Flying Heroes Tips & Tricks |
Tags: Flying Heroes Game Guides, Flying Heroes Hints, Flying Heroes Walkthrough |
Flying Heroes
HINTS AND TIPS
Written by OHMCS110
Join Venture with Illusion Softworks and PTERODON
19th May 2003
Version 1.0
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CONTENTS:
1. OHM's Overview
2. OHM's Disclaimer
3. OHM's Permission Letter
4. OHM's Gameplay FAQ's
5. OHM's Hints and Tips
6. OHM's Game's Cheat
7. OHM's Credit
8. OHM's FAQ Collection
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1. OHM's Overview:
-------------------
"OHMCS110 is back! After for about 1 year stop written FAQ
because of studies. Now he is back with fifth FAQ."
First of all, I'd like to thank you for reading this another
simple FAQ written by me. I just leave this game for a long
time, and because of that, I just forgot about the levels in
this game. So I hope nobody will ask me about the
walkthrough of this game. Flying Heroes is a great game, and
nothing to say just I want to congratulate the developer for
the superb game play. Before moving to next section, I would
like to thank Illusion Softworks and PTERODON for giving me
a permission to publish their hints and tips. They are too
kind to me. :) Special thanks also to GameFAQs and Cheat
Happens for posting my FAQ.
"Be yourself and be confident."
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2. OHM's Disclaimer:
---------------------
This document was written by OHMCS110, hmm.. So, if you want
to publish it for commercial use, DON'T DO IT!! This
document is Copyright 2003 OHMCS110 and Copyright 2000, 2001
Illusion Softworks and PTERODON. Also note that this FAQ may
not be used or distributed for commercial use. It may not
be distributed at all without written permission from the
writer.
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3. OHM's Permission Letter:
----------------------------
Maybe the readers wonder about the word 'join venture'. So,
as evidence, I attached the permission letter that I post to
PTERODON and the answer from Jarek Kolar, who works at
PTERODON.
----- Original Message -----
From: "Ahmad Omar Arbain"
To:
Sent: Sunday, May 12, 2002 9:12 AM
Subject: Permission
Hello,
I'm just have finished playing this game, it's very
interesting, congratulations for your company as
successfully make a great game.
Hmm.. I'm interested to renovate the hints and faqs about
Flying Heroes on your website to compiled it in my faq
document, I want to sent it to GameFAQs website. Can you
give me a permission to do that, as I just want to help
other gamers?
I hope you give me a response.
Thank you.
----- Original Message -----
To:
From: "Jarek Kolar"
Subject: Flying Heroes
Date: Tue, 21 May 2002 07:36:57 +0200
Hi,
I am glad that you like our game. We have not problem with
you using an old or adding an extra materials about the
game. We would like to have a link on the page, where these
things will appear. That's all we want.
Thanks
Jarek Kolar
PTERODON, s.r.o.
www.pterodon.cz
www.flying-heroes.com
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4. OHM's Gameplay FAQs:
------------------------
As Jarek Kolar said, he likes to have a link on Official
Flying Heroes Webpage. So, if you want more on this game,
better you go there. I don't want to say more, just
concentrate to the FAQ.
Question:
Can you give us a description of the races featured in the
game? How do you plan to make the clans distinctive, besides
the obvious visual difference?
Answer:
Lizard Riders - Indigenous to the Grey Mountain areas of
Eastern Abamon are the giant winged lizards that have lived
in harmony with the mountain people for centuries. Utilizing
their friendly relationship with the reptiles, the mountain
people formed the Lizard Riders. Naturally protected by a
hide of thick reptilian scales, the mountain blacksmiths
added to the lizards' formidable armor with custom made iron
plates. On their backs a seat or cockpit is mounted. The
most remarkable qualities of the lizards are their fire
breath and their resistance to fire, both valuable
commodities in the fiercely contested Leagues. Their weapons
have long lasting effects (poisoning, burning), combos
allowing speed up, turn back, spitting of a slowing poison.
They are easy to control.
