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Spec Ops - US Army Rangers [solve]
Here's the walkthough for "Spec Ops: US Army Rangers "
Spec Ops: US Army Rangers
One time Army Ranger and now grande fromage at Zombie Studios,
Mark Long leads us though his pride and joy. Bringing up the rear:
REVIEWED PCZ #66 ó SCORE 88%
MISSION 1: VORONYE FOREST, RUSSIA
The first level takes place in the Siberia. An Aurora spy plane
has crashed and you must retrieve its Top Secret Data Module.
This team must neutralise enemy forces and shut down the Spetznatz
Follow your GPS and head SE to the main road. Ambush the enemy
troop truck and destroy it, then follow the GPS and the road to
the communications center. Destroy the radio with gunfire or
explosives. Radio in and report.
With communications knocked out, this Ranger team must retrieve
the Data Module. Both Rangers have a Data Module key which will unlock
the hatch on the nose of the Aurora spy plane.
Follow your GPS and the fires in the trench created by the plane
crash. Use the key to retrieve the module and report in.
After retrieving the module, you must clear the way for the
exfiltration helicopter. Head east up the ravine and towards the
anti-aircraft emplacements. Use a bounding overwatch technique, moving
forward, then sending your buddy forward, then yourself in a leap-
frogging manner. At the top, blow the guns and radio in. Head NE
down the hill toward the extraction site.
Board the helicopter
and exfiltrate with the Data Module.
MISSION 2: KAPSAN MOUNTAINS, NORTH KOREA
This level is in North Korea. Your mission is to take out a
chemical weapons manufacturing facility. The first three teams will
soften the base up for the demolition†s team in the fourth mission.
The air defence radar must be taken out, and a bridge that will
cut off their troops destroyed. A base alarm will be set off if the
enemy sees you, but it can be disabled by blowing up the second
guard shack. Follow the road and your GPS to the radar base and
destroy the radar dish to disable their air defence network. Then
proceed through the camp, follow the GPS and road to the
bridge. To destroy the bridge, place a satchel charge in the
middle of the
bridge. Then radio in
Now you must take out the North Korean air capability. The GPS
will lead you. Head NE into the air base support camp. From the camp,
turn west and proceed to the airfield.
When you come to some trucks and a bunker, turn north to the airfield.
The first aircraft is directly ahead. To the west is another on the
runway, and to the east are the last two. Destroy all of them
and radio in.
This mission†s goal is to destroy the North Korean chemical
weapons deliverance capability ¥ you must destroy four SCUD launchers.
You assume control of the Ranger team on the base perimeter of the
first SCUD site. Destroy both launchers with satchel charges at
the base of the missiles. Then proceed north to the road to the second
Follow the GPS
look out for the
APC along the way ¥ you must destroy them with satchels or high
After destroying the
second base, radio in and report.
The final mission is to destroy the chemical weapons storage
their air defence radar.
The USAF bombers will destroy the plant after your exfiltration.
and head north to
the first manifold. Avoid the poisonous gas released after
manifold. The second
Manifold is north of the first site, and the third is north of the
radar base is SW of the
third manifold. Destroy the radar, and radio in for your
MISSION 3: MAGDALENA RIVER, COLOMBIA
You are in the jungles of Colombia. Colonel Marcos had been
running a large
operation. You must capture him and shut down his operations.
Your mission is to capture Colonel Marcos. Head NW, following your
GPS, to the jungle path. The path is long and filled with enemy.
Good tactics involving your Ranger buddy are vital. Use your
bounding overwatch technique. You will come to a clearing with a
large hacienda building. Find Marcos and capture him ¥ be careful:
you do not want to kill him, you must capture him.
This mission†s goal is the destruction of the enemy barracks and
supplies. You must destroy five buildings with satchel charges, so
ensure you have enough of them to complete the task. Destroying
this infrastructure will significantly impact the cocaine
producer†s ability to operate. Follow the jungle path north and use
your GPS to find the training camp and barracks. A satchel
charge in the middle of the barracks will destroy them. Again,
good use of a bounding overwatch will help. When the buildings are
destroyed, radio in and report.
This last mission will destroy the production facilities. You are
the spotter team for a napalm air strike. To the west are the
lab buildings. Radio in for instructions, and then place a smoke
grenade in the middle of the camp to mark the location for the napalm
bombers. Radio in after placing the grenade, and get out of the strike
zone. When you get the broadcast that Marcos has escaped, you have
another mission: locate and eliminate Marcos. Follow your new GPS
destination to the helicopter crash site and take him out. Then radio in
and board the exfiltration helicopter.
MISSION 4: SIERRA DE SOCONUSCO, HONDURAS
Level 4 occurs in the deserts of Honduras. A container of weapons
grade plutonium is being sold to a militia group. You must intercept
and recover the plutonium covertly. News of its disappearance has been
covered up and the cover must be maintained.
You must infiltrate the perimeter of the militia base and blow the
entry gate to enable access. Follow the road and your GPS to the
perimeter gate. There are bunkers and guard towers with enemies
in them lining the road. A Ranger with a sniper rifle could be very
helpful. Once you reach the gate, blow it with a satchel and then radio in.
