BioShock Walkthrough Tips & Tricks|
Tags: BioShock Walkthrough Game Guides, BioShock Walkthrough Hints, BioShock Walkthrough Walkthrough
B I O S H O C K
Date Started: October 9, 2007
This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Noobz Space - www.noobzspace.com
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please dontae
some money to me through www.paypal.com at email@example.com
Thank you for your support.
This game guide was written using version 1.0 of the PC game. I will most
likely get the XBOX 360 version later on but until then, parts may vary between
the two games.
My PC Specs to play this game were:
· OS: Microsoft Windows XP Professional Service Pack 2
· CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz
· CPU Speed: 2.40 GHz Performance Rated @ 9.00 GHz
· RAM: 2.0 GB Corsair DHX XMS2 Dominator Dual Channel DDR2
· Disc Drive: HP DVD Writer 940di 18x
· Hard Drive: 1.5 TB Free
· Video Device: NVIDIA GeForce 8600 GT
· Video Driver: 6.14.0011.6375
· DirectX Version: 9.0c
· Sound: Realtek High Definition Audio
· Input: Compatible Keyboard and mouse
Minimum System Requirements
Microsoft(R) Windows(R) XP (SP 2)
CPU: P4 2.5 GHz single core.
System RAM: 1GB
Video Card: Pixel Shader 3.0 compliant video card with 128 Meg Ram and
floating point frame buffer blending.
Sound Card: 100% DirectX 9.0c compatible sound card
Hard Drive: 7 GB
Recommended System Requirements
CPU: 3GHz dual core processor
System RAM: 2 GB
Video card: Pixel Shader 3.0 compliant video card with 512 Ram (Nvidia(R)
Geforce(R) 7900 GT or better)
Sound Card: 100% DirectX 9.0c compatible sound card
Hard Drive: 7 GB
2.1 - Introduction
2.2 - Welcome to Rapture
2.3 - Medical Pavilion
2.4 - Neptune's Bounty
2.5 - Smugglers' Hideout
2.6 - Arcadia
2.7 - Farmer's Market
2.8 - Back to Arcadia
2.9 - Fort Frolic
2.10 - Hephaestus
2.11 - Rapture Central Control
2.12 - Olympus Heights
2.13 - Apollo Square
2.14 - Point Prometheus
2.15 - Proving Grounds
2.16 - Fontaine
3.1 - Audio Diaries
3.2 - Codes
4. Version History
Move Forward - W
Move Backward - S
Strafe Left - A
Strafe Right - D
Jump - SPACE
Crouch - C
Weapon and Plasmid Selection - SHIFT
Reload - R
Next Ammo - Middle Mouse Button or Q
Previous Ammo - B
Toggle Zoom - Z
Weapon 1 - 1
Weapon 2 - 2
Weapon 3 - 3
Weapon 4 - 4
Weapon 5 - 5
Weapon 6 - 6
Weapon 7 - 7
Weapon 8 - 8
Fire - Left Mouse Button
Toggle Weapons and Plasmids - Right Mouse Button
Next Weapon/Plasmid - Scroll Mouse Wheel Down
Previous Weapon/Plasmid - Scroll Mouse Wheel Up
Plasmid 1 - 1
Plasmid 2 - 2
Plasmid 3 - 3
Plasmid 4 - 4
Plasmid 5 - 5
Plasmid 6 - 6
Hack - H
Use - E
First Aid - F
Play Newest Unread Diary - T
Hints - H
Map/Goals/Messages/Help - M
Quick Save - F8
Quick Load - F9
2.1 - Introduction
The game starts out with you in a passenger airplane over the mid-atlantic in
1960. Your character tells you that his parents thought he was born to do great
things. The plane then takes a dive in to the ocean and you wake up out of
breathe deep in the water. You will reach the surface where you finally gain
control and must now swim between the fire to reach the light house island.
Head inside to the darkness as the large doors behind you close. Eventually the
lights will come on and music will start to play. Wrap around either side of
the circular balcony and head down the stairs as the lights come on. Go down
the middle set and you will enter the lower room with a sort of metal pod above
a water hole known as the Bathysphere. Get inside and pull the lever on the
back wall to start the ride.
