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Vampire Bloodlines Weapons List Tips & Tricks

Tags: Vampire Bloodlines Weapons List Game Guides, Vampire Bloodlines Weapons List Hints, Vampire Bloodlines Weapons List Walkthrough

Vampire - Bloodlines Weapons List

Version: 1.61
By Jake Zahn
--------------------------------------------------------------------------------

This will be a Complete list of all the various weapons in game, and all their 
relevant statistics.

Weapons are broken down into 3 categories (Melee, Ranged, or Unarmed), 
depending upon which combat Feat the weapon uses. They are then arranged into 
alphabetical order.

--------------------------------------------------------------------------------
Key
--------------------------------------------------------------------------------

These are what the various statistics mean:

Internal Name: The name the game uses for the weapon.

Speed: The lower the number, the faster it is.
Requirement: 

Requirement: The lowest value you have to have in the appropriate Combat Skill 
to do normal damage with the weapon. If your relevant combat Feat rating is
lower, you'll do less, and if it's higher you'll do more.

Damage Type: What type of damage the weapon does. Bashing can be soaked by 
anyone and vampires reduce all bashing damage by 50% after soak, Bullets are 
treated as Bashing against vampires and as Lethal against everyone else, Lethal 
can only be soaked by vampires and certain other supernaturals, and Aggravated 
can only be soaked with Fortitude. Armor can soak all 4 types. 

Damage Potential at Level 10: How much damage the weapon will do if you have a 
10 in the appropriate Combat Skill. If your skill is higher then 10, it has 
the potential to do more damage.

Lethality: How hard it is to defend against attacks from this weapon.

Base Damage: The absolute minimum of damage this weapon will do (unless it's 
soaked).

RoF: Stands for "Rate of Fire", or "How fast you can pull the trigger". The 
lower the number the better.

Range: The maximum range that a target can be at before losing accuracy.

Spread Angle: How far the bullet can stray from the barrel.

Criminal Level: This is how severe the police will respond to you using a 
given weapon. The higher the number, the larger/faster the police response.

Knockback chance: The chance for an enemy to get knocked back/down from this 
weapon. For instance, a ".9" would mean a 90% chance of knocking someone down 
with each hit.

Ammo: How much ammunition you can fire before having to reload.

Reload: The time it takes to reload the weapon, lower numbers are better.


--------------------------------------------------------------------------------
PC Weapons
--------------------------------------------------------------------------------

Ranged Weapons:
--------------------------------------------------------------------------------

1) Bach's 700p
	Internal Name: item_w_rem_m_700_bach
	First Available: Unknown (I would assume after SoL)
	From: Mercurio
	Requirement: 6
	Damage Type: Bullet
	Damage Potential at Level 10: 29
	Lethality: 25
	Base Damage: 1
	Primary Fire: Single Shot
	  RoF: 0.5
	  Range: 200
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: Zoomed Single Shot
	  RoF: 0.5
	  Range: 200
	  Spread Angle: 0
	  Criminal Level: N/A
	  Accuracy: N/A
	Ammo: 6
	Reload: 3.5

2) Braddock 9mm
	Internal Name: item_w_mac_10
	First Available: Downtown
	From: Fat Larry
	Requirement: 5
	Damage Type: Bullet
	Damage Potential at Level 10: 14
	Lethality: 9
	Base Damage: 1
	Primary Fire: Full Auto
	  RoF: 0.1
	  Range: 25
	  Spread Angle: 5.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 30
	Reload: 2.5

3) Brokk 17c
	Internal Name: item_w_glock_17c
	First Available: Downtown
	From: Fat Larry
	Requirement: 5
	Damage Type: Bullet
	Damage Potential at Level 10: 28
	Lethality: 9
	Base Damage: 2
	Primary Fire: Single Shot
	  RoF: 0.4
	  Range: 20
	  Spread Angle: 4.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 18
	Reload: 3.5

4) Colt Anaconda
	Internal Name: item_w_colt_anaconda
	First Available: Hollywood
	From: Slater (Red Spot)
	Requirement: 5
	Damage Type: Bullet
	Damage Potential at Level 10: 57
	Lethality: 14
	Base Damage: 3
	Primary Fire: High-Powered Single Shot
	  RoF: 0.7
	  Range: 35
	  Spread Angle: 6.0
	  Criminal Level: 3
	  Accuracy: 5
	Secondary Fire: Fan
	  RoF: 0.35
	  Range: 35
	  Spread Angle: 7.0
	  Criminal Level: 3
	  Accuracy: 2
	Ammo: 6
	Reload: 3.5

