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Leather Goddesses of Phobos 2 Tips & Tricks

Tags: Leather Goddesses of Phobos 2 Game Guides, Leather Goddesses of Phobos 2 Hints, Leather Goddesses of Phobos 2 Walkthrough

Leather Goddesses of Phobos 2

Submitted by: DJ Simo

The game is actually separated into two different games, and
it varies depending on which character you  choose, and I will
deal with them one by one. Also, a LOT of the things you can
do in the game aren't necessary to win the game, so I have
omitted them. Have fun!

Note: You need a manual with this game as there is a random
number copy protection routine, and the numbers you need are
on each page of the game manual.

ZEKE
~~~~
You start off in front of your gas station, go into the garage
next to the  gas station, get the transmitter from within the
car, and get the rubber hose from under the hood. Next, go
over to Lydia's house and talk to his brother and find out
what kind of food a Germanium-based lifeform needs, and how
to heal one. Go into Professor Sandler's room and turn on the
machine (rain-making  machine.) Next, go to the bar and get
the bottle of bourbon. Then go over to the Doctor's office,
open the  cabinet, and get the sulfer from there. Then go over
to the Diner and get the bowl on the table.
Next, go to the river (beyond the crashed spaceship) and enter
the boat.  The boat will take you to the military base. Enter
the base through the broken fence, then enter the  barracks.
Open the locker there, get the uniform and put it on. Leave
the barracks and enter the General's  office. Open the left
drawer and get the key. Leave the office and enter the control
room. Look at each of  the round screens in the control room,
one of them tells you a 3-digit code, write that down. And one
of them should tell you add x to any 4-digit codes, write
that down as well. Now leave the military base and go over to
the General's house, unlock his desk with the key and get the
purple envelope. Read the letter,  it's from one of the pros-
titutes. Go over to the whorehouse and ring up the prostitute,
she will see that  you're holding her letter to the General
and will give you a folder. Look at the folder, and look up
the  corresponding number in the manual. Go back to the mili-
tary base, you will have to put on the uniform in  order to
enter it. Go to the lab and open the safe with the 4-digit
code from the manual. (Add any values if  necessary.)Pick up
the radioactive isotopes. Then leave the military base. If
you've done everything  correctly to this point Lydia and her
brother will appear and you will automatically go over to her
house to receive the broadcast from Phobos.

Now go to Dealer Dan (used cars), Barth should be there, give
him the radioactive isotopes.  Next, go into your inventory
screen, put the rubber hose (from the garage) into the bowl,
then put the bourbon (from the bar) into the bowl, and lastly,
put the sulfer into the bowl, the  mixture should melt.  Give
this mixture to Barth and he will be healed. Now you'll be
surrounded by an angry mob.  Use the transmitter and enter the
3-digit code from the control room, the mob will disperse,
thinking there's a meltdown. Go back to Barth's spaceship and
enter it. Talk to Barth and he will give you  the eight items
necessary to fix the ship. Just fit them into the correspon-
ding holes. You will take off and head for Planet X.

There isn't much to do on Planet X, just talk to the High
Councel and she  will give you the invisibility belt and the
record. Blast off to Phobos, go into the Leather Goddesses'
room with the invisibility belt turned on. If you didn't do
this the first time don't worry, just go back again. When
you're in there use the green record and it will record all
their conversations. This wilil take quite a while, wait
until the Leather Goddesses mentions about invading Earth.
When that happens leave them. Go down into the dungeons and
free the slaves from Planet X. Now go out and go over to the
invasion fleet. Enter the flagship and go into the broom
closet. Wait for the Leather Goddesses to board and take you
back to Earth. Back on Earth, you're once again surrounded by
an angry mob, go out and go over to KACR (the radio station),
remove the playing record (if there's any)  and put the green
record (with the Leather Goddesses' evil plans) on and play
it. The mob will then turn against the invasion force and
you're the hero. That's it, the end.

LYDIA
~~~~~
Playing Lydia is exactly the same as playing Zeke's game,
except that you screw males instead of females. (Obviously.)
And all important figures are now male instead of female.  But
the main objective is still the same. The game also starts at
a different place.

BARTH
~~~~~
Playing Barth is quite different, the main objective is the
get the eight items that will fix the ship. You start off next
to the damaged spaceship.  First, go left at the street to go
the block tunnel and pick up the traffic  cone. Then go into
the town. Go into the sheriff's office and enter the cell, get
the bar of soap, then use the blaster to blow a hole in the
wall. Next, find the stop sign near the church, use your
blaster and shoot the  pole, then pick up the sign. Go over to
the Diner and pick the grapes on the table. Next, go to Lydi-
a's  house and get the iron. Her little brother will want
something to trade, give him the blaster and get the  iron. Go
into Professor Sandler's room and turn on the rain-making
machine. Leave the house and go over  to the souvenir store
next to the Indian preserves, open the trash can and get the
bottle. And push the  button on the vending machine to get the
dime. Next, go to the Bar and enter the pool room. Pick up the
purple ball and put it into one of the six holes, all the
balls will then appear, get the 8-ball. (The black  one.)
Next, go to the grocery store and give the dime to the owner,
and pick up the pumpkin. Now go over  to Dealer Dan's place,
Zeke and Lydia should be there. Talk to both of them and get
the hide patch and  food (radioactive isotopes), after that
the angry mob will appear.

Wait and eventually the mob will disperse due to a "meltdown".
Go back to  your spaceship and fit the eight things you gathe-
red from the town into the  respective holes in the spaceship.
You'll blast off to Planet X. Go to the  High Council and
listen to them, and pick up the invisible belt and the green
record. Leave Planet X and  head for Phobos. After this the
game is pretty much the same as the one for Zeke, see above
for more information.

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