The Bathysphere will descend in to the Mid-Atlantic and you will head down a
long underwater tunnel. Soon a projector screen will slide up with a
presentation, once it is finished it will reveal Rapture.
2.2 - Welcome to Rapture
As you head in to the Welcome Center you will hear over the shortwave radio on
the side wall two people talking about the plane crash that just happened and
that the sphere was bringing someone in to the city, you. Johnny is told to
head over and get to you before the Splicer's do. Once you finally stop you
will see Johnny as he gets killed by a woman, and then she attacks the sphere.
Once the attack is over grab the shortwave radio.
The second man over the radio is named Atlas, he tells you that he will help
you get to higher ground. First you have to draw the Splicer out of hiding so
he can deal with her. Head forward and to the left and go up the stairs to get
the lights to turn on.
Head left in this large room to see the Splicer on the other side of the
rubble. As you move forward a robotic flying gun turret will attack the Splicer
so you will be safe in this area. Pick up the wrench and smash through the
rubble in the wall to move on. Watch out for the flaming couch as it flies down
the stairs and then head up to the Lounge.
Kill the Splicer that comes around the corner of the doorway just as you reach
the top. There are two health items in the upper right corner on the table to
get if you need them. Wrap around to the left and go up the stairs to the
Plasmids area. Go to the Gatherer's Garden and take the Electro Bolt Power Up
sitting outside the vending machine. Watch the cutscene and then with your
Electro Plasmid equipped shock the door panel to open the tunnel door.
Once you enter the tunnel a piece of the plane will come down and smash through
the glass sending water in. Head forward and go through the piece of the plane
to move around it and get to the other end of the tunnel. Don't worry about
taking to long, as far as I can see there is no time limit to getting through
the security door.
You will enter another lounge area, search for items and kill off the Splicers
that attack. You can use an easy fighting method by just using your electro
plasmid and then hitting them with the wrench. Once you search all the trash
cans and areas for items head through the door the Splicers broke through and
head up the stairs.
Enter through the middle door in to the elevator room. The door will close
behind and something will smash the ceiling above making water rush in. The
water will actually flood the room this time unlike in the tunnel. Head over to
the left elevator and take it up to a higher floor. Atlas will tell you that
his family got cut off from him due to Splicers and he would like you to go
rescue them. You must head to Neptune's Bounty.
Head to the right and kill the Splicer at the baby carriage, take the revolver
out of it. Head in to Kashmir Restaurant to move on. Wrap around to see a
Splicer man down the stairs pounding on the door to have his wife open the door
for him to get in. Head down the stairs and kill him off, she will then open
the door and wonder what happened to him. If she spots you she will come out
shooting with her pistol, so take her out fast. Back in the kitchen you will
find some money and health items.
As you come back out head over to the pool of water with the Splicers walking
around in it. Shock one of them to chain reaction the rest of them all at once
and fry them. Search at the table on the right side of the pool and you will
find an Audio Diary to play. Head back up the stairs and around the corner to
find the restrooms. Head in to the womens restroom and watch a flashback that
you can see for some reason with your new powers.
Head to the back of the womens restroom and pick up the audio diary to listen
to and on your way back watch out for the first stall as it opens revealing a
Splicer. Enter the mens restroom and go to the end to find a hole in the wall
leading in to the theater.
Atlas tells you to lower your weapon for a minute and you can then proceed
across the raftors. Looking down below you will see a little girl called the
Little Sister. A Splicer will attack the Little Sister and she will scream for
help. The large machine accompanying her is known as Big Daddy and shows off
his strength killing the enemy. Break through the chain on the gate and move on
to the next room.
Check the corpse on the left and then head the other way past the Vita-Chamber
to move on. Kill the Splicer with the pistol and enter the next room. Wrap
around to the left and kill off three Splicers and you will see a Big Daddy
killed under the rushing water. Search its body for a lot of money and then
drop down to the floor below. Turn to the right and head for the door as the
gate closes and Splicers rush the area. Kill them off and Atlas will eventually
tell you to head through the Medical Pavilion gate on the opposite side, get
through the gate to move on.
