Gangsters 2 hints and tips Tips & Tricks|
Tags: Gangsters 2 hints and tips Game Guides, Gangsters 2 hints and tips Hints, Gangsters 2 hints and tips Walkthrough
Gangsters 2 hints and tips
[Gangsters 2 hints and tips ver 2.00]
By Kegmiester (a.k.a Johnway lee and Spoonbeast)
FAQ Level adviser Hyper Dyper D
This GAMEFAQ has been made by Johnway lee A.K.A Kegmiester. You are
not allowed to copy any information without permission from the
author of the FAQ. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright
holders. Copyright 2004 Johnway lee (AKA Kegmiester)
In this FAQ, we will discuss general tactics and any recommendations
in tactics or solutions on certain levels.
If you have any ideas, questions or recommendations on how to make
this FAQ better, please send an email to Sushi_bar_2000@hotmail.com
and give the subject line "G2help". If this fails, post a question
onto the topic board and I'll assist you any way I can. You're are
not allowed to copy this work without the permission of the author.
I would like to thank Hyper Dyper D who has kindly helped me by
supplying me more information on Gangsters 2 levels. There have been
some updates in the level tips. Without this person's effort, we
wouldn't have a completed FAQ of this game. So you should, like me,
thank him for his efforts and time helping me make this FAQ.
Ver 2.00 28/06/04
A massive over haul of the FAQ has been made. Things are now looking
slightly more in depth with a couple of extras. A table on contents
has been made. Many thanks to vikram Basu for his effort for finding
me the maps and extra resources, we should all give thanks to him as
well (As well as everyone else who helps on the FAQ. If enough people
do help mind you, I'll create a dedications section).
ver 3.00 3/07/05
Just a couple basic updates. Jeff has kindly sent in some tips.
Ver 3.01 15/08/10
Gosh, it really has been sometime hasn't it? Anyway, i've made a few updates
most notable is christian mateos advice on one of the more tricker levels:lvl
17 the bookkeeper. Many thanks to the guy as that level is one of the most
irratating to complete.
Section 1 [General tactics]
[Business and cash flow]
Section 2 [Level tips]
[Act 1: Retribution]
[Episode 1: The first payback]
[Episode 2: Under fire]
[Episode 3: Building power]
[Episode 4: The contact]
[Episode 5: Cain langham]
[Act 2:Into the mob]
[Episode 6: Divided Loyalties]
[Episode 7: Hollington's lynchpin]
[Episode 8: The Farellis]
[Episode 9: A friend in Need]
[Episode 10: The die is cast]
[Act 3:Open intent]
[Episode 11: Religious zeal]
[Episode 12: In the army]
[Episode 13: River of gold]
[Episode 14: The gateway]
[Episode 15: Into the heartland]
[Act 4: Levelling the score]
[Episode 16: Yorkdale docks]
[Episode 17: The bookkeeper]
[Episode 18: An eye for an eye]
[Episode 19: The fury]
[Episode 20: End of the line]
We'll cover all the skills that gangsters can pocess. Please note
that stealth and weapons skill come as standard for an ordinary
gangster. Any other skill will require more money to pay for his/her
does what it says. The skill level of using any weapon and the amount
of damage done to an opponent. Does not take into account the weapon
itself though. Muscle and police all have a 2 star rating.
How close you can get to an opponent without being spotted. A little
pointless in my opinion especially when you've got muscle. If your
stealth rating is higher then a muscles one (ie 2 stars) there will
be no benefit to the muscle or yourself as the muscle will get
spotted along with you.
(Fast driver skill)
This allows a specialist gangster to drive cars a lot faster then
ordinary gangster. A useful little trait especially doing drive bys
as you take less hits and you're able to do more damage as you turn
corners faster and right yourself properly for a second run. Even the
most slowest cars can be driven faster then ordinary gangsters with
the fastest cars.
Incredibly useful in all manner of work. The bomber skill is
something you just can't live without. It's useful for breaking
people out of jail, removing pesky police officers under someone
else's pay roll even using it as a hand grenade to kill large amounts
of people. But the charm of this skill is for clearing offices. Don't
even think about clearing a gangster's office without someone with
this skill. As the bomber can clear buildings with lots and lots of
gangsters still hiding out inside the office. But each time somehow
the gang leader and his muscle always survive the blast only to get
blown away by you.
At the basic level it will damage building and hurt muscle on the
higher skills, only the most toughest gangsters survive the blast.
Rigged cars will destroy both occupants and the vehicle.
This is only good when a certain person isn't under someone's pay
roll. But when you're wanted, very few people will listen to you and if
you try to charm the police, you'll get arrested. When the person is
wanted, it's Suggested that charmer skill should be put to good use in
the early stages of a level or on defenceless people like preists. Once
he's wanted, just use him like a normal gangster and use the kidnapper
to do the work as charmer (see kidnapper skill for
Another vital skill for any gangster, this skill allows gangsters to
eliminate other gangsters WITHOUT THE NEED TO KILL THE MUSCLE. Make
no mistake this skill is useful when you've been caught in the open
and it's just you and a gangster with muscle after your blood. By
applying this skill, the gangster dies, the muscle leave and they
join a recruitment centre adding more people to that pool. With 3
gangsters that can assassinate you're indestructible against
gangsters on foot and can guard areas efficiently. But The only
drawbacks are that you'll have to tell them to use their unique
ability and second the skill is useless against gangsters in cars and
Gangsters with assassination skill are absolutely useful in all
levels, especially in the last few levels when wave upon wave of muscle
protected gangsters keep coming. Assassins will make short work of them.
These people are able to capture people for information and for
influence. The longer they hold their prisoner the more wanted your
gangster becomes. When kidnapping keep a watchful eye on your
prisoner. He make a run for it when there's danger or when he thinks
he's got a chance to flee. This could cause all sorts of problems.
You also need the right skill level depending on the person you're
kidnapping. This is broken down into:
Dignitaries 5 stars
Gangsters 3 stars
Enemy business specialists 2 stars
Priests and other characters. 1 star
Kidnap skill is the only way that you can rescue someone, get
influence without a charmer and the only way when you're wanted. This
works well on everyone and most notably already bribed police chiefs.
