
Medicine       : Vault 101, on your dad's desk when leaving. 
Melee Weapons  : Dunwich Building, just before you leave the Virulent Underchambers,
                 on the floor next to the door.
Repair         : Aerefu, in Evan King's house. 
Science        : Vault 106, on a table in middle of the living quarters second level
                 main room.
Small Guns     : National Guard Depot, go through the training room and offices to exit 
                 from a door to the main room. Use the power switch on the wall to your 
                 left and enter the Armory door, then search the shelves.
Sneak          : Yao Guai Tunnels, on top of a metal box in the Den, on the right of 
                 the map near some water. 
Speech         : Paradise Falls, on a table inside Euology's pad (Slave Master's house). 
Unarmed        : Rockopolis, go directly west from Casey Smith's garage. Look for 
                 tattered banners that are strung up. Use your local map to find it.

Hacking Indefinitely:
Here’s a great tip (though it will be obvious for some people).When you hack a computer
in the game, you have four tries to hack it successfully. If you don’t hack it successfully
on the fourth attempt (as in, you don’t guess the proper password), the station you’re 
trying to hack will permanently shut down. But if you only try three times and bail out 
of the process before trying for a fourth time, the password will reset, giving you three
more options. You can do this indefinitely without risking shutting the terminal down.

Item codes:
Use one of the following entries with the player.additem code.

Item                             Code
.32 Pistol                      - 0000080A
.44 magnum                      - 00050F92
10mm Pistol                     - 0001A334
10mm Pistol                     - 0000434F
10mm Pistol                     - 0006F210
10mm SMG                        - 0006E7CC
10mm Sub Machine gun            - 00004321
A3-21's Plasma Rifle            - 0006B539
Acid Spit                       - 000B8793
Acid Spit                       - 0006E8CE
Alien Blaster                   - 00004322
Ant's Sting                     - 000C553E
Assault Rifle                   - 0001FFEC
Baseball Bat                    - 0000421C
BB Gun                          - 000C0327
BB Gun                          - 00004323
Black Bart's Bane               - 0006B535
Blackhawk                       - 000303A2
Board of Education              - 000C310F
Bottlecap Mine                  - 0000433A
Brass Knuckles                  - 00004324
Breaker                         - 000CB546
Butch's Toothpick               - 00078440
Buzzsaw                         - 0003BC6F
Chinese Assault Rifle           - 00046BDD
Chinese Assault Rifle           - 0000080B
Chinese Officer's Sword         - 0006415D
Chinese Officer's Sword         - 0002B3CB
Chinese Pistol                  - 00004325
Chinese Pistol (Zhu-Rong v418)  - 00060C2C
Clover's Cleaver                - 000C80B8
Col. Autumn's 10mm Pistol       - 0006B531
Col. Autumn's Laser Pistol      - 000ABBE4
Combat Knife                    - 00004326
Combat Knife                    - 00064093
Combat Shotgun                  - 0003713D
Combat Shotgun                  - 00004327
Curse Breaker                   - 000C80BB
Dart Gun                        - 0000432A
Deathclaw Gauntlet              - 0000432B
Electrical Zap                  - 00022FF1
Eugene                          - 0006B538
Excalibat                       - 000C80BC
Experimental MIRV               - 0003422B
Fat Man                         - 0000432C
Fawkes' Super Sledge            - 0007843F
Fire Hydrant                    - 00021367
Firelance                       - 000C80BA
Fisto!                          - 000CB601
Flamer                          - 00078C60
Flamer                          - 0000432D
Flamer                          - 000C58EE
Flamer                          - 000A0C02
Flamer                          - 0009E8DF
Flamer                          - 0007C10B
Flamer                          - 00039550
Frag Grenade                    - 00004330
Frag Mine                       - 0000433C
Frag Mine                       - 00028172
GasTrap Dummy                   - 000001F6
Gatling Laser                   - 0000432E
Gatling Laser                   - 0000432E
Hand Laser                      - 00018B9E
Highwayman's Friend             - 00078442
Hunting Rifle                   - 00004333
Jack                            - 000C6E5B
Knife                           - 00004334
Laser                           - 00050ED0
Laser                           - 0007B23A
Laser                           - 0007B237
Laser Pistol                    - 000B4178
Laser Pistol                    - 00063E8A
Laser Pistol                    - 00004335
Laser Rifle                     - 00074795
Laser Rifle                     - 00004336
Law Dog                         - 0006B532
Lead Pipe                       - 00004337
Liberty Laser                   - 00033FE2
LibertyPrimeWeapBomb            - 0005932F
Lincoln's Repeater              - 0003C07A
Love Tap                        - 000C80B9
Mesmeron                        - 00004339
Mesmetron                       - 000BF5A4
Minigun                         - 0000433F
Mirelurk Bait Grenade           - 00030664
Miss Launcher                   - 000B2644
Missile Launcher                - 00057E8F
Missile Launcher                - 00004340
Nail Board                      - 000A01DD
Nail Board                      - 00063FDC
Nuka-Grenade                    - 00004342
O'Grady's Peacemaker            - 0007843D
Occam's Razor                   - 000CB602
Ol' Painless                    - 00066C76
Plasma Grenade                  - 00004332
Plasma Gun                      - 0007C10C
Plasma Gun                      - 0003954F
Plasma Mine                     - 0000433D
Plasma Pistol                   - 00004343
Plasma Rifle                    - 00004344
Plunkett's Valid Points         - 000CAFA9
Police Batton                   - 00004345
Pool Cue                        - 00004346
Power Fist                      - 00004347
Protectron's Gaze               - 000C553F
Pulse Grenade                   - 00004331
Pulse Mine                      - 0000433E
Radioactive Spit                - 00058717
Railway Rifle                   - 00004348
Repellent Stick                 - 0002D3B7
Reservist's Rifle               - 00092966
Ripper                          - 00004349
Rock-it launcher                - 0000434B
Rolling Pin                     - 00029769
Rolling Pin                     - 000B2943
Sawed-Off Shotgun               - 0000434C
Sawed-Off Shotgun               - 000AE8AE
Scoped .44 Magnum               - 0000434D
SentryBot Laser Gatling         - 000389AF
SentryBot Minigun               - 00057E8E
Shishkebab                      - 0000434E
Shriek                          - 0007F598
Silenced 10mm Pistol            - 00004350
Slasher Knife                   - 0002869C
Sledge Hammer                   - 00004351
Sledgehammer                    - 00063FA2
Smuglers End (Laser Pistol)     - 0006B536
Sniper Rifle                    - 00004353
Spiked Knuckels                 - 00004354
Stabhappy                       - 000C80BE
Super Sledge                    - 000B0E7C
Super Sledge                    - 00004352
Switchblade                     - 0006407F
Switchblade                     - 000289C3
Sydney's 10mm "Ultra" SMG       - 0005DEEE
The Break                       - 00066C77
The Kneecapper                  - 0006B53A
The Shocker                     - 000BFF62
The Tenderizer                  - 000A874B
The Terrible Shotgun            - 0006B534
Tire Iron                       - 00004328
Vampire's Edge                  - 00078441
Vertibird Bomb Gun              - 0003E5E2
Vertibird Gun                   - 00089C51
Victory Rifle                   - 000CB548
Wazer Wifle                     - 00061793