Navigate through the halls to reach a square room with an air-locking door on
your left. Once you step in to the room all the exits will seal and the lights
will go out. A movie featuring Andrew Ryan will start to play. Once his video
ends three Splicers start to smash the window the movie was behind. Atlas
eventually gets the door open, step inside and then activate the next air-lock
door to complete the level.
2.3 - Medical Pavilion
2 Little Sisters
The air-lock door will open allowing you to move forward in to the Medical
Pavilion. Go to the right and wrap around to the left to find a vending machine
and a robotic flying gun turrret stuck in the door. You can hack the machine
to have it fight along side you against the Splicers.
In order to hack the robots you must click on all of the tiles to reveal the
pipes you have to work with. Drag and drop the parts so the pipes connect the
flow of liquid to each correct end. Once you have the pipes connected click
increase flow near the bottom and you will successfully hack the robot.
Head over to the counter under the stairs and take the audio diary off of it.
Now head around to the back of the desk to gather any items laying around.
Enter the door the robot was blocking and let the two Splicers attack each
other until one of them dies, kill the other one. Now head up the stairs and
activate the Emergency Access Controls.
An alarm will go off as access is denied. The door behind you will open and
Splicers will start to advance from downstairs. Head in to the doorway and go
left. Get ready to fight a Splicer in this room at the end of the hall and
then take the machine gun on the far wall. Activate the electrical override
switch and head back down to the foyer by either busting out the glass and
dropping or work your way down the stairs. Either way be prepared to fight off
a wave of Splicers.
Once they are all killed head up the main staircase and go inside the Medical
Pavillion. When you head around the other side of the fountain another
flashback will occur. If you have collected all the audio diaries so far you
possibly can put two and two together and figure that the woman might be Diane
McClintock. Activate the door control and move in to Surgery.
Straight ahead is an audio diary for you to listen to. Head around to the left
or right and shock the gun turret in the center. Run over to it and hack the
turret as Splicers advance from behind the wall to attack. Watch out as there
is also another turret behind the right wall that can shoot through a hole at
you. Once it is shooting at the enemies you can run over to the hole in the
wall and hack it as well.
Kill off the Splicers and check the counter across from the first turret to get
money and an audio diary. Look inside the Supply closet where the other turret
is and check through everything to find health items and armor piercing
bullets. Head in to the funeral room to kill the Splicer hiding out. Wrap back
around to the middle room with the health machine and pick up the audio diary
on the table. Heading north from this spot go in to the side room on the right
and you will find a few vending machines. Don't forget to pick up the audio
diary on the chair by the health vending machine.
Now head downstairs to the dentistry area and go around to the right. Use your
electro shock on the door control to open the door. Take the automatic hack
tool off the table and head back upstairs. Now enter the Eternal Flame and
watch the Splicer get blown away from the door. Now you must fight a Splicer
with a grenade box. Use your guns on him from a distance and watch out for his
smoke screens so he can make a get away. Once you kill him he will dump the
rest of his grenades on himself to explode.
Enter the room he came out of and turn to the left and grab the audio diary. Go
through the door and Atlas will comment on the security cameras. Shock the
camera and it will be disabled. Run over to it and hack the camera to have it
search for Splicers. Head up the stairs and kill the Splicer up here. In the
corner office you must crawl through the hole on the left of the door to get in
to the room.
As you enter the room Andrew Ryan will come over the loudspeaker telling
everyone that there is an award out for your death. Take the Incinerate!
plasmid and soon after Splicers will start to pound on the windows and door to
try to get at you. Step back from the purple oil goo on the ground and ignite
it to kill everyone with one blow.
Head back down stairs and leave the Eternal Flame. Kill off the Splicer and
incinerate the ice on the right side to enter another part of the funeral area.
You can see the woman crying over the coffin through the window on the right
side. Head around the corner and kill her, as she turns out to be a Splicer.
Search around the table and floors to locate a few items and a piece of paper
with the door code 0451. If you head over to the other side of the room you
will find another Splicer hiding behind the coffin to attack you. Head around
the coffin and gather the items, then duck as a turret is revealed behind the
door back the way you came. Shock it and hack it. Behind the turret is a safe
you can hack.