Get your kidnapper and order him to kidnap the person from the
building. If the person is thrown out of the building and is running
for dear life, you should be influencing the person now. But be
careful when it comes to police stations, you could be throwing out
THE WHOLE STATION FULL OF COPS as well as the police chief and they
won't care if they are under your influence. They will nail or arrest
This allows you to rob banks in day light hours. Activate skill and
walk in bank to rob. This skill works well with another gangster who
can cracks safes as they work in a cycle day and night. Robbing a
bank will give you plenty of cash flow (3000). Make sure you have a
gangster that can rob banks or safe cracker as they can come useful
in times of need. They are the only ones that can steal evidence and
useful dirt on people at day time.
Similar to the bank robber but they do their work at night. Works
well in shifts with a bank robber. Can only steal dirt to persuade at
A mostly redundant skill. But it can come with its uses. Any business
you spy in will allow you to see its cash flow and some more personal
details. Some levels will require you to find dirt and the only way
you'll get this dirt is by spying on illegal sites, discovering it, getting
someone to steal it and return it. The spy is extremely useful on the last
level as this can provide a lot of help in the fight against the murderers of
During your travels you'll come up against numerous enemies. Some are
natural enemies and should be dealt with in the harshest manner.
Whilst others are only threatening when you do something they don't
like (also should be dealt with in the harshest manner). Here is what
you're up against.
Vary in skills and quality. As long as its not from
your allies, terminate with discrimination. Sod which enemy gang it
came from, you're going to kill them all anyway.
(Specialist and illegal site workers)
They don't cause problems. Every time you throw them out they'll just
flee and get blown to pieces. As for the illegal site workers, rarely
do they fight back. Kill them indiscriminately as well as less cash
would be generated.
Has the same skills as muscles (2 stars in fighting and
stealth). Carry pistols. Can harass you if you're wanted or causing
trouble so its best to just shoot any opposing police till they're on
your side. Any Police that's under your influence will help you in a
fight as well. Which sometimes a help. Not that they'll last long of
Depending on the difficulty their gun skill can go up to 3
stars. They are incorruptible, carry pistols, do raids and are more
dangerous then the police. Kill them as well. Every where you go nail
Much more dangerous then the police or the FBI. Your best
bet is to kill them as you go along. The damage delivered from their
rifles is painful. They are highly useful if under your influence.
Not that they'll spend many missions helping you. They also come with
armoured tanks that will destroy you in seconds. Best bet is to kill
the foot soldiers and leave the tanks alone or if you really, really
must destroy them, throw a bomb.
When you're able to buy guns, always issue all members with Tommy
guns. They are cheap and can waste massive groups of people quite
quickly. Ignore silenced pistols and twin packs. They are absolute
rubbish and no good in fights.
When you're able to buy cars, buy roadsters or armoured cars. Only if
you're desperate will you need a sedan. An armoured car with a
gangster with full muscle with Tommy guns can easily take on
gangsters with the same kit but in a roadster quite easily one after
the other and maybe both at the same time.
Right from the start, sell any unwanted cars like trucks and any spare
sedans. The one roadster is more then adequate at the start and the
cash generated from the sold cars will hopefully keep you going for
several more days or go towards buying your first armoured car.
[BUSINESS, BRIBERY, PERSUASION AND CASH FLOW]
Set up all your illegal businesses as soon as you claim them. Also
try and monitor any places that the rival gangs trash, as they will
always go for these places. Giving you a idea where to defend and
where to nail as many of their gangsters as you can. However, if theres
no alcohol, most illegal businesses will generate no money
(like speakeasys) or half the amount thanks to jeff for the details.
Need a boost in cash? Try stealing cars from rival gangs and selling
them. Some of them will sometimes drive outside your base, park them
and go wandering off somewhere. Don't worry about your cars, they
don't bother stealing your cars and the most they would do is steal
back their own.
If you want to take over businesses without trashing them order your
gangster to take the building. But when he/ she says something that
will mean they trash the place (like wrecking time! Or let's trash
this place). Instantly tell them to get out of the building and then
walk back in and claim the place. The shop will be instantly be yours
and function without problems. As for illegal businesses, kill the
guy who runs it and then claim the site as yours.
Robbing banks is a very effective way of gaining cash with 0% APR.
Remember depending on the time, only certain gangsters can rob banks.
A safe cracker and bank robber can only rob banks but at different
times. It's best that you use the bank robber in daylight and safe
crackers at night. Also once it's robbed, hide in a local area and
wait for the bank to be fixed and THEN REPEAT the process for
unlimited cash flow!
When it comes to bribes, get a gangster who can persuade (like TUX)
but what if someone is already bribing them? Not to worry,
In some cases, bribery is not needed, finding dirt on anyone will
usually bring him or her to your side. Try brothels, casinos and
speakeasys for evidence. Never illegal businesses where products are
made or printing of fake cash or loan sharks. Always bring a spy if
there are missions hinting the idea that evidence can be found.
When putting a specialist into the illegal business, buy anyone from
the newspaper, they tend to be more or less the same. But some
special ones will come along and you should consider hiring them
regardless if you need them or not. This prevents good manpower going
to waste and stopping them gaining money.
Weak, useless at all levels. Everyone can carry one and its
free to have. Advice is to buy a weapon as soon as possible.
Short ranged but can be deadlier then a pistol. Useful for
early levels but when you're able to buy heavier equipment, swap it
for the Tommy gun.
Similar to the pistol only that it kills things in
one shot. Expensive, weak when used as a standard fighting weapon.
Very hard to master, expensive and the damage isn't
great. Ignore this weapon as well.
very useful. Good base damage, the fastest drawing
weapons and should be carried around for everyday use in drive bys,
assassination skills and general all purpose work.
(Rifle) can kill potentially in one shot. A great alternative if
you're a bit short on Tommy guns. But not to be used as a primary
weapon to equip all gangsters as it's slow to reload. Replace with
Tommy guns when possible.
Cheap and cheerful. Not really well armoured and should be
used only to provide transport for gangsters on demeaning jobs.
Fast and moderately well armoured. You'll only get a couple
of these at the start. Always drive around at least in this type of
car. Anything else is not worth the effort. Sell these cars when you
can afford armoured cars.
Although slower then most cars, this car should be the
car of choice in later levels. As its heavy armour make guarding
muscle useless against your car. It's the only car with proper
protection against heavier weapons from opposing gangsters. One car
alone can destroy 2 roadsters in one go.
Unless you're trying to take a lot of gangsters from one
place to another, there's no point in driving around in this and
should be provided as alternative transport to more useless
Can't be bought from a shop. This car usually comes with completing
a secondary objective. Its fast and is the only car that'll come
anywhere near the armour capabilities of the armoured car. If you get
one, use it.