Magion - The Sky Magicians live on the flying islands to the
southeast of Hesperia and have founded a flying club called
Magion. Skilled in all forms of the arcane arts, they
demonstrate their prowess, not to mention their
eccentricity, by flying various bizarre objects. They float
around on beautiful magic carpets and giant teapots; they
even raise ancient battleships to fly. Eccentric, arrogant,
but very powerful. They are using a wide array of both
defensive and offensive spells (healing, speed,
disorientate, invisibility, fireball, iceball, acid rain,
fall fire, flash, disintegrate, armageddon). Only mages have
weapons, which can freeze. Magical flying objects are light
armored but very flexible in maneuvering.
Hammercraft - Inhabitants of the Permisian province,
Hammercraft are keepers of the ancient secrets of the
region. With this knowledge, Hammercraft engineers have
designed and constructed monstrous airships for use in the
Air Battles. Heavily armored and heavily armed, they are the
bruisers of the League. For raw power, they are
unchallenged. However, because of their immense size and
weight, Hammercraft ships are slow and cumbersome.
Nevertheless Hammercraft pilots can shoot with fast rotating
gun-turret independent of the ship itself. They can also use
many useful combos, which can balance their slow speed -
extinguish that will kill the flames on board, anti-aim
magnet that will save the airship from homing missiles. They
can even repair their ships slowly.
Sky Knights - Indigenous to the mountains of Southern
Deborea are giant birds. Over the centuries, Deborean druids
have produced special breeds in captivity that are even
larger with wing spans of up to 20 meters when fully grown,
specifically for use in the Air Battles. They are covered in
light amour that provides them with sufficient protection
from enemy fire, and on their backs a seat or cockpit is
mounted. The giant birds are capable of highest speeds, but
they can't stop in mid-air or reverse. They combos are in
style of maneuvering - speed up, turn back, escape.
Question:
How much does the game play style vary from one race to
another? Give us some examples there...
Answer:
For example the birds Sky Knights can fly fast around dog
fighting their opponents with quick air raids. They are
light armored but it's not easy to hit them. Magions are not
so strong in weapons and armor but they can cast many
powerful spells. They can become invisible, drain manna from
their opponents and returns it in form of destructible
fireballs or disintegrate spells. Lizards Riders must fight
hardly. They have quite powerful weapons with long lasting
effect when hit - opponents are burning or being poisoned.
And if a rider comes very close he can use fire breath of
his lizard to shot down anybody. Hammercraft should occupy
some good position and then stay still and shooting the
enemies down.
Question:
Would you consider the style of combat to be more similar to
FPS games, or say some action flight sims?
Answer:
I would say that Flying Heroes offers freedom in motion as a
flight sims and easy and action combat control like FPS
games. It's also a matter of each clan. I would compare the
control and style of Sky Knight birds to some Fighter
planes, Lizard to some WWI planes with very explosive
weapons, Hammercraft ships to slowly flying Mechs with
rotating gun-turret and Magions even to an action hero
levitating with jetpack.
Question:
From what we know so far it sounds as the game will feature
plenty of action, but what about some tactical aspects... Hmm...
maybe some squad-based combat?
Answer:
In Single player mode you have to manage your resources and
buy proper equipment. The variety of items will give you and
opportunity to use different tactics. Sometimes you will win
with brute force, sometime you will need to sneak and shot
from the distance or placing mines, casting nasty spells or
firing hand-controlled missiles. Later in the game you will
get assistants to help you in your matches. In multiplayer
especially in team based game modes you will need to use
tactics and coordination. For example in Capture-the-Flag
one of your teammates with huge zeppelin can as a strong
fortress guard your area and others flying on fast birds are
disturbing the enemy with storm attacks, while you in small
Magion ship sneaking to the enemy from the other side.
Question:
Give us a few pointers on some of the environments featured
in the game. How much of a role will the terrain-type play
during combat?
Answer:
Having a fantasy world of Hesperia give us an opportunity to
create many fantastic environments, which will differ in
everything. The aim was to make player always wonder and
being surprised by the location where he is flying. We have
snowy mountains with wild rivers, arctic plains, flying
islands, volcano, waste lava plains, ancient nations
sanctuary places in desert and tropical lagoon, deep crystal
caves, fantasy industrial valley, old giant arena, huge
underground complex. The type of the terrain wills
determines how the match will look like. Open spaces give an
opportunity to use sniper guns and homing missiles.