5) Crossbow
	Internal Name: item_w_crossbow
	First Available: Kuei-Jin Temple
	From: Container
	Requirement: 8
	Damage Type: Lethal
	Damage Potential at Level 10: 36
	Lethality: 16
	Base Damage: 3
	Primary Fire: Single Shot
	  RoF: 0.25
	  Range: 45
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 4
	Reload: 2.5

6) Flamethrower
	Internal Name: item_w_flamethrower
	First Available: After Giovanni Mansion
	From: Mercurio or Fat Larry
	Requirement: 1
	Damage Type: Fire Aggravated
	Damage Potential at Level 10: 119
	Base Damage: 1
	Lethality: 110
	Primary Fire: Spray
	  RoF: 0.1
	  Spread Angle: 3.0
	  Criminal Level: 5
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 150
	Reload: 3.5

7) Jaegerspas XV
	Internal Name: item_w_supershotgun
	First Available: Hollywood
	From: Mercurio
	Requirement: 7
	Damage Type: Bullet
	Damage Potential at Level 10: 63
	Lethality: 18
	Base Damage: 3
	Primary Fire: Scattershot (8)
	  RoF: 1.0
	  Range: 20
	  Spread Angle: 7.0
	  Criminal Level: 4
	  Accuracy: 6
	Secondary Fire: Full Automatic Scatter (8)
	  RoF: 0.2
	  Range: 20
	  Spread Angle: 7.0
	  Criminal Level: 4
	  Accuracy: 6
	Ammo: 6
	Reload: 4.0

8) Jaime Sue
	Internal Name: item_w_remington_m_700
	First Available: Hollywood
	From: Romero
	Requirement: 4
	Damage Type: Bullet
	Damage Potential at Level 10: 48
	Lethality: 10
	Base Damage: 3
	Primary Fire: Single Shot
	  RoF: 0.8
	  Range: 200
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: Zoomed Single Shot
	  RoF: 0.5
	  Range: 200
	  Spread Angle: 0
	  Criminal Level: N/A
	  Accuracy: N/A
	Ammo: 4
	Reload: 3.5

9) Lassiter Killmatic
	Internal Name: item_w_uzi
	First Available: Chinatown
	From: Tseng
	Requirement: 6
	Damage Type: Bullet
	Damage Potential at Level 10: 28
	Lethality: 10
	Base Damage: 2
	Primary Fire: Full Automatic
	  RoF: 0.3
	  Range: 50
	  Spread Angle: 5.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: Semi Automatic
	  RoF: 0.1
	  Range: 50
	  Spread Angle: 5.0
	  Criminal Level: 3
	  Accuracy: 6
	Ammo: 33
	Reload: 2.5

10) McLusky .50 Caliber
	Internal Name: item_w_deserteagle
	First Available: After Fu Syndicate
	From: Trip/Larry/Mercurio
	Requirement: 7
	Damage Type: Bullet
	Damage Potential at Level 10: 45
	Lethality: 12
	Base Damage: 3
	Primary Fire: Single Shot
	  RoF: 0.3
	  Range: 20
	  Spread Angle: 4.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 12
	Reload: 3.5

11) Steyr Aug
	Internal Name: item_w_steyr_aug
	First Available: After Fu Syndicate
	From: Mercurio
	Requirement: 8
	Damage Type: Bullet
	Damage Potential at Level 10: 16
	Lethality: 14
	Base Damage: 1
	Primary Fire: Full Automatic
	  RoF: 0.1
	  Range: 150
	  Spread Angle: 3.0
	  Criminal Level: 4
	  Accuracy: 6
	Secondary Fire: Zoom Full Automatic
	  RoF: 0.1
	  Range: 150
	  Spread Angle: 3.0
	  Criminal Level: 4
	  Accuracy: 6
	Ammo: 30
	Reload: 3.0

12) Thirtyeight
	Internal Name: item_w_thirtyeight
	First Available: Tutorial
	From: Jack
	Requirement: 4
	Damage Type: Bullet
	Damage Potential at Level 10: 26
	Lethality: 7
	Base Damage: 2
	Primary Fire: Single Shot
	  RoF: 0.8
	  Range: 35
	  Spread Angle: 7.0
	  Criminal Level: 3
	  Accuracy: 4
	Secondary Fire: None
	Ammo: 6
	Reload: 3.5

