Devil May Cry 4
Cheat Codes:
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Submitted by: RM
Unlockable Artwork:
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Submitted by: Arjua269@gmail.com
Successfully complete the indicated task to unlock the artwork:
Unlockable How to Unlock
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The Two Heroes, 29 character images - Beat Human or Devil Hunter mode
The Cast - Beat Devil Hunter mode
The Demons, 12 publicity pictures - Beat Son of Sparda mode
Demon Invasion - Beat Dante Must Die mode
The Ladies of Devil May Cry - Beat Heaven or Hell mode
Light from the Demon Blade - Beat Hell or Hell mode
The Secret Festival of the Sword - Beat Legendary Dark Knight mode
Unlock Super Nero & Dante Costumes:
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Finish the game on Dante must die difficulty.
Unlock more difficulty levels:
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There are three hard core difficulty levels. Son of Sparda, which then unlocks
Dante Must Die and Heaven or Hell.
Unlock full ending:
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To see an extended version of the ending, prevent Kyrie from being hurt for at
least a minute and a half as the credits run. If you manage to do this, the rest
of the ending is shown to you.
Echidna Fight Strategy:
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D.T. and use Roulette Spin on her head. If she turns into a spider use buster on
her eggsack (tap B to power up the attack). If she grasps her forehead in pain
use buster, tap LT(exceed) to super-power the attack.
Viewing the full ending:
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Once you defeat the final boss, the game plays the ending. That is only the
partial ending. During the credits if you manage to protect Kyrie for 90 seconds,
the credits will finish and you'll get to watch the rest of the ending. Otherwise
the credits will just end prematurely and you'll have to defeat the final boss
again and have another shot at protecting Kyrie.
Defeating Blitzes:
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Submitted by: arjua269@gmail.com
Use the following trick to defeat a Blitz as Nero. To lower the Blitz "electricity
shield" quickly, use charged pistol shots with Devil Trigger activated. The most
effective method seems to be as follows.
Charge a shot.
Go into Devil Trigger.
Release the shot, maybe a few more.
Turn off Devil trigger, and repeat.
This will quickly give you Super Smokin Stylish before he has even dropped his
shield. This will work even with a level 1 Charge Shot, and should be much easier
if you have level 3. Once his shield his gone, use Devil Trigger again, and use
the Devil Bringer to devastate him. Three throws should be enough to send him
into "red mode". Once he goes red he will try to grab you and suicide himself
to seriously drain your life, or kill you. Shoot normal shots at him to get
more Smokin Stylish points at this point, and finish him off handily.
Use the following trick to defeat a Blitz as Dante. Use Royal Guard style along
with the Gilgamesh gauntlets. While the Blitz is in his yellow "electricity
shielded" state, get close to him and press [Melee] + [Style] repeatedly and
quickly. You will be performing a punch and canceling it with a Royal Block very
quickly. Think of the [Style] move as the attack. Try to constantly use [Melee]
+ [Style] repeatedly. You will raise the letter grade of your style meter with
each hit, and quickly lower the electric shielding. You are basically hitting
the shield yourself, then blocking that hit so fast that you cannot see it happen.
Again, just press [Melee] + [Style] at the same time. This may be somewhat tricky
at first, but eventually becomes easy. Once his shield is lowered, quickly switch
to swordmaster style. Use Real Impact uppercut with the Gilgamesh gauntlets at
least twice. Throw in a Kick 13 if time permits, and/or a Shocking. He will go
into his overdriven "Red Mode". Quickly switch to Lucifer and perform Bondage.
If done correctly you should finish him off and get a huge stylish ranking out
of one Blitz.
Defeating Sanctus:
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Submitted by: arjua269@gmail.com
Use the following trick to defeat Sanctus inside of Sparda in Mission 20. While
Sanctus is airborne in his shield, get close and break it with sword attacks just
like earlier in the game. However, he will sometimes block with the Sword of
Sparda. When he does this, use the uppercut technique to break his guard. If
you are skilled you should use the Devil Trigger while he is in the air to use
a special combo to force him to the ground. If you fail to do the air combo just
let him fall to the ground. You may be able to get a few sword-based shots in
but do not try to rely on this because he may escape. At this point, use the
uppercut in Devil Trigger form, if at all possible. Afterwards he will go back
to being airborne again, in which case you should drop the Devil Trigger. After
you have broken his health down to about the 10% to 15% mark, he will use a
charging sword attack (however, if you have perfected the aforementioned combo,
you may bypass this). Defeating him requires timing. At the precisely the
correct moment of his charge towards you, uppercut and break his guard.