A news group is meeting with the militia. You must destroy their
ability to broadcast their story, and capture a militia officer
with knowledge of the plutonium†s whereabouts.
Follow the road to the media camp. Along the way you will find a
guard point of militia in their camp of RVs. Their position is well
defended, but a well-thrown grenade or M203 shot will take out the
RVs. Continue on past the RVs and follow the road. You will pass a
collection of buildings and then follow the road up the hill past
the school bus. At the top of the hill you will find the media
van. Shoot the dish antenna with a grenade launcher to disable the
van. Do not blow up the van, the militia officer is inside the
van and you need his information. When he jumps out of the van,
capture him to learn the location of the plutonium. Radio in and
This is the mission to intercept and capture the plutonium. Follow
your GPS NW to the oil facility and find the catwalks that will take
you to the top of the largest tank. The transfer will take place
here. Find and eliminate the plutonium buyer. Take possession of
the case and radio in. Then you must make your way to your exfiltration
helicopter. Look out for the enemy helicopter.
MISSION 5: KABUL, AFGHANISTAN
This level takes place in war-torn Afghanistan. United States
Senator Janet Galore has been captured by Mujahadeen forces and is
being held hostage. A rescue mission is being mounted by US Rangers.
This is a support mission for the hostage rescue team. Afghani
soldiers feuding with the Mujahadeen are bombing the fort where
the senator is being held. The goal of this mission is to take out
the Afghani rocket launcher in the city to protect the senator. The
GPS in your inventory is useless here. The GPS satellites are not
available for updates but you can use the compass
portion. The city is very dangerous and it is easy to get lost.
You start out on the edge of the city. Head east through the
double arches and turn north on the road, and then east. There is
a very dangerous tank coming up to the square but you need to get
past it. Only your satchel charge is powerful enough to take out
the tank, but it is difficult to place. Follow the road east and
then turn SE. Stay on the road, it will turn east next.
At the intersection, turn south and follow until the road turns west.
It ends at a Y intersection. Turn NW and then follow it west. At
the corner, turn south, then at the next corner turn west. Shortly
after the turn there is a bridge to the south. Cross it and continue
south. Pick up the road again and follow it south, then
turn west. Turn SW and continue following the road which will then
turn SE. It will then turn east, and when you come to the intersection,
turn north into the square. Destroy the rocket launcher with a satchel
charge or high explosive grenade, and radio in.
This purpose of this mission is to soften up the fort for the
team†s exfiltration. You
must blow the fort†s main gate to gain access, and take out the
the fort walls. There are three guns to be destroyed. Make sure
you take a
Ranger with a satchel
charge to blow the gate. Head towards the fires and the fort. Blow
a satchel. Go
through the gate and turn left to find stairs going up to the
wall to the first gun.
Retrace your path to the main gate and go past it up more stairs.
is at the top of
the stairs. The third anti-aircraft gun is past the second along
Destroy it and then radio in.
The last part of this mission is the rescue. The senator is being
inside the fort. Follow
the passageway keeping to your left as much as possible, and this
to the senator.
Look out for snipers on the rooftops. You are essentially running
ambush the entire
way. Stealth and caution are you only chance. After rescuing the
helicopter and ride out.
Spec Ops cheats
1. Delete the savedata.txt file from your specops directory and
to access any of the
2. For invincibility, press ALT+SHIFT+V during the missions and
your inventory and
select the viewfinder. The screen will go blue for a second and
leap up. You now
have ten minutes to complete the mission, as well as a sponge-like
General H Ince
As a general rule you†ll need to balance your men: one with either
machine-gun or M16
with underslung grenade launcher, and the other packing the state-
sniper rifle. Always
make sure you have the required number of satchel charges as well,
want to end up
spending precious time searching for equipment. Don†t worry to
claymores, you can
quite easily get by without them.
Move on up
Use your team-mate to scout up ahead. Once he†s in position, move
until you†ve taken
out one of the enemy. Keep doing this and you should be able to
taking too many hits.
If the guy under your control is low on health, switch over ¥ the
take better care of
the guy than you generally will. If you do lose one of them, don†t
much ¥ some missions
are even easier when all you have to worry about is yourself. An
factor when swapping
over is not to leave your computer-aided comrade in control of the
launcher ¥ he doesn†t
know how to use it properly and will use it at close range without
Keep an eye on how many rounds are left in your weapon. You don†t
a firefight with
an empty mag. Reloading may only take a second, but you could be
before you get your
first shot in.
Rest in piece
Don†t move too quickly over open ground. Use buildings and trees
the enemy will
not be able to surround you. As no one can fire through wire
around them. Lying
prone is also quite dangerous, as the enemy can shoot you as you
Kneeling is the best
A lot of effort has gone into getting the sound effects right.
Pump up the
volume ¥ even better,
plug in some studio-quality headphones ¥ and you†ll hear the
which the enemy are
approaching. Spec Ops looks good and sounds even better.
All Cheats inside from the first CHEATBOOK January 1998 until today
is a freeware "cheat-code tracker" that makes hints
Tricks and cheats (for PC, Walkthroughs, PSP, Sega, Wii, Playstation, Playstation
2, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
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