Head through the middle door that is already unlocked and head to the left in
to the water. You will see someone operating and as you approach the lights
will go out. Soon afterwards the lights come back on as a door behind you
closes. Head forward to find a new Plasmid that helps hacking turrets, guns,
Head back the way you came and kill the Splicer that pops out of one of the
doors against the wall. Head over to the code door and unlock it with the code
you found earlier (0451) and collect the items inside. Leave this area and head
back down the stairs. Look in the ice straight ahead to see an audio diary
laying on the ground.
Melt the ice with your fire power and head inside to kill the Splicer straight
ahead. Head in to the Kure All and run straight ahead as a rocket launcher
robot fires at you. Turn right and kill the Splicer that comes through the door
on your left and then fire an electro shock at the robot to get in and hack it.
Head around the turret and collect the loose items on the ground and then run
back around the other side through the door the Splicer came through to look
around. Watch out for the security camera on the right side of this large room
and hack it when you come close. Along the back wall you will find an audio
diary to listen to. Along the side wall opposite the security camera you will
find a grate you can hit out with the wrench, crawl inside.
Hit the grate in to the next room and enter it, more Splicers will come in
through the main entrance. Gather up all the items and take the new Plasmid
Wrench Jockey which helps increase Wrench damage. Head back out through the
little air ducts and kill the Splicer. Head out of Kure all and head across to
the open room.
Collect the ammo and the Shotgun in the center of the room and get ready for
the gate behind you to close as Splicers surround you in the darkness and
attack as you stand in the light. Kill them all off by using your Electric
Shells and then head east over to Dandy Dental, hack the health station to the
right of the door and then head over to the door and pick up the audio diary on
the ground, enter the dental room.
Check the counter for money and items and then enter the dental area. Wrap
around to the right as you check the corpse and then go to the left to find a
safe you can hack on the center wall. Explore the other side of the room as a
Splicer comes in to the room, kill him. Pick up the audio diary on the ground
by the controls to the tennis ball launcher and then take the Telekinesis
Plasmid off the Gatherer's Garden machine.
Leave the Dental office as another Splicer comes through. Go past Painless
Dental and turn to the left.Climb up the boxes around the corner and go through
the window. Take out or hack the gun turret on the back wall and then collect
the items found in the room.
Head inside the next room as it fills with fog and a Splicer runs past you.
Head over to the back right corner to pick up the audio diary and another
Plasmid. As you reach for them the room will fill with fog again and the
Splicer will be right behind you, turn around and kill him. Grab the Plasmid
for more time when you hack. Look along the wall just to the left and you will
find a grate you can hit with the wrench.
Enter the air duct and come out the other side to kill the Splicer. Take all
the items and exit by pressing the switch on the door. Head back to Painless
Dental and keep going around the corner to the locked door that requires a key.
Look through the window with the corpse hanging through it and use Telekinesis
to grab the key off the hanger straight ahead and take it. Unlock the door and
enter, kill the Splicer inside before he can react.
There is a security camera to your right so hack it quickly as a Nitro Splicer
and another Splicer come to attack as well. In the back room is another
security camera along the back wall guarding a safe you can hack. Leave
Chompers Dental and go back up the stairs. Kill the Nitro Splicer as he comes
down the stairs and go through the center door inbetween the stairs to move on.
As you head through the water tunnel Steinman will start to talk and you will
see a Little Sister with her Big Daddy walking through another tunnel off to
the left. Enter the Surgical Foyer straight ahead as the other door is sealed.
Wrap around the corner to see Dr. Steinman looking at the ground, but once he
sees you he will run in to the hallway ahead and blow up the sign to prevent
entry. With your Telekinesis grab a bomb from the Nitro Splicer on the balcony
and throw it at the pile of rubble to clear a path. Next throw another grenade
up at the Splicer and kill him.
Enter the hallway and take the audio diary off the wall just to the right of
the corpse. As you wrap around the corner Dr Steinman will send a flying gun
turret after you and set up a stationary turret. If you still have your
shocking bolt shock and hack them both, otherwise destroy them carefully. Pick
up the Plasmid Static Discharge which allows you to hurt others when they melee
Head through the door on the right and watch out for the security camera. Hack
the safe and collect the items on the counter, then go around the other side
of the center wall and get more items and an audio diary. Exit the operating
room and continue forward.