Interiors and corridors are good for making surprises with
ambush or mines and hard face-to-face battles. Very
important element of the terrain is water - lakes, rivers,
waterfalls, and water tanks. The water is used for
extinguishing the fire on board and removing acid and
poisoning effect. These are very often cases during the
match.
Question:
Will there be weather effects?
Answer:
Player will play in locations in various locations in
various daytime and weather. The practical use will be in
the visibility. It's much more easier to guard and shot on
distant target in sunny afternoon, then to look for sneaking
opponents in night or foggy weather.
Question:
Some unique eye-candy features you plan to include in the
game?
Answer:
Mention only some - watching opponent creatures flying
around you, stunning graphical effects of magical spells and
explosions, fantastic weapon design, free look from your
creature/ship with visible cabin, wings etc, flowing wild
water in rivers and waterfalls, falling parachute with your
opponent from the shot down aircraft and obviously all the
levels.
Question:
Some special AI tricks in store for the players? Can you
give us some examples there?
Answer:
Every AI character has it's own figure, name and history. He
uses his favorite combo/spells and has his own style how he
comments the situation. Just reading what your opponents are
talking about could amaze you. And obviously they are smart
pilots, which use the proper weapons in proper situations
watch who is dangerous and who is going to win. It' s cool
to just a watch a giant bird maneuvering in air, attacking
looping, escaping. And don't forget that all AI pilots must
fly smoothly and fluently through the air not any random
jumping and strafing like normal FPS bots.
Question:
What types of weapons are going to be featured in FH?
Answer:
The types are basic gun, close combat gun, sniper gun, high
repeat rate gun, gun with homing and hand guided missiles,
big super gun. Every side has these 6 types with different
abilities and effects. Each weapon has primary and secondary
mode in which it can be used. Interesting weapons is for
example Spark staff which can drain opponent's manna, Gas
gun which can release poisonous gas cloud, Bombardion which
huge missile is divided in several small homing ones,
Blitzer weapon armed with lightning. There are plenty of
them and everyone is somehow special.
Question:
Do you plan to create some special multiplayer mods? How big
of a factor will multiplayer play in the game. Is FH more
single player or multiplayer oriented?
Answer:
I would say that the game is half multiplayer and half
single player. Single player offers a career with character
development, resource management, league system and special
training and quest missions. All special items, techniques
are trained during the career so player gets the whole
features of the game on fluent learning curve. Multiplayer
uses all important gameplay features of the game right on
from the first time. Player can choose a clan and can flight
with his friend over LAN or internet. In the release version
will be available death-match, team death-match, capture the
flag, domination, tag (one player has a tag and must catch
someone else to give him the tag). We plan much more types
of multiplayer modes (Sky Hockey, Escort the Zeppelin,
Assault, Joust, Collection and others). But we want to have
the game to be on public, to see the reaction and comments,
before we will be adding these new modes. It will be free to
download from FH web site, same as new levels. Every kind of
magic and each combo can be set-up to any key in options.
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5. OHM's Hints and Tips:
-------------------------
1. The Speed is the very basic. A good pilot keeps the
Speed at hand at all times and monitors closely whether
he has enough manna for his performing magic spells and
combos.
2. It is really difficult to fire with no ammunition, and
pilots should collect it whenever they have opportunity
to do so. Even if it were only for the reason of
preventing someone else picking it up. The same goes
for manna.
3. The easiest way to find an opponent in the air is by
sighting him (Select the Nearest opponent).
4. The worst target is an invisible target. The magic
trick of Invisibility shall save you even from a flock
of guided missiles. However, it is necessary to bear in
mind: those hiding under the trick of invisibility and
using the Speed at the same time can be tracked easily.
If you want to become completely invisible for a short
spell, pick up Invisibility, leave the Speed to run-up
and don't fire. For couple of precious seconds you will
become a ghost.
5. Guided missiles and many guided magic spells can be
shaken-off in rocky hills. The inventors of Hammercraft
also discovered the way of misleading guided missiles
by using magic.
6. If your opponents have set you ablaze, or they have
poisoned you, rush to water. A good pilot is not cruel
to his animals/vehicles, and won't allow his airship to
be destroyed.
