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Dracula Resurrection Tips & Tricks|
Tags: Dracula Resurrection Game Guides, Dracula Resurrection Hints, Dracula Resurrection Walkthrough
Dracula - Resurrection
Submitted by: Dj Simo
text: Dracula Resurrection Walkthrough
by N.Kuderna and Ozma38
This is a complete walkthrough, but only use it if you are
absolutely stuck! There is a lot to explore in the game and
you should take your time playing and enjoying it.
After the prologue, you will be standing in front of the
Golden Crown Inn. Enter and talk with the Innkeeper (Barina)
and the old man at the table (Micha). Ask them about the
Leave the Inn and follow the sign for the bridge (Pons) [F
x3, L x1] to the sign for the cemetery. Follow the path
forward once to the signs of the cemetery and the cross.
Doesn't matter where you go first but you need to pick up
objects at both locations. For the cemetery, go forward
through the gate to the back and turn right and then go
forward to the shed and pick up the ax. Go back toward the
gate and turn left to go to the swirling bluish white
lights. Use the pick ax on those lights and pick up the
Leave the cemetery and go to the Cross. [F x2, then R] You
need to go around the other side of the cross and look down
at the base to find a sling shot. Return to the Inn and ask
Barina and Micha about the ring and sling shot. Micha will
tell you it is practical to use the sling shot to hunt birds
by the big oak tree at the lake.
Time to check out the LAKE.
From the Inn, follow the sign to the lake (Lacus)
Go up to the man in front of the cabin and he will tell you
to get away! He is one of Dracula's henchman that you saw in
the prologue and at the Inn earlier. Turn around and go to
the oak tree [F, L, L], Go up on to the tree and use the
sling shot on the birds. The man will run out and you will
be able to get to the cabin. Pick up the club that is
leaning against the front of the cabin. Use the club on the
man. Turn to your right and pick up the reed flute in the
open barrel. Go out on the pier and pick up the knife stuck
in the other barrel.
Return to the Inn. Talk with Micha and Barina about the
flute. You will find out what it is used for and the code.
You can check out the Basement and the Bedroom upstairs in
the Inn now. Go down to the basement and pick up the
telescope that is in the closet. Go up stairs to the bedroom
and move the chest. Climb up the chest and get the knob that
is hidden on the beam near the ceiling. Turn to the left and
use that knob on the handle. Go up to the loft and you will
see a large black crown supported by a heavy rope and a
tripod. Use the telescope on the tripod. Look through the
telescope and you will see another henchman warming his
hands near the bridge. Use the flute on the henchman. He is
runs over to the Inn and stands right below that big black
crown. Use your knife on the rope and the crown will knock
him out. Go back to the bedroom and Barina will come up and
talk with you. You can't go out the front door so you must
go out the door that is now available in the bedroom. Go to
the knocked out henchman (Iorga) and pick up the keys that
are on his belt. Now go to the unguarded Bridge !
and on your way notice the well.
You can get to the bridge by going right after getting the
keys from Iorga. You try to get over the bridge but it is
old and collapses! Can't get out that way!
Go to the WELL.
Use your small key on the well. Go up the stairs and pick up
the lamp. Go back down the stairs and turn right to go
toward the darkened corner. You will get a magnifying cursor
near the left of that dark area. Use the lamp on that hook.
Pick up the grappling hook. Go back to the Inn and use that
grappling hook to get back up through the hole in the
Go back downstairs and question Micha and Barina about the
bridge and the lake cabin. Barina will tell you about a
passage in the cellar and give you a key for the hutch. Open
the drawer and pick up the lighter, key and read the diary.
Go down into the basement again and use the lighter on the
candle. Use the rusty key from the drawer on the barrel. Use
the dragon ring on the mechanism. Go through the tunnel and
you will end up at the mine. It is sealed up with rocks, but
there is a door at the other end that you can get out of by
using your dragon ring again.