Again, as soon as it is broken get into the Devil Trigger uppercut and finish
him off. In the second battle against Sanctus, as the False Prophet, timing
is once again crucial. All you must do is uppercut his attacks away.
Defeating Demonic Bosses:
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Submitted by: arjua269@gmail.com
You can use Nero's Devil Bringer to defeat Demonic Bosses. Before you daze any
demonic Boss, get your Devil Trigger as high as possible. As soon as the enemy
is dazed, activate Devil Trigger mode, and use the uppercut on them. Using it
in different areas of the enemy's body results in a good combo.
Easy Red Orbs in Mission 7: The She-Viper:
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Use the following trick to get approximately 4,300 Red Orbs in about twenty
seconds. At the start of the mission, destroy the rocks to your left. Enter
the tunnel, and destroy the rocks. You will see the big red crystal near the
Secret Mission. In order to get the most Orbs, start with the Stinger, then
immediately activate Devil Trigger mode, and quickly mash away. Then, pause
the game, select "Systems", and choose "Retry Mission". This is the easiest
way to get a lot of Red Orbs in a short amount of time.
Defeating Berial:
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Submitted by: arjua269@gmail.com
Use Grim Grip to reel yourself close to his head, and attack with your sword.
Once the combos are done, use Grim Grip while still in the air. When his
flames are gone, jump up to his head. Grab his head with the Devil Bringer,
then once he lands from that, use Devil Bringer again to throw and punch him.
Then, run a short distance away because he will release an explosion around
him. Make sure to pick up Green Orbs from the destroyed buildings, and roll
to avoid his flame geysers and sword attack. Continue attacking this way,
and use your Charge Shot to defeat him in under a minute.
Dice Game Exploit:
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Here's a great way to cheat at the boardgame in the Game Room. When you roll
the dice, you can actually predict the number you will roll every time. The
number showing on the die before it's rolled is the number that will show up
if you count properly. So, for instance, if you would like to roll the number
three, simply way for the "3" to show up on the top of the dice. Count six
rotations before you strike the die, and you will have rolled a "3"! This is
great for exploiting the game to win extra orbs.
Control the Camera During Cutscenes:
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During any cutscene in the game, the camera can be controlled, giving you
alternate views of what you're seeing. To move the camera around, use the
right analog stick on your controller. You can zoom in and out by using the
right trigger button.
Easy Orbs (Mission 3):
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Here's a great way to collect a lot of orbs. After you finish the game's third
mission, go back through and play it again. From the start, run past the statue
into the first hall, where you can kill enemies to collect experience points
and orbs. Then, seek out a hallway where a wooden wall stands. Break through the
wall, where you can find a crystal. Break the crystal to collect an automatic
1,000 orbs. Then, exit the mission. This is a quick way you can repeat over
and over again to collect as many orbs as you'd like.
Quasi-Secret Launch Jump:
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Either Nero or Dante can perform a launch jump off of ledges that sends them
flying far forward, much further forward than a normal jump. This launch jump
can be used to collect secrets and sometimes shortcut secret missions. To
perform it, stand facing a nearby ledge that you can jump off of. Perform the
Streak or Stinger attack (while locked up, press UP + Attack) and Nero or
Dante will dash forward--the ledge cuts off the attack animation and instead
launches the character far forward.
Free Health from Faults:
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Late in the game, you'll occasionally see fault enemies appear from underneath
you--they sort of warp up from the ground and try to ensnare your character.
If you manage to kill a fault, you will always be rewarded with a free health
orb. If you're low on health, look for faults to kill and get their health.
Control the Camera During Cutscenes:
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During any cutscene in the game, the camera can be controlled, giving you alternate
views of what you're seeing. To move the camera around, use the right analog stick
on your controller. You can zoom in and out by using the right trigger button.
