Rainbow Six 3 Raven Shield Penthouse Mission Tips & Tricks|
Tags: Rainbow Six 3 Raven Shield Penthouse Mission Game Guides, Rainbow Six 3 Raven Shield Penthouse Mission Hints, Rainbow Six 3 Raven Shield Penthouse Mission Walkthrough
Rainbow Six 3 - Raven Shield Penthouse Mission
Document written by PyroFalkon (firstname.lastname@example.org)
Current version: 2
Last update: 17 December 2003
v2 (17 December 2003)
Now that I've released a full FAQ of Rainbow Six 3 (which should be found on
the same site where you got this one), I've copied the mission walkthrough from
my full FAQ to here. Note that not a whole lot changed content-wise, except for
my recommendation of who to use.
v1.0b (1 November 2003)
It's been nearly a year, but unfortunately my site is down for the count.
Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright
notice is the only change.
v1.0a (31 May 2003)
No new info, but I'm now carrying the guide on my site. Check it out by going
to the URL listed at the bottom of the document.
v1 (23 May 2003)
First release, and I have no idea why this would ever need to be updated, but
you never know...
This is a short FAQ that addresses nothing but how to get through the Penthouse
Mission in Rainbow Six 3: Raven Shield. The Penthouse mission is a stealth-only
mission that prevents you from firing any rounds or even being seen. Many game
reviewers hate this level because they say it breaks the pace too much, and I
half-agree. I like the change of pace, but considering this is the ONLY stealth
mission, it does seem a little silly. My opinion is, either have more than one
or two, or have none at all.
But that aside, I'm here to help you out if you're struggling on this one. If
you follow these steps, you'll complete the mission in roughly 5 to 7 minutes
or less, and then you can be back on your way to shooting people. And isn't
THAT what Rainbow Six is all about? ^_^
I won't reveal the story, but this mission has you taking your Rainbow team
into a penthouse to bug a phone and a computer. You can't be seen by anyone,
and you can't shoot anyone. The mission will immediately terminate in either
case. After you complete both objectives, you have to get out of there to the
extraction zone on the roof, which is right next to the insertion zone.
Operation: Shattered Glass
August 9, 2006 @ 0900
Buenos Aires, Argentina
John Clark and every guide out there recommend that you only take one operative
in this mission. One single person will be much harder to spot than a group of
four, and you won't need to worry about cover because there will be no
firefight if this is done right.
I whole-heartedly disagree, but I'll explain why in a moment. Instead, make two
teams. The Red team will be the team that actually runs around inside the
building doing the objectives. Green team is going to do literally nothing.
Again, I'll explain in a moment, just be patient.
The penthouse is composed of four floors. You must plant a bug on a computer
which is on the second floor. You must also plant a bug on one of two phones,
which are located on the first floor and the third floor.
You're not allowed to fire a single round, and you're not allowed to be
spotted; you need to be the shadow that walks, or something.
Red team will infiltrate the building and plant the bugs. Green team will... I
don't know, play Pokemon or something.
Because this is a special mission, the people I suggest for the Red team are
RED (Player team):
*NOTE: If she's not available, use Woo, Tracy. If neither of them is available,
use Maldini, Antonio. If none of your recon specialists are available (backups
excluded), use Chavez, Ding. If you're still short on people, find someone with
high stealth and high electronics.*
*NOTE: You can use ANYONE for Green; however, I use Lofquist because there's no
other use for her in the campaign... and she's hot.*
AP Army, silenced
AP Army, silenced
*NOTE: To select no primary weapon, scroll above the submachine guns and select
the word "None".*
*NOTE: Green can carry anything they want to, but for simplicity's sake, this
is the equipment I recommend.*
Start by walking forward and opening the metal door to the fire escape. There
are no enemies here, so you can run down the whole tower of stairs. There is
another metal door at the foot of the stairs that actually leads to the
penthouse itself. Enter, still running, and open the door at the end of the
short hallway. There are still no enemies here, don't worry. Slow down to a
normal walking speed. Stick against the right wall until you come to a pair of
steps, and PEEK around the left edge. You'll see a pair of double doors made of
glass. You can see through them, and yes, so can the tangos on the other side.