Finding Dogmeat:
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner
of the square that is two squares directly below Minefield. Follow the clear triangle
on your compass if you are having problems finding it. Go into Scrapyard and look/
listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead
you can talk to Dogmeat and ask him to join you.

Lock picking:
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just 
before the bobby pin is going to break, exit that screen then go back. You will save a
lot of bobby pins by doing this. This also works when trying to get a password for 

Fear Factory reference:
Enter the museum, and examine the notice on the wall terminal to the far right. The 
text is about a virus infecting their Archetype, and at the end it repeats parts of 
the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this
machine has improved". 

The Replicated Man quest: Get both rewards:
When you discover the identification of the android and are deciding to turn him in or
warn him, go to the android first. Convince him to go to Zimmer on his own and he will
reward you. After that, go to Zimmer in the science lab. Tell him about the android's 
identity. He will also reward you. Note: You will still get bad karma.

You can get both rewards if you go to Harkness (the android) first and agree to help 
him. One option when you agree to help him is gaining permission to kill Dr Zimmer and
his bodyguard. You will get the plasma rifle from Harkness and then can go to the 
science lab. At that point you can betray Harkness and tell Zimmer his identity. You 
will then gain the VATS Perk from Zimmer. When Zimmer attempts to leave to look for 
Harkness, you can still kill him and his bodyguard with no penalty from the locals. 
When you return to Harkness he is none the wiser, and acknowledges that you have killed
Zimmer. By doing this you will get both rewards and Harkness remains in Rivet City. 

Easy caps:
1)Note: Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke
nuke Megaton, go into every single house and steal everything (any little piece of junk 
you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, 
Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into
a safe or something of that nature, simply kill the owner of said property and get the 
key from his or her body. Kill everyone in sight, especially the shop owners because you
can get access to their entire inventory, plus the caps that you have already spent on 
them. Kill every one and collect everything to leave Megaton empty. You should have at 
least 600 caps. Remember to sell some of the things you gather to the shop owners because
you cannot fast travel when over encumbered. This can be done in almost any town you visit.
To avoid getting over encumbered, get all the supplies that you can possibly carry, then 
drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace.
Sell what you have, then return to Megaton and repeat the process. 

2)Save all pre-war books you found (not scorched or ruined). Go to the Arlington library.
At the southeastern corner you can find an NPC that will buy those books for 100 caps each.
You will also get 10 experience points for each book you sold.
3)Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her
base, she will ask if you want to help her out by mapping the area, and that she will pay
you. Do not tell her that you will help her just yet. After reaching level 20, use the 
"Explorer" Perk. Once you have revealed every location on the map, go back to her and 
tell her that you will help her out. Then, tell her you have got some new locations for
her. Depending on whether or not you have already done it, you can make upwards of 2,200

Super Mutant Behemoth locations:
There are five Super Mutant Behemoths that can be found and killed. After they die they
cannot respawn. You can find them at the following locations. 

Galaxy News Radio : This Behemoth will destroy a wall just outside the GNR Building as 
                    you enter the area (quest related).
Evergreen Mills   : At the bandit camp near Vault 112, a Behemoth is behind an electric 
                    enclosure beside the train tracks. When the generator powering the 
                    enclosure is destroyed the Behemoth will escape. 
The Capitol Building  - Use the west entrance and go inside the main room. Look on the map.
                        The room is straight down the hall from the entrance. However debris
                        will force you to find an alternate route there. 
Takoma Industrial     - Located east of the GNR Building at the end of the map. The Behemoth
                        is just north of the factory, standing in the middle of some wrecked
Jury Station          - Go west until you find a group of crumpled up train cars. Search 
                        this area until the Behemoth appears. You will know if you are in 
                        the correct area if you see a teddy bear in a shopping cart. 