When targeting people on foot, try targeting the gangster in the
middle of the pack and let the team do all the work.
If you are a gangster with assassinate skill you can resolve battles
easily, despite being on your own. Click on the assassinate button
and click on the gangster (or his muscle) that you want dead. The
trick here is that normally you have to clear all the muscle before
you can get your hands on the gangster itself. With the assassinate
feature you target the gangster first. Once he's dead, their muscle
will desert and go back to where they came from.
In drive by situations, you can maximise all the amount of kills
done. When driving towards a crowd, pause the game and target the
closest person, now unpause it and watch their colour square
underneath their feet will vanish as you shoot them. Now pause again.
This means muscle or gangster is dead so target some one else and
unpause the game. Repeat process. You can nail far more people this
way then driving in real time to nail each person.
When you see cops around and they are not under your influence, kill
them. They will become an annoyance to you when trying to do delicate
things or doing street fights. But this is not a permanent solution.
At a change of light, new cops will come along and replace them, but
I do believe there's a limit to the number of people there. Kill the
FBI as well because they can be just as much trouble as police under
someone else's influence.
If you are injured or your muscle looks in need of fixing, go to safe
houses and your office till recovered. Or if you are no where near a
safe house, just fire the weak muscle and hire new ones. Just make
sure that you're close to a different muscle site that when doing
this, as you'll just buy the same one if you stand near the same one
you hired them from. Also wait a moment for them to move a fair
distance or you would hire them again.
When entering offices with the lead gang leader, get a bomber to
throw a bomb into their office and clear everyone out and then kill
the boss that runs out. Its much safer then throwing everyone out as
you could be killed in the process.
It should be important that you do as many objectives to help other
gangs join forces with you to save time and money fighting them. Also
provide a safe haven for you. Also the best gangsters will come to
you for work. It's important that you hire them quickly, as they will
help you in your mission.
If some mission state that you can make gangsters submit by taking
most of their land, it's probably best to follow this route of
action. This is because you can claim the territory much more easily
and quickly with minimum of cost to you, where as if you killed the
gangster quickly, you'll have to buy each grey bit of land that you
didn't claim but wanted which is costly. But remember, before the
gang leader is about to submit I suggest you nick every stray car
that you can before you become allies. It would be a waste of
resources if you don't.
If mini gangs begin to spawn (because the main leader is dead and
there were gangsters left in his gang) its wise to do drive bys to
clear them off as they will become a pain once they are free and
roaming. Its best you target their leader who also comes out for
walkies. No more then 2 cars should cover these little offices that
Hitmen are not particularly advised unless their success rate is
around 75 percent and above. Anyone with 90% is definitely worth a
Apart from one level, ignore what your advisor says when it comes to
being wanted, the police are powerless to stop you and they rarely do
raids on your place. Even if they did, you could easily kill them
When hiding in you base, place the aggression really high so they
will instantly begin shooting anyone who throws them out.
Unless, you're in an armoured car or you have other gangsters along
with you, you must not fight guarding rival muscle at 2 or 3 close
business sites as you might get killed in the process.
If possible try not to kill the muscle that patrol (the ones that
walks around) certain areas, this muscle can be turned to your side,
provided that you capture the district that their muscle site came
from. Otherwise, it's pointless as there would still be plenty of
reserves of muscle even if you killed everyone outside.
Never let muscle guard sites, you can't arm them as the enemy can on
the last level and they can easily get over run by gangsters with
anything better then a shot gun. Its better off that you get
gangsters with muscle (if possible) to guard sites as gangsters are
far better skilled then muscle and also gives them the opportunity to
obtain better weapons to defend the site. The only reason you would want
to hire muscle to guard sites is to be alerted of any enemey activity
because of gunfire (tip from jeff).
If you need to remove large crowds of people quickly and you're a
bomber, throw some bombs to wipe out all/most of the enemy. You can
also destroy tanks if you throw bombs at it.
Try not to avoid using joey or other older gangsters, they tend to be
a lot better then the later gangsters because of the experience they
accumalate over the game. You'll notice that their shooting generally
improves over time and can be quite leathal. (thanks jeff).
Another tip from jeff, he writes that hospitals are marked on the map.
Taking gangsters to these areas will heal them.
[ACT 1: RETRIBUTION]
[Episode 1: THE FIRST PAYBACK]
Town: Buffalo falls
Right, Buy the shop and get that muscle. If you have any spare
shotguns to buy, give them to the person who is going to take the
You should consider waiting for the Gang leader to leave his car and
sell off a lot of the muscle before attempting an attack. If
possible, steal his car so he can't use it against you. Just make
sure you've got a decent plan of escape or you'll die trying to steal
The gangsters that roam around the area that are secondary missions
you should attempt to nail them at their sites that they explore or
when they make their journey to or from the site. If you happen to
steal the car and one of the gangsters is heading your direction,
kill him. Do not attempt to kill the gang leader until all his
gangsters are dead. If you don't, you're letting go of several
precious points for upgrading.
[Episode 2: UNDER FIRE]
Town: Buffalo falls
Again, buy more shotguns and this time things will be a little harder
as there's five of them in cars. You have a choice when doing this,
either hide in a building and pick them off when they get out of
their car or you single one after the other and send all your
gangsters to blow away that one car. Buy all the muscle and give it
to the best fighter.
When your new gangster arrives, put him to work. But make sure that
he isn't in trouble, as he needs to survive for the secondary
objective to be completed. Furthermore, this will be the best bomber
you'll get for a long time. If he survives put him in your family
member's selection pool.
[Episode 3: BUILDING POWER]
Town: Buffalo falls
Once you claim the brewery site, defend it. They'll send gangsters to
reclaim it. Make sure the person guarding it gets a full set of
muscle and the best weapons. Always keep a close eye on that place
unless you kill the gang leader and everyone deserts.
Just one thing, if you claim the brewery, make sure that the trucks
are around because if you claim the site before the trucks comes
back, you're screwed. As you won't be able to complete the mission.
If you want to take out the enemy gang leader, I suggest you bring 2
gangsters (making sure one of them is Louisiana) and throw a bomb to
kill everyone inside the building. Once you see him coming out of the
building make sure you concentrate all your firepower on him. Just be
aware of the fact that if you fail to kill him when he's running out
of the safe house, he'll become extremely frustrating to kill him
from then on. As he'll continuously run away whilst hiring more
I've recieved a lot of questions about this mission. Heres some answers
to the most popular ones:
1)How do i buy a specialist?
