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YuGiOh Power of Chaos Yugi the Destiny FAQ Tips & Tricks

Tags: YuGiOh Power of Chaos Yugi the Destiny FAQ Game Guides, YuGiOh Power of Chaos Yugi the Destiny FAQ Hints, YuGiOh Power of Chaos Yugi the Destiny FAQ Walkthrough

Yu-Gi-Oh! Power of Chaos - Yugi the Destiny FAQ

Version 1.01
Last Updated: June 30 2004

E-mail: kimkallstrom19[at]hotmail[dot]com



-------------------------------------------------------------------------------
Version Updates
-------------------------------------------------------------------------------

1.01 - 30/06/04 - "Backing Up Your Card Collection" section added.

1.00 - 01/05/04 - Cards List section completed.



-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------

   I. Backing Up Your Card Collection
  II. Strategy
 III. Cards List
  IV. Tutorials
   V. Yugi
      a. Yugi's Quotes
      b. Yugi's Losing Quotes
      c. Yugi's Winning Quotes
  VI. Miscellaneous
 VII. Frequently Asked Questions
VIII. Contributors/Credits
  IX. Disclaimer



-------------------------------------------------------------------------------
I. Backing Up Your Card Collection
-------------------------------------------------------------------------------

Only attempt the following if you're comfortable with using the registry 
editor. 



-----------------------------------------------------------
How to backup your Yu-Gi-Oh Card Collection and Custom Deck 
-----------------------------------------------------------

- Click on the Start Button, Select "Run...".

- Type "regedit" and press the Enter key.

- Select HKEY_LOCAL_MACHINE, SOFTWARE, KONAMI, then Yu-Gi-Oh! Power of Chaos, 
and lastly system.

- With "system" highlighted in the folder tree, click on "Registry" from the 
Menu, then select "Export Registry File..." and choose a file name and 
location to save the file to. 

- The data you're looking to import from the registry is the crc 
check/encryption key ("flcrc"), since the import/export function found in 
Yu-Gi-Oh! Power of Chaos: Yugi the Destiny is only used for further 
expansion packs.

- Once you have the .reg file, do a search for the system.dat file and the 
deck.ydc (or the .ydc file you've named your custom deck to). Backup these 
two files together with the .reg file you've just created.

- To restore your card collection, just overwrite the system.dat/deck.ydc 
file and double click on the .reg file to import the entries required. 
(note: you will overwrite previous card collection data, so make sure you 
don't need them anymore or at least have done the above backup too)



-------------------------------------------------------------------------------
II. Strategy
-------------------------------------------------------------------------------

Tip: If you right click on the Deck Construction 
Screen, a window will appear with the options to 
sort your deck by Name, Type, ATK, DEF, Attribute 
and Level.

- At the beginning of a Duel, "Set" all your Spell Cards 
(or just the ones you need) in the event that Yugi decides 
to activate Card Destruction during his turn. You might 
end up losing your Spell Cards (especially Limited Cards, 
where you can only have one of each) even before having 
the chance to cast them.
- Always "Set" your Spell Cards (or just the ones you need) 
in the event that Yugi decides to activate Card Destruction 
during his turn. 
- Right-clicking anywhere on the screen has the same effect 
as selecting "No". You practically do not have to move your 
mouse when a window pops up since the pointer will always 
automatically default to "Yes", therefore left-clicking will 
select one choice while right-clicking will select the other. 



-------------------------------------------------------------------------------
III. Cards List
-------------------------------------------------------------------------------

------------------------------------------
Ancient Elf [Spellcaster] Light **** 1/155
------------------------------------------
ATK/1450 DEF/1200
This elf is rumored to have lived for 
thousands of years. He leads an 
army of spirits against his enemies.

-----------------------------------
Ansatsu [Warrior] Earth ***** 2/155
-----------------------------------
ATK/1700 DEF/1200
A silent and deadly warrior 
specializing in assassinations.

------------------------------
Anti Raigeki [Trap Card] 3/155
------------------------------
When your opponent activates 
"Raigeki", all of your opponent's 
monsters are destroyed in place of 
your own.

------------------------------------------
Aqua Madoor [Spellcaster] Water **** 4/155
------------------------------------------
ATK/1200 DEF/2000
A wizard of the waters that 
conjures a liquid wall to crush any 
enemies that oppose him.

---------------------------------
Armaill [Warrior] Earth *** 5/155
---------------------------------
ATK/700 DEF/1300
A strange warrior who 
manipulates three deadly blades 
with both hands and his tail.

------------------------------------------
Armed Ninja [Warrior/Effect] Earth * 6/155
------------------------------------------
ATK/300 DEF/300
FLIP: Destroys 1 Spell Card on the 
field. If this card's target is face-
down, flip it face up. If the card is 
a Spell Card, it is destroyed. If not, 
it is returned to its face-down 
position. The flipped card is not 
activated. 

----------------------------------------
Armored Starfish [Aqua] Water **** 7/155
----------------------------------------
ATK/850 DEF/1400
A bluish starfish with a very tough 
hide for repelling attacks.

------------------------------------------------
Baron of the Fiend Sword [Fiend] Dark **** 8/155
------------------------------------------------
ATK/1550 DEF/800
An aristocrat who wields a sword 
possessed by a malicious spirit 
that preys on the weak.

------------------------------------
Basic Insect [Insect] Earth ** 9/155
------------------------------------
ATK/500 DEF/700
Usually found traveling in swarms, 
this creature's ideal environment is 
the forest.

-------------------------------
Beast Fangs [Spell Card] 10/155
-------------------------------
A Beast-Type monster equipped with 
this card increases its ATK 
and DEF by 300 points.

------------------------------------------------
Beaver Warrior [Beast-Warrior] **** Earth 11/155
------------------------------------------------
ATK/1200 DEF/1500
What this creature lacks in size it 
makes up for in defense when 
battling in the prairie.

-----------------------------------------------------
Blue-Eyes White Dragon [Dragon] ******** Light 12/155
-----------------------------------------------------
ATK/3000 DEF/2500
This legendary dragon is a 
powerful engine of destruction. 
Virtually invincible, very few have 
faced this awesome creature and 
lived to tell the tale.

---------------------------------------
Book of Secret Arts [Spell Card] 13/155
---------------------------------------
A Spellcaster-type monster 
equipped with this card increases 
its ATK and DEF by 300 points.

------------------------------------
Card Destruction [Spell Card] 14/155
------------------------------------
Both players must discard their 
entire hands and draw the same 
number of cards that they 
discarded from their respective 
Decks.

-------------------------------
Castle Walls [Trap Card] 15/155
-------------------------------
Increase a selected monster's DEF 
by 500 points during the turn this 
card is activated.

-------------------------------------------
Celtic Guardian [Warrior] **** Earth 16/155
-------------------------------------------
ATK/1400 DEF/1200
An elf who learned to wield a 
sword, he baffles enemies with 
lightning-swift attacks.

-----------------------------------
Change of Heart [Spell Card] 17/155
-----------------------------------
Select and control 1 opposing 
monster (regardless of position) on 
the field until the end of your turn.

------------------------------------------------------
Charubin the Fire Knight [Pyro/Fusion] *** Fire 18/155
------------------------------------------------------
ATK/1100 DEF/800
Monster Egg + Hinotama Soul

------------------------------------
Claw Reacher [Fiend] *** Dark 19/155
------------------------------------
ATK/1000 DEF/800
Stretching arms and razor-sharp 
claws make this monster a 
formidable opponent.

------------------------------------------
Curse of Dragon [Dragon] ***** Dark 20/155
------------------------------------------
ATK/2000 DEF/1500
A wicked dragon that taps into 
dark forces to execute a powerful 
attack.

-------------------------------
Dark Energy [Spell Card] 21/155
-------------------------------
A Fiend-type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

----------------------------------
Dark Gray [Beast] *** Earth 22/155
----------------------------------
ATK/800 DEF/900
Entirely gray, this beast has rarely 
been seen by mortal eyes.

-----------------------------
Dark Hole [Spell Card] 23/155
-----------------------------
Destroy all monsters on the field. 

