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Hand Of Fate Tips & Tricks

Tags: Hand Of Fate Game Guides, Hand Of Fate Hints, Hand Of Fate Walkthrough

Hand Of Fate

Walkthrough:
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In the hut pick up the flask with water in it (under the carpet), leave go 
north, look in the tree stump for your magic book, go north pick up some of
the tree bark, go north go east, east, Marko will talk to you, pick up the 
onion, go 4 x west push the tree, go west, give the onion to the crocodile,
empty the flask, use the flask on the tears, look in the tree hole to find
your cauldron, go north & pick up the sulphur rock go south, east, pick up
the skeleton key, go east, north, enter the hut take the flask, bag of 
manure and tiny stool, leave, go south, east, 2x south give the plant food 
to the weed, go 2 x north, 3 x west, north, get some hot water (in flask), 
make the swampsnake potion go to the cave entrance and go south, touch the 
red firefly and touch the fireflies in the sequence they light up, write 
the colour sequence down go north, east and wake the rat up, drink the 
swampsnake potion, to open the skull use the tune of the fireflies on the
teeth, use key on chest and take the Alchemist Magnet and cheese go to the 
fishers in the boat and give the cheese to them, go west, 2 x south, east, 
take the anchor and use the magnet on it, go to the ferry now you have to 
pick up the letters, go around and get all 4 of them and give them to the 
dragon once landed, search the straw for a flask, take one wheat and the 
letter, go east, west, east, west and use the flask on the ghost, go south 
give the letter to the farmer, go west, open the valve and remove the stick,
go east, take the vinegar, go east and take the alchemist magnet, use the 
trunk to water the plants, take one lettuce and one radish, use the ghost 
on the scarecrow, go west take the bowl, enter the cellar, take two 
horseshoes (one facing up and one down), leave go west, use the radish in 
the grinder, use the bowl to get the grinded radish and use the vinegar on
the bowl to make mustard, use the downturned horseshoe on the electric 
flashes to make it a magnet, go east, north milk the sheep, go south, enter
cellar, use milk on cheese machine, use it and take the cheese, go west, 
now make the sandwich spell (use the mustard in the cauldron and then 
grind the wheat), take one sandwich out of the flask, go east put down 
the bowl pick it up and get the dragon tears, go north, east use the 
sandwich inside the town, go north, enter the pub by playing the tune on 
the button next to the door, pick up the taffy (in the barrel), leave 
(stand at the podium and click on it) and re-enter, there will a fight, 
use the alchemist magnet on the tooth and take it, convert it back to gold,
leave give the tooth to the octopus, put the lucky horseshoe in front of 
the shell you want to pick, do it again, now you have 3 teeth, go to the 
grinder and make coins out of them, return to the town entrance, take the 
stick out of the sea-horse, go east, pick up the flask and paper (use it 
on the book), go east (upper) take some mud and use it on the rabbit foot,
go east, use the stick on the rope, go east make sceptic spell (use the 
taffy and vinegar in the bowl to make sweet-sour sauce), fill two flasks, 
and use them on the altar, go back to the big fish house and use the 
potion on the man, go back and refill the flask (use on altar again), 
go to the store and use it on the store keeper, buy a ticket (give him 3 
coins), take the voucher and go east, east (lower) use the potion on the 
captain, give him the voucher on the ship, go up and put the magnet in 
the coil of rope go around the island and pick up 4 sand dollars, 
starfishes and shells, use this to pay the old man, i.e. give him the 4 
seashells, give him the dollar until the old woman arrives, give her the 
4 dollars and than the starfish until he returns, pay him the 4 starfishes) 
go east, east, south, south and jump down the vent Down in the centre of 
earth, pick up the rock, go west, get the flask, go east, east (lower), 
pick up the stick, go west, east (upper) take the rock and crystal fuzz 
(from the palm tree), go north take the heart and turn it into gold, use 
the stick twice on the dinosaur, this should close on vent, go into the 
other vent and get some of black pebbles, make teddybear, take it out of 
the flask, go south jump on the back of the dinosaur, after the ride you 
should have a red piece of cloth go to the screen with the closed door 
(anchor on it), use the red cloth after the sequence take the page and put 
it in your book, put a rock on the vent, go east put a rock on the vent, 
go east close the other two vent (you'll have to pick up 2 more rocks which 
lie around), go to the screen with the door, go on the rock-platform up in 
the sky, pick up the flask out of the hole you made when landing, take the 
pinecone, go west pick up moss, rolling stone, twigs, snow, walnut (in the 
small tower), go east use the twigs on the flint stone rock and then use 
the rolling stone on the rock, take the charcoal, now make an ordinary 
snowman, go west use the flask on the knight, go west pick up the acorn, 
use the alchemist magnet on the statue and take the drums, go 2x east, 
put the drums on the tree stump give the acorn, walnut and pinecone to the 
guy, use the rolling stone on the wheel, jump on one of the wagons pick up 
the feather duster and snowball, enter the house, take the flask, some 
musk from the cow head, one cannonball and turn it into gold, leave give 
the golden cannonball to the woman, take the lollipop, make the abominable
snowman, drink it and enter the hut take the candy, cologne, flask, feathers,
go north take three icicles and make another abominable snowman potion, use 
the icicle on the wall to climb up and be caught, go north and two guys 
should come, it not enter the cave and go north, repeat until they come on 
of the guys will fall down and when both are down use the potion on them, 
now climb up using the icicles, go east enter the hut and fix the rainbow 
machine, make all possible potions / colours (Indigo potion - blue berries 
& amethyst) and fill the globes with them, when you can remove the colour 
from the globe than it is the wrong colour, put it into another globe once
the rainbow is fixed leave the hut, take one icicle from the hut's roof 
and use it on the hut to climb up go east, south, use the alchemist magnet 
on the golden dish which reflects the light beam, enter the house go east 
and move the stones to the left face to get the stick and than to middle 
face to get the gear (Towers of Hanoi), go west and up put the gear onto 
the spindle and use the stick on it click twice on the stick and than on 
the hand THE END!
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