Totem Destroyer Level Hints Tips & Tricks|
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Totem Destroyer Level Hints
Level 1: Only two blocks need be removed from this one. Just donít move those
blocks that would through the structure off balance, and everything should fit
together like a puzzle.
Level 2: Again, only two blocks need to be removed. In general, the two smaller
blocks are your safest bet, but pay attention to the swaying of the structure,
if you remove the second block full tiltÖ
Level 3: This crab is tricky. Youíll notice, though, that are two blocks towards
the center that will both act like levers on a fulcrum if you remove the weight
beneath them, thus pushing the totem upwards and off balance. Remove those two
quickly, and the rest should be easy.
Level 4: The first one that you will need to remove all the blocks from. The trick
here is to keep from getting too far off balance. Also, dealing with the ďlegsĒ can
be a pain. Start by choosing the one leg that doesnít bear load (you can do this
through process of elimination, or you can look at the structure and look at which
leg has more weight on it and which doesnít. From there, get rid of the loose stuff,
and try and keep your totem as centered as possible.
Level 5: The snake is tricky, and here you want to make sure that when the structure
sways as a result of block removal, you give the structure time to correct itself.
Now, when you look carefully at the snake, you will see that two of the blocks will
line up if you just remove the block in between them. The only problem is, removing
that block will send your totem tumbling. Remember, shorter is stabler, so take the
top block in the neck firstĖthis creates a relatively short drop that wonít destabilize
the structure too badly. Next, now remove that one block that is out of alignment.
With this done, the structure should be nicely lined up and you should be free to
choose which blocks to remove from here on out.
Be careful though, the further the drop, the more out of whack things get, so you may
want to leave the big block alone.
Level 6: This precariously balanced construct will topple over if you do nothing. Why?
because itís all balanced on a narrow bouncy block. Choose your timing wisely, remove
that green block, and the rest of this puzzle should be a piece of cake.
Level 7: Mr. Hat looks harder than he really is. This is because of that single tiny
block that separates the upper portion of the structure from the lower portion. Get
rid of that, let the structure stabilize out, and it gets much easier.
From here, remember that the bigger blocks are going to bear most of the load, so in
general they should be saved for last. Also, be careful of the ďbrimĒ of the hat. If
those two blocks stay tight together, you have no problems, but that big block on top
of them keeps them from creating a fulcrum like situation sort of like what I warned
you about in the crab level. However you choose to deal with the top three blocks,
the two narrow blocks should be removed very quickly together.
Level 8: More luck than anything else, you thankfully get to leave a lot of blocks
undestroyed, which means that your goal should be to keep as many blocks under you
as possible. Try to create an implosion as opposed to explosion of collapsing blocks,
and you should find yourself coming to rest in a state of relative safety.
Level 9: This level isnít so bad, but can seem daunting. The first thing to realize is
that there are a lot of extraneous blocks that bear hardly any load at all, including
the hat like structure that the totem rests upon. Get rid of everything that isnít part
of the core foundation which forms a kind of u-shape from the ground up beneath the
totem. Be careful when removing the mr. hate structure, though, and get rid of the
thinner pieces first.
Now itís a matter of moving back and forth. Work with the smaller pieces first, removing
first from one side, then the other, alternating as quickly as the dead time will allow.
This will minimize the see saw action of the black block you now rest upon.
When youíre down to just the big blocks, youíre going to continue going back and forth,
but be smart about it. If your totem is resting on the left side of the black block,
remove a big block from the right side first, and then quickly get one from the left
side. Let things settle, assess which side the totem is on, and remove the big block
from the other side first, and then the near side and that should do the trick.
Level 10: Bottomís Up. Thatís the first approach you should take to this level. You want
to remove the greens first from the very bottom, working your way up. But leave the center
green square alone; it doesnít bear any load and doesnít really effect things, and you
want to get to stability as soon as possible.
With all the green gone, use the see-saw back and forth approach we used in the last
level to remove the slats, and that should get you to your goal.
Level 11: As the title would suggest, this puzzle will fall apart all by its self without
any help from you, making you race against the clock. Further, the green blocks at the
bottom makes every move that much more chaotic.
Also, you must land on the black block in the center.
Now that you know what to do, how do you do it? First, get rid of the two side green
blocks. They donít bear load now, but when you remove the center green block, they
will send a shock through the system if theyíre still there.
With them gone, get rid of the center green block.
This will send the structure lurching a bit, and thatís fine. Part of this level is
picking your moments. You have a lot of Mr. Hat situations where two narrow slats
are barely being held together by bigger blocks. The trick here is to let them start
to separate, and when you think the totem will squeeze through them, get rid of the
block above them to let it happen. This one may take you a little while.
Level 12: O M G! Yeah, this doesnít look possible, but fret not, it is. Your mission,
is to stay as centered as you can. For this, you can enlist some of the green blocks
to help you. Drop the slat that you are standing on to bury yourself between the two
lowere verticle blocks.