Fixing negative skill points:
You may end up with a negative number of skill points after leveling up due to cheat code
use. To fix this, display the console window at the point allocation screen. 
Enter player.setav  0 to enough skills to negate the negative number. Type CloseAllMenus
to close the skill menu and bring it back again. You should have a positive amount of skill
points, and should no longer need to reload a saved game before you leveled up.

Easy Stealing, Hacking, and Speech bonuses:
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking,
or pick pocketing. Simply reload the game if you fail the challenge. 

Defeating robots in the Wastelands:
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards
at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

Get More Inventory:
Unload all your equipment on a companion character, or acquire the house in Megaton and 
use its lockers to store stuff. 

Free XP:
In Big Town, speak to Bittercup about dating. Then go to the Common House and speak to Pappy. 
Click the "Bittercup" speech option over and over to gain XP.

Extra Inventory Space:
If you’re running out of room in your inventory and don’t want to ditch any of your gear,
consider trying to find a companion character. These companions can be found at various 
places throughout the world and will agree to join you on your journey (temporarily). You
can trade equipment with these characters, which will allow you to dump your equipment on
them, making you virtually unencumbered. Consider this option when you not only need help
with bad guys, but help carrying your crap as well!

Free Evil Items at Paradise Falls:
If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls,
a place a group of evil slavers call home. To gain entrance without having to open fire, 
you have to be friendly with the slavers, which will give you an evil slant. But if you 
can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or
near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically,
tell you he found some cool stuff on a recent raid, and give you some of what he got (it
will be either some ammunition, Bottle Caps, or various aid items). After your first 
encounter, all you have to do is keep speaking to him to earn more and more free stuff.

Abraham Lincoln shrine:
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln. 

Secret weapons cache:
There is a hidden area in the National Guard Armory that contains an experimental MIRV
gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Set Skills/Attributes:
Use the codes "player.setav [skill], [nr]" for skills and "player.setav [attribute] [nr]"
for attributes. 
Note: Skills and attributes are written in small letters, together as one word. 
"Melee Weapons" turns to "meleeweapons". 
You can also use "modpca [attribute] [nr]" to raise attribute points. 
Example: modpca strength 5 will raise your Strength by 5. Max is 10.

Stowing Goods on Dead Bodies:
Here’s another great technique, if you’re carrying too much stuff and find yourself 
encumbered. You know how you can search downed enemies’ corpses for the goods they 
carry? Well, you can also place your own goods onto the corpse. Since corpses tend 
to stay around after they die seemingly indefinitely (or, at least, for a good long 
time), you can drop presently unneeded items onto the corpse of a foe you’ve slain,
and then go back at a later date to get your stuff back. This is a great way to never
become encumbered.

Hidden sniper rifle cache:
You can find a sniper rifle and other supplies hidden in a rock near Megaton. 

Unlimited Items :
If you have a sneak rating of at least 60, you can attempt this infinite goods trick,
which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap
Metal in your inventory. Once there, speak with Protector Casdin and tell him you've 
got junk you'd like to give him. In return, he'll offer up 5.56mm Rounds, Frag Grenades,
RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case
you fail the following) and steal your Scrap Metal back from the Protector. Sell the 
Scrap Metal back to him over and over again, thereby netting you infinite amounts of 
5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.

Tip: Easy experience points:
Use the following to get 5 experience points as many times as desired. Go to Craterside
Supply with two frag mines. Go behind the wall behind the mercenary and place one. When
it is making the sound like it is about to explode, disarm it, pick it up and repeat.

Tommy James And The Shondells reference:
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are
Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells
called "Crimson And Clover".

Dart Gun:
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station
on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal 
Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is
found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a 
toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples
your target's legs. It is very useful when used on fast melee opponents such as Deathclaws.
It also poisons your target for eight seconds.

Alien and alien blaster:
Go to the Minefield then head north if you keep going you'll eventually pick up a radio 
signal from the alien space craft when you find it there is a space craft and special 
gun with limited ammo.

Save Your AP:
Here's an awesome technique to save Action Points (AP) used in VATS. If you're feeling 
confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, 
but don't fire. You'll retain your AP but still be aiming at the part of the enemy's 
body in question that you were in VATS. If you shoot quickly enough, you should still
strike the desired area without having to expend any AP whatsoever.

Super Mutant Karma:
If you want to earn infinite amounts of good karma, head to Big Town. If you go there 
at night, the town will come under attack from a Super Mutant raiding party. For each 
Super Mutant you help the few residents of Big Town slay, a small amount of good karma
can be earned. Repeat this process as much as you want for the amount of good karma 

Infinite Caps and more:
Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.
Find any shop-based trader. The supply shop woman in Megaton is an ideal choice. She has some
high value items that you would otherwise spend a fortune on, including all the stuff for your
house and a schematic for the Rock-It Launcher.