Enter the Viewing Rooms and watch Dr. Steinman work on someone as he cries
over his failures. Soon he will see you watching him and pull out his machine
gun to shoot you through the glass. Get out of the way and wait for him to run
around to either one of the doors. When he comes through Incinerate him if you
have it equipped and head in after him. Start shooting him as he burns up and
light the oil on fire to help keep him steered to one side of the room. Once he
is dead search his body and take the key and ammo off it. You can head
downstairs to find more items and a safe to hack. Don't forget to search the
corpse on the table for an audio diary.
As you head through the Surgery Foyer more Splicers will rush you along with
a hacked flying gun turret to help you. Head through them and get to the water
tunnel. As you approach the door to the water tunnel part of the tunnel will
collapse. Head in as a picture flashes on the screen. You can't head forward as
usual, but this time the side door is opened. You can hear a Big Daddy along
with the Little Sister wandering around again as well.
The Big Daddy "Bouncer" will be thrown through the doorway and the Little
Sister screams. Walk in to the doorway to watch a cutscene and learn about
Harvesting and Rescuing the Little Sisters, whichever you pick influences the
ending to your game.
Straight across from where you are standing after you make the decision a
Gatherer's Garden will appear as the wall lowers. Take the items around here
and the audio diary. Buy any upgrades you would like to have and then continue
through the center door to make it back outside the Medical Pavillion with the
stairs leading down. Kill another Splicer lurking around and you will find
another Big Daddy with a Little Sister wandering the Lounge.
If you engage the Big Daddy to get at the Little Sister watch out for his long
lunges. He will slam on the groundto stun you, this makes your character unable
to jump high and move slow. Use your Plasmids and the Shotgun on him while
running backwards to kill him off. Once you defeat him get to the Little Sister
and choose to either Harvest or Rescue her.
Leave the Lounge and get in to the Foyer to continue. Once you reach the main
entrance to the Medical Pavillion a Nitro Splicer will see you and start to
advance. Push your way forward and kill the Splicer. Make your way up the
stairs and use the lever again to unlock the Emergency Access. Go through the
door as Atlas tells you he's proud of you and wants to shake your hand. Search
the crate and then enter the Bathysphere Lever, pull the lever to complete the
2.4 - Neptune's Bounty
3 Little Sisters (4 if you glitch, game tells you all Little Sisters weren't
located might not be a good idea if going for achievements)
Head up the steps and to the right and climb around the rubble to move in to
the next tunnel section. You will see a Splicer's shadow ahead as a woman's
voice booms. The splicer will jump through a hole in the ceiling as you get
closer, continue on as you search the corpse. Hack the health machine and move
on to the Lower Wharf.
Head over to the other end of the board walk and you will see a Big Daddy with
a Little Sister below to take down. Watch out, if you step down below you will
have to face some turrets on either end under the board walk. Hack them or take
them down to help against the Big Daddy. Now turn around and go underneath the
boardwalk to locate items towards the door you first came through. Pick up the
Medical Expert Plasmid and head south to go under the boardwalk on this end.
Take out or hack the turret here if you haven't already. Pick up the audio
diary behind the turret as well. You can wait around for another Big Daddy to
spawn and walk all the way across the room to wake up a Little Sister from the
hole in the far end and take them down if you wish, you can also get the third
one this way.
Head west to the Upper Wharf and kill off the Splicers. Now watch out for the
rocket turret to your left and gather the prizes in the teddy bear if you
rescued any Little Sisters by the Gatherer's Garden. Buy items at the
Gatherer's Garden and Gene Bank.
Jump down behind the vending machines through the open gate in to the water and
shoot the security camera. Head around to the right and hack the gun turret to
have it help fight along side you. Drop down below and make your way to the
left to locate a hallway down below. Wrap over to the right and kill off any
Splicer's that attack. You will reach a door with a keycode lock. Hack it and
enter the room to grab an audio diary and a few items.
Head back up to the top and take down or hack the missile launching turret if
you haven't done so yet. Climb over the boxes of fish and enter Fontaine
Fisheries. A female Splicers voice will be heard, walk around the pillar with
the dead fisherman and hack the health station. Collect all the items off of
the conveyor belt and then knock on the door.