Complete Ending:
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To see the complete ending, after you beat the game and the credits, start you
have to protect Kyrie during the Credits for 90 seconds.
Defeating Dante:
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When fighting Dante in the Dante Must Die mode, it is easier to fight him if you
jump in the air and use the buster the bring him up to you. Then, use the grab
attack. Be careful; he might block and try to hit you.
Lady:
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In the alternate scene when you see Dante reading the magazine, you can see Lady
posing on the left side of the magazine.
Scarecrows:
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In the alternate scene with Dante reading the magazine, look in the background
of the Devil May Cry. You can see scarecrows hung on the wall.
Sanctus' Shield:
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To easily drop Sanctus' Shield during either of his encounters, make sure you have
a full Exceed gauge (Ex-act or Max-act helps). Approach Sanctus, jump, and perform
an Ex Calibur. If the full combo hits, his shield will be down. You can now proceed
to make him fully vulnerable to attack using the above method, or however desired.
100% accurate die rolling:
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Submitted by: L3irus
There is a 100% sure and easy way to roll the die in DMC4. All you have to do is use
buster on the die (without locking target on the die). The number which is visible on
top of the die (before using buster) will definitely set into the same number after
punching the die into the air. Since it is sure that you will only get the die rolling
part with Nero, you don't have to worry about Dante.
Defeating Echidna:
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Devil Trigger and use Roulette Spin on her head. If she turns into a spider, power up
and use Buster on her egg sack. If she grasps her forehead in pain use Buster, the
tap [Exceed] to give the attack extra power.
Mission 3: Easy orbs:
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Complete mission 3, then play it again. At the start, run past the statue into the
first hall. Kill enemies to collect experience points and orbs. Then, find the hallway
with a wooden wall. Break through the wall to find a crystal. Break the crystal to
collect 1,000 orbs then exit the mission. Repeat this to collect as many orbs as
desired.
Board game: Easy orbs:
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* Use the following trick to win the board game in the Game Room. The number showing
on the die before it is rolled is the number that will show up if you count properly.
For example, if you would like to roll a "3", wait for "3" to show up on the top of
the dice. Count six rotations before you strike the die, and you will roll a "3".
* Use Buster on the die (without locking target on the die). The number which is
visible on top of the die before using Buster will always be set to the same number
after punching the die into the air. Because you will only get the die rolling part
with Nero, you do not have to worry about Dante.
Easy health from Faults:
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Later in the game you can occasionally see Fault enemies appear from underneath.
They will "warp" up from the ground and try to ensnare your character. If you kill
a Fault you will always be rewarded with a free health orb.
Launch jump:
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Nero or Dante can perform a launch jump off of ledges that sends them flying far
forward much further than a normal jump. This can be used to collect secrets or as
a shortcut. To perform it, stand facing a nearby ledge that you can jump off from.
Perform the Streak or Stinger attack (while locked up, press [Up] + [Attack]) and
Nero or Dante will dash forward. The ledge cuts off the attack animation and will
instead launch your character far forward.
Hint:Get your desired number on the dice:
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Submitted by: phoenix4karan
First of all remember that places where red is marked will send enemies which you
have to fight with eventually, yellow place is mystery anything can happen, blue
ones are good and best are the white ones.
You can wait n watch when to strike with either dante or nero..but u might miss at
the call.
...do this
First of all watch the sequencing of the numbers on dice, suppose you need 2 for
going onto white place just hold down the lock button on ur controller and fire a
single shot when number 2 is on the top of the dice.
Can exploit this for getting onto blue places to get orbs/health.
All achievements & secret achievements:
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Submitted by: Arju
Accomplish the indicated achievement to get the corresponding number of
Gamerscore points:
A Comfortable Pace (10 points) : Clear mission 11 in Human mode.
Easy Does It (10 points) : Clear all missions in Human mode.
Half Way There (10 points) : Clear mission 11 in Devil Hunter mode.
Done and Done (20 points) : Clear all missions in Devil Hunter mode.
The Best of the Rest (20 points) : Clear all missions in Human mode with an S
ranking.
A Cut Above (30 points) : Clear all missions in Devil Hunter Mode with
an S ranking.
Smokin'! (10 points) : Complete a Stylish Rank S (Smokin'!) combo.
