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The Vampire Diaries Tips & Tricks|
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The Vampire Diaries
Walkthrough by Crash
The story is about vampires that stalking the city of
Fells Church, Virginia. You play as Elena. a local girl
who had come home from Europe to stay with her aunt and
sister. Dialogue holds an important role in this game.
Choosing wrong answer may stucks you for a long time
without knowing what to do next. Actually in almost every
dialogue, there's one combination that can give you an
access for every answering option. The graphics and the
background sounds are quite good. And I think the level
difficulty of this game is moderate. So DON'T continue
reading if you don't want to spoil your game..
TABLE OF CONTENTS:
DAY 1 : The Stalking at the Art Gallery
DAY 2 : The Dark Side of Stefan
DAY 3 : The Rune and The Ritual Book
DAY 4 : The Ritual
DAY 1 : THE STALKING AT THE ART GALLERY
Talk to Bonnie and your aunt. You'll meet Mr. Smith,
the new biology teacher. Turn to left, there's a display
case. Look at it. Take the key on the glass. Go through
the archway behind your aunt to the front room. Talk to
Mikhail Romanoff and Caroline, your long "kind" friend.
Learn that she's jealous about you. Go back to the main
room and go through the archway on the right side. Talk
to Mr. Richard and Mrs. Flowers. Notice that Mr. Smith
has an interest in supernatural. Keep on talking to
everybody until around 10 pm. Suddenly, there's a shout
from the back room. Darn... your sister, Margareth, has
been attacked by a strange creature.
At the hospital, talk to your aunt about Margareth.
Then talk to Caroline. Finally talk to Stefan. Talk
to him again to say goodbye and you should be at home.
End of Day 1.
DAY 2 : THE DARK SIDE OF STEFAN
Look at the dresser. Open the valentine card from Matt,
your boyfriend. Look under the cabinet on the right side
of your bed. Pick up the feather. Look at the jewelry box
on top of it. Try to open it. Hmmm.... locked. Look at your
sister's drawing near the box. Look, maybe Margaret knows
where the key is. Open the cabinet drawer on the left side
of your bed. Look at everything. Then look at the table with
a phone on it. Look around. Go out and up to attic ( it's the
door in front of you ). Open the old chest. Get the mortar.
Look around and notice that pole !!! Look behind it. Get the
lapis ring. Go down the stair to the living room. Read the paper
under the carpet. Read the article about the ancient dagger. Open
the cupboard near the door. Get the candle in it. Go to the back
room. Open the cabinet under the stair. Look at the X-mas box. Get
the matches under the X-mas lamp. Open the other box. Get the black
candle. Now, go out from your house. It's time to explore the town.
Go to the hospital. Talk to your aunt. Ask about Margaret condition.
Talk to Stefan. Follow him to the lobby. Talk to him again.
Choose : 1 1 2 1 1 1 1 1 2 1 1 1 1. You'll learn about druids, ring
of fire and the dark side of Stefan. He's a vampire. Talk with your
aunt again. This time ask about the key of your jewelry box and the
dagger. Choose : 2 2 1 1 1. The key will be automatically in your inventory.
Go to Gary's house. Talk to Bonnie. Ask about the druids. She told
you to go to the library to read his family's journal. Look around.
Try to open the door near Bonnie by pulling a cord above the door.
You'll be thrown out by Gary. Then go to the library. Look at the catalog
book. Talk to Mrs. Grimesby. Ask her about the druids and why she didn't
come yesterday. Then, browse the bookshelves to find this books : The
Tale of the Druids ( on the left top of the third bookshelf from the
left ), The Owls, Candle's Craft, The herbs, Fells church Folklore (
read the story about the Chamber's love affair ) and The Diaries ( on
the bookshelf near the exit door ). Talk again to Mrs. Grimesby, this
time ask her about the rune. Then read the book of rune on the third
bookshelf from the left ( write down the symbol and its meaning, you'll
need it later on ). Then enter the school via the connecting door. Look
at the display case that shows the uniform. If you hangin' around a little
bit longer at this case, a security will talk to you. Find out about Damon
and the display's key. Browse around the lab and the hallway. No luck,
maybe tonight will be better.
Go to the Art Gallery. Talk to Caroline. Ask her about the rune and the
dagger. Notice the rune at the corner in the next room. Try to buy it
from Caroline. Hmmm.. not working. Go out and visit the Boarding House.
Get the shovel. Then visit the church. Talk Mrs. Grimesby at the cemetery
ground. Learn about the druid and Caroline's activity in the cemetery from
her. Go to the old church. Look at the broken gate on the left. Take the
spearhead. Enter the church. Move to altar. Read the book about pan pipe
on the bench in front of the altar. Then go home. Enter your room. Use the
silver key to open the jewelry box. Get the silver ring. Go to the hospital.
Report your finding to Stefan.
Go to Gary's house ( it should be at night now ). Look at the right gargoyle.