7. When in arena, it is necessary to guard one's back.
Every pilot has ability to look back and to the sides,
so use it to your advantage. The only one who can fire
in all directions is the pilot in Hammercraft. The
rotating firing post, located underneath the cockpit,
facilitates this. (Use the Free look)
8. For the deft ones, there are little parachutes floating
down, carrying all kinds of equipment. Those who manage
to pick them up can gain an advantage of having a
useful shield at hand, extra ammo and - most
importantly - the scrolls with various types of magic
tricks, starting with Disorientate and ending with
Armageddon.
9. The simplest way to victory is choosing the wounded or
otherwise weakened enemies. It is another thing,
however, what your opponents will think of you.
10. The most powerful "boost" is the Fire Boost. Even the
weakest opponent becomes a deadly one. You will
recognize the opponent carrying it from varying flashes
on his animal or machine. In single player game, the
airships use this bonus as a deadly combo. If you are
lucky and succeed in taking it away from your
adversaries, remember to combine it with some rapid-
firing weapon.
11. Learn to use special objects to the full. Each of them
can be controlled through the hot-keys and nearly every
one of can be used in two ways (just as most of magic
spells and all weapons can). For instance the magic
trick Disintegrate used in one way starts following the
target until it hits it. Used the other way it creates
a cloud through which nobody can fly without being
affected.
12. If you can't shake off your pursuer, take your craft
down to lower altitude and release the Gas Barrel. It
will create a cloud of poisonous gas that will put off
anybody. Another method is leaving some mines behind
you from time to time. And using the secondary mode of
dragon weapon (Gas gun - no. #2) in such a situation
can also prove very useful.
13. You can navigate guided missiles yourself (MMT
technology). In that case, no airship will be able to
de-route them.
14. When using sniping weapons, one should not forget about
zoom. Remember that zooming can be done with any other
weapon too.
15. In single player game it pays to pay attention to what
you spend your money on. If you have ineffective,
unimproved weapons, no airship or predator is going to
be useful to you - never mind how good or fast they
are.
16. And the last bit of advice: don't ever let it slip your
mind that contests are not a war. They are only an
imitation and so do not be afraid to lose when trying
out a new tactic!
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6. OHM's Game's Cheat:
-----------------------
This game is quite though. So, if you frustrated to win the
game, here is a cheat codes. Just enter the codes during the
game to enable the cheat function.
CODES EFFECT
niardica Acid rain
senimga Agmines
noddegamra Armageddon
kaolc Cloak
duolchtaed Death cloud
tsooberif Disorientate
erifllaf Fall fire
hsalf Flash
ommalluf Full ammo
htlaehlluf Full health
anamlluf Full mana
lerrabsag Gas barrel
llabeci Ice ball
elbisivni Invisible
ratslatem Metal star
retropelet Teleporter
senimex Xemines
eriftes Set fire
dicahsalps Splash acid
yenom $50000 at ship purchase screen
llaezeerf Freeze all
If you check back the code, it is an inverse of the effects.
So, you don't need to remember all the codes, but remember
the effects and its inverses. He..he..he..
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7. OHM's Credit:
-----------------
Illusion Softworks and PTERODON
- for developing this game.
- for publishing this game.
Jarek Kolar
- allow me to adopt the hints and tips to be compile in
this FAQ.
My own computer
- the AMD Athlon Thunderbird 1.2 Ghz, 256 MB SDRAM, MSI MS-
Starforce GeForce4 MX 440. By this computer I'm
successfully finished all games I've played. :)
GameFAQs and Cheat Happens
- for posting this FAQ.
ABSOLUTELY YOU
- for reading this FAQ. Thanks a lot...
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8. OHM's FAQ Collection:
-------------------------
Feel free to check out all my FAQs. Just remember all my
works are short and simple. That is my own trade mark.
He..he..he.. Maybe I have not enough time to write (I just
write while on semester break), that's why I cannot make it
long and more comprehensive. Sorry about that.
No Title Date Released
1. Codename: Outbreak 8th May 2002
2. 2002 FIFA World Cup 18th May 2002
3. EA Sports FIFA 2002 20th May 2002
4. World War II: Iwo Jima 18th July 2002
After this, if I have enough time and feel free, maybe I'll
continue with my new FAQ project - EA Sports FIFA 2003!! So,
keep in touch with me...
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