Set up your illegal business at the brewery site by bringing up the grey
box.Once set up, the site will now register as a illegal site but has
no specialist. Go to the news paper and buy one. Assign him to the illegal
site (can't remember where, try the specialist tab back at the office).
Once allocated, he'll run to the site to start work.
2) I've claimed the site and defeated the enemy. Why do i fail the mission?
Odds are the trucks needed to deliver the booze is missing. Make sure before you
claim the site, it has trucks around. Trucks that are driving away won't come
back once their site is captured. Also it must be noted, you must have enough
time to make a delivery. So capture this site as early as possible (with the
trucks around) and make a delivery. Ideally you'll want to do be up and running
on the 3rd day
[Episode 4: THE CONTACT]
Town: Buffalo falls/ Elmsvile
This is very easy. All you need to do is set up the brewery as fast
as you can. For now, bring the sedans or any roadsters and get 2
gangsters to drive across the bridge and mow the muscle guarding
there. Claim the sites. If you want, heal up and claim all the land
on the right site, which is mostly empty of guards.
Again, continue to claim the sites and team up to take on cars.
"Steamboat" will attempt to flee so therefore you need to kill him as
you get close to his office. So the best thing is to steal all his
cars and send one or two gangsters to wait for him to go for a walk
and kill him.
Claiming the required sites is easy and to cut off their lines of
alcohol, simply capture it and set one up for yourself.
[Episode 5: CAIN LANGHAM]
Town: elmsvile/ Blackwick
Set up all your illegal businesses except for the brewery and the
dice game. As that's the entrances in which the gangsters will be
coming from. Its recommended you hide several gangsters in the speak
You'll be under pressure right at the start. Gangsters will begin
roaming around in your areas and trashing them. So the plan here is
to play a defensive game with most of the gangsters and send 2
gangsters with cars to get claiming and remove those undesirable
enemy gangster cars (which are poorly armed). Send those gangsters on
different routes. Remember to give the best cars to those gangsters.
Roadsters minimum but you can compromise with a sedan assuming the
gangster is going up to the small village on the side.
There is an opportunity to get extra gangsters without looking for
them in the paper. All you have to do is claim the following areas
To get "Nails" (the better of the 2 gangsters) take over the
To get "toothpick" take the gambling den.
Since both these sites are near each other, there is absolutely no
reason for you not to get both of these gangsters quickly. Toothpick
maybe some what substandard as a gangster, but you could always ask
him to claim the sites whiles your top team go about their work of
clearing the entrances and carve a safe corridor to "stoneface"
Langham will begin to flee near the end of the mission. So you better
be ready or close by to kill him when he tries to make a break for
[ACT 2: INTO THE MOB]
[Episode 6: DIVIDED LOYALTIES]
This one should be quite easy. Buy Tux bribe police chief and send
several gangsters to hide in buildings close to the main bridge that
that separates the 2 gangs (swap any spare ones in the office when
those at work become weak). The attacks might not be frequent but
they still happen and cause trouble.
Set up the illegal business in your area at the start quickly and buy
that specialist. He's skills are invaluable when money is concerned
in this level. Make sure he survives at all costs.
I would recommend taking on the blue gang first as he's is weaker of
the 2 and also speed up completing the level. Also would be the
easiest way of setting up cash. Yellow is slightly more vicious and
should be suggested that you tackle them last and kill the gang
leader instead of subduing him.
[Episode 7: HOLLINGTONS LYNCHPIN]
This is always been a topic of concern as many people can't do the
first bit right. First up, buy "hands on" from the newspaper, and
give him a set of muscle and arm him with as many Tommy guns you can
afford possibly. Now, hire him some muscle get in the fastest car
(i.e. the roadster) and drive to where the hostage is. Making sure to
use the back roads or lightly guarded and clicking on a street at a
time to avoid confrontation. By just telling "hands on" to get ot the
site withouta specific route, he'll get into all sorts of trouble.
once arrived, Eliminate all guards and claim the site. The hostage will
be thrown out, so kidnap him quickly. Once you've done this, pause the
game and set up a hide out or safe house there and place him in there.
Not only have you got the mayors brother safe without travelling back
to your office, you've also created a sort of beachhead to start claiming
Once you've captured the mayor's brother, be vigilant in your home
turf, as they won't hesitate to send gangsters to trash your office
or safe house in your area. Leave a gangster (2 muscle attachments
should be fine) at these sites and send another gangster along with
"hands on" to do some work now that you've got your prised prestige
Once you're ready to get kitsen you'll need to bring all but one
gangster to one side of the path leading to his office and the other
side with a bomber. Now here is the trick: Bring all your gangsters
with machine guns to start some suppressing fire and whiles they are
distracted, get your bomber to lob a bomb into the large crowd to
finish them all off. Send any one who is injured in the battle to
flee and hire extra gangsters if you need more covering fire.
[Episode 8: THE FARRELIS]
Set up your illegal businesses, send one gangster to guard at the
grocery store closest to the bridge leading into yellow turf and
another by the brewery. If you start on blue or yellow, those will be
the things they'll go for first.
It's recommended that you tackle the blue gang as he is the closest
and easiest person close to your territory and you need some cash
flowing soon so a sustainable base is established. Once you've
finally defeated the blue gang, take on the next weakest, pink and
finally yellow. For yellow, forget attempting to claim all his land,
its far too big and time consuming. You better off just claiming land
leading to his office and killing him.
Pink gang has a lot of cheap cars you can steal. Take all and sell
Yellow has a tasty armoured car. Provided you see it unoccupied by
their occupants outside their turf, nick it. Never take the armoured
car that is close in their turf, as it's not the easiest time.
In the blue gangs territory, the dice game and the grocery store next
to pinks illegal business in MEW St. is always going to be under
attack. Its best that you clear those areas out of any muscle and
leave them till last.
Remember: reduce each of the gang down to 3 sides to make them submit
[Episode 9: A FREIND IN NEED]
Defence of your sites is not an issue at this point. Therefore, send
as many people out to claim sites.
The first thing we need to do is protect Flynn. He's important and
the only person who's going to get him is the blue gang. Therefore
you should ignore the pink one till last. Claiming sites will start
off being a nightmare (especially near the factory area) as parking
will be difficult and will leave you exposed. You should claim
brothels early or as soon as you can, as they will be a problem that
should quickly be removed.
If a little short on cash, here is the suggested areas to claim first
of the blue gang:
1) The industrial island leading into the brothels
2) The far right side of Alford.