13) Utica M37
	Internal Name: item_w_ithaca_m_37
	First Available: Santa Monica Diner
	From: Thugs
	Requirement: 5
	Damage Type: Bullet
	Damage Potential at Level 10: 50
	Lethality: 20
	Base Damage: 2
	Primary Fire: Scattershot (8)
	  RoF: 1.0
	  Range: 20
	  Spread Angle: 10.0
	  Criminal Level: 3
	  Accuracy: 1
	Secondary Fire: None
	Ammo: 6
	Reload: 4.0

Melee Weapons:
--------------------------------------------------------------------------------

1) Baseball Bat
	Internal Name: item_w_baseball_bat
	First Available: Tutorial
	From: Thugs
	Speed: 1.0
	Requirement: 4
	Damage Type: Bashing
	Damage Potential at Level 10: 28
	Lethality: 8
	Base Damage: 2
	Knockback Chance: 0.4
	Criminal Level: 2

2) Baton
	Internal Name: item_w_baton
	First Available: Santa Monica
	From: Cops
	Speed: 1.0
	Requirement: 2
	Damage Type: Bashing
	Damage Potential at Level 10: 30
	Lethality: 7
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 2

3) Bush Hook
	Internal Name: item_w_bush_hook
	First Available: After Glaze Shootup
	From: Trip
	Speed: Special (Slow)
	Requirement: 10
	Damage Type: Lethal
	Damage Potential at Level 10: 52
	Lethality: 13
	Base Damage: 4
	Knockback Chance: 0.6
	Criminal Level: 4

4) Fireaxe
	Internal Name: item_w_fireaxe
	First Available: Downtown
	From: Fat Larry
	Speed: 2.0
	Requirement: 5
	Damage Type: Lethal
	Damage Potential at Level 10: 34
	Lethality: 12
	Base Damage: 2
	Knockback Chance: 0.05
	Criminal Level: 4

5) Katana
	Internal Name: item_w_katana
	First Available: Chinatown
	From: Tseng
	Speed: 1.0
	Requirement: 8
	Damage Type: Lethal
	Damage Potential at Level 10: 42
	Lethality: 12
	Base Damage: 3
	Knockback Chance: 0
	Criminal Level: 3

6) Knife
	Internal Name: item_w_knife
	First Available: Santa Monica
	From: Trip
	Speed: 1.0
	Requirement: 4
	Damage Type: Lethal
	Damage Potential at Level 10: 30
	Lethality: 9
	Base Damage: 2
	Knockback Chance: 0
	Criminal Level: 3

7) Severed Arm
	Internal Name: item_w_severed_arm
	First Available: Santa Monica
	From: Stan Gimble
	Speed: 1.0
	Requirement: 4
	Damage Type: Bashing
	Damage Potential at Level 10: 30
	Lethality: 9
	Base Damage: 2
	Knockback Chance: 0.4
	Criminal Level: 4

8) Sledgehammer
	Internal Name: item_w_sledgehammer
	First Available: Hollywood
	From: Slater (Red Spot)
	Speed: 2.0
	Requirement: 5
	Damage Type: Bashing
	Damage Potential at Level 10: 45
	Lethality: 10
	Base Damage: 3
	Knockback Chance: 0.9
	Criminal Level: 4

9) Tal'Mahe'Ra Blade
	Internal Name: item_w_occultblade
	First Available: Hallowbrook
	From: Hallowbrook
	Speed: 1.0
	Requirement: 8
	Damage Type: Aggravated
	Damage Potential at Level 10: 42
	Lethality: 12
	Base Damage: 3
	Knockback Chance: 0
	Criminal Level: 3

10) Tire Iron
	Internal Name: item_w_tire_iron
	First Available: Tutorial
	From: Thugs
	Speed: 1.0
	Requirement: 3
	Damage Type: Bashing
	Damage Potential at Level 10: 28
	Lethality: 7
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 2

11) Torch
	Internal Name: item_w_torch
	First Available: Hollywood (possibly earlier)
	From: Vampire Hunters
	Speed: 1.0
	Requirement: 2
	Damage Type: Fire Aggravated
	Damage Potential at Level 10: 34
	Lethality: 9
	Base Damage: 2
	Knockback Chance: 0.4
	Criminal Level: 2

Unarmed:
--------------------------------------------------------------------------------

1) Claws (Level 2 & 3 Protean)
	Internal Name: item_w_claws
	Speed: 0.5
	Requirement: 1
	Damage Type: Aggravated
	Damage Potential at Level 10: 34
	Lethality: 8
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 0