1.Sell her any stuff in your inventory that you don't need and complete the transaction.
  This will boost the amount of money she has.
2.Find something in your inventory that you have two of, or that you have one of as well as
  her. Sell this found item to her.
3.Check that the two like items are of different values once they are in her inventory. The
  bigger the difference in value, the better and the lower the cheapest item is the better.
4.Now buy back the cheaper of the two like items and complete the transaction, but do not 
  leave the trade session. Look for the item in your inventory. The game should have glitched
  and the item should have gone up in value dramatically and should be 100% repaired, even 
  though when you sold the item initially it wasn't.
5.If it isn't 100% repaired for whatever reason, sell the item back to her anyway and repeat
  step 3-4, trying a different item if necessary.
6.From here, the game will remain glitched and you will be able to sell the same item high 
  and buy it back low until you have drained her money completely. If you want, you can hold
  onto the item as it will be fully repaired - simply keep it on the final round which will 
  leave her with a small amount of money.
7.Either sell the item back to her again once she is out of money, or if you are keeping it,
  sell her something else of high value and she will owe you that amount. The transaction 
  price will go dim and remain at whatever amount of money she has left.
8.Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item,
  weapons and armor are all fair game. Eventually, the transaction price will light up again
  and you may owe her a few caps depending on how much of her stuff you added to the deal. 
  Complete the transaction.
9.If you wait three days she will have new stock and around 350 caps. The longer you wait, 
  the more robust her inventory will become and the more caps she'll have for you to take 
  when you're ready to do this all over again.

Easy experience points:
Place frag mines behind the merc standing against the wall in Craterside Supply (found in 
Megaton) then quickly pick them up. You will get a small amount of experience for disarming
the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines),
then go into the room behind the merc. Get close to the back side of the wall that the merc 
is leaning against and place a mine. Quickly pick it up as it will immediately be armed and
ticking. Repeat as this as necessary.

Fat Man:
To get the passcode to the experimental MIRV gun, collect all of the Keller family transcripts.
The gun is the named Fat Man, and it shoots eight mini-nukes at a time.

Fall long distances without dying:
If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to
the ground and reload it. You will land safely on the ground.

Early detection:
When wandering around in the world or towns, use the following trick to get an early heads
up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching
at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low 
score. You will at least know what is there and can figure out a plan of attack or how best 
to sneak around it.

Ozzy Osbourne reference:
In the Underworld (located inside the Museum of History), there is a ghoul named "Mister 
Crowley". This is a reference to a song by Ozzy Osbourne called "Mr.Crowley".

Sideways Missile:
First, hotkey the laser pistol and launcher. Then, go into third person, pull out the 
lazer pistol, and hold down the aim button. Now without letting go of the aim button, 
pull out the missile launcher. If done correctly, the missile that is loaded will be 
outside the launcher, stuck to the side of it. but it will still shoot forward.

Ol' Painless:
Ol' Painless is a Hunting Rifle that shoots faster than a normal one. You can find it in
The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way 
with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in 
Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to 
you, which opens a safe in the corner of the room that Dave is usually in, There you 
will find Ol' Painless, Or you can just go in "Guns Blazing" and shoot everyone and take
the key from his body and open the safe.

Free Scoped .44 Magnum:
All you need is the Child at Heart perk. First go to Megaton and speak to the child named
aggie. Choose the child at heart speech, and she will tell you Billy Creel (the man that 
looks after her) put a safe in their house. She then tells you the code. All you have to 
do is find it near the shelves in the corner (it is a floor safe) open it and take the 

If you move your cursor throughout the symbols, sometimes you will highlight a group of
symbols. Selecting these "duds" will remove one of the words that is wrong from your 
choices. Also, it may grant you an additional attempt if you have already gotten a 
selection wrong. 

Defeating Super Mutants:
The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; 
Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle
are great if you have the ammunition. Use grenades and missiles for groups. Aim low with 
the missile launcher because it tends to wander a bit in flight. If you have a few seconds
of distance between you, drop a few mines for them. They will run over them. The Centaurs 
are like Super Mutant guard dogs, because if you see one there are probably Super Mutants
near. Killing the Centaurs is necessary at times, but they are almost always empty upon 
searching the corpse. Also when in a area controlled by Super Mutants, always check the 
gore bags. It may be gross, but it is a good place to scrounge for items.

Stealing items without getting caught:
As you'd probably know, to successfully steal an item without getting caught (which will
warrant any person "detecting" you to take away everything you stole) is to steal an item
in crouch mode with the "hidden" description viewable on your screen.
There are however, some times that are constantly guarded (or simply because your sneak 
skill isn't high enough) which makes it almost impossible to steal the item without 
detection. An extremely easy work-around method is to utilize the "grab" ability (default
key "Z"), grab the item and move to a darker corner of the room, until the "detected" 
description turns to "hidden". Thus, you can steal any item to your hearts desire.

Exploding Pants:
Exploding pants (see: Pant Exploded in PipBoy) in Fallout 3 refers to a technique to blow
up an enemy by successfully planting a grenade in their inventory (via pick pocketing). 
A successful grenade plant will warrant an instant well possibly increasing the
alert level of target's allies (if any).

1.Target must be human. Which to a certain extent is the only type that actually has pants
  to blow up in the first place. :p Despite popular belief...mutants cannot be targeted for 
  this technique (although there are suspicious of it possible through a "Herbert saga" in
  the GNR radio station), thus -->Mutants cannot have their pants blown off. This also 
  applies to animals, robots or any enemy that cannot be "pick pocketed;"
2.Player must be in sneak mode.
3.In sneak mode, status must be "Hidden." There are some rare cases where you can still
  attempt to pick pocket while the enemy is in "Caution" mode. Usually works, if the enemy
  doesn't have a direct line of sight to your position.
4.Enemies under "Danger" alert status cannot be pick pocketed.

In Fallout 3 it is impossible to sneak up on a human opponent without detection (unless
of course the human is not hostile). Thus, the only way to use this technique against 
hostile human opponents is to conduct it in areas where there isn't a direct-line-of-sight,
such as corridors. The easiest way (besides having a 100 sneak skill) is to use a "Stealth 
Boy" which renders you almost invisible as long as you remain in sneak mode. 
Mind you that the a successful pant will explode in a few seconds, which means you need to
hurry as far away from the target as possible. This also means that if you successfully 
plant a grenade in an open space, there is a good chance that you will also get injured 
in the process. Make sure there are obstacles for you to hide behind when you see the 
underwear flying.