----------------------------------------------
Dark King of the Abyss [Fiend] *** Dark 24/155
----------------------------------------------
ATK/1200 DEF/800
It's said that this King of the 
Netherworld once had the power 
to rule over the dark.

-----------------------------------------------
Dark Magician [Spellcaster] ******* Dark 25/155
-----------------------------------------------
ATK/2500 DEF/2100
The ultimate wizard in terms of 
attack and defense.

------------------------------------------------
Darkfire Dragon [Dragon/Fusion] **** Dark 26/155
------------------------------------------------
ATK/1500 DEF/1250
Firegrass + Petit Dragon

-----------------------------------------
Darkworld Thorns [Plant] *** Earth 27/155
-----------------------------------------
ATK/1200 DEF/900
A thorny plant found in the 
darklands that wraps itself around 
any unwary traveler.

----------------------------
De-Spell [Spell Card] 28/155
----------------------------
Destroys 1 Spell Card on the field. 
If this card's target is face-down, 
flip it face-up. If the card is a Spell 
Card, it is destroyed. If not, it is 
returned to its face-down position. 
The flipped card is not activated.

---------------------------------------------
Dian Keto the Cure Master [Spell Card] 29/155
---------------------------------------------
Increase your Life Points by 1000 
points.

------------------------------------
Dissolverock [Rock] *** Earth 30/155
------------------------------------
ATK/900 DEF/1000
A monster born in the lava pits, it 
generates intense heat that can 
melt away its enemies.

---------------------------------------------------
Doma The Angel of Silence [Fairy] ***** Dark 31/155
---------------------------------------------------
ATK/1600 DEF/1400
This fairy rules over the end of 
existence.

-------------------------------------
Dragon Capture Jar [Trap Card] 32/155
-------------------------------------
All Dragon-type monsters on the 
field are switched to Defense 
Position and remain in this position 
as long as this card is active.

-----------------------------------
Dragon Treasure [Spell Card] 33/155
-----------------------------------
A Dragon-type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

--------------------------------------
Dragon Zombie [Zombie] *** Dark 34/155
--------------------------------------
ATK/1600 DEF/0
A dragon revived by sorcery. Its 
breath is highly corrosive.
Rating: 4.5/5

------------------------------------------------------------
Dragoness the Wicked Knight [Warrior/Fusion] *** Wind 35/155
------------------------------------------------------------
ATK/1200 DEF/900
Armaill + One-Eyed Shield Dragon

------------------------------------------
Drooling Lizard [Reptile] *** Earth 36/155
------------------------------------------
ATK/900 DEF/800
A blood-sucking snake in human 
form that attacks any living being 
that passes by.

--------------------------------
Electro-Whip [Spell Card] 37/155
--------------------------------
A Thunder-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

------------------------------------------
Enchanting Mermaid [Fish] *** Water 38/155
------------------------------------------
ATK/1200 DEF/900
A beautiful mermaid that lures 
voyagers to a watery grave.

-------------------------------------------------------------
Exodia the Forbidden One [Spellcaster/Effect] *** Dark 39/155
-------------------------------------------------------------
ATK/1000 DEF/1000
An automatic victory can be 
declared by the player whose 
hand contains this card together 
with the Left Leg/Right Leg/Left 
Arm/Right Arm of the Forbidden 
One.

----------------------------------
Feral Imp [Fiend] **** Dark 40/155
----------------------------------
ATK/1300 DEF/1400
A playful little fiend that lurks in the 
dark, waiting to attack an unwary 
enemy.

----------------------------------------------------
Fiend Reflection #2 [Winged Beast] **** Light 41/155
----------------------------------------------------
ATK/1100 DEF/1400
A bird-beast that summons 
reinforcements with a hand mirror.

-------------------------------
Final Flame [Spell Card] 42/155
-------------------------------
Decreases your opponent's Life 
Points by 600 points.

---------------------------------
Firegrass [Plant] ** Earth 43/155
---------------------------------
ATK/700 DEF/600
A fire-breathing plant found 
growing near volcanoes.

---------------------------------
Fireyarou [Pyro] **** Fire 44/155
---------------------------------
ATK/1300 DEF/1000
A malevolent creature wrapped in 
flames that attack enemies with 
intense fire.

---------------------------
Fissure [Spell Card] 45/155
---------------------------
Destroys 1 opponent's face-up 
monster with the lowest ATK.

-------------------------------------------
Flame Ghost [Zombie/Fusion] *** Dark 46/155
-------------------------------------------
ATK/1000 DEF/800
Skull Servant + Dissolverock

-----------------------------------------------
Flame Manipulator [Spellcaster] *** Fire 47/155
-----------------------------------------------
ATK/900 DEF/1000
This spellcaster attacks enemies 
with fire-related spells such as 
"Sea of Flames" and "Wall of Fire".

---------------------------------------------
Flower Wolf [Beast/Fusion] ***** Earth 48/155
---------------------------------------------
ATK/1800 DEF/1400
Silver Fang + Darkworld Thorns

-------------------------------
Follow Wind [Spell Card] 49/155
-------------------------------
A Winged Beast-Type monster 
equipped with this card increases 
its ATK and DEF by 300 points. 

--------------------------
Forest [Spell Card] 50/155
--------------------------
Increases the ATK and DEF of all 
Insect, Beast, Plant, and Beast-
Warrior-Type monsters by 200 
points.

----------------------------------------
Frenzied Panda [Beast] **** Earth 51/155
----------------------------------------
ATK/1200 DEF/1000
A savage beast that carries a big 
bamboo stick for beating down its 
enemies.

-------------------------------------------
Fusionist [Beast/Fusion] *** Earth 52/155
-------------------------------------------
ATK/900 DEF/700
Petit Angel + Mystical Sheep #2

------------------------------------------------------------
Gaia the Dragon Champion [Dragon/Fusion] ******* Wind 53/155
------------------------------------------------------------
ATK/2600 DEF/2100
Gaia the Fierce Knight + Curse of Dragon

-----------------------------------------------------
Gaia the Fierce Knight [Warrior] ******* Earth 54/155
-----------------------------------------------------
ATK/2300 DEF/2100
A knight whose horse travels 
faster than the wind. His battle-
charge is a force to be reckoned 
with.

----------------------------------------------
Giant Soldier of Stone [Rock] *** Earth 55/155
----------------------------------------------
ATK/1300 DEF/2000
A giant warrior made of stone. A 
punch from this creature has earth
-shaking results.

------------------------------------------
Goblin's Secret Remedy [Spell Card] 56/155
------------------------------------------
Increases your Life Points by 600 
points.

------------------------------------
Graceful Charity [Spell Card] 57/155
------------------------------------
Draw 3 cards from your Deck, 
then discard any 2 cards from 
your hand.

------------------------------------
Great White [Fish] **** Water 58/155
------------------------------------
ATK/1600 DEF/800
A giant white shark with razor-
sharp teeth.
Rating: 4/5

-------------------------------------------
Green Phantom King [Plant] *** Earth 59/155
-------------------------------------------
ATK/500 DEF/1600
This youthful king of the forests 
lives in a green world, abundant 
with trees and wildlife.

----------------------------------------
Hane-Hane [Beast/Effect] ** Earth 60/155
----------------------------------------
ATK/450 DEF/500
FLIP: Select 1 Monster Card on the 
field (regardless of position) and 
return it to its owner's hand. 

-------------------------------------
Hard Armor [Warrior] *** Earth 61/155
-------------------------------------
ATK/300 DEF/1200
A living suit of armor that attacks 
enemies with a bone-jarring tackle.

----------------------------
Hinotama [Spell Card] 62/155
----------------------------
Decreases your opponent's Life 
Points by 500 Points.

-----------------------------------
Hinotama Soul [Pyro] ** Fire 63/155
-----------------------------------
ATK/600 DEF/500
An intensely hot flame creature 
that rams anything standing in its 
way.

