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Ruperts Adventures Escape Khaki Room Tips & Tricks

Tags: Ruperts Adventures Escape Khaki Room Game Guides, Ruperts Adventures Escape Khaki Room Hints, Ruperts Adventures Escape Khaki Room Walkthrough

Rupert's Adventures - Escape Khaki Room

Walkthrough:
------------ 
The following walkthrough is no-frills - the quickest way to complete the 
game. It is not absolute. Some things may be done in a different order 
to get the same result.

- TAKE BOOTS
- LOOK at BOOTS (Double-click)
- TAKE DART (Inside the upright Boot)
- PUT BOOTS BACK where you got them
- TAKE GREEN COAT
- LOOK at COAT
- Notice the SMALL DARK SHADOW on the Lower Left side of Coat
- CLICK BOTTOM of SHADOW many times until you see KEY stick out of the pocket
- TAKE KEY
- PUT COAT BACK
- GO LEFT ONCE
- On Table, Click RIGHTMOST CARD of the Three
- In Zoomed View, notice the White Spot sticking out of the Left Side near the Top
- TAKE ACE OF HEARTS
- Click on BOTTOM to go back to Table View
- TAKE PENCIL from Table
- In the Middle of the Planter in the Windowsill, you will see a DART, TAKE it.
- GO LEFT
- THROW your TWO DARTS at the DART BOARD
- USE KEY on DEPOT DOOR and ENTER DEPOT
- CLICK TOP of LONG BOX in front of you and TAKE ALL 5 ITEMS out of Box
- CLICK on FRONT of LONG BOX once all items have been removed and TAKE ACE OF CLUBS
- None of the items in that box have a use in this game, so PUT ALL 5 ITEMS BACK
- LOOK at the STACKS of BOXES and CLICK ON RIGHTMOST BOX ON TOP
- When Box is isolated, CLICK on TOP of BOX
- TAKE NON-ALCOHOLIC BEER
- TAKE KNIFE (Shadow from where you took Beer)
- PUT BEER BACK
- CLICK BOTTOM of SCREEN to go back to Depot
- CLICK on RIGHTMOST INSIDE OF BOTTOM SHELF
- TAKE FORK - TAKE ACE OF SPADES
- CLICK BOTTOM of screen TWICE to go back to room with Dart Board
- LOOK at PENCIL - USE KNIFE on PENCIL
- USE SHARPENED PENCIL and FORK on DART BOARD
- GO RIGHT TWICE to Door View
- USE KNIFE on TOP of STOOL
- Once you cut the Stool top open you will see a card
- TAKE ACE OF DIAMONDS
- GO RIGHT

- Mini-Game:
  Look at the THREE CHAINS above the Bed
  The Object is to get All Three Chains to the Highest Position
  There are Three Positions - High, Middle, and Low
  If you click the 1st Chain - 1st and 3rd Chain will move forward one position
  If you click the 2nd Chain - 1st and 2nd Chain will move forward one position
  If you click the 3rd Chain - 2nd and 3rd Chain will move forward one position
  Keep working the different chains until you get them all in the High position

- Now that the Chains are all high up, you can move the bed covers.
- CLICK PILLOW and DRAG as High as you can towards the Ceiling
- CLICK and DRAG BLANKET and TWO MATTRESSES up as well
- Quickly (!) TAKE CARVING FORK from under Mattresses
- Quickly (!) CLICK one of the BOTTOM KNOBS on the Bed to Push it away from the Wall
- If you miss it, keep retrying until you get the Fork and the Bed to Move
- CLICK TRAP DOOR
- CLICK LADDER to go to Cellar
- Notice the Three Big Patches of Rocks - Within the patches there is One Rock that 
  will Click and Stay in Position (You will hear a click)
- In Top Patch it's near the Middle Right
- In Bottom Left Patch it's near the Middle Right
- In Bottom Right Patch it's near the Middle
- This allows you to CLICK all THREE LEVERS along the Right Wall and they will 
  stay in place
- Once you have all Three Levers in the Forward Position, you can ENTER the DOOR 
  at the Top Right with the Lightning Bolt Arrow on it
- In room with Safe, TAKE DART that's on Top of the Light
- CLICK BOTTOM of the Screen to go back to Cellar
- CLICK TOP of LADDER to go back to Bed
- CLICK RIGHT to Dart Board view
- USE CARVING FORK and DART on Dart Board
- Dart Board will fall
- Click RED PIN that was holding up the Dart Board
- GO LEFT and GO DOWN to CELLAR
- Look at Table and notice there is a chair set BEHIND the DICE
- Imagine that you're looking at the Dice from that point of view
- TAKE DICE
- LOOK at DICE and deduce SAFE CODE from the OPPOSITE Point of View
- Remember that Opposite sides of a die = 7
- So if you see 1 on the front, it will be 6 on the back
- 1=6, 2=5, 3=4, 4=3, 5=2, 6=1
- Also remember that the first die will be the sixth number in the code
- Example: Front of Dice = 5 - 3 - 1 - 6 - 6 - 4
Code would be opposite and backwards = 3 - 1 - 1 - 6 - 4 - 2
- Each game, the numbers will change
- Go up to Safe Room
- CLICK on NUMBER DIAL on Safe
- ENTER 6-DIGIT CODE from Dice
- If you Enter Code Correctly, Safe will Automaticially Open
- TAKE REMOTE CONTROL from Safe
- LOOK at REMOTE CONTROL and USE RED PIN you got from Dart Board on the TOP LEFT 
  of Remote Control
- CLICK RED BALL to Extend the Antenna
- USE ALL FOUR ACES in their respective slots on along the Pipe of Periscope
- Now we need to GUIDE THE TANK along the Road. The Object is to get the Tank to go 

all the way LEFT. You will be clicking on the Remote Control in the top left view in 
your Periscope View. If your tank moves to the left, keep going. If it moves backwards
(to the right), use the last direction that moved the tank forward to the left. It's 
especially best to remember what the last direction moved the tank forward to the left 
when switching between scenes.
You will want to move the tank completely out of the scene to the left before moving 
to the next.
Each game, the positions of the Two Handles you move for the Road Views will not change
Each game, the direction you click on the Remote Control will change
Both Handles have 3 Positions: Top, Middle, and Bottom
First CHANGE the Handles, then CLICK on PERISCOPE LENS. After you've finished the scene, 
CLICK THE BOTTOM of the screen to go back to change Handle Positions
1st View: Top Handle: Middle, Bottom Handle: Top 
2nd View: Top Handle: Top, Bottom Handle: Middle 
3rd View: Top Handle: Bottom, Bottom Handle: Middle
In the Third View, you will see the building you're in. Once you get the tank to move 
forward to the left, you will hear a Loud Crash
- GO BACK TO FIRST SCENE of the Game (Door View) and you will see the Tank has 
Crashed through the Door!
- CLICK ON THE DOOR 
Congratulations! You're Out!
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