Once you've got enough money for at least 2 armoured cars, head to
their brothels and take them.
Claiming the brothels is a challenge itself, but by selling any
unwanted cars for better ones and getting those Tommy guns should
help you prevail. Once you claim them, buy all the specialists but
don't set them up till later on. As these sites will be where
constant fighting occurs (especially around the loan shark area).
If you don't hire those specialists and you lose one of the brothels
to blue gang (who'll sets one up again), be prepared to kill one of
those top specialists that was once in your news paper. As they would
be now under the payroll of the blue gang. It's just tragic to see
such good resources going to waste.
Once you've claimed all of the blue gangs areas. Leave a gangster in
a parked car outside his office and bleed him dry of all gangsters to
make sure that he doesn't have the chance to trash your places or
send people against Flynn. You might put one on both sides of the
alleyway just in case they go in a different direction.
When blue is subdued, now is the time to send all the remaining
gangsters to steal the cars from blue and sell them for the better
cars (if there are no decent cars to buy, sell the sedans and keep
When moving on to Pink, there are 2 things you can try. You can claim
sites till you reach the desired target office and kill him or just
drive to his office and mow the crowd outside his office and any
other resistance. Toss bomb into office and kill gang leader If you
intend to claim sites, don't claim the sites that have illegal
business that are bordering the blue gangs once borderline, as he'll
buy them. But the trick here is that you can easily claim them before
he can put a specialist in.
"ANGEL" pops up in the newspaper once you've taken out the pink gang.
She might not be much at first but never the less; an extra gangster
is useful and she can be a choice to be one of the permanent
gangsters in the game.
Once the pink gang is dead, kill blue to finish mission.
[Episode 10: THE DIE IS CAST]
Set up all illegal sites if they're not up and running.
There's nothing hard about this level except for the start. Its best
you prepare for an onslaught invasion from the enemy gangsters once
you invade their territory. First up, bribe the police chief in your
area. Put defences in the following places:
The grocery store next to the brewery.
These areas are vital double the gangsters at the brewery and the
whorehouse as these areas are where most fighting will occur.
Get one gangster into a car and drive down to the third grocery store
close to the purple gangs place. By now, all hells broken lose and
you'll have to fight to protect your land. When the fight commences,
don't bother trying to repair any sites until the initial assualt.
If you survive, take your gangster behind enemy territory to start
taking each of the unguarded sites using stealth and hiding in other
shops to dodge the gangsters that keep coming along. The path I
recommend is as follows:
1) The third grocery store down the main road leading to the other
2) The grocery stores on Ramsey street
3) The stores on Salford St (don't claim the illegal site just yet)
4) Grocery stores on Brown Street
5) The illegal site on Salford street (there could be heavy fighting
here as they'll attempt to reclaim the site back again.
6) The loan shark on Biddle street.
7) Take the illegal site on Booth street (ignore the brewery if you
want). Return to car and continue claiming land into blue gang.
At this point income should be reasonably high. If your gangster
behind enemy lines can find another car other then the main car he
came in on, take it. Otherwise make your way carefully back and
continue claiming land in blues turf.
Once you've set up your operations and an armoured car is available,
it's absolutely up to you how you complete the level. I find it more
productive just to claim each site and kill all gang leaders. But if
you can't be tossed, just get the store near the top.
"Speedy" in the newspaper would be useful in this level and would at
least be a better gangster then those without special skills.
Armoured cars help a lot in this mission, as this will reduce death
rates and allow you to take on other cars much more easily. Giving
one to "speedy" would be wise idea.
[ACT 3: OPEN INTENT]
[Episode 11: RELIGOUS ZEAL]
The key thing you'll find is that money is a bit scarce and gangsters
constantly harass you from somewhere. Not to worry, get one gangster
to go and claim the sites on the left side of the map. Claim the
sites that are relatively empty of anyone first. Keep claiming as
many of these sites as possible. By the end of it, you should have
enough money to support yourself (only just). Begin moving onto
guarded sites that are on the right and slowly moving left.
Notice there's a bank in your area. Buy a safe cracker and rob the
bank and claim the money at night. Since he's only a safe cracker, he
would be no good at the morning as his skills are no use then. So
keep him to do guard duty. Also arm him with a Tommy gun. This person
will come in useful despite his lack of skill. A good member to
choose as a permanent one.
Any idle gangsters should be used as guards and used to deter other
gangsters from doing anything silly.
The priests are a big help here, they can provide some much needed
cash from them. So rid them of those brothels and once you've done it
for one priest and get your free money. But beware though, once
you've done that, the enemy will send gangsters against him and will
need protection around the clock at times. Since there are 4 of them,
there isn't much chance of protecting all of them. So if one dies,
just set up illegal businesses in that area. But setting up any
illegal businesses when the priests are still alive will cut off
funding from them and the FBI and police raiding areas.
When guarding the priests, choose those that are the closest to enemy
territory. The others will have to wait. Once you've claimed enough
land, find choke points to guard instead. The best strategy really to
protect them is to claim the areas leading to the main road to the
north side and holding it to stop gangsters and then just wipe clean
the other gangsters till around. But the bridge will be difficult to
guard with so many gangsters coming In.
[Episode 12: IN THE ARMY]
At the start of the level, hire a gangster with the assassinate skill
and drive him close to a site next to the bank. Now be prepared, your
territory will be over run and you won't have much hope other then to
fight them off and claim as much land as possible to curb your loss
of income. They every so often bring cars to attack you, nick them
and sell them away to have a boost in cash.
The police chief will need to be eliminated for extra points.
Therefore the normal drill is required. Just throw a bomb into the
police station and bribe the new police chief. But to be honest, by
that time the whole thing would be close to over.
To get our target, it'll require timing and luck. Forget claiming any
sites on the other side of town. Instead send a single armoured car
with a fast driver skill and give him lots of muscle and drive and
park close to where he parks his car. The trick here is to kill him
when he's going towards the casino or leaving it. This is no simple
The other strategy is to rob the illegal site he keeps going to. But
be warned, its heavily guarded and the tanks make their rounds often
In that section. Even if you did steal it. Getting it back could be
just as difficult.
Those soldiers can pack a punch and if you get caught up with some of
them in yellow areas, kill them without hesitation. Just don't drive
into blues turf and get caught up with the tanks.