If youíre not able to squeeze through, donít worry, drop the next horizontal narrow slat
and that should give you enough bounce to get buried. Now that big block you are standing
on is the one you want to stay on, riding it to the ground like youíre surfing. This means
you have to carefully, but quickly remove the blocks beneath it in the back and forth
method weíve already discussed in a couple of earlier levels.
Level 13: This one is EASY. Let the whole structure come to rest so that the two black
blocks are making a kind of wide v. you have to land on one of them, so choose one, and
remove blocks in a matter that flattens out your chosen landing pad, and gets momentum
for your totem moving in that direction. You should be good.
Level 14: Another easy one. What makes it easy is that you donít have to destroy all the
blocks, and you have five non load bearing blocks next to you, and one non load bearing
green block over to the side. Get rid of them all, and then leave the big block youíre
standing on, and the two green legs untouched, and get rid of everything else, you
should be fine.
Level 15: This one looks tougher than it is. Much like the Slime Totem level, your goal
is # to stay centered. Remove blocks in such a matter that your totem doesnít get knocked
about to one side or another. focus on the bigger blocks than the little blocks more often,
and donít mess with the foundation green blocks until you are very low to the ground.
Level 16: This one is tricky, and requires a little finesse. You have to land on black
here, and everything is very delicately balanced. You are a little off center, so you
want to move your totem a little to the right, but not too far. This means you are going
to have to selectively and carefully choose which blocks will give the structure a very
slight lean to the right. Interestingly, the large green block on the right doesnít bear
much load, so you can get rid of this, and from there you want to get rid of smaller
blocks to the right side of the structure first. Youíll have to gage as you play when
the right time to destroy a block is, but if you find yourself resting on black, youíre
good to go.
Level 17: This one is just plain fun. You have a black landing pad you must hit, but you
are far off to the right. How do we do this? The goal is to find a focal point of
destruction that creates a collapse that pours your totem into the right spot. Take
your time, study the structure, and figure out what you need to do to do that. The way
i did kept most the vertical blocks in place, destroying the right horizontal ones such
that basically the top platforms tipped my guy to the right place, and the verticals
just guided him home.
Level 18: Another fun one. you have two black platforms over head, and you have to land
on one. Try and bring them both down using back and forth tactics. The right one should
go flying off the screen. It doesnít matter. We need the left one.
Keep bringing down the left black block until it is level with you. At this point, the
two inner small blocks (the inner most block for each ďlegĒ) can be removed to tighten
up the structure and give it a little stability. Now continue to work the black block
to the ground. it should be relatively close to directly below you. Select the right
blocks on the leg that you are standing on that will tip you onto the black one, and
youíre home free.
Level 19: Not too hard. You donít have to destroy very many blocks to progress from
this one. Simply take care to destroy the green ones, and ride the avalanche to safety.
Level 20: Much like the temple, but now you have to travel the whole width of the screen.
Shouldnít be too tough as several of the most recent puzzles have given us plenty of
practice at ďpouringĒ or tipping our totem to one side or another.
Level 21: This is board is a little lucky, or at least very careful eyesight. You must
finish up on the black block, but to do that, you need a major jolt to the system to
move you in the right direction. To do this, you need to remove the green leg at the
bottom first. Now, you can just keep doing this until you are directly over the black
block using luck, or if you pay very careful attention, and watch the arms for when the
momentum shifts left, that will help too. Once on the black block, donít get cocky.
Make sure the green blocks beneath you are destroyed, and take care not to tip your
totem by destroying the wrong block below you.
Level 22: This level is a piece of cake. All you have to do is burrow your way through
the center carefully, and you should land on all black.
Level 23: You gotta land on black, and this one is tricky to do that. Youíre in your
happy home, which means you need to destroy your foundation to get to safety. How to
do that. Well, look, you are off center to the left, and you want to stay relatively
in the center, so start by destroying the lowest block beneath you that is on the
right side, then, when you get centered, destroy left, then right, and you should
come to rest on safety.
Level 24: This one is a pain, but remember the snake? Similar principles solving this
one as that one, it just takes a much more delicate hand.
Also, you donít want to ride the platform for very long.
Iím not going to lie to you, this is probably the toughest level in the game, and you
need to be very mindful of the way the structure is swaying. That swaying should be
used to generate momentum needed to center your totem over the tiny landing pad you
are given. The order you need here is the second green block from the top is the
first to go, this should, if done right, give you a very straight shot to the bottom.
Now you want the top green block. Let it settle.
When the structure is as stable as you can get it, you need to ditch the platform. What
happens after this is if you still have the platform, itís going to see saw in one
direction or another, and you donít want that to happen. With two green blocks, destroy
the top one, let it stabilize, and then destroy the bottom one.
Even still, youíre probably going to need to do this one several times before victory
Level 25: This is just another burrowing level that you need to act quickly upon or
else it collapses without your help. get your guy in the center and try and keep him
over the black blocks as the structure crumbles about you, and you should be fine.
Not a hard level, just a little overwhelming.