A man will check through the slot and tell you that you need to get a research
camera for him before you can proceed. Just as he is telling you a Splicer will
drop from the ceiling and attack. Hold off long enough and the man will send a
gun turret down after her, as well as a grenade launcher for you to use on the
Head back the way you came and kill the Splicers down in the water. Head to the
right of the vending machines and go through the now open gateway. Kill the
Splicers and collect the items. Right before going up the stairs you can turn
to the right and go underneath the floor to collect more items, along with an
audio diary. Kill the Splicers on your way back out from underneath the floor.
Head up the stairs and hack the health machine on your left. Wrap around and
head upstairs to reach the Upper Wharf. You will also find another Big Daddy
and Little Sister walking around in here as well to take down. From the door
you first came through head straight across as you kill the Splicers and grab
the audio diary off the table.
Head north and search the corpse of the fisherman for an audio diary as well as
the audio diary right next to him on the floor. This last audio diary talks
about the Fighting McDonaghs room #7, code 7533. Shoot the chain on the gate
and kill the Splicer that pops out. Head to the left and take down the security
camera at the top of the first set of stairs. Grab the audio diary next to the
vending machine and then head upstairs.
Sneak up to the second security camera and hack it for back up against the
Splicers. Head up the stairs to reach the Wharfmaster's Office. Do not go
straight ahead as this is just an open view in to the office with a security
camera watching it. Head to the right and run past the locked gate as a gun
turret opens fire at you, it will most likely shoot the lock off the gate for
you as well.
Run inside and go for the right corner between the right hallway and the one
straight ahead. This way you will avoid the gun turret straight ahead and the
missile turret to the right. You will need to destroy the gun turret as there
is another missile turret around the corner from it as well, along with a
security camera above it. Use your new grenade launcher on the missile turret
and security camera group, it will most likely destroy the camera but leave the
turret at 50% health.
Destroy the missile turret and head through the middle of the jail to collect
items. Fire a few grenades over to the other missile launcher and work your way
around to destroy the last gun turret in the opposite corner. Check the hole in
the wall to the south east to collect more items. Now head to the other corner
and crawl through the vent to reach another room. Watch out for the security
camera as you crawl in so you don't set off the alarm. You can hack it by
jumping while hitting the hack button to get it to show on your screen.
Otherwise if needed, a bot shutdown is around the corner if you need it. Take
the audio diary on the desk and then search around for items.
Head back in to the jail and go in to the southern room and crawl through the
hole in the wall. Use the Gene Bank if you need to and then collect the items
around the first room. Wrap around the desk and head deeper in to the office.
Head around the corner through the hallway and get over to the Interrogation
Room. Take the items off the table as well as the Camera and take a picture of
the Spider Splicer in the next room. Exit the room and kill the Splicer around
Head to the far end of the room where the Gatherer's Garden vending machine
fell over and go through the smashed window. Grab the Security Bullseye Power
Up and then turn to the right. Grab the Shotgun and the ammo then drop to the
ground. Kill the Splicer attacking the security camera and then take the audio
diary out of the crate on the right. Crawl around the right side of the room
and get over to the security camera to hack it. Head through the door and grab
the audio diary straight ahead.
Head through the water tunnel and crawl under the security camera as two
Splicers come in for the attack. Quickly hack the security camera and then fend
off the attackers. Take the audio diary off the bench underneath the security
camera and continue down the tunnel. Turn right and head through the door. Kill
off the two Splicers and take the audio diary off the table to the left of the
door that you entered. Head through the door in the back room, go around the
corner straight ahead and come back towards the door to avoid the security
camera. Get out your camera and take a picture of the Spider Splicer that comes
out. Kill the Splicer and then deal with the security camera, collect the items
and head out to the water tunnel.
Go straight across to the next room and enter through the door. Kill the two
Splicers in front of you and then hack and use the vending machines on either
side as needed. Go in to the water on the right side and enter the tunnel past
the rejuvenation chamber. Look to the right as you enter and take the audio
diary. Go through the ventilation shaft and come up through a grate and kill
the Splicers. Destroy the security camera and collect the items in the room.
Now go around the corner and head through the door on the right.