--------------------------------------------------
Hitotsu-Me Giant [Beast-Warrior] **** Earth 64/155
--------------------------------------------------
ATK/1200 DEF/1000
A one-eyed behemoth with thick, 
powerful arms made for delivering 
punishing blows. 

-----------------------------------------------------
Kagemusha of the Blue Flame [Warrior] ** Earth 65/155
-----------------------------------------------------
ATK/800 DEF/400
Serving as a double for the Ruler 
of the Blue Flame, he's a master 
swordsman that wields a fine 
blade.

----------------------------------------------------
Karbonala Warrior [Warrior/Fusion] **** Earth 66/155
----------------------------------------------------
ATK/1500 DEF/1200
M-Warrior #1 + M-Warrior #2

--------------------------------
King Fog [Fiend] *** Dark 67/155
--------------------------------
ATK/1000 DEF/900
A fiend that dwells in a blinding 
curtain of smoke.

-----------------------------------
Kumootoko [Insect] *** Earth 68/155
-----------------------------------
ATK/700 DEF/1400
A massive, intelligent spider that 
traps enemies with webbing.

-------------------------------------
Kurama [Winged Beast] *** Wind 69/155
-------------------------------------
ATK/800 DEF/800
A vicious bird that attacks from the 
skies with its whip-like tail.

------------------------------------
Kuriboh [Fiend/Effect] * Dark 70/155
------------------------------------
ATK/300 DEF/200
Discard this card from your hand 
to the Graveyard to make the 
damage inflicted to your Life Points 
by 1 opponent's monster 0. This 
effect must be activated during 
your opponent's Battle Phase.

-------------------------------
Larvas [Beast] *** Earth 71/155
-------------------------------
ATK/800 DEF/1000
A fast-moving, bird-like creature 
that strangles opposing monsters 
with its long, thin arms.

--------------------------------------
Laser Cannon Armor [Spell Card] 72/155
--------------------------------------
An Insect-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

---------------------------------------------------------
Left Arm of the Forbidden One [Spellcaster] * Dark 73/155
---------------------------------------------------------
ATK/200 DEF/300
A forbidden left arm sealed by 
spell. Whosoever breaks this seal 
will know infinite power.

---------------------------------------------------------
Left Leg of the Forbidden One [Spellcaster] * Dark 74/155 
---------------------------------------------------------
ATK/200 DEF/300
A forbidden left leg sealed by spell. 
Whosoever breaks this seal will 
know infinite power.

-----------------------------------
Legendary Sword [Spell Card] 75/155
-----------------------------------
A Warrior-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

---------------------------------------
Lesser Dragon [Dragon] **** Wind 76/155
---------------------------------------
ATK/1200 DEF/1000
A minor dragon incapable of 
breathing fire.

----------------------------------------------
Machine Conversion Factory [Spell Card] 77/155
----------------------------------------------
A Machine-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points. 

---------------------------------------
Magical Ghost [Zombie] **** Dark 78/155
---------------------------------------
ATK/1300 DEF/1400
This creature casts a spell of 
terror and confusion just before 
attacking its enemies.

---------------------------------------------
Mammoth Graveyard [Dinosaur] *** Earth 79/155
---------------------------------------------
ATK/1200 DEF/800
A mammoth that protects the 
graves of its pack and is 
absolutely merciless when facing 
grave-robbers.

---------------------------------
Man Eater [Plant] ** Earth 80/155
---------------------------------
ATK/800 DEF/600
Man-eating plant with poison 
feelers for attacking enemies.

---------------------------------------------
Man-Eater Bug [Insect/Effect] ** Earth 81/155
---------------------------------------------
ATK/450 DEF/600
FLIP: Destroys 1 monster on the 
field (regardless of position).

--------------------------------------------------
Man-Eating Treasure Chest [Fiend] **** Dark 82/155
--------------------------------------------------
ATK/1600 DEF/1000
A monster disguised as a treasure 
chest that is known to attack the 
unwary adventurer.
Rating: 5/5

------------------------------------------------------------
Masaki the Legendary Swordsman [Warrior] **** [Earth] 83/155
------------------------------------------------------------
ATK/1100 DEF/1100
Legendary swordmaster Masaki is 
a veteran of over 100 battles.

---------------------------------
Meda Bat [Fiend] ** [Dark] 84/155
---------------------------------
ATK/800 DEF/400
An eyeball fiend created by a 
servant of the wicked, it uses 
"Dark Blasts" to blow away its 
enemies.

-----------------------------------------------
Metal Dragon [Machine/Fusion] ****** Wind 85/155
-----------------------------------------------
ATK/1850 DEF/1700
Steel Ogre Grotto #1 + Lesser Dragon

-------------------------------
Mirror Force [Trap Card] 86/155
-------------------------------
When an opponent's monster 
attacks, negate the attack and 
destroy all opponent's monsters in 
Attack Position.

-------------------------------------
Misairuzame [Fish] ***** Water 87/155
-------------------------------------
ATK/1400 DEF/1600
A missile-launching fish protected 
by deadly spikes.

--------------------------------------
Monster Egg [Warrior] *** Earth 88/155
--------------------------------------
ATK/600 DEF/900
A warrior hidden within an egg 
that attacks enemies by flinging 
eggshells.

----------------------------------
Monster Reborn [Spell Card] 89/155
----------------------------------
Select 1 Monster Card from either 
your opponent's or your own 
Graveyard and place it on the field 
under your control in Attack or 
Defense Position (face-up). This is 
considered a Special Summon.

----------------------------
Mountain [Spell Card] 90/155
----------------------------
Increases the ATK and DEF of all 
Dragon, Winged Beast, and 
Thunder-Type monsters by 200 
points.

---------------------------------------
M-Warrior #1 [Warrior] *** Earth 91/155
---------------------------------------
ATK/1000 DEF/500
Specializing in combination attacks, 
this warrior uses magnetism to 
block an enemy's escape.

---------------------------------------
M-Warrior #2 [Warrior] *** Earth 92/155
---------------------------------------
ATK/500 DEF/1000
Specializing in combination attacks, 
this warrior is equipped with a 
tough, magnetically coated armor.

--------------------------------
Mystic Clown [Fiend] **** 93/155
--------------------------------
ATK/1500 DEF/1000
Nothing can stop the mad attack of 
this powerful creature.

--------------------------------------------
Mystical Elf [Spellcaster] **** Light 94/155
--------------------------------------------
ATK/800 DEF/2000
A delicate elf that lacks offense, 
but has a terrific defense backed 
by mystical power.

---------------------------------
Mystical Moon [Spell Card] 95/155
---------------------------------
A Beast-Warrior-Type monster 
equipped with this card increases 
its ATK and DEF by 300 points.

------------------------------------------
Mystical Sheep #2 [Beast] *** Earth 96/155
------------------------------------------
ATK/800 DEF/1000
A monstrous sheep with a long tail 
for hypnotizing enemies.

--------------------------------------
Nemuriko [Spellcaster] *** Dark 97/155
--------------------------------------
ATK/800 DEF/700
A child-like creature that controls a 
sleep fiend to beckon enemies into 
eternal slumber.

-------------------------------------------------------
Neo the Magic Swordsman [Spellcaster] **** Light 98/155
-------------------------------------------------------
ATK/1700 DEF/1000
A dimensional drifter who not only 
practices sorcery, but is also a 
sword and martial arts master.
Rating: 5/5

-----------------------------------------------
One-Eyed Shield Dragon [Dragon] *** Wind 99/155
-----------------------------------------------
ATK/700 DEF/1300
This dragon wears a shield not 
only for its own protection, but 
also for ramming its enemies.

-------------------------------------
Petit Angel [Fairy] *** Light 100/155
-------------------------------------
ATK/600 DEF/900
A quick-moving and tiny fairy that's 
very difficult to hit.

-------------------------------------
Petit Dragon [Dragon] ** Wind 101/155
-------------------------------------
ATK/600 DEF/700
A very small dragon known for its 
vicious attacks.

-----------------------------------
Polymerization [Spell Card] 102/155
-----------------------------------
Fuses 2 or more Fusion-Material 
Monsters to form a new Fusion 
Monster.