[Episode 13: RIVER OF GOLD]
Right from the start, Set up an illegal businesses (if they haven't
been set up yet). Now we need muscle. The best thing would be to buy
a store close to a muscle site. Try and find the best deal and buy
it. One will do for now. But protect it, as it's pretty close to some
Bring a spy and a robber for this mission as they come in handy. We
can save alot of time and effort by not fighting the other smaller
gangs and merely persuading them. We can do the same with the police.
You need spy and rob the following blue gangs places:
The speak easy by the river
The casino by the river
To convert the police raid the following areas:
The dice game
The gambling den
If you're mean, or in need of cash, there is nothing wrong by
claiming the lands of the 2 gangs that could be allies just to get to
the sites to convert them. Just make sure you don't wipe them out.
Its worth while to claim all the breweries first and then kill the
enemy gang leader as "SWEETHEART" is a gangster with Multi skills
(Fast driver and bomber skills) can be found in the newspaper. It's
highly suggested that you hire her and keep her as a permanent member
of your team. She might not be any good, now that the missions almost
over, but never the less, kit her out with all those Tommy guns (or
the best you can) for the next mission.
A recommended tactic when claiming the breweries and distillers is to
park close to the office and shoot all the guards that come out of
the office until nobody is left to stop you. But if you're short on
time, leave cars to block all escape routes whiles other gangsters
claim all the areas. Move in on the gang leader later.
[Episode 14:THE GATEWAY]
Time to take out "tornado" shank. Again, be prepared for assaults on
your area, as they will continue non-stop until you curb the other
Since the FBI has a shoot to kill policy, impose one of your own on
As if killing the FBI wasn't enough of an incentive, if you kill the
FBI commissioner (complete second objective) you get a prestige car.
So do this early and you could be driving around in something faster
or similar to an armoured car. Which would make claiming sites easier
and cheaper cutting costs on replacing muscle.
The bank will have to be your source of income near the start, as the
businesses you have will not stay untouched for long. They will trash
any areas with illegal businesses (especially the printing press near
the bank) and the illegal businesses near the bottom of your turf.
They will sometimes make a move at your office as well.
Try and protect the immediate illegal sites in your area. They
generate a lot of money (1200 an hour).
Right from the start send gangsters to attack the enemies sites.
Start with yellow. They are slightly closer to shank. As soon as the
prestige car is up on offer, send another gangster, this time to
blue. Anyone else still around, makes them useful by doing guard
duty. Try and swap roles during runs. If the current gangster needs
healing, send some one to replace him and use the injured gangster as
a guard. Assassins make great guards.
[Episode 15: INTO THE HEARTLAND]
This level is one of the most annoying levels there could be. First
up, bring a gangster with the skill to persuade into blue gang's area
and persuade the courts to set their gang leader free. This has to be
done with some care and speed, as the muscle on the way will shoot
you and it could go horribly wrong if there's a slip up.
Don't bother trying to claim the blue gangs lands, they'll claim them
back just as quickly as you took them and you could take considerable
beatings before the battle has finished. But once you've got his
alliance go and get a cheap bank robber or safe cracker and go to the
bank in his area. Provide this gangster a sedan and park outside the
bank and when he is able to take money, do so. When he can't just
wait outside till he can. Repeat process for some income. You could
also use the blue gang's area used for launching attacks into the
yellow gang's deeper territory.
Buy a gangster and arm this person with a shotgun and hide in a
grocery store that's leading into the yellow gang's area. It helps as
the yellow gang brings in a couple of gangsters to trash your sites
every so often and when you least expect it. They could trash almost
everything if you're not quick enough to kill them. Reason for the
shotgun? That's only to scare them away and nothing more.
The central area where the yellow gang and your borders meet up can
be a problem. As there is an armoured car that patrols up and down
that road and he'll come every so often to drive in your areas and
could nail specialists going to work.
If you take the card sharp and set a business up, buy the top
specialist in that level. Just make sure he gets there safely as a
roaming car killed my specialist when I played it.
Set up the casino as well. This area is highly desirable.
The yellow gang doesn't have to be killed if you want to complete the
mission, as there's simply far too much to take. So the plan is to
take as much land leading to the site and stay in an isolated area
and wait for them. Bring a lot of gangsters when doing this as they
will get away and things get hot when they get back in their cars.
When they are out their cars nail them quickly and everyone should
have armoured cars to ensure that we can out weigh the odds. If one
arrives or something, wait for him to park his car and nail him. If
that's not possible, kill that person in their car and wait for the
other one if the other ones late.
If both of them are inside the Casino, park your armoured cars in
front of their cars or close by them and Wait and kill them. If you
have assassins or spare gangsters, bring them close to the entrance
of the casino and make sure they are looking at the doorways at all
times and if you have a bomber handy throw a bomb into the casino and
kill them all. Just make sure your people are no where near it when
this happens or you'll wipe out your own men.
Alternatively, if you're going for style and time isn't an issue, You
could rig the target gangster's bullet proof cars with a bomb. Just
make sure that when they get into the car, they all die.
[ACT 4: LEVELING THE SCORE]
[Episode 16: YORKDALE DOCKS]
First up, start claiming land from the blue gang. Make a note of all
the businesses that receive frequent attacks and place armed guard.
You should destroy the blue gang before doing anything else.
From there on, it's up to you how you could finish the mission. It
would be faster to actually take on yellow and wipe him clean. The
speakeasies aren't really worth setting up, as they need booze to
generate real income. Which we don't have at this stage.
You might want to start on all the other gangs as well. If you want
to actually make sure that your trucks are able to make a shipment of
alcohol out of town, you might need to create a safe passage. That
would probably mean clearing a lot of land.
You could save money by stealing the brown gangs armoured cars and
using them for your cause. Just remember that you only have one shot
at this and what you get in the first snatch is what you get and they
will wage war on you soon after. The blue gang has a bulletproof car.
There's a gangster in the newspaper that has lots of good skills but
he's absolutely rubbish in all areas. Hire him/ her near the end of
the level as he'll be invaluable asset to the team.
When doing your attack into the island, bring all gangsters with
armoured cars and muscle to attack one of the entrances. The key
threat in this area are the roaming armoured cars so gang up on them
and if none of the cars round the pack can't take pot shots at the
armoured car, shoot the muscle that comes running down to shoot at
you. Switch targets when your gangster is able to shoot at the
armoured car. Don't drive too deep into enemy territory at the start
or you'll be wiped out quite easily.