Take the key from its mouth. Use the key to open the door. Go upstair. Touch
the bookshelf. A secret door will be opened. Enter the secret room. Get the
yellow statue. Now go to the door you couldn't enter earlier. Pull the cord
and enter. This time there's no Gary in there. Use the statue to block the
trapdoor in front of the door. Get in. Turn right. Touch the picture. You'll
be transported to the gallery. Go straight accross. Touch the dragon statue
on the right display case. You'll hear a "click" sound. Turn right and look
beside the tree. Open the panel and get in. Go down the secret stair to the
dagger's case. Look at the writing on the bottom of the case. Push : circle,
half moon, triangle, square, and star ( the key is : push the picture with
fewer sides to pictures with most sides ). Get the dagger. Go out. You'll
meet Mr. Smith on the way out. Choose : 3 2 1 1 2 2 1 1 1 1.
Now go to the school. Break the door with the spearhead. Enter the school
hall. When you hear a foorstep coming to you, hide beside the glasscase
with a uniform in it ( the one near the door to the library ). Just click
at the stool on its left side. After the sound disappeared, walk into the
lab. Open the drawer under the microscope. Get the small key. Go back to
the main hall. Use the small key to unlock the display case. Take the Gray's
uniform cap. Then sneak out and go home. Take a nap.
DAY 3 : THE RUNE AND THE RITUAL BOOK
Go to the church. Remember the folklore about Chamber and his lover ?
Find the big white tomb near chamber's grave. Click the tomb for closer
look. Use the shovel with the tombstone. When the ghost appears, show the
cap. After a dramatic sequence ( sigh ....... ), use the shovel again to
dig the tomb ( use it on the tombstone ). Take the gold coin.
Go inside the church now. Go to the altar. Turn around. Do you see the glass
window with a picture of a golden key ?? Click on it for a closer look. Take
a gold key from under the window ( on the bottom right ). Now turn to left
and enter the archway. Climb down the stair. Open the casket in front of you.
Use the spearhead to open the statue. Climb down to the secret tomb. Inside
this room you'll do the ceremony later on, see the floor with some picture
on it. That's the place for the ritual. Now just go straight to the stair.
Climb down. Look at the statue in front of you. Click for a closer look.
Use the gold key with the keyhole on the right side of the statue to open
the door. Enter. Look at the bird statue. Another easy puzzle. Push the
picture in this order : flower, bug, lizard, snake, and finally the owl
( remember the food chain in biology class, now it's the time to use it ).
Read the ritual book. Memorize the way to do the ritual. Hmm... you still
don't have the rune and the vervain Go back up to the cemetary. Talk to
Mrs. Flowers. Ask her about the vervain. Trade the vervain with the mortar.
Now go to the art gallery. Hey, that's Mikhail Romanoff. Talk with him and
offer the gold coin in place of the rune. Go to the Gary's house to talk to
Bonnie. She's very happy now that you've found the rune. She'll do a reading
on you. After that, she'll give you the runes. Now you've all the ingredients
needed to do the ritual. Ooooops, we forget about the Ring of Fire. Ok, now
wait till the day turn to night. Visit the cemetary. Your head will be dizzy
and Mrs. Flowers will take you home. Darn... you lost the ring and the lapis.
DAY 4 : THE RITUAL
In the morning, ask Mrs. Flowers, Bonnie, Aunt Judith and Stefan about the
lost ring. Then visit the school library and ask Mrs. Grimesby about the
ring. Ask her to check if somebody has report the lost ring. Read the rune
book again, and notice the symbol of : Thurisat, Mannaz, Uruz, Eohl, and
Perdhro ( write that in order ). Now take a rest at your home and wait if
Mrs. Grimesby will call you about the ring. Suddenly Mrs. Flower come to
your house at night with the Ring of Fire. Visit the secret tomb at the
cemetary again. Do this ritual in order : put the black candle on the
candleholder at your left side. Lit it with the matches. Burn the vervain
with the candle. Look at the floor. Push the symbol in this order : Thurisat,
Mannaz, Uruz, Eohl, and Perdhro. A bat will fly to you. Hey, it's Mikhail.
Talk with him.
After the fight between Mikhail and Stefan, use the Brasov dagger to cut
the candle. Then use the Ring of Fire with Mikhail ( use it on the pole ).
And Mikhail will be blown up to hell !!!! Watch the ending. AND ........
WELCOME TO THE VAMPIRE SOCIETY.
Copyright 1997 @ Crash
Thanks to my friend Glenda for helping me solving this game.
All Cheats inside from the first CHEATBOOK January 1998 until today
is a freeware "cheat-code tracker" that makes hints
Tricks and cheats (for PC, Walkthroughs, PSP, Sega, Wii, Playstation, Playstation
2, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, XBox, XBox 360, Gamecube, Dreamcast, Super Nintendo) easily
accessible from one central location.