Go to the cabin by the lake. Micha said that the cabin
conceals an access to the Castle and you must get to the
Castle to save Mina. At the Cabin, use the key to open the
door. Go toward the barrels and grab the crowbar holding the
barrels in place. Enter the small elevator. Turn around and
click on the switch, the elevator starts to move. Viorel
cuts the cable and you will be at the bottom of the MINE.
At the MINE go toward the left and use the crowbar on the
chain. The wooden support beams will fall and you can pick
one of them up to use as a plank to get across to the
opening in the rock wall. Go forward as far as you can and
use the plank on that opening. Walk across and you will see
a large pile of rocks in front of you blocking a doorway.
Use the crowbar again on those rocks. Pick up the skeleton
arm. Use the lighter on the rugged oil lamp hanging from the
bars. Use the skeleton arm to reach the bar with handles.
Turn around and go down farther into the mines. You will
come to another broken bridge. Go forward as far as you can
go and use the bar with handles on the chain to get across.
The gates don't open but you can go along the path down to
the bottom of the mine.
Find the working cart that is on the top of the track to
your right. Go forward all the way to the other side of the
cart, turn around and use the lever that is on the lower
After your ride, go forward out of the cart and look up at
the pulley. Take the S shaped hook. Go back down to the cart
room by turning left at the table again. Go forward to the
cart that is off the track. You will see a lever next to it.
Use the S shaped hook on that mechanism and then pull the
lever to move the tracks. Go back to the cart that you were
just in. Pull that lever to make it go again and enjoy
another ride! Toward the end of your ride you will jump out
just before the cart crashes to the bottom of a pit and
breaks with the oil drum that was in there with you.
Go forward and find the lamp on the left side of the tracks.
Use your lighter to light it, then pick it up. Since there
is no way to get across you need to find another way. Turn
around and move the door leaning against the right wall. In
that room you will find a gear to raise the tracks. Open the
mechanism and use your ring. Now you can cross that bridge,
but UH OH, Bats! Go back one step and turn around. Use your
lantern on the oil spill at lower left side of the pit. Now
you can cross the tracks. Go to the right through the
archway and up the small stairs. Pull the lever. You will
get in the small gondola and go for another exciting ride to
Go forward through the graveyard to the entry on the right.
Go down the spiral stairway and use the ring on the lock to
the left of the cell door. Enter the room, going around as
far as you can and light the oil lamp on your left. You will
meet Dorko. Ask her about Mina. She will tell you to bring
her the amulet, but before that you need to bring her the
Medal of the Dragon Brotherhood, which is the key that
unlocks the system. She knows how to make it work! Go back
to the spiral steps and go up this time. You can't get
through the door so turn and try to go toward Dorko. She
will open the door for you but won't be able to go any
You will be in the GREAT HALL. Go across the center area to
the arched foyer just to the left of the main staircase. Get
the key from that door. Go back out and up the main stairway
through the door at the top of the stairs. Turn to the right
down a small corridor and then through a door to your left
that leads to DRACULA'S BEDROOM!
Look at the ball on the pedestal and take it. Get the
picture and gem from the trunk. Place the picture on the
wall to the right of the door you entered from. Look at the
picture and then leave the room through the other door (to
the left of the one you came in). This will take you to the
BALCONY OF THE LIBRARY.
Turn to right and go into the room at the end of the row of
bookshelves. Move the handle on that device and it will
raise the Chandelier in the Great Hall.
Leave the room, turn left, go forward, turn right and go
forward through the door which takes you to the main part of
the LIBRARY. Turn to your right and look at the top of the
ladder. A letter will fall and you will read it. Climb up
the ladder and move the lever. You can click on the ball in
front of you but it will not stay open. Go down the ladder
and to the left of it as far as you can then pan the
bookcase to your right until you get the Look cursor.