Pimp clothing items:
The location of pimp type clothing is as follows.

Tenpenny     : Tenpenny Tower
Eulogu Jones : Paradise Falls
Shadey Hat   : Wasteland Survival Guide Mission (optional quest reward).
Mr. Burke    : Megaton or Pre-War business wear.

Leap without dying:
Use the following trick where getting off a high location is a shortcut that will save
you time and walking a long distance. Note: The trick is more difficult the higher you
are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap
mine down towards the ground. Immediately as it leaves your hand, jump off the edge on 
top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other 
objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it
falls to the ground. 
Note: This requires skill and good aim. If done correctly, when you reach the ground you
will have lost minimal health. Pick up the Bottlecap mine and continue.

If you want to jump off a really high building and survive, just before you land activate
V.A.T.S. and attack something and you will survive.

Pack Mule:
If you haven't found this out yet but you can use your followers as pack mules. Just talk
to them and tell them you wanted to trade equipment. Give them all your stuff. You will be
almost empty and able to carry twice as many items.

Getting Colonel Autumns Longcoat And Laer Pistol:
I wont give away any spoilers but if you have already beat the game then you know what
I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial.
Obviously there is a forcefield there so either go to the left or the right of the forcefield
and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the 
enclave soldiers. They will not attack you and you can actually talk to them! So continue 
down and enter the memorial. Keep going through until you reach the rotunda. When you enter
the room Colonel Autumn will be standing there but do not talk to him! You can just kill 
him and take everything he has because he will eventually respawn. Then look down at his 
body and take his laser pistol. Instead of a single shot his pistol is repeating fire so 
go out there and destroy!

Steady Aim:
When you get a high enough Small Guns skill, your sniper rifles and .44 magnums should be 
steady aimed when you're in the scope. I don't exactly know what number Small Guns has to 
be, but I am 99 points so it's probably in the 90s.

Alien Blaster Ammunition:
Okay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence
and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if
not, I don't know what's required for the main entrance. Go to the lower levels, and kill
all the outcasts. Enter the room where an outcast was observing a computer, then go up to
the door on your left, (you need a lockpick skill of 75) and get all the ammo in the 
containers. The second table with ammo boxes should have Alien Blaster ammo, and you 
should receive 18-24 bullets total.

Dinosaur eggs:
Fast travel to Warrington Station, just south of Tennpenny Tower, and head south by 
southwest right beside Lucky's and get on the hill and look south by southwest (you have
to have a scoped weapon, sniper, scoped .44, ect.) and there will be a crater just on the
other side of the end-of-the-map barrier and inside it is what appears to be dinosaur eggs.

Two Followers:
I'm running an evil character. I had Clover (the Slave girl) from Euligy and I went to get
Charons (the ghoul) from the guy that has his contract (starts with a or something) and 
after getting his contract, I had both Clover and Charon following me around. I don't know
if it'll work with other followers, but i don't see any reason why not, just get Charon 
last, you can't recruit more if you've got him with you.

Infinite XP: 
You can gain infinite XP if your speech skill is high enough.(around 30). Go to"Big Town"
located north of Vault 101. Speak with a girl named Bittercup. She should tell you about 
her dating exploits. After speaking with her, go to the house marked "Common House" and 
speak to a man named Pappy. There should be a speech skill dialogue option that says "You
came here with Bittercup, right?" You will get XP every time you click it. Continue to do
this and you can rack up XP in mere seconds. 

The Enclave is the Shadow Government:
In Fallout 3 it is never said but in previous fallout games it is revealed that the Enclave
is the U.S. shadow government. The Shadow Government is a factual organization that is and
exact but secret and inactive replica as the normal government having a President, Supreme
Court, Senate and so on. This government is in place so that should anything happen to the
government (Such as a nuclear war). There would still be a government to replace them.

Hidden Hacking Help:
When you're hacking, the excess symbols between viable passwords selected and used to your
advantage. You'll need to find clusters of symbols bracketed by parentheses, such as 
(%$*!^*&&), which can be highlighted as a whole. Submitting this should result in a removal
of a bad password or fully replenish your attempts. 
Remember: You can always back out and restart to avoid lockout.

Prototype Medic Power Armor:
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world
map. Since you'll encounter many Death Claws, you may want to set the difficulty to "Very
Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use
it to access the sewers. As you make your way through the sewers, you'll come across a 
ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will
be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! 
Oh, and it auto-administers Med-X when your limbs are damaged.

When you first arrive at the front gate there will be a child that will take you to Dave,
after you finish talking to Dave, kill him and take his key and use it to open the safe 
right next to him. In the safe there will be a rifle that is called the 0l'painless. the
rifle does 21 damage but it's way better than the sniper and a lot easier to repair and 
find ammo for it. 

Infinite Speech Opportunity:
In Little Lamplight there is a girl named Knock Knock talk with her and ask her about 
morale, continue talking with her without insulting and eventually you will come across a
speech challenge. You don't need a high speech level to get [100%] on it, after completing
it you can continuously ask the same thing and get the EXP. This problem works as of patch
1.10 and is a great way to get the Silver Tounged Devil trophy.

