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Escaper 6 Cottage Tips & Tricks

Tags: Escaper 6 Cottage Game Guides, Escaper 6 Cottage Hints, Escaper 6 Cottage Walkthrough

Escaper 6 Cottage

Walkthrough:
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-get the wooden X under the cushion of the chaice longue.
-get the red drink near the right chaise lounge.
-click on the plant at the right side.
-get the 2nd wooden X from the bars.
-combine the X's and have a kind of key.
-use it on the door to enter in the house.
-click right side of the plant and see the map of italy.
-go right and get the pencil on the painting stool.
-there is a stick at the left side of the window.
 (at the brown part of the wall)
-go right and click on the left cupboard.
-get the white fish from the bottom drawer.
-go right again and click on the bookshelf.
-get the blue drink from one of the drawers of the bookshelf.
-look at the shells on the bookshelf.
 1 shell at the bottom
 2 shells at the top
 3 shells at the middle
 4 shells at the left
 5 shells at the right
-click the left side of the couch.
-use pencil to break the wall and take the red fish.
-go outside and click on the umbrella stool.
-there is a locked drawer.
-and click on the buttons in order, which we got from the shells.
-get the yellow fish.
-about item on the yellow fish and get the key.
-go to the left cupboard and open the lock with the key.
-get the bottle.
-put the drinks in the bottle and have a purple one.
-go to the painting stool and click the bottle on it.
-see the sea animals and count the legs of them:
 10
 5
 8
-the code for the right cupboard is 1058.
-get the handle.
-go outside again and go left to the port.
-click the sea (at the right side) and see the ball.
-get it with the stick.
-burst it out with the pencil and get the green fish.
-go back inside the house.
-click on the safe with the map of italy.
-remember the colors of italy flag and put the fishes in order:
 green
 white
 red
-the glass door will open.
-go out and put the handle on the floor.
-get the big shell.
-go back once to the sea wiev.
-there is a whale in the sea.
-use the big shell to call the whale. 
 (click on the whale with the shell.)
-go back to the port and see the whale.
-get on the whale and have a trip.
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