Look and open the little oval panel and place the gem in it
that you got from the trunk. Go back up the ladder and click
on that ball that wouldn't stay open before. A light will be
directed toward the big carved wooden desk. Go there and
click on the look cursor in the center of the desk. The
middle panel will open showing many pictures (the
Brotherhood of the Dragon). Back out of that close up and
look just below at the roll top part of the desk above the
red blotter. Open that roll top panel and pick up the
plaque, the medal of the dragon, the key and the cross in
the circle. Now it is time to see Dorko! (To find Dorko, go
out the large door at the far end of the library. Turn right
and walk over where the chandelier was raised. Go out that
corner door, through a dark corridor and then use the key
that broke off the door in the arched foyer to open the
locked door leading to the cemetery. Go down the stairs and
across to the entry on the right. Take the spiral stairs
to Dorko's cell.)
After talking with Dorko you need to get back into the
castle. Go back up the stairs with the stone wolves.
There is one thing that you need to pick up that will come
in handy later. Go down to the great central room of the
castle. There is some rubble next to the pillars. Look there
for a shield and you will pick up a gauntlet. Go up the main
stairs to get to Dracula's bedroom again. Put the crystal
ball on the pedestal and you will see the picture and
mirror. Go to the right and then turn towards the pedestal.
You will get a look cursor. Open the drawer and look at the
cards which give you clues to the mirror puzzle. Back out
and turn around to look at the broken mirror. Click on the
corresponding signs of the zodiac that were on the 3 cards
that you saw through the crystal ball. LEO, ARIES, and VIRGO
A door will open. Turn around and go through that newly
opened passage. Use the dragon ring on the locking
mechanism. A hidden drawer opens beneath the dragon to
reveal a sword. Pick it up. Go back to the lock and use the
sword in the locking device. Pull down on the sword handle,
Use your gauntlet on the mouth that opened. Pull the ring.
Put the painted plaque of St. George in the spot above the
desk. A golden ornate case will rise to reveal a Faberge
egg. Use the Jeweled Key on Dracula's picture. Get the gem
and the key. Time to get back to the main Library room. Grab
your sword before you leave! You will need it!
Go to the writing table and move the miniature globe. Use
the ring on the map and move it so that the feet of the
dragon ring circle 40N. and 25 E. Note those numbers and the
color blue for North and red for East.
Use the small key on the clock. That will open Dracula's
picture on the desk panel. Use the Medal of the Dragon on
that picture. The markers on the globe will move. Go around
the side of the globe and get a close up view. Adjust the
coordinates and then move the top of the globe.
Use your sword on the dragon and use the gem on the tip of
the sword handle where you see the claws open. The beam of
light opens another secret passage.
Go through the passage and look to your left to see a recess
in the wall. Turn to your right and go up the stairs. Read
the letter on the table to your left, then go to the table
on the right side of the lectern. Move the book which knocks
over a bottle of acid. Take the bottle of acid. Turn back to
the lectern. Place the cross medallion on the carved out
spot above the book. The pedestal turns to reveal another
Medallion, take it. Move your cursor toward the top to open
The Ball Puzzle ~ Place the balls in the top area to spell
out SATOR across the top row. The balls should spell out
ROTAS across the very bottom row. Take the Cross. Leave this
room and go down the stairs to the recess in the wall
Go into the new opening in the CRYPT. Go left to the Alter,
use the acid on the chain. Take the Amulet, UH OH! Vampires!
After the vampires talk to you , turn to the left of the
Altar, go to the handle/switch on the wall and pull it. A
window opens and the light scares away the vampires. Go to
the opposite side of the room and place the Cross in the
recess. Go through the new opening and up the stairs. Dorco
appears and takes the Amulet. Dorco leaves you locked in the
room with Mina. Go toward Mina, pan with your cursor and
follow the arrows to the far right side of the room. Place
the Angel Medallion on the wall. Turn the ring. A portal to
the outside will open. Turn around and follow the arrows
back to Mina. Pick her up and ENJOY THE FINALE!
All Cheats inside from the first CHEATBOOK January 1998 until today
is a freeware "cheat-code tracker" that makes hints
Tricks and cheats (for PC, Walkthroughs, PSP, Sega, Wii, Playstation, Playstation
2, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, XBox, XBox 360, Gamecube, Dreamcast, Super Nintendo) easily
accessible from one central location.