If you are able to get to the purple gang leaders office, have no
regrets to send several armoured cars with full muscle and Tommy guns
to wipe them clean. There are plenty of potential gangsters who could
leave the office to take back what you so badly worked for. Restrict
them to guarding their office. You could throw a bomb into the office
but the rate that they throw out gangsters to guard the office is far
too quick to make the task easy. Do not kill the gang leader until a
shipment has been made and all the other objectives are met.
[Episode 17: THE BOOKKEEPER]
It seems pointless to say it now but its recommended that you bring 2
kidnappers or at least one into the level (Make sure they have decent
guns) all action in this level must not be done by the kidnapper, we
need their wanted levels low. Therefore, all fighting and guarding
will have to be done by someone else. Use them only to kidnap key
people and nothing more. But if he's become wanted or you have 2 by
all means use one of them to kill.
This one will require not only speed, but also a lot of brutal
frontline action. The bookkeeper is the main concern here. Forget
claiming all the land on the side where the bookkeeper and the FBI
are in the town as its too time consuming. Claim all of it on your
side and the land leading to the bookkeeper.
There are these people who are walking around with patrols of muscle
and they hold a lot of cash. So kill everything that isn't yours. we
need this money to buy fast cars and decent bodywork.
When kidnapping the priest, remove all the policemen outside his
church and claim any sites surrounding the church. Then make the
kidnap. This will prevent distractions from anybody from happening.
But kidnapping the priest should be done early as nothing can stop a
hitman from coming along to kill the priest. If you have the
resources to spare or you need to heal up, go to the hideout that
he's hanging out to heal.
If you've only got one kidnapper, then the plan might be a little
harder. Especially if you want to do all objectives, so here's the
plan, since you've only got one and he's going to get wanted by
taking the priest or the accountant, you might as well send him out
to do some work. Kidnap the priest and take him back home for safety.
Kidnap the bookkeeper and take him back home. You can't walk into the
FBI place easily as you're wanted. So get yourself arrested and when
he's not wanted and is travelling to court, ambush the truck and get
him out. Make sure he can get back and take the bookkeeper out of the
hide out (buy him some weapons as well he'll need to replace them)
and send him into the FBI place. To make things easier get a fast
driver speed things up and not get wanted on the way getting into the
When sending your gangster with the bookkeeper into the FBI, clear
all surrounding areas with muscle, we don't want any screw-ups
because of your gangster's aggression, love of fighting or enemy
gangsters harassing you. Keep cars on roads to make sure they can
guard the area and ensure your gangster can get to the FBI
[UPDATE]: Cristian Mateos Provides an alternate strategy to handing the book
keeper with just one kidnapper. Before entering the FBI building, get a bomber
to throw 2 bombs into the FBI building. It will kill everyone inside and reduce
the site to nothing more then an empty building. No one will be alive to arrest
the gangster as you stroll in and presumably put him into the holding cell
[Episode 18: AN EYE FOR AN EYE]
There's going to be massive assault on your land by numerous
gangsters, so bring all gangsters and pack as many of them into cars
(especially fast drivers). A bomber, assassins and anyone left over
should go on foot, as we need their abilities and all the manpower we
can get. To curb numbers. Send the gangsters in cars first
(Especially those who have full muscle hired) and distract the crowd
that comes down the road (If anyone is hurt or down to one or two
muscle drive away). Now bring the ones on foot. The Assassin
targeting any gangsters that are highly dangerous, running up the
road or the cars aren't shooting. Now bring the bomber to throw a
bomb into the crowd and kill them all. Once that's sorted bring any
healthy gangsters in cars to mop up the last remaining gangsters that
You'll notice that there is an empty plot in your area, don't bother
with it, its not yours and you can't get at it. It's for Flynn who is
trying to flee his area, which should get over run.
Flynn will need your help getting away. So an armed escort or a
buffer zone created should be useful. The cops in his area aren't
under his influence. Either kill the ones on foot or bribe the police
chief there. But be warned you could be throwing out a lot of people.
Once Flynn gets to safety, "FLAMES" will be in the newspaper. He is
highly useful as he has both Bomber and assassination skill and they
both come in handy for the next 2 levels. Keep him as one of your
There are some warehouses full of all sorts of goods, so bring a
robber (of any kind) into the level. He'll be able to steal the items
in the warehouse and the evidence to convince the judge and DA. Just
make sure you rob the place before you claim it.
The rogue gang won't be much a threat, but as a secondary objective,
you might as well kill him. Also notice that this gang has only a
couple of cars. Which include 2 armoured cars as well. With this in
mind, save money by stealing their armoured cars and selling off the
other cars that might be hanging around.
Once you're strong enough and stable to buy armoured cars (or you've
stolen some) and the big weapons, split your gangsters in half and
tell them to go in different directions to gain ground and removing
the undesirable gang leaders. Make sure you've got a gangster with a
bomber skill in each of the groups. It won't hurt at this point to
buy more people to help, as this would make the killing spree even
Kill the impostor priest in the level with a Hitmen. So do this near
the end of the level when you've got the cash to spend. Another gamer
has told me that its possible to throw a bomb at him when he's
running to his home.
Killing Constantine's father is easy enough (provided you've
destroyed everyone surrounding his areas and killed all the gang
leaders), just kill the gangsters guarding his site. Bring 2
gangsters (making sure one of them is a bomber) hide one round the
corner to cut off his escape and use the other to throw a bomb
through his window killing everyone except Constantine's father. When
he's outside, shoot him down like a dog that he is and complete
[Episode 19: THE FURY]
A nasty and very time consuming level. The main issues here are the
gangsters that guard each site as well as the muscle there and the
large pack of assassins/gangsters that attack from the main road on
the Right of your area near the start of the level. Bring all
gangsters you can spare and all assassins to wait for them to come
along the main road and set up the illegal site to get some income.
It is highly suggested that you use assassins as they are very useful
in claiming sites or you'll take serious beatings trying to relieve
and take sites without them. The more assassins you can get, the
faster they claim land before the enemy assassins begin to come
along. I REPEAT: ASSASSINS ARE A MUST IN THIS LEVEL!!
Here's how we counter the first assault. The Assassins should stand
near the front of the force. Separate a gangster to keep on the
pavement on the top. Have the rest standing at the lower half of the
pavement, as this is where the onslaught will begin. Use the
assassinate button on all the gangsters. All useless gangsters should
provide suppressing fire. One side is cleared, make them join the
rest of the fray. Any gangsters that are low on muscle should run
away. Using other gangsters and assassins as covering fire.