---------------------------------
Pot of Greed [Spell Card] 103/155
---------------------------------
Draw 2 cards from your Deck.

-------------------------------------
Power of Kaishin [Spell Card] 104/155
-------------------------------------
An Aqua-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

----------------------------
Raigeki [Spell Card] 105/155
----------------------------
Destroys all of your opponent's 
monsters on the field.

------------------------------------
Raise Body Heat [Spell Card] 106/155
------------------------------------
A Dinosaur-Type monster 
equipped with this card increases 
its ATK and DEF by 300 points.

-------------------------------------------
Ray & Temperature [Fairy] *** Light 107/155
-------------------------------------------
ATK/1000 DEF/1000
The Sun and the North Wind join 
hands to deliver a devastating 
combination of heat and gale-force 
winds.

-----------------------------------------------------
Reaper of the Cards [Fiend/Effect] ***** Dark 108/155
-----------------------------------------------------
ATK/1380 DEF/1930
FLIP: Destroys 1 Trap Card on the 
field. If this card's target is face-
down, flip it face-up. If the card is 
a Trap Card, it is destroyed. If not, 
it is returned to its face down 
position. The flipped card is not 
activated.

---------------------------------
Red Medicine [Spell Card] 109/155
---------------------------------
Increases your Life Points by 500 
points.

----------------------------------
Reinforcements [Trap Card] 110/155
----------------------------------
Increases a selected monster's ATK 
by 500 points during the turn this 
card is activated.

--------------------------------
Remove Trap [Spell Card] 111/155
--------------------------------
Destroys 1 face-up Trap Card on 
the field.

--------------------------------
Reverse Trap [Trap Card] 112/155
--------------------------------
All increases and decreases to 
ATK and DEF are reversed for the 
turn in which this card is activated.
Rating: 1/5

-----------------------------------------------------------
Right Arm of the Forbidden One [Spellcaster] * Dark 113/155
-----------------------------------------------------------
ATK/200 DEF/300
A forbidden right arm sealed by 
spell. Whosoever breaks this seal 
will know infinite power.

------------------------------------------------------
Right Leg of the Forbidden One [Spellcaster] * 114/155
------------------------------------------------------
ATK/200 DEF/300
A forbidden right leg sealed by 
spell. Whosoever breaks this seal 
will know infinite power.

-----------------------------------
Root Water [Fish] *** Water 115/155
-----------------------------------
ATK/900 DEF/800
An amphibian capable of calling up 
a massive tidal wave from the dark 
seas to wipe out enemy monsters.

-------------------------------------
Sand Stone [Rock] ***** Earth 116/155
-------------------------------------
ATK/1300 DEF/1600
Appears from underground and 
attacks with long, snake-like 
tentacles.

-----------------------------------------
Silver Bow and Arrow [Spell Card] 117/155
-----------------------------------------
A Fairy-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

-------------------------------------
Silver Fang [Beast] *** Earth 118/155
-------------------------------------
ATK/1200 DEF/800
A snow wolf that's beautiful to the 
eye, but absolutely vicious in battle.

-----------------------------------------------
Skull Red Bird [Winged Beast] **** Wind 119/155
-----------------------------------------------
ATK/1550 DEF/1200
This monster swoops down and 
attacks with a rain of knives stored 
in its wings.

-------------------------------------
Skull Servant [Zombie] * Dark 120/155
-------------------------------------
ATK/300 DEF/200
A skeletal ghost that isn't strong 
but can mean trouble in large 
numbers.

--------------------------
Sogen [Spell Card] 121/155
--------------------------
Increases the ATK and DEF of all 
Beast-Warrior and Warrior-Type 
monsters by 200 points.

------------------------------------------------------
Sorcerer of the Doomed [Spellcaster] **** Dark 122/155
------------------------------------------------------
ATK/1450 DEF/1200
A slave of the dark arts, this 
sorcerer is a master of life-
extinguishing spells.

---------------------------
Sparks [Spell Card] 123/155
---------------------------
Decreases your opponent's Life 
Points by 200 points.

---------------------------------------
Spellbinding Circle [Trap Card] 124/155
---------------------------------------
Select 1 monster. As long as this 
card remains face-up on the field, 
the selected monster cannot attack 
or change its battle position except 
by the effect of a Spell, Trap or 
Effect Monster Card. When the 
selected monster is destroyed, this 
card is also destroyed. If the 
selected monster is offered as a 
Tribute, this card is not destroyed.

----------------------------------------------
Spike Seadra [Sea Serpent] ***** Water 125/155
----------------------------------------------
ATK/1600 DEF/1300
Using the spikes sprouting from its 
body, this creature stabs its 
opponents and floods them with 
electricity.

---------------------------------------------
Spirit of the Harp [Fairy] **** Light 126/155
---------------------------------------------
ATK/800 DEF/2000
A spirit that soothes the soul with 
the music of its heavenly harp.

--------------------------------------------------
Steel Ogre Grotto #1 [Machine] ***** Earth 127/155
--------------------------------------------------
ATK/1400 DEF/1800
A steel idol worshipped in the Land 
of Machines.

---------------------------------
Stop Defense [Spell Card] 128/155
---------------------------------
Select 1 of your opponent's 
monsters and switch it to Attack 
Position. If the card is face-down, 
flip it face-up. If the card has a flip 
effect, it is activated immediately.

--------------------------------------------
Succubus Knight [Warrior] ***** Dark 129/155
--------------------------------------------
ATK/1650 DEF/1300
An unworthy warrior wizard adept 
in casting bone-chilling spells.

------------------------------------------
Summoned Skull [Fiend] ****** Dark 130/155
------------------------------------------
ATK/2500 DEF/1200
A fiend with dark powers for 
confusing the enemy. Among the 
Fiend-Type monsters, this monster 
boasts considerable force.

----------------------------------------------
Sword of Dark Destruction [Spell Card] 131/155
----------------------------------------------
A DARK monster equipped with 
this card increases its ATK by 400 
points and decreases its DEF by 
200 points.

----------------------------------------------
Swords of Revealing Light [Spell Card] 132/155
----------------------------------------------
Counting from your opponent's 
turn, none of your opponent's 
monsters can attack for 3 turns of 
his/her own. When this card is 
activated, opponent's face-down 
monsters at that time are turned 
face-up, but remain in Defense 
Position. Any effects the monsters 
may have are immediately 
activated.

--------------------------------------------
Terra the Terrible [Fiend] **** Dark 133/155
--------------------------------------------
ATK/1200 DEF/1300
Known as a swamp dweller, this 
creature is a minion of the dark 
forces.

----------------------------------------
The 13th Grave [Zombie] *** Dark 134/155
----------------------------------------
ATK/1200 DEF/900
A zombie that suddenly appeared 
from plot #13 - an empty grave.

---------------------------------------------
The Furious Sea King [Aqua] *** Water 135/155
---------------------------------------------
ATK/800 DEF/700
Grand King of the Seven Seas, 
he's able to summon massive tidal 
waves to drown the enemy.

--------------------------------------------------------
The Stern Mystic [Spellcaster/Effect] **** Light 136/155
--------------------------------------------------------
ATK/1500 DEF/1200
FLIP: All face-down cards on the 
field are turned face-up, and then 
returned to their original positions. 
No card effects are activated 
when cards are turned face-up.

-----------------------------
Trap Hole [Trap Card] 137/155
-----------------------------
If the ATK of a monster summoned 
by your opponent (excluding 
Special Summon) is 1000 points or 
more, the monster is destroyed.

----------------------------------------------
Trap Master [Warrior/Effect] *** Earth 138/155
----------------------------------------------
ATK/500 DEF/1100
FLIP: Destroys 1 Trap Card on the 
field. If this card's target is face-
down, flip it face-up. If the card is 
a Trap Card, it is destroyed. If not, 
it is returned to its face-down 
position. The flipped card is not 
activated.

--------------------------------------------
Trial of Nightmare [Fiend] **** Dark 139/155
--------------------------------------------
ATK/1300 DEF/900
This fiend passes judgement on 
enemies that are locked in coffins.