2) Claws (Level 4 Protean)
	Internal Name: item_w_claws_protean4
	Speed: 0.5
	Requirement: 1
	Damage Type: Aggravated
	Damage Potential at Level 10: 42
	Lethality: 12
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 0

3) Claws (Level 5 Protean)
	Internal Name: item_w_claws_protean5
	Speed: 0.5
	Requirement: 1
	Damage Type: Aggravated
	Damage Potential at Level 10: 50
	Lethality: 16
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 0

4) Fists
	Internal Name: item_w_fists
	Speed: 0.5
	Requirement: 1
	Damage Type: Bashing
	Damage Potential at Level 10: 34
	Lethality: 8
	Base Damage: 2
	Knockback Chance: 0.3
	Criminal Level: 1

--------------------------------------------------------------------------------
NPC Specific Weapons
--------------------------------------------------------------------------------

Ranged Weapons:
--------------------------------------------------------------------------------

1) Flaming Crossbow
	Internal Name: item_w_crossbow_flaming
	Wielder: Jade Statue Guardians
	Requirement: 8
	Damage Type: Aggravated
	Damage Potential at Level 10: 36
	Lethality: 16
	Base Damage: 2
	Primary Fire: Single Shot
	  RoF: 1.0
	  Range: 45
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 4
	Reload: 2.5

2) Ming Xiao Spit
	Internal Name: item_w_mingxiao_spit
	Wielder: Ming Xiao
	Requirement: 8
	Damage Type: Bullet
	Damage Potential at Level 10: 30
	Lethality: 28
	Base Damage: 1
	Primary Fire: Single Shot
	  RoF: 0.25
	  Range: 45
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 1
	Reload: 2.5

3) Throwing Star
	Internal Name: item_w_throwing_star
	Wielder: Unknown
	Requirement: 3
	Damage Type: Lethal
	Damage Potential at Level 10: 36
	Lethality: 11
	Base Damage: 2
	Primary Fire: Single Shot
	  RoF: 3.5
	  Range: 20
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 10
	Reload: 3.5

4) Tzimisce2 Head
	Internal Name: item_w_tzimisce2_head
	Wielder: Tzimisce Spitting Creation
	Requirement: 7
	Damage Type: Lethal
	Damage Potential at Level 10: 30
	Lethality: 12
	Base Damage: 2
	Primary Fire: Single Shot
	  RoF: 0.25
	  Range: 45
	  Spread Angle: 3.0
	  Criminal Level: 3
	  Accuracy: 6
	Secondary Fire: None
	Ammo: 1
	Reload: 2.5

Melee Weapons:
--------------------------------------------------------------------------------

1) Asian Vampire Katana
	Internal Name: item_w_avamp_blade
	Wielder: Asian Vampire
	Speed: 1.0
	Requirement: 5
	Damage Type: Lethal
	Damage Potential at Level 10: 32
	Lethality: 11
	Base Damage: 2
	Knockback Chance: 0
	Criminal Level: 3

2) Chang Brother Blade
	Internal Name: item_w_chang_blade
	Wielder: Sword Chang Brother
	Speed: 1.0
	Requirement: 10
	Damage Type: Lethal
	Damage Potential at Level 10: 16
	Lethality: 16
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 3

3) Ming Xiao Melee
	Internal Name: item_w_mingxiao_melee
	Wielder: Ming Xiao
	Speed: 0.5
	Requirement: 8
	Damage Type: Lethal
	Damage Potential at Level 10: 30
	Lethality: 28
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

4) Ming Xiao Tentacle
	Internal Name: item_w_mingxiao_tentacle
	Wielder: Ming Xiao
	Speed: 0.5
	Requirement: 8
	Damage Type: Lethal
	Damage Potential at Level 10: 30
	Lethality: 28
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

Unarmed Weapons:
--------------------------------------------------------------------------------

1) Chang Brother Claw
	Internal Name: item_w_chang_claw
	Wielder: Claw Chang Brother
	Speed: 0.5
	Requirement: 10
	Damage Type: Aggravated
	Damage Potential at Level 10: 26
	Lethality: 13
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 0

2) Gargoyle Fist
	Internal Name: item_w_gargoyle_fist
	Wielder: Gargoyle
	Speed: 0.5
	Requirement: 9
	Damage Type: Aggravated
	Damage Potential at Level 10: 23
	Lethality: 22
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