The Alien Blaster:
Head due north from the MDPL-13 Power Station and you'll soon find a small mountain. 
On the east side of this mountain you'll pick up a Recon Craft Theta radio signal. This
will occur when you are just a bit north of an imaginary horizontal line through Greener
Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed
house and you'll soon come across the source of the signal just west of that: a downed 
flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near
the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical
hits frequently and is the bane of Behemoths. You'll find ammo for it randomly throughout 
the wasteland if you're lucky, so use the ammo you'v got sparingly!

Secret Stash In Fake Rock:
If you are facing Megaton's entrance, go to the right, and try to keep between the sheets
of metal covering Megaton and the rocks. It's in a cluster of three rocks together, but
keep pressing A on all of them to make sure you don't pass it. My suggestion is to only
do this if you didn't blow up Megaton. Otherwise, bring some Radaway to deal with the 

Incredible Hulk reference:
While searching for you, some robots can be heard saying "Don't make me angry, you wouldn't
like me when I'm angry." It's a line David Banner says repeatedly in The Incredible Hulk TV
series from the 80's.

Skip storyline:
In main storyline, when you first enter the Wasteland level up until at least level 2. 
Instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor
Li. If this is done when you get to the GNR radio station part of the storyline, you will 
be able to skip that entire section. Note: Rivet City is located near the end of the map 
in the southwest region.

There are 8 followers in Fallout 3. You must have a certain Karma level for most of them.
Below is a list of the followers and how / where to get them:

Butch              - In Rivet City, after completing Trouble on the Homefront [Neutral Karma]
Sergeant Rl-3      - A robot who can be bought of a wasteland-wandering salesman named Tinker
                     [Neutral Karma] 
Fawkes             - Must be saved in Vault 87 [Good Karma] 
Star Paladin Cross - Found in the Citadel [Good Karma] 
Jericho            - Found in Megaton [Evil Karma] 
Clover             - A slave bought in Paradise Falls [Evil Karma]
Charon             - A ghoul whose contract must be purchased Ahzrukhal in The Underworld
                     [Karma does not matter]
Dogmeat            - A dog found in the Scrap Yard [Karma does not matter]

Unique Weapons:
-=The Vengeance=-
 In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and
 be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a 
 pool of blood under a column of rock. In this pool there is a heap of gore with the V
 engeance, an overpowered Laser Gatling Gun.

-=Waser Wifle=-
 After getting access to Little Lamplight, you’ll find a child named “Biwwy” who will sell
 you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart
 Perk, you can get it for free (choose “You said you didn’t need it, why not just give it to
 me for free?”).

-=Abe Lincoln’s Repeater Rifle=-
 Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, 
 there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting
 Rifle that uses .44 rounds.

Feeling Lucky:
You have to have saved Red, then helped Big Town from the super mutants. Go into Red's Clinic
and there will be someone laying on the bed (not sure if this is a random encounter). If you 
heal him he will give you his Lucky Eight Ball and there will be a pop up saying "You are now
feeling lucky!" You're luck is now increased by 1! It will be increased by one as long as 
you hold it, but once you drop it your luck is reduced back to normal.

Scrubs reference:
In the Republic Of Dave, during the election tell Dave's son, Bob, that he is not meant
to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to
an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted,
he only replies "So's your face."

The Kneecapper:
In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a 
Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via
a pissed off radscorpion) or actively (a shot to the head).

Terrible Shotgun:
In Evergreen Mills, in the southwest corner of the world map, you’ll find a heavily protected
raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of 
caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you,
and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for
his Terrible Shotgun, a better Combat Shotgun.

Smugglers End: 
Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything 
that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if 
your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End,
a powerful laser pistol.

Extra Weapons:
This cheat only applies to the Operation Anchorage downloadable content pack. As soon as you
are able to control your own strike team, you'll be able to get specific weapon loadouts from
a terminal. If you give these to the Quartermaster, you can go get another loadout. Drop all 
the new stuff and talk to the Quartermaster. He'll give you your stuff sans ammo. That's no 
problem though, since you can head to the ammo dispenser for more. Pick up the weapons on the
ground when you're ready to go, or repeat for all the weapons you can handle.

Fear Factory reference:
Enter the museum, and examine the notice on the wall terminal to the far right. The text 
is about a virus infecting their Archetype, and at the end it repeats parts of the song 
"Archetype" by Fear Factory: "the infection has been removed, the soul of this machine 
has improved".

To successfully steal an item without getting caught you must take it in crouch mode with
the "hidden" description viewable on your screen. However, there are items that are constantly
guarded or require a very high Sneak skill. To steal those items easier, you can use the 
"Grab" ability. Simply grab the item and move to a darker part of the room until the "detected"
description turns to "hidden". 

More inventory space:
* You can use your followers as storage. Talk to them and tell them you want to trade equipment.
  Give them all your non-essential items. 

* You can also place your own items onto the enemy corpses. Because the corpses remain almost
  indefinitely, you can drop non-essential items onto the corpse of an enemy then return at a
  later time to recollect it.

Operation Anchorage: Extra weapons:
When you are in control of your strike team you can get specific weapon loadouts from a 
terminal. Give the weapons to the Quartermaster and you can get another loadout. Drop all the
new weapons and talk to the Quartermaster. He will give you your weapons, but without ammunition.
Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can 
repeat this as needed.

Easter Egg: Text-Based Adventure:
In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based
adventure (ala Zork: The Great Underground Empire) called "Reign of Grelok" (beta). The objective
of this game is to kill Grelok, for which there is no physical reward. Study up on your text-
based adventures before venturing out on your quest: Use the commands N S E W for directions,
and use basic terms to speak to people. Don't forget to swear!