------------------------------------------------
Tri-Horned Dragon [Dragon] ******** Dark 140/155
------------------------------------------------
ATK/2850 DEF/2350
An unworthy dragon with three 
sharp horns sprouting from its 
head.

-------------------------------------------
Tripwire Beast [Thunder] **** Earth 141/155
-------------------------------------------
ATK/1200 DEF/1300
This creature attacks with 
electromagnetic waves.

--------------------------------------
Turtle Tiger [Aqua] **** Water 142/155
--------------------------------------
ATK/1000 DEF/1500
A tiger encased in a protective 
shell that attacks with razor-sharp 
fangs.

------------------------------------------------
Two-Mouth Darkruler [Dinosaur] *** Earth 143/155
------------------------------------------------
ATK/900 DEF/700
A dinosaur with two deadly jaws, 
it stores electricity in its horn and 
releases high voltage bolts from 
the mouth on its back.

--------------------------------------
Two-Pronged Attack [Trap Card] 144/155
--------------------------------------
Select and destroy 2 of your 
monsters and 1 of your opponent's 
monsters.

---------------------------------------
Tyhone [Winged Beast] **** Wind 145/155
---------------------------------------
ATK/1200 DEF/1400
Capable of firing cannonballs from 
its mouth for long-range attacks, 
this creature is particularly 
effective in mountain battles.

------------------------
Umi [Spell Card] 146/155
------------------------
Increases the ATK and DEF of all 
Fish, Sea Serpent, Thunder, and 
Aqua-Type monsters by 200 
points. Also decreases the ATK 
and DEF of all Machine and Pyro-
Type monsters by 200 points.

-----------------------------------
Uraby [Dinosaur] **** Earth 147/155
-----------------------------------
ATK/1500 DEF/800
Fast on its feet, this dinosaur rips 
enemies to shreds with its sharp claws.

-------------------------------
Vile Germs [Spell Card] 148/155
-------------------------------
A Plant-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

-----------------------------------
Violet Crystal [Spell Card] 149/155
-----------------------------------
A Zombie-Type monster equipped 
with this card increases its ATK 
and DEF by 300 points.

--------------------------
Waboku [Trap Card] 150/155
--------------------------
Any damage inflicted by an 
opponent's monster is decreased 
to 0 during the turn this card is 
activated.

-------------------------------------------------
Wall of Illusion [Fiend/Effect] **** Dark 151/155
-------------------------------------------------
ATK/1000 DEF/1850
The monster attacking this card is 
returned to its owner's hand. Any 
damage resulting from the attack is 
calculated normally.

------------------------------
Wasteland [Spell Card] 152/155
------------------------------
Increases the ATK and DEF of all 
Dinosaur, Zombie, and Rock-Type 
monsters by 200 points.

---------------------------------------------------------------------
Winged Dragon, Guardian of the Fortress #1 [Dragon] **** Wind 153/155
---------------------------------------------------------------------
ATK/1400 DEF/1200
A dragon commonly found 
guarding mountain fortresses. Its 
signature attack is a sweeping 
dive from out of the blue.

---------------------------------------
Witty Phantom [Fiend] **** Dark 154/155
---------------------------------------
ATK/1400 DEF/1300
Dressed in a night-black tuxedo, 
this creature presides over the 
darkness.

-------------------------
Yami [Spell Card] 155/155
-------------------------
Increases the ATK and DEF of all 
Fiend and Spellcaster-Type 
monsters by 200 points. Also 
decreases the ATK and DEF of all 
Fairy-Type monsters by 200 points.