Smokin' Style!! (10 points) : Complete a Stylish Rank SS
(Smokin' Style!!) combo.
Smokin' Sick Style!!! (10 points): Complete a Stylish Rank SSS
(Smokin' Sick Style!!!) combo.
Simply Spectacular (10 points) : Complete a mission with an S ranking.
River of Red (10 points) : Acquire 10,000 Red Orbs.
Filled with Pride (10 points) : Acquire 10,000 Proud Souls.
Rookie Devil Hunter (10 points) : Defeat a total of 100 enemies.
Additionally, there are 33 secret achievements:
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Rock and a Hard Place (10 points): Clear mission 11 in Son of Sparda mode.
Hardly A Simple Task (30 points): Clear all missions in Son of Sparda mode.
Easier Said Than Done (10 points): Clear mission 11 in Dante Must Die mode.
All Bow Before You (40 points): Clear all missions in Dante Must Die mode.
Step into the Light (10 points): Clear all missions in Heaven or Hell mode.
Tonight, We Dine in Hell (10 points): Clear all missions in Hell or Hell mode.
A Throne of Glory (50 points): Clear all game modes.
Nothing Left Unsaid (10 points): Clear all secret missions.
The First Circle (10 points): Clear stage 10 of Bloody Palace mode.
The Second Circle (10 points): Clear stage 20 of Bloody Palace mode.
The Third Circle (10 points): Clear stage 30 of Bloody Palace mode.
The Fourth Circle (10 points): Clear stage 40 of Bloody Palace mode.
The Fifth Circle (10 points): Clear stage 50 of Bloody Palace mode.
The Sixth Circle (10 points): Clear stage 60 of Bloody Palace mode.
The Seventh Circle (10 points): Clear stage 70 of Bloody Palace mode.
The Eight Circle (10 points): Clear stage 80 of Bloody Palace mode.
The Ninth Circle (10 points): Clear stage 90 of Bloody Palace mode.
Covered in Blood (40 points): Clear all Bloody Palace mode stages.
Speak of the Devil (20 points): Clear the game with Super Nero (Dante).
Modus Vivendi (10 points): Extend the Vitality Gauge to maximum capacity.
Bat Out of Hell (10 points): Extend the Devil Trigger Gauge to maximum capacity.
Your Cup Runeth Over (20 points): Acquire 100,000 Red Orbs.
Red Orb Millionaire (40 points): Acquire 1,000,000 Red Orbs.
Brimming with Pride (20 points): Acquire 100,00 Proud Souls.
Proud Millionaire (40 points): Acquire 1,000,000 Proud Souls.
Skilled Devil Hunter (30 points): Defeat a total of 1,000 enemies.
Legendary Devil Hunter (50 points): Defeat a total of 10,000 enemies.
Item Collector (50 points): Acquire a maximum of all items.
Skill Collector - Nero (50 points): Acquire all of Nero's skills.
Skill Collector - Dante (50 points): Acquire all of Dante's skills.
Easy way to defeat any enemy:
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Submitted by: Mazid
Email: Mazidurrahman07@gmail.com
This list will explain the strategies for defeating each and every single enemy.
--SCARECROW (LEG & ARM)
--CHIMERA SCARECROW
--MEGA SCARECROW
Aside from the occasional cheap attack, all the scarecrows are quite
easy to dispatch with some hard combos and Busters.
--CHIMERA SEED
Simply tear this thing apart with a Buster grab or Stinger.
--FROST
--ASSAULT
--CHIMERA ASSAULT
Aerial attacks are the key to defeating these guys. Launch them into
the air and then use an aerial combo + mid-air Buster grab.
--ANGELO BIANCO
--ALTO ANGELO
These guys all have a weak spot: their backs. While they can block all
your attacks, it leaves them vulnerable from the back, so roll or jump
behind them and just whack away and laugh.
--MEPHISTO
--FAUST
These guys are weak against the Buster punch (for Nero) and the Coyote-
A (for Dante). Weaken them with these attacks to reveal their true form
and then just wail away on their weak bodies.
--FAULT
These things cannot be killed but you can shove two quick Stingers in
their face to unleash some Green Orbs.