The Elder Scrolls 4: Oblivion reference:
There is a certain location where you can find a building named Fort Faragut. This is the name
of the fort where Lucien Lachance lives for the Dark Brotherhood side story in The Elder Scrolls
4: Oblivion.

Reverse pick pocketing:
The following method is used to put something into the target's pockets, rather than removing
things. You also can be caught doing this, and it will still result in Karma loss, but it does
have some interesting uses. Any mine or grenade placed in someone's pocket will become live, 
exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy
records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor
with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory,
he will be wearing it on the next load and you will be able to pickpocket his unique head wrap 
(Charisma +1. Luck +1). Many items can be obtained through reverse pick pocketing that could not
be obtained otherwise without needless death. This works with weapons as well, but the AI 
instructions for weapon use are much more complicated, involving range, damage per round, and 
damage per second as well as the usual DMG rating. Consequently, using this trick to obtain 
weapons may not always work.

Where to find Dogmeat:
Dogmeat, the only animal character you can have as your friend, is in a place called Scrapyard.
If you accept Moira Brown's quest to go to a place called Minefield, then you will likely 
encounter Scrapyard on the way. If not, then it is to the south of Minefield. Keep searching
the Scrapyard and you will eventually find him. But how you get him to come with you is your

Broken Steel - Achievements:
Complete the following achievements to unlock Microsoft Gamerscore points. 

Death From Above (30 points) : Completed "Death From Above".
Shock Value (30 points)      : Completed "Shock Value".
Who Dares Wins (30 points)   : Completed "Who Dares Wins".
Devil (20 points)            : Reached Level 30 with Bad Karma.
True Mortal (20 points)      : Reached Level 30 with Neutral Karma.
Messiah (20 points)          : Reached Level 30 with Good Karma points.

Vampire's Edge:
This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in
Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make
the entire Family hostile towards you, as well as the citizens of Arefu if you have already
completed the "Blood Ties" quest to make both communities allies. The sword only has 50% 
durability when found but can be repaired using ordinary Chinese officer's swords. Because
of its very low weight, fast attack speed, high critical chance, and good durability, the 
Vampire's Edge is a very good melee weapon despite its lower base damage. 

Wazer Wifle:
This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and 
find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If
you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said
you didn't need it, why not just give it to me for free?" option.

Cheaper Stimpaks:
Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save
the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount 
to get everything on the menu for what it is worth. The inventory is: 

Beer    : 2 Caps 
Stimpak : 25 Caps 
Vodka   : 20 Caps 
Whiskey : 10 Caps 
Wine    : 10 Caps 

After doing this, the value of items you sell there also increases. For example, a pack 
of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.

Pimp clothing items:
The location of pimp type clothing is as follows: 

Eulogu Jones : Paradise Falls 
Mr. Burke    : Megaton or Pre-War business wear 
Shadey Hat   : Wasteland Survival Guide Mission (optional quest reward) 
Tenpenny     : Tenpenny Tower

Secret weapons cache in National Guard Armory:
There is a hidden area in the National Guard Armory that contains an experimental MIRV
gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Butch's Toothpick:
This is a slightly more powerful switchblade. It can be obtained from Butch after the 
"Trouble At The Home Front" quest by either killing him or getting him as a follower.

Blade Runner reference:
The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character,
Rick Deckard, in the movie Blade Runner.

Star Trek: Voyager reference:
Inside the Citadel there is a robot doctor. When you speak to it, he will say "Please 
state the nature of the medical emergency". This is a reference to the emergency medical
holographic doctor from the television series Star Trek: Voyager and movie Star Trek: First
Contact. This is the same thing he says when he is switched on.

Wolverine reference:
When you get to level 14, you can get the Adamantium Skeleton perk. This is a reference 
to the X-Men Origins: Wolverine movie where Logan is bonded to Adamantium and becomes 

Leap without dying:
Use the following trick where getting off a high location is a shortcut that will save 
you time and walking a long distance. Note: The trick is more difficult the higher you 
are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap
mine down towards the ground. Immediately as it leaves your hand, jump off the edge on 
top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other 
objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it
falls to the ground. Note: This requires skill and good aim. If done correctly, when you
reach the ground you will have lost minimal health. Pick up the Bottlecap mine and continue.

Protectron's Gaze:
Protectron's Gaze is a unique laser pistol that fires a cluster of beams at the same time.
It is usually more effective when fired outside of VATS. It has a slightly slower rate of 
fire and smaller magazine than a standard laser pistol. It is repaired with standard laser
pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at 
the Robot Repair Center at Canterbury Commons.

The 55 Gallon Drum Carryall:
If you are having trouble carrying with over-encumbrance, this cool trick could help you
tote around some extra gear. First go through and clear an area of enemies, then grab 
(Click the right analog stick) a 55 gallon drum. They are ubiquitous in most areas. Fill
up the drum by physically picking up items and dropping them in and you'll have an instant
"shopping cart" for all your stuff. You can even fast travel with it -- but when you appear
at your destination the drum falls to the ground and you have to pick it all back up again.

Dracula Reference:
Lucy West, the woman who kicks off the Blood Ties quest, is probably a reference to Lucy
Westenra, Mina Murray's friend in Bram Stoker's Dracula who is turned into a vampire and
then staked by Van Helsing. Also the town Arefu is the name of the town out side of the 
castle of Count Dracula.