-------------------------------------------------------------------------------
  1/155 Ancient Elf 1450/1200 **** Spellcaster
  2/155 Ansatsu 1700/1200 ***** Warrior
  3/155 Anti Raigeki [Trap Card]
  4/155 Aqua Madoor 1200/2000 **** Spellcaster
  5/155 Armaill 700/1300 *** Warrior
  6/155 Armed Ninja 300/300 * Warrior/Effect
  7/155 Armored Starfish 850/1400 **** Aqua
  8/155 Baron of the Fiend Sword 1550/800 **** Fiend
  9/155 Basic Insect 500/700 ** Insect
 10/155 Beast Fangs [Spell Card]
 11/155 Beaver Warrior 1200/1500 **** Beast-Warrior
 12/155 Blue-Eyes White Dragon 3000/2500 ******** Dragon
 13/155 Book of Secret Arts [Spell Card]
 14/155 Card Destruction [Spell Card]
 15/155 Castle Walls
 16/155 Celtic Guardian 1400/1200 **** Warrior
 17/155 Change of Heart [Spell Card]
 18/155 Charubin the Fire Knight 1100/800 *** Pyro/Fusion
 19/155 Claw Reacher 1000/800 *** Fiend
 20/155 Curse of Dragon 2000/1500 ***** Dragon
 21/155 Dark Energy [Spell Card]
 22/155 Dark Gray 800/900 *** Beast
 23/155 Dark Hole [Spell Card]
 24/155 Dark King of the Abyss 1200/800 *** Fiend
 25/155 Dark Magician 2500/2100 ******* Spellcaster
 26/155 Darkfire Dragon 1500/1250 **** Dragon/Fusion
 27/155 Darkworld Thorns *** Plant
 28/155 De-Spell [Spell Card]
 29/155 Dian Keto the Cure Master [Spell Card]
 30/155 Dissolverock 900/1000 *** Rock
 31/155 Doma The Angel of Silence 1600/1400 ***** Fairy
 32/155 Dragon Capture Jar [Trap Card]
 33/155 Dragon Treasure [Spell Card]
 34/155 Dragon Zombie 1600/0 *** Zombie
 35/155 Dragoness the Wicked Knight 1200/900 *** Warrior/Fusion
 36/155 Drooling Lizard 900/800 *** Reptile
 37/155 Electro-Whip [Spell Card]
 38/155 Enchanting Mermaid 1200/900 *** Fish
 39/155 Exodia the Forbidden One 1000/1000 *** Spellcaster/Effect
 40/155 Feral Imp 1300/1400 **** Fiend
 41/155 Fiend Reflection #2 1100/1400 **** Winged Beast
 42/155 Final Flame [Spell Card]
 43/155 Firegrass 700/600 ** Plant
 44/155 Fireyarou 1300/1000 **** Pyro
 45/155 Fissure
 46/155 Flame Ghost 1000/800 *** Zombie/Fusion
 47/155 Flame Manipulator 900/1000 *** Spellcaster
 48/155 Flower Wolf 1800/1400 ***** Beast/Fusion
 49/155 Follow Wind [Spell Card]
 50/155 Forest [Spell Card]
 51/155 Frenzied Panda 1200/1000 **** Beast
 52/155 Fusionist 900/700 *** Beast/Fusion
 53/155 Gaia the Dragon Champion 2600/2100 ******* Dragon/Fusion
 54/155 Gaia the Fierce Knight 2300/2100 ******* Warrior
 55/155 Giant Soldier of Stone 1300/2000 *** Rock
 56/155 Goblin's Secret Remedy [Spell Card]
 57/155 Graceful Charity [Spell Card]
 58/155 Great White 1600/800 **** Fish
 59/155 Green Phantom King 500/1600 *** Plant
 60/155 Hane-Hane 450/500 ** Beast/Effect
 61/155 Hard Armor 300/1200 *** Warrior
 62/155 Hinotama [Spell Card]
 63/155 Hinotama Soul 600/500 ** Pyro
 64/155 Hitotsu-Me Giant 1200/1000 **** Beast-Warrior
 65/155 Kagemusha of the Blue Flame 800/400 ** Warrior
 66/155 Karbonala Warrior 1500/1200 **** Warrior/Fusion
 67/155 King Fog 1000/900 *** Fiend
 68/155 Kumootoko 700/1400 *** Insect
 69/155 Kurama 800/800 *** Winged Beast
 70/155 Kuriboh 300/200 * Fiend
 71/155 Larvas 800/1000 *** Beast
 72/155 Laser Cannon Armor [Spell Card]
 73/155 Left Arm of the Forbidden One 200/300 * Spellcaster
 74/155 Left Leg of the Forbidden One 200/300 * Spellcaster
 75/155 Legendary Sword [Spell Card]
 76/155 Lesser Dragon 1200/1000 **** Dragon
 77/155 Machine Conversion Factory [Spell Card]
 78/155 Magical Ghost 1300/1400 **** Zombie
 79/155 Mammoth Graveyard 1200/800 *** Dinosaur
 80/155 Man Eater 800/600 ** Plant
 81/155 Man-Eater Bug 450/600 ** Insect/Effect
 82/155 Man-Eating Treasure Chest 1600/1000 **** Fiend
 83/155 Masaki the Legendary Swordsman 1100/1100 **** Warrior
 84/155 Meda Bat 800/400 ** Fiend
 85/155 Metal Dragon 1850/1700 ****** Machine/Fusion
 86/155 Mirror Force [Trap Card] 
 87/155 Misairuzame 1400/1600 ***** Fish
 88/155 Monster Egg 600/900 *** Warrior
 89/155 Monster Reborn [Spell Card]
 90/155 Mountain [Spell Card]
 91/155 M-Warrior #1 1000/500 *** Warrior
 92/155 M-Warrior #2 500/1000 *** Warrior
 93/155 Mystic Clown 1500/1000 **** Fiend
 94/155 Mystical Elf 800/2000 **** Spellcaster
 95/155 Mystical Moon [Spell Card]
 96/155 Mystical Sheep #2 800/1000 *** Beast
 97/155 Nemuriko 800/700 *** Spellcaster
 98/155 Neo the Magic Swordsman 1700/1000 **** Spellcaster
 99/155 One-Eyed Shield Dragon 700/1300 *** Dragon
100/155 Petit Angel 600/900 *** Fairy
101/155 Petit Dragon 600/700 ** Dragon
102/155 Polymerization [Spell Card]
103/155 Pot of Greed [Spell Card]
104/155 Power of Kaishin [Spell Card]
105/155 Raigeki [Spell Card]
106/155 Raise Body Heat [Spell Card]
107/155 Ray & Temperature 1000/1000 *** Fairy
108/155 Reaper of the Cards 1380/1930 ***** Fiend/Effect
109/155 Red Medicine [Spell Card]
110/155 Reinforcements [Trap Card]
111/155 Remove Trap [Spell Card]
112/155 Reverse Trap [Trap Card]
113/155 Right Arm of the Forbidden One 200/300 * Spellcaster
114/155 Right Leg of the Forbidden One 200/300 * Spellcaster
115/155 Root Water 900/800 *** Fish
116/155 Sand Stone 1300/1600 ***** Rock
117/155 Silver Bow and Arrow [Spell Card] 
118/155 Silver Fang 1200/800 *** Beast
119/155 Skull Red Bird 1550/1200 **** Winged Beast
120/155 Skull Servant 300/200 * Zombie
121/155 Sogen [Spell Card]
122/155 Sorcerer of the Doomed 1450/1200 **** Spellcaster
123/155 Sparks [Spell Card]
124/155 Spellbinding Circle [Trap Card]
125/155 Spike Seadra 1600/1300 ***** Sea Serpent
126/155 Spirit of the Harp 800/2000 **** Fairy
127/155 Steel Ogre Grotto #1 1400/1800 ***** Machine
128/155 Stop Defense [Spell Card]
129/155 Succubus Knight 1650/1300 ***** Warrior
130/155 Summoned Skull 2500/1200 ****** Fiend
131/155 Sword of Dark Destruction [Spell Card]
132/155 Swords of Revealing Light [Spell Card]
133/155 Terra the Terrible 1200/1300 **** Fiend
134/155 The 13th Grave 1200/900 *** Zombie
135/155 The Furious Sea King 800/700 *** Aqua
136/155 The Stern Mystic 1500/1200 **** Spellcaster/Effect
137/155 Trap Hole [Trap Card]
138/155 Trap Master 500/1100 *** Warrior/Effect
139/155 Trial of Nightmare 1300/900 **** Fiend
140/155 Tri-Horned Dragon 2850/2350 ******** Dragon
141/155 Tripwire Beast 1200/1300 **** Thunder
142/155 Turtle Tiger 1000/1500 **** Aqua
143/155 Two-Mouth Darkruler 900/700 *** Dinosaur
144/155 Two-Pronged Attack [Trap Card]
145/155 Tyhone 1200/1400 **** Winged Beast
146/155 Umi [Spell Card]
147/155 Uraby 1500/800 **** Dinosaur
148/155 Vile Germs [Spell Card] 
149/155 Violet Crystal [Spell Card] 
150/155 Waboku [Trap Card]
151/155 Wall of Illusion 1000/1850 **** Fiend/Effect
152/155 Wasteland [Spell Card]
153/155 Winged Dragon, Guardian of the Fortress #1 1400/1200 **** Dragon
154/155 Witty Phantom 1400/1300 **** Fiend
155/155 Yami [Spell Card]



----------------------------
Fusion Deck (Total Cards: 9)
----------------------------

There's a total of 9 Fusion Cards in Yu-Gi-Oh! Power of Chaos: 
Yugi the Destiny for the PC.

Legend: 

[Card No.] [Card Name] [ATK/DEF] [?] [Type]

 18/155 Charubin the Fire Knight 1100/800 *** Pyro/Fusion
 26/155 Darkfire Dragon 1500/1250 **** Dragon/Fusion
 35/155 Dragoness the Wicked Knight 1200/900 *** Warrior/Fusion
 46/155 Flame Ghost 1000/800 *** Zombie/Fusion
 48/155 Flower Wolf 1800/1400 ***** Beast/Fusion
 52/155 Fusionist 900/700 *** Beast/Fusion
 53/155 Gaia the Dragon Champion 2600/2100 ******* Dragon/Fusion
 66/155 Karbonala Warrior 1500/1200 **** Warrior/Fusion
 85/155 Metal Dragon 1850/1700 ****** Machine/Fusion

------------------------------------------------------
Charubin the Fire Knight [Pyro/Fusion] *** Fire 18/155
------------------------------------------------------
ATK/1100 DEF/800
Monster Egg + Hinotama Soul

------------------------------------------------
Darkfire Dragon [Dragon/Fusion] **** Dark 26/155
------------------------------------------------
ATK/1500 DEF/1250
Firegrass + Petit Dragon

------------------------------------------------------------
Dragoness the Wicked Knight [Warrior/Fusion] *** Wind 35/155
------------------------------------------------------------
ATK/1200 DEF/900
Armaill + One-Eyed Shield Dragon

-------------------------------------------
Flame Ghost [Zombie/Fusion] *** Dark 46/155
-------------------------------------------
ATK/1000 DEF/800
Skull Servant + Dissolverock

---------------------------------------------
Flower Wolf [Beast/Fusion] ***** Earth 48/155
---------------------------------------------
ATK/1800 DEF/1400
Silver Fang + Darkworld Thorns

-----------------------------------------
Fusionist [Beast/Fusion] *** Earth 52/155
-----------------------------------------
ATK/900 DEF/700
Petit Angel + Mystical Sheep #2

------------------------------------------------------------
Gaia the Dragon Champion [Dragon/Fusion] ******* Wind 53/155
------------------------------------------------------------
ATK/2600 DEF/2100
Gaia the Fierce Knight + Curse of Dragon

----------------------------------------------------
Karbonala Warrior [Warrior/Fusion] **** Earth 66/155
----------------------------------------------------
ATK/1500 DEF/1200
M-Warrior #1 + M-Warrior #2

------------------------------------------------
Metal Dragon [Machine/Fusion] ****** Wind 85/155
------------------------------------------------
ATK/1850 DEF/1700
Steel Ogre Grotto #1 + Lesser Dragon



-------------------------------------------------------------------------------
IV. Tutorials
-------------------------------------------------------------------------------

----------------------
Step 1: The Duel Field
----------------------
"I'll teach you everything you need to know 
about the Duel Field"