However, of the three guys in the other room, two are engrossed in a soccer
game with their backs to you. The third is walking around randomly, so you need
to look for him. Unfortunately, you're too far away to use the Heartbeat
Sensor. For this little predicament, I actually draw my pistol. I play the
single-player game with Auto-Aim (yeah, I know, I'm a wuss), so the crosshairs
jump whenever the guy comes into view. That will help you figure when he leaves
as well; once he walks off to the left, you can proceed. Walk to the set of
stairs on your left, and go up the stairs until your gun is in line with the
edge of the wall on your right.
Now, don't whip out your Heartbeat Sensor here. There is only one guard who is
patrolling this area in a clockwise pattern that you need to avoid, but there
might be as many as three blips on your sensor due to various people running
around. Just wait there, peeking to the left. The guard will never see you,
because he'll walk past your position, and you'll see his back as he moves.
Once he passes you, go forward to the next corner. He's taken a turn down the
hallway that you want to go to, so wait. Make sure you're WAY behind the
corner, because he's going to come back toward you. Take out your Heartbeat
Sensor here; he'll be the only one who will probably show up, but even if he's
not, it won't be too hard to figure out which blip is his. Wait until he goes
off to your right, then hurry down the hallway he just came from (DO NOT RUN,
he might hear you).
To the right in that hallway is a set of glass double doors like what you saw
downstairs. Go in, and you'll find a desk with a laptop. MAKE SURE YOU CLOSE
THE DOOR BEHIND YOU. If for some reason you get delayed and the guard sees the
open door, he WILL come and investigate. Get behind the desk and hold down the
space bar to start planting the bug on the computer. The electronics kit will
operate by itself, and the bug will be complete in 7 to 8 seconds.
Now you have a choice. If you want to be aggressive, you can immediately exit
the room (SHUT THE DOOR BEHIND YOU again), and run to the right for the stairs.
If you were as smooth as James Bond planting the bug, then the guard will
probably still be out of position. However, if you got delayed for whatever
reason, then you may want to wait for the guard to complete another lap before
exiting the office. Should you choose to wait, hang out near the statue on the
left facing the doors from the inside. (If you're by the right statue, he can
see you.) Use the Heartbeat Sensor to watch him, and when he starts to head
back toward the center of the building, go on to the stairs on the right.
Whether or not you were aggressive getting there, climb the short flight of
steps and stick against the right wall. Wait once you get to the corner.
There's another single guard here, but he's patrolling counter-clockwise. You
can pick him up on the Heartbeat Sensor once he circles along the nearest hall,
but you don't have to bother with it. Just peek around the left corner and wait
to see him cross the hallway from left to right.
Once he passes to the right, head forward and turn left, heading down the
direction he came from. Along the left wall is a door; enter it, and close it
behind you. You're now in the master bedroom, which has a phone on the far
wall. Simply walk up to the phone and hold the space bar to plant a bug on the
Green has the sole objective of walking ten feet from the insertion zone to the
extraction zone. See, the game will merely check that SOMEONE is in the
extraction zone once you're done; it won't care whether the agent there is
actually the one who was inside.
Now, obviously this objective takes about one second, so if you want them to do
something while Red is doing its thing, have them run laps around the roof. Or,
if you want to give them some exercise, have them run up and down the tower of
stairs that Red used to enter the building. Use your imagination! Basically,
their activity doesn't matter as long as 1) they don't get anywhere near an
enemy, and 2) they end in the extraction zone, hopefully by the time Red is
This document is copyright 2003 for J. "PyroFalkon" Habib. If you plan to use
any of it as part of another FAQ, you need my permission first. However, if you
plan to post it on a website or e-mail it to someone or whatnot, you may do so
without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you to
drop me an e-mail so I know where you're going to take it, but I will not
require you to do so. You may download it or print it at your leisure.
The most updated version will always be found at these sites:
Other sites may have up-to-date versions, but check GameFAQs or IGN first.
If any information is incorrect, or you wish to submit something, please e-mail
me. My address is found on the bottom of the FAQ. Credit will be given where
If you submit something to me, I will credit you by the name you signed in the
message body or by the name attached to your e-mail. I will also post your
e-mail address unless you specifically tell me not to.
If you wish to be e-mailed when this FAQ is updated, send your request to me.
If you have a junk mail protector on your e-mail program, make sure you put my
e-mail address on the safe list, or my messages may not get through.
Good luck in Rainbow Six 3: Raven Shield, and may this mission go so smoothly
that it impresses James Bond AND Solid Snake.