The tip here to clear any enemy sites is to assassinate the gangster
guarding the site that's standing with the ordinary muscle that's
usually guarding these sites and then leg it. That will remove the
threat of the gangster and his Tommy gun welding muscle. Dodge any
patrolling muscle is useful tactic so that they don't hinder escape.
But to do this, you need to have good timing. If you need help to
escape try hiding in buildings. Once they have been sorted, just mow
down the muscle guarding it and walk in and claim the site. The
guarding muscle shouldn't really put too many beating into your
gangster (provided he has some muscle to accompany him) as you'll hit
them first before they hit you.
Once you reach their office, make sure you have the whole force of
gangsters in armoured cars (Buy more cars and gangsters if you have
to!) and full muscle to begin to assault it. As one person gets weak
take them out and make sure you can park and stock up on muscle.
Continue till crowd is destroyed or only a few remain (Always give
each gangster a target. If one person from the crowd dies, tell them
to switch to another target quickly). You need this amount of people
to clear the front entrance of the base because they will send people
out very quickly to protect the office. You could just throw a bomb
at the crowd and then retire so that it makes the job easier, but the
bomber on his own will be killed and you run the risk of going up in
smokes if you let your cars provide covering fire. NOTE: YOU DON'T
HAVE TO ATTEMPT TO TAKE THE OFFICE BUT THE POINT IS THAT IT OBVIOUSLY
WOULD HELP IN THE LONG TERM.
After they spawn out at a lower rate (a couple at a time), It's
important that you leave several gangsters with full muscle and
armoured cars to clear the entrance of their office as that is still
active to send out gangsters to harass or guard the office. If you
are able to plug up the surge of gangsters from here, the chances are
your sites would be much safer. Remember to swap people doing this
job so those on duty can heal. Hire extra gangsters if you have to
just to stop this surge of people. Don't forget this is a real
challenge and it won't be easy all the way.
If the office is absolutely run dry of gangsters, send in a weak
gangster to throw out all the specialists and kill them all! (this is
not only entertaining but helps weaker gangsters to improve killing
The police chiefs will have to be kidnapped to be persuaded. A
charmer would be arrested before anything could happen. Make sure
that you have cleared the outside of the office and saved your
progress or things can get messy, as there's always (although not
often) a chance that your kidnapper will throw all the police out as
well as the police chief and pay dearly for it.
There's a particular gangster with assassination skill and fast
driver skill. Buy him and get him to do some work like claiming
sites. He should also be given the treat of killing all those
If you are able to kill the special gangster in the secondary
objective, there's a Hitman you can buy. Depending on your situation
you can instantly hire him and tell him to kill the gang leader.
He'll always be successful when doing this, or you can just tell him
to kill right at the last moment when all sites except his safe house
and office are left or once you've done all objectives except to kill
the gang leader.
[Episode 20: END OF THE LINE]
Town: New temperance
There are several things you must do first. Bring all your gangsters
to that little side entrance close to the factories. There will
always be people coming down that pathway. Bring all assassins and
any spare gangsters who aren't doing anything. You must always keep
watch of this area as your gangsters can't react as early as you can
and also they might run across the street to claim those sites and
they could be killed by the nasty armoured car. Do not relieve most
of these gangsters unless you've got resources to claim the road on
the opposite side (or you need to heal people). Once that side of the
bridge is claimed, leave a car to patrol there whiles any other
gangsters need to heal or buy a new car to join the claiming.
One gangster in a roadster at the start, the cars you have at the
start are important to transport injured people away from the pathway
that most of the gangsters will be guarding. Claim one site at a time
and if possible heal up after each muscle you kill, as those muscle
with Tommy guns will blow your men to pieces. Its best to give the
claiming sites job to the spy, as the person can spy on illegal sites
whiles they claim them it'll bring up dirt that can provide you very
important info to help you (In this level there's a lot of dirt to be
found). Oh, and don't claim the speakeasy close to the mayors office,
there's stuff we need to nick there when you discover it. As soon as
you are able to afford a armoured car, get one continue the claiming
(sell the current car if you have to)
If you discover the information and stolen it and given it to the
proper people, Constantine will flee. As a result, he'll lose power
over the army and the threat of the army is destroyed. However, that
would mean that you have to take on the new objectives crippling any
chances of you actually making a quick finish in this game.
The sooner you can get the army to switch sides before you claim the
other half of new temperance (where Constantine's office is located),
the easier it'll be to claim their sites.
The 2 gang leaders out of town will decline Constantine's offer if
certain parts of their land have been taken. Therefore, claiming land
should be done as quickly as possible. Its quite easy to claim the
first gang leaders proposed areas, but the second one may require a
little planning. But if you're too late to stop him arriving, not to
worry, as he'll still not be quite established and therefore he can
be contained. Send a load of cars to park outside his office and kill
his gangsters and the gang leader as well (throw a bomb into office
and kill him when he flees)
The FBI will constantly raid this one certain area, claim the site
but by all means don't set up illegal business there.
When you've got a lot of land and close to claiming half of the city
(which results in both gangsters leaving), you could try to send in
lots of fast gangsters to do drive bys when Constantine goes out to
meet the gang leader bosses. But it's highly risky and the point
score will look very ugly when you do it.
The police and priests are under Constantine's influence. As
mentioned, they pose a threat to you so we need them persuaded and we
need to do this the quickest way we know: Kidnapping them and when
they run away, they'll be under your influence.
The island with the priest is worth helping, as that tiny area will
convert to your side once you begin claiming parts of his land. This
will save you time to claim each site. But if he dies or you doing
something he doesn't like then the sites will revert back to
If Constantine escapes, new objectives have been set. Forget claiming
the other half of town, which hasn't got the 2 buildings as its now
pointless to do so. Once you've taken them, its time to move onto the
final battle with Constantine...
[New temperance prt2]
Finally, if you don't manage to kill him in the city, you'll have to
kill him here. Buy all the cars and fit the fastest drivers and Joey
Bane in them. Now head out to his site (anyone who hasn't got a car
should set off on foot and clear all the gangsters or muscle around),
Constantine is at the back of the casino with 2 muscle. Drive past
the gangsters at the front Nail the first muscle to make Constantine
ignore his armoured car and begin running down. Drive away and leave
the rest of the cars to nail the other people or converge on
Constantine (if you want the first gangster could carry on fighting
till they die but it's not nice). Remember that this guy can take a
lot of beatings so the more people with Tommy guns shooting at him
the better. Once he's dead the mission's over and you own the state.
Admire your empire.