"Once you learn this, you're well on your way to 
becoming a master duelist!"
"Let's start off with the Deck."
"Obviously, you can't duel without a Deck."
"Your deck must contain at least 40 cards."
"Also, you can only have a maximum of 3 
copies of each card, so don't think you can put 
40 copies of the same card in your Deck!"
"This is the Graveyard."
"This is where you place destroyed Monster 
Cards and used Spell and Trap Cards."
"During a Duel, you're allowed to check the 
cards in your opponent's Graveyard."
"This can be very helpful because you'll know 
which cards your opponent has already played!"
"This is the Field Card Zone."
"This is where you Set or activate Field Magic 
Cards."
"If your opponent Sets or activates a new Field 
Magic Card when you already have one in 
play, your Field Magic Card is destroyed."
"That means there can only be one Field Magic 
Card in play during a Duel!"
"This is the Fusion Deck Zone."
"This is where you place your Fusion Deck."
"Your Fusion Deck is made up of Fusion 
Monster Cards only."
"Be careful: the cards in your Fusion Deck do 
not count towards the 40-card minimum 
requirement of your Deck."
"This is the Monster Card Zone."
"This is where you Set or Summon Monster 
Cards."
"You can only have a maximum of 5 monsters 
on your Field at the same time."
"That means if your Monster Card Zone is full 
with 5 Monster Cards, you can't set or 
Summon another monster until one of your 
Monster Cards is destroyed or a Spell or Trap 
Card sends it to the Graveyard."
"Make sure to think thoroughly before 
summoning a monster because your space is 
limited!"
"Last, but certainly not least, is the Spell and 
Trap Card Zone."
"This is where you place your Spell and Trap 
Cards!"
"You can only have a maximum of 5 cards in the 
Spell and Trap Card Zone at the same time."
"I'll explain in detail later, but Continuous Spell 
Cards and Equip Spell Cards remain on the 
Field, so think carefully when using these cards 
because they use up a slot on your Spell and 
Trap Card Zone."
"That's everything you need to know about the 
Duel Field!"

-------------------------
Step 2: Phase of Gameplay
-------------------------
"Each duel is divided into 6 phases. 
Let's take a closer look at how they break 
down."

"Now let's learn about the 6 phases that make 
up a Duel."
"The 6 phases are...Actually, instead of just 
talking about the phases of a Duel, I think it's 
more fun to play a Duel!"
You're going first! It's time to duel!"
(Start Duel)
Cards in Hand: Baron of the Fiend Sword, Trap Hole, 
Steel Ogre Grotto #1, Mammoth Graveyard, Silver Fang
"The first phase is the "Draw Phase."
"In this phase, you draw 1 card from the top of 
your Deck and add it to your hand!"
Drew: Dark Magician
"If you can't draw a card from your Deck during 
this phase, YOU LOSE!"
The next phase is the "Standby Phase."
"During this phase, certain card effects are 
activated and costs for maintaining existing 
card effects are paid."
"However, we don't have any of those cards 
right now, so let's go on to the next phase."
"Now comes a really important phase of the duel 
- "Main Phase 1!""
"During this phase, you can Normal Summon or 
Set Monsters, change card positions, and Set 
or activate Spell and Trap Cards."
"In other words, all your brilliant strategies come 
into play during this phase."
"OK, let's try Summoning "Baron of the Fiend 
Sword" in Attack Position."
"Move your cursor to the "Baron of the Fiend 
Sword" card."
"The word "Summon" appears."
(Mouse over Baron of the Fiend Sword)
"Right-click your mouse, and the word changes to "Set.""
(Right-click mouse over Baron of the Fiend Sword)
"Right-click again to go back to "Summon.""
(Right-click mouse on Baron of the Fiend Sword)
"Select the "Summon" command to summon the 
Monster Card in "Attack Position.""
"The monster you summoned is placed face-up 
and vertically on the Field."
"If you choose the "Set" command, the Monster 
Card will be placed on the Field in "Defense 
Position.""
"Cards in "Defense Position" are placed face-
down and horizontally on the Field."
"Well then, it's your turn to try to summon 
"Baron of the Fiend Sword!""
"Just do as I taught you!"
"Left-click your mouse while "Summon" is on 
screen."
(Summon Baron of the Fiend Sword)
"You did it!"
"While you're at it, why don't you try Setting 
"Trap Hole.""
"When you move your cursor on to "Trap Hole," 
the "Set" command appears."
"Before you're allowed to activate a Trap Card, 
you must first Set it on the field during your 
turn."
"There's nothing left to do in this phase, so 
let's end Main Phase 1."
"You're doing great so far!"
"Right-click on the Field where there are no 
cards."
"A window with 3 commands should have 
popped-up. 
"Select "Enter Battle Phase" so that we can get 
to the action-packed Battle Phase!"
"See how there's a sword icon on that monster 
on the Field?"
"Only monsters with this icon can take part in 
attacks."
"In other words, only cards in Attack Position 
can attack."
"Makes sense, right?"
"Move your cursor on to "Baron of the Fiend 
Sword.""
"The "Attack!" command appears."
"Left-click your mouse to start your attack!"
(Left-click on Baron of the Fiend Sword)
(Card appears on opponent's field: Beaver Warrior, 
Man-Eating Treasure Chest, Silver Fang, Mystical Elf)
"It's time for you to pick which monster to attack."
"Hmm... Your opponent has 4 monsters on the 
Field..."
"Which one should you attack to deal damage 
to your opponent's Life Points?"
"I hate to do this, but you're going to have to 
choose for yourself."
"That's the only way you'll learn!"
"Pick which monster "Baron of the Fiend Sword" 
is going to attack!"
(attacks Mystical Elf)
"Oh no!"
"Baron of the Fiend Sword" has 1550 ATK. 
Your opponent's monster is in Defense 
Position with 2000 DEF."
"2000 minus 1550 equals a whopping 450 
points of damage to your Life Points!"
"It's a good thing that your monster wasn't 
destroyed because your opponent's monster 
was in Defense Position."
"It would have been horrible if you lost a 
monster in addition to your Life Points!"
"Normally, you're not allowed to redo your move 
during a Duel, but I'll give you another chance."
"Think hard and try again!"
(attacks Man-Eating Treasure Chest)
"Hey! What are you doing! 
There's no way you'll ever win if you duel like 
this!"
""Baron of the Fiend Sword" has 1550 ATK. 
Your opponent's monster is in Attack Position 
with 1600 ATK. Your opponent's monster has 
higher ATK!"
"Not only does that mean 1600 minus 1550 
equals 50 points of damage to your Life Points, 
but your monster is also destroyed!"
"BE CAREFUL!"
"Normally, you're not allowed to redo your move 
during a Duel, but I'll give you another chance."
"Think hard and try again!"
(attacks Beaver Warrior)
"All right, let's see what happens."
""Baron of the Fiend Sword" has 1550 ATK. 
Your opponent's monster has 1500 DEF."
"That means 1550 minus 1500 equals 50 points 
of damage to your opponent's Life Points, right?"
"Not so fast! That's wrong!"
"Your opponent's monster is in Defense 
Position, so though it's destroyed, your 
opponent doesn't take any damage!"
"You have to think carefully and learn all 
about Attack and Defense Positions!"
"Normally, you're not allowed to redo your move 
during a Duel, but I'll give you another chance."
"Think hard and try again!"
(Attacks Silver Fang)
"Great!"
""Baron of the Fiend Sword" has 1550 ATK. 
Your opponent's monster's ATK is only 1200."
"That means your monster is stronger, so your 
opponent's monster is destroyed!"
1550 minus 1200 equals 350 points of damage 
to your opponent's Life Points! Excellent work!"
"That's the end of the Battle Phase."
"Right-click on any part of the Field where there 
are no cards."
"A window with 3 commands should have 
popped up. 
Select "Proceed to Main Phase 2" to move on 
to Main Phase 2!"
"In Main Phase 2, you can do the same things 
that I explained for Main Phase 1."
"However, there's nothing else you can do this 
turn, so that's the end of Main Phase 2."
"Right-click on the Field where there are no 
cards."
"Select "YES" to end your turn!"
"During the "End Phase," due to certain card 
effects, there might be something you have to 
do."
"However, since you don't have any of those 
cards on the Field, that's the end of the End 
Phase."
"That ends your turn."
"Now it's your opponent's turn: Draw Phase, 
Standby Phase, and so on."
"Keep alternating turns until the Duel is over."
"That's it for Phases."