3) Ghoul Claws
	Internal Name: item_w_claws_ghoul
	Wielder: Unknown
	Speed: 0.5
	Requirement: 1
	Damage Type: Aggravated
	Damage Potential at Level 10: 26
	Lethality: 4
	Base Damage: 2
	Knockback Chance: 0.1
	Criminal Level: 0

4) Hengeyokai Fist
	Internal Name: item_w_hengeyokai_fist
	Wielder: Hengeyokai
	Speed: 0.5
	Requirement: 9
	Damage Type: Aggravated
	Damage Potential at Level 10: 20
	Lethality: 19
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

5) Giant Bat Claws
	Internal Name: item_w_manbat_claw
	Wielder: Giant Bat
	Speed: 0.5
	Requirement: 10
	Damage Type: Aggravated
	Damage Potential at Level 10: 26
	Lethality: 26
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

6) Sabbat Leader Attack
	Internal Name: item_w_sabbatleader_attack
	Wielder: Unknown (Possibly Andrei)
	Speed: 0.5
	Requirement: 10
	Damage Type: Aggravated
	Damage Potential at Level 10: 26
	Lethality: 26
	Base Damage: 1
	Knockback Chance: 0.3
	Criminal Level: 1

7) Sheriff's Sword
	Internal Name: item_w_sheriff_sword
	Wielder: The Sheriff
	Speed: 1.0
	Requirement: 6
	Damage Type: Aggravated
	Damage Potential at Level 10: 20
	Lethality: 16
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 3

7) Tzimisce2 Claw
	Internal Name: item_w_tzimisce2_claw
	Wielder: Unknown (one of the 3 creations in the sewers)
	Speed: 0.5
	Requirement: 4
	Damage Type: Lethal
	Damage Potential at Level 10: 18
	Lethality: 12
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

8) Tzimisce3 Claw
	Internal Name: item_w_tzimisce3_claw
	Wielder: Unknown (one of the 3 creations in the sewers)
	Speed: 0.9
	Requirement: 4
	Damage Type: Aggravated
	Damage Potential at Level 10: 18
	Lethality: 12
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

9) Tzimisce Melee
	Internal Name: item_w_tzimisce_melee
	Wielder: Unknown (one of the 3 creations in the sewers)
	Speed: 0.5
	Requirement: 8
	Damage Type: Aggravated
	Damage Potential at Level 10: 17
	Lethality: 15
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

10) Werewolf Claws
	Internal Name: item_w_werewolf_attacks
	Wielder: Werewolf
	Speed: 0.5
	Requirement: 2
	Damage Type: Aggravated
	Damage Potential at Level 10: 36
	Lethality: 28
	Base Damage: 1
	Knockback Chance: 0
	Criminal Level: 5

11) Zombie Fists
	Internal Name: item_w_zombie_fists
	Wielder: Zombies
	Speed: 0.5
	Requirement: 1
	Damage Type: Bashing
	Damage Potential at Level 10: 54
	Lethality: 9
	Base Damage: 3
	Knockback Chance: 0.4
	Criminal Level: 1

Other Weapons:
--------------------------------------------------------------------------------

1) Chang Energy Ball (Throwing Weapon)
	Internal Name: item_w_chang_energy_ball
	Wielder: Chang Brothers
	Damage Type: Aggravated
	Damage Potential at Level 10: Unknown
	Lethality: N/A
	Base Damage: 10
	Primary Fire: Throw
	  RoF: 3.5
	  Range: 20
	  Criminal Level: 5
	  Accuracy: 6
	Secondary Fire: Roll
	  RoF: 3.5
	  Range: 20
	  Criminal Level: 5
	  Accuracy: 6
	Ammo: 1
	Reload: 3.5

--------------------------------------------------------------------------------
Version History
--------------------------------------------------------------------------------

1.00 - First incarnation.

1.50 - Added in NPC weapon section, did a little rearranging to the various 
       stats, added some new stats.

1.60 - Added in missing Level 10 Damage Potentials for the NPC weapons.

1.61 - Spelling fixes that were bugging me.

--------------------------------------------------------------------------------
Special Thanks
--------------------------------------------------------------------------------

Turfster - Without his VPK Tool, most of this wouldn't be possible.

BradyGames - Without their typo'd Strategy Guide, I never would have been moved 
	     enough to search through the item files.

DanVanCrone - His unfinished PlanetVampire knowledge base thread is what made 
	      me make the list in the first place.

--------------------------------------------------------------------------------
Contact
--------------------------------------------------------------------------------

E-Mail: Offkorn_69@yahoo.com


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