To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for
common suffixes, such as "-ing" or "-ed". You can even go one step further by adding 
repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write
down or remember the entire list of words in suffix groups. Choose a word from one of 
the suffix groups, preferably the largest one, and look for words with the precise number
of matching letters. Use the suffixes as a filter. For example, if you found that the 
word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be
excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is
usually, though not always, true. In the previous example, a match for"SUFFERING (5/9)" 
might be "FALTERING", but could also be "SUBMARINE".

Wasteland survival:
Level up enough to get the "Animal friend" perk. Then get to the quest where you test 
out the Repellent Stick on the Mole Rats. Normally the Mole Rats will attack on first 
sight, but because you have got the perk they will not. You can hit the Mole Rats with
the Repellent Stick once without them attacking, even if there are more nearby. 
Note: This will not affect the completion of the quest.

Rivet City: Unlimited Karma:
This trick can be done as many times as desired, but your sneak must be at least 60.
Donate all of your Caps to the priest in Rivet City. After this is done, you can pick-
pocket him. Your Karma will only go down 5 points. This pales in comparison to how much
Karma you gained from donating (varies on how much was donated).

Shoot Em In The Head quest: Rigged election:
When on the "Shoot Em In The Head" side quest in the Republic of Dave, win the Speech
challenges to be get the key and be allowed to stay. Ask Dave if there is anything to
do to help with the elections. He will ask you to get everyone to vote. Go to Bob and
Rosie and get them to run for President. Get everyone to vote. Inform Dave you are 
finished then run to the ballot box and hide behind it. It is locked but keep pressing
on it until Dave comes to open it. You will see the ballots. You can now rig the election.

How to get T-51b power armor:
Submitted by: Ghoul Man

After doing "You Gotta Shoot 'Em In The Head" quest if you go back after you got your reward, 
wait a day or two and go back to the guy who gave you the quest (wait till night time and go 
to carol's place) you can kill him by using the "Mister Sandman" perk or just shoot him in 
the head do not kill greta or carol, just kill the settlers, (unless greta is attacking you) 
and carol and greta will run outside and everything will go back to normal. Don't forget to 
loot the bodies!

Baby Steps mission: See yourself as an adult:
When you walk to your dad to the flash of light at the end of the mission, zoom out.
You will be a small version of yourself as an adult with a Pip-boy 3000.

Canterbury Common: Investing in Traveling Merchants:
Go to the area on the complete eastern side of the map in the very middle. You should 
soon discover a town called Canterbury Commons. Once the two costumed NPCs are done 
fighting, talk to the person named Uncle Roe. Choose to talk to him about the caravan
merchants, then about organizing them into a special group. Once you are able to invest
your caps in the merchants, the caravans will have better and more varied merchandise, 
while the merchants themselves will have better repair skills and more caps on hand at 
a time. Every initial investment in each merchant will cost 200 caps, while the second 
will cost 500 caps. With the Master Trader perk, each investment will be cut in half. 
You are only able to invest twice in each merchant. Once you fully invest in each 
caravan, the vendor will give you a special gift. Doc Hoff will give you several 
Stimpaks the next time you talk to him. The amount of Stimpaks varies based on your 
level. At the maximum level he gives you seven of them. Lucky Harith will give you one
Mini-Nuke, Crow will give you his special Eyebot Helmet, and Crazy Wolfgang will give 
you a varying amount of Stealth Boys (at the maximum level he gives 6). The merchants 
and what they carry is below. 

Lucky Harith   - Weapons and ammunition.
Crow           - Armor and clothing. 
Doc Hoff       - Food and chems. 
Crazy Wolfgang - Miscellaneous goods and junk, also has best repair skill (at 75) 
                 when fully invested.

Three followers:
Start by getting a contract follower (for example, Fawks, Charon, Jericho, etc.), then
travel to the Scrapyard and get Dogmeat. Once completed, activate the "Stealing 
Independence" quest. As soon as you enter the building talk to the girl named Sydney. 
You can get her to follow you for the quest. You can choose to complete it, but if you
do you cannot get her to follow you again. You should have three current followers.

Haley 100 repair skill:
You need the Point Lookout DLCs in order to do this glitch. It is really simple, by 
repeatedly leaving the store, and waiting certain amount of hours, 3 hours works, come
back and talk to Haley and his repair skill will increase by 5. Keep doing this until 
you get 100 repair skill.

Leap without dying:
Use the following trick where getting off a high location is a shortcut that will save 
you time and walking a long distance. Note: The trick is more difficult the higher you 
are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap
mine down towards the ground. Immediately as it leaves your hand, jump off the edge on 
top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other 
objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it
falls to the ground. Note: This requires skill and good aim. If done correctly, when you
reach the ground you will have lost minimal health. Pick up the Bottlecap mine and 

Xuanlong Assault Rifle:
To get the Chinese assault rifle very easily, go to Megaton immediately after leaving the
Vault. When you first arrive you will meet the sheriff. Talk to him about the bomb and 
tell him that you want to disarm it. He will agree and you can go off to the saloon. Find 
Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff
about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go 
after him. Follow him and when you get to Burke he will shoot the sheriff with a silenced
10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can 
even talk to him and still blow up the bomb. You can now search the sheriff legally and 
take his rifle, duster and hat, as well as a key to the armory (but watch out for the 
robot guarding it inside).

Ruins of Bethesda:
North of Washington, south of the settlement Minefield are the ruins of the town Bethesda
located. Bethesda Game Studios has developed the game while Bethesda Softworks published 
the game within the United States. The company's headquarters lie slightly further north
of the town Bethesda in Rockville.
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