-------------------------
Step 3: Deck Construction
-------------------------
"Now, I'll teach you about Card Decks."

"There are 3 types of decks: 
The Deck, the Side Deck, and the Fusion Deck."
"Your deck is made up of 40 or more cards."
"However, remember that Fusion Monster 
Cards are NOT counted toward your 40-card 
minimum requirement."
"Also, you can only have 3 copies of each card 
in your Deck, so you really have to think about 
what cards you're going to play with when 
you're constructing your Deck."
"Oh, there's this other rule about Limited Cards..."
"Well, I'll explain that in the next step. 
I'm getting ahead of myself."
"The Side Deck is used for a Match."
"After one Duel is complete, you're allowed to 
use your Side Deck to adjust the contents of 
your Deck."
"For every Side Deck card you put in your 
Deck, you have to take a card from your Deck 
and put it into your Side Deck."
"For example, if you put 2 cards from your Side 
Deck into your Deck, you have to take 2 cards 
out of your Deck and put them into your Side 
Deck."
"Your Fusion Deck is made up of Fusion 
Monster Cards only."
"Remember, these Fusion Monster Cards don't 
count towards the 40-card minimum 
requirement of your Deck."
"That's everything about Decks!"

-----------------------------------
Step 4: Forbidden and Limited Cards
-----------------------------------
"Next, I'll explain Limited Cards."

1. Forbidden Cards
No restriction
2. Limited Cards
Exodia the Forbidden One, Left Arm of the Forbidden One, 
Left Leg of the Forbidden One, Right Arm of the Forbidden One, 
Right Leg of the Forbidden One
Change of Heart, Monster Reborn, Pot of Greed, 
Mirror Force, Dark Hole, Card Destruction, 
Graceful Charity, Raigeki, Swords of Revealing Light

"During Step 3, I explained that your Deck can 
have a maximum of 3 copies of each card."
"Well, there are exceptions to this rule."
"For some cards, there's a special limit on the 
number of copies you can have in your Deck."
"These cards are called Limited Cards."
"There are 2 types: Semi-Limited Cards and 
Limited Cards. You can only have 2 copies of 
each Semi-Limited Card in your Deck."
(semi-limited cards are not included in this game.)
"You can only have 1 copy of each Limited 
Card in your Deck."
"These are Limited Cards."
"You can only have 1 copy of each Limited 
Card in your Deck."
"These are Semi-Limited Cards."
"You can only have 2 copies of each Semi-
Limited Card in your Deck."
"There's also a category called Forbidden Cards."
"You can't have any Forbidden Cards in your 
Deck, not even one!"
"However, there aren't any Forbidden Cards at 
this time, so you don't have to worry. 
Phew!"
"That's it for Limited Cards."



-------------------------------------------------------------------------------
V. Yugi
-------------------------------------------------------------------------------

----------------
a. Yugi's Quotes
----------------

... I call forth ... the unstoppable Exodia!"
I'll use this card to bring a monster back ...

"With this card, I can't fail. 
I offer a monster on my field 
as a tribute! 
I summon ... Curse of Dragon!/
I call forth ... my Summoned Skull!"

"Argh! There must be something I can do, but what?"
"Flip! Your monster's attack triggered my effect."
"Flip Summon! The effect activates at the same time." 
(When summoning Man-Eater Bug)
"I see what you're trying to do, unfortunately 
it's not going to work. Spellbinding Circle!"
"I see what you're trying to do, unfortunately 
it's not going to work. Trap Hole!"
"Now! Trap Hole!"
"Now! I activate Mirror Force!"
"(Laugh) ... Trap Hole!"
(When summoning a Monster)
"A Tribute Summon!"
"I end my turn."
"Not bad."
"That was a good attack."
"I switch it to attack position."
"I switch it to defense position."
"Ugh!"
"Argh!"
"Oh no!"
"What?"
"C... can't be!"
"That was a good attack."
"Now, I'll set a card."
"You're going to activate a Spell Card?"
(... in disbelief)
"Yes! This was the card I was waiting for! 
I offer a monster on my field as a tribute! 
I summon Curse of Dragon!"
I activate my Spell Card. 
"I fuse two of my monsters together. Fusion! 
I summon Gaia, the Dragon Champion!"
"I activate my Spell Card. 
Change of Heart/Card Destruction/Raigeki!"

"I will not allow you to 
hurt my monsters! Swords of Revealing Light!"
(Yugi activates Swords of Revealing Light)
"Now you can't attack for 
three whole turns. Swords of Revealing Light!"
(Yugi activates Swords of Revealing Light)

"Hmm, I wonder how strong 
your deck is ... Actually, it doesn't matter because 
I will use all my skills to defeat you, no matter 
how many powerful cards 
you have in your deck!" (yeah, right...)
"Every deck has 
a chance to win, as long as you believe 
in the heart of the cards. 
Let's duel!"
"I hope you've come prepared 
because it's time to duel!"

-----------------------
b. Yugi's Losing Quotes
-----------------------

"Wow, you won ... barely. 
But you pulled it out in the end 
because you never gave up!"
"I'm proud of you! 
Your skills have greatly improved! 
I can see that you'll make an 
excellent duelist!"
"No! I lost! 
I guess you wanted to to win 
much more than I did. 
It was a great duel!"

------------------------
c. Yugi's Winning Quotes
------------------------

"You still need a lot of work to 
hone your dueling skills. 
You should start over and 
reconstruct your deck."



-------------------------------------------------------------------------------
VI. Miscellaneous
-------------------------------------------------------------------------------

------
Phases
------

DP - Draw Phase
SP - Standby Phase
M1 - Main Phase 1
BP - Battle Phase
M2 - Main Phase 2
EP - End Phase

---------
End Phase
---------
- automatically proceeds to opponent's Draw Phase

------------------------------------------
Card List Collection Completion Percentage
------------------------------------------
154/155 - 99.3%

----------------
Card Limitations
----------------
MAX 1 of each: Change of Heart, Dark Hole, 
Mirror Force, Monster Reborn, Raigeki, 
Swords of Revealing Light



-------------------------------------------------------------------------------
VII. Frequently Asked Questions
-------------------------------------------------------------------------------

Q. What does the symbol of an eagle with a blue 
crystal ball as it's chest (found on the top right 
and bottom left of the screen) during Duels represent?

A. Your health/the opponent's life points. The blue 
liquid represents how much you have left (a fraction 
out of 8000 points). Similar to diablo, this will 
decrease or increase (by using health-increasing 
spell cards) throughout the duration of a duel. 
When this is empty it means that the duelist has 
lost the battle.

-

Q. What is the swirling circle found on the duel 
screen for?

A. That's the area for polymerized monster cards. 
The symbol is similar to the found found on the 
face of a polymerization card. Polymerized monsters 
can only be summoned when the conditions are met 
AND a polymerization card is either on the field 
(face down) or in your hands. Clicking on your 
polymerization symbol will display a window listing 
all polymerization monsters available for your 
current duel. 



-------------------------------------------------------------------------------
VIII. Contributors/Credits
-------------------------------------------------------------------------------

- Feel free to e-mail me at kimkallstrom19[at]hotmail[dot]com if you'd like 
  to contribute to this FAQ. You will be given due credit for any submission. 
  Please send all your comments or corrections to the address above. Thanks!

- Thanks to GameFAQs for hosting this guide.

- Thank you for reading! Hope you find the FAQ helpful!



-------------------------------------------------------------------------------
IX. Disclaimer
-------------------------------------------------------------------------------

Yu-Gi-Oh! Power of Chaos: Yugi the Destiny is a trademark of Konami. All 
trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

FAQ Copyright: 
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright. 

-------------------------------------------------------------------------------
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