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Europa Universalis Tips & Tricks

Tags: Europa Universalis Game Guides, Europa Universalis Hints, Europa Universalis Walkthrough

Europa Universalis

EUROPA
UNIVERSALIS
Tech FAQ
V 2.2  10/27/02

This FAQ was written by Duken008. If you have any questions comments please
contact me at duken008@hotmail.com.  This document Copyright 2002 by Duken008. 
All spellings are as they appear in the game!

Only 3 sites so far have permission to post this FAQ, requests will be
considered and most likly accepted.
The sites are:
gamefaqs.com
gamewinners.com
DLH.net

Revisions
V 2.2 10/27/02
  Went and tried to get the columns to look right.
V 2.1 10/22/02
  Got a request from Bernd Wolffgramm to be able to post this FAQ on
DLH.net,sent copy to him for posting.
V 2.0 7/27/02
  Converted entire Faq.  Got rid of fancy tables because they didnt convert
well.
  Added Revisions Section.
V 1.1 7/13/02
  Resent Faq. Gamewinners got it, reply said didnt convert to.txt that well,
needs to be fixed.
V 1.0
  6/02/02
  Orginial version, didn't get posted.

 Morale (Land)
0: Breaking
1: Weak
2: Disciplined
3: Strong
4: Very Strong
5: Invincible

Fortresses:
0: L0  None
1: L0  Minimal
2: L0  Small
3: L12 Medium
4: L20 Large
5: L29 Mighty
6: L43 Maximum

 Level	Name		      Shock   Morale  Fire
0	Medieval   	        3       2       1
1	Early Guns	    	3	3	1
2	Metal Cannonballs   	3	3	1
3	Field Artillery	    	3	3	1
4	Artillery Support   	3	3	1
5	Early Arquebus	    	3	3	1
6	Early Pistols	    	3	3	1
7	Metal Bullets	    	3	3	1
8	Arquebus                3       3	1
9	Arquebusiers	    	3	3	1
10	Matchlock    	        3	3	1
11	Logistics            	3	3	1
12	Muskets		    	3	4	1
13	Musketeers	    	3	4	1
14	Refined Salpeter    	4	4	1
15	Pistols		    	4	4	1
16	Squadron Formation      4	4	1
17	Light Artillery		4	4	2
18	Caracole        	4	4	2
19	Circumvallation Lines	4	4	2
20	Mobile Artillery        4	4	2
21	Mortars			4	4	2
22	Explosive Balls		5	4	2
23	Mixed Formations        5	4	3
24	Siege Land Mines        5	4	3
25	Carbine			5	4	3
26	Explosive Shells        5	4	3
27	Hand Grenades		5	4	3
28	Grenadiers		5	4	3
29	Bayonet			5	4	3
30	Regimental Organization	5	4	3
31	Army Commissionary      5	4	3
32	Gallop Charges		5	4	3
33	Flintlock               5	4	3
34	Grapheshot		5	4	3
35	Hussars			5	4	3
36	Shock Tactics		5	5	3
37	Bayonet Assaults        5	5	3
38	Artillery Ammo Carriage	5	5	4
39	Salvo Fire		5	5	4
40	Mathematical Siege      5	5	4
41	Sappeurs                5	5	4
42	Light Infantry		5	5	4
43	Brown Bess Musket       5	5	4
44	Standardized Artillery	5	5	4
45	Cartridge               5	5	4
46	Attack Columns		5	5	4
47	Platoon Fire		5	5	4
48	Dragoons                5	5	4
49	Brigades                5	5	4
50	Divisions               5	5	4
51	Gribeauval Guns		5	5	5
52	Square Formations       5	5	5

Special Levels: 1: Assault Fortresses
                3: Artillery
               11: Exploration with all armies
               17: Weapon Manufactories
               31: Conscription Centers

Morale (Naval)
0: Breaking
1: Weak
2: Disciplined
3: Strong
4: Very Strong

Level	Name		      Shock  Morale    Fire
0	Carrack			3	2	1
1	Advanced Rudder		3	2	1
2	Caravels            	3	2	1
3	Early Guns		3	2	1
4	Metal Cannonballs       3	2	1
5	Galleon			3	3	2
6	Astrolabe               3	3	2
7	Early Cartography       3	3	2
8	Galeass			3	3	2
9	Compass			3	3	2
10	Increased Fire Range	3	3	2
11	Top Sail                3	4	2
12	Forward Guns		3	4	2
13	Early Optics		3	4	2
14	Armored Mast		3	4	2
15	Fire Ships		3	4	2
16	Improved Rigging        3	4	2
17	Refined Salpeter        3	4	3
18	18 Pounders		3	4	3
19	Long Range Fire		3	4	3
20	Lower Deck Battery      3	4	4
21	Cartography		3	4	4
22	Improved Hulls		3	4	4
23	Naval Light Artillery	3	4	4
24	Naval Infantry		3	4	4
25	Boarding Tactics        4	4	4
26	Vaisseaux               4	4	4
27	Explosive Balls		5	4	4
28	Explosive Shells        5	4	5
29	Optics			5	4	5
30	24 Pounders		5	4	5
31	Line Formations		5	4	5
32	Grapheshot		5	4	5
33	Chain Shots		5	4	5
34	Early Clocks		5	4	5
35	Melee Tactics		5	4	5
36	Triple Deckers		5	5	5
37	Food Supplies		5	5	5
38	Copper Bottoms		5	5	5
39	Double Shots		5	5	5
40	Clocks			5	5	5
41	Cannonade               5	5	5
42	Breakthrough Tactics	5	5	5

Special Levels: 0: Warships, Galleys & Troop Transport
                1: Transport Ships
                5: Naval Equipment Manufactories
               13: See Zones/Provinces next to a unit
               16: Shipyards
               19: Naval Blockade
               21: Explore with all Navies
               34: No Storm Attrition
               37: No "Months at Sea" Attrition

Movement Upgrades:
Name              (#)	Warships  Galleys   Transports
Carrack           (0)	    6	     4	         6
Galleon           (5)	   10	     4	        10
Lateen Sail      (11)	   10	     4	        10
Battery Deck     (20)	   10	     4	        10
Vaisseaux        (26)	   12	     4	        12
Three-Decker     (36)	   16	     4	        12

Trade:
Level	Name	       % Income	 Special Levels
0		           19	
1	Early Renaissance  19	 Merchants
2	High Renaissance   25	 Traders
3	Late Renaissance   29	 Monopolies
4	Early Baroque      34	 Trade Embargoes
5	High Baroque       50	
6	Late Baroque       59	
7	Protectionism      69	
8	Liberalism         79	
9	Pre-Capitalism     89	
10	Pre-Industrial    100	

Infrastructure:
Level	Name	       % Income	 Special Levels
0                          19	 Colonists
1	Early Renaissance  25	 Tax Collector
2	High Renaissance   29	 Breweries
3	Late Renaissance   34	 Chief Judge
4	Early Baroque      39	 Fine Arts Academies
5	High Baroque       50	
6	Late Baroque       59	
7	Central Government 69	
8	Manufactories      79	
9	Steam Power        89	
10	Pre-Industrial    100	


Thanks to Strategy First & Paradox Entertainment for making this game.
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