--GLADIUS
--CUTLASS
--BASILISKS
The Gladius and Cutlass are all victims to the Grim Grip. Simply grab
them and then wail away with hard combos. In Dante's case, use the
Coyote-A to stop them in their tracks. As for the Basilisks, just use
projectiles against them.
--BLITZ
This douchebag only appears twice in the game (in Dante's missions) and
makes cameo appearances in Mission 19 (if you're unlucky to get him).
So far, the only way to stop him is to shoot a nonstop barrage of
bullets at him until he gets knocked out. If you attack him while he's
still charged up, you lose a chunk of health and he doesn't get hurt!
WTF?!? Once he gets knocked out from lots of bullets, wail away at his
weak body. After he gets knocked out twice, he turns red and starts
blasting the place. Dodge the blasts and then he'll just explode.
+++ BULLET IN THE HEAD - ADVANCED TIPS & TACTICS +++
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--ABUSE THE BUSTER GRAB
Nero has a special grab move for all the enemies (and bosses) in the
game. Abuse the Buster on all of them to get the full benefit of the
combat system.
--REV UP BEFORE FIGHTING ENEMIES
Rev up the Red Queen to max power just before jumping into battle. If
you know that a certain enemy might require some extra juice to defeat,
then Rev up before you encounter them!
--INSTANT REV IS ONLY FOR ADVANCED PLAYERS
If you have impeccably perfect timing, then using the Instant Rev will
be helpful when fighting most of your enemies. But it is less likely
that you'll be using it after Mission 5, so stick with manual Revving.
--DON'T BE AFRAID TO USE HEALING ITEMS
A lot of so-called "advanced" DMC players might look down upon you for
using healing items. Those reprehensible pricks can BITE ME. If you
need to use a Healing Item, then DO IT. It will affect your ranking by
a small margin but that shouldn't discourage you!
--I DRINK YOUR MILKSHAKE! I DRINK IT UP!
Healing Items are not cheap in this game. Fortunately, you are allowed
to replay previous missions to gather up as much Red Orbs as needed.
Replay a mission as much as you want and then purchase all that you
need on the next mission. This method is known as "farming".
--YOU DON'T NEED TO PURCHASE EVERY SINGLE UPGRADE
There are a few essential moves that Nero and Dante need while the rest
are just additions. For example, you don't really need to purchase the
Air Hike simply because it doesn't make combat any easier. But if you
are a whore for Achievement Points...then by all means, buy them all!
--DEVIL TRIGGER IS NOT A NECESSITY
Is it possible to defeat all the bosses in the game without ever having
to activate DT? ABSO-DAMN-LUTELY! I would consider you more of a REAL
advanced player if you can get through the entire game without using
that pesky Devil Trigger (especially on DMD Mode).
After the hint U can defeat any DMC4 enemy easily.
UNLOCKABLES:
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Submitted by: Mazid
Email: Mazidurrahman07@gmail.com
Once you complete Human or Devil Hunter Mode, you will unlock quite a
bevy of goodies:
--BLOODY PALACE
--ARTWORK GALLERY
--SON OF SPARDA MODE
As you complete the harder modes, you will unlock more modes:
--DANTE MUST DIE MODE
--HEAVEN OR HELL MODE
--HELL AND HELL MODE
When you complete Dante Must Die Mode, you unlock two "new" costumes:
--SUPER NERO
--SUPER DANTE
These two costumes allow you to use unlimited Devil Trigger. Pfft, like
you even need it.
How to Unlock Bloody Palace Mini-Game:
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Submitted by: Mazid
Email: Mazidurrahman07@gmail.com
Bloody Palace for DMC4 is the same exact useless mode from previous DMC games
except this time, all enemy encounters are timed. As you descend from floor to
floor, Nero (or Dante) has to kill a given number of enemies before the timer
expires (or until they DIE).
For every set of enemies killed, extra time is awarded to you as you descend to
the next floor. You will also be awarded if you take no damage and can achieve
stylish combos. Every weapon and style that you've unlocked can be used but any
healing items are forfeit.
Defeating Berail & Agnus in half minute:
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Submitted by: MASTERMIND
After receiving 'Pandora' when you have to fight with this boses so select gunslinger
style & equip pandora & (for key-board) press 'L' and than rapidly fire missiles and
they'll be defeat.
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