Grab the audio diary on the table in the corner and go over to the side wall to
the smaller office. You will find a hole in the wall on the side, fire a frag
grenade in the hole off to the right side of the room to destroy the gun turret
waiting for you. Collect the items and kill the Splicer that enters the office
behind you. If you have the Electrobolt equipped you can shock the door lock
and enter the bar from the rear, otherwise head back through the ventilation
shaft and through the front door.
Kill the two Splicers inside and take the audio diary off the table under the
123 sign near the front of the bar. Now head towards the back of the bar and
look along the left side tables near the window to find another audio diary
on the table. Head down in to the bathroom and kill the Nitro Splicer. You can
pay to open the stalls and gather items inside them if you wish. Head up the
stairs to the second floor and kill the Splicers. Head in to the only open door
and hack the safe inside.
Once you leave the room take a picture of the Spider Splicer and then kill all
of the Splicers that attack. Shock the lock on door #6 and enter the hotel room
and kill the Splicer on the other side of the toppled mattress. Immediatly turn
around and kill the three Splicers that rush in and attack. Take the items in
the room and grab the audio diary at the foot of the bed. Exit and hack the
door code to room #7. Head over to the bed and grab the audio diary next to the
corpse, wait for the diary to end and the television will shock the wall in the
corner revealing a Plasmid for you to take.
Head back downstairs and kill off all the Splicers, there is also a Big Daddy
down here as well. He will summon the Little Sister out of the wall and you can
get her if you wish. Head back through the water tunnel and re-enter the Upper
Wharf. When you enter the first room after the hallway kill the Nitro Splicer
above in the office room and the Splicer straight ahead. Turn left and go
through the door to head down the stairs.
Head back to Fontaine Fisheries and kill the Spider Splicer on your way through
to show him the pictures. Grab the Plasmid on the side and then head back to
talk to Peach, knock on the door again and then enter when it opens. Melt the
ice and take the Plasmid that was previously stuck. Place all your weapons in
the Pneumatic Tube and then enter the second door. Head around the corner to
the right and enter the large room as the gate drops and fog rolls in. Splicers
will jump you. Head straight ahead as a Nitro Splicer attacks from your left.
Head along the right side and get around the frozen doors, you can unfreeze
these if you have the Incinerate Plasmid. Hack the security camera on the wall
and then get over to the corner to make it down the stairs and pick up all your
weapons out of the Pneumatic Tube. Head downstairs and use the weapon upgrade
machine to upgrade one of your weapons.
Unfreeze the ice on the left door and kill the Splicers waiting inside, take
the audio diary against the wall. Hack the safe and then exit the room to
unfreeze the opposite door. As you go through this room two ghosts appear and
start to talk. Unfreeze the ice in the back corner to find the secret passage.
Head through the tunnel to exit the level.
2.5 - Smugglers' Hideout
0 Little Sisters
Head down the tunnel and once you go through the leaking water images of people
will pop up on the screen. Head through the tunnel and around to the left to
find a ramp leading up. Fire electroshock at the turret and hack it or fire a
grenade at it to destroy it. Grab the audio diary next to it against the crates
and head down the path on the other side.
As you head around the corner in the tunnel Atlas will tell you to press the
switch so he can shake your hand and then Ryan will come on and tell you not to
press it. Crawl through the hole in the wall and navigate ahead over the rubble
to reach a gate with a lock on it. Hit it with your wrench and enter the next
Flip the switch to the controls for the submarine and both doors will shut on
you. Ryan comes over the radio to tell you to look above Atlas as Spider
Splicers head in to take him out. Atlas tells you to now head over to the
submarine yourself and save his family and meet up with him later on. Head
through the next door once it re-opens and turn left.
Kill the Spider Splicer that rushes you and then the group of Splicers that
come up the stairs ahead. Hack the health machine and move on. Go forward and
then turn left to descend more stairs as Atlas tells you to get out of there if
you can and you will regroup later. Break in to the cage on the right side just
before entering the room with the submarine and grab the items along with the
As you head towards the submarine you will hear Atlas' wife scream as the sub
explodes and Splicers attack. Take them down and move on to the next room.
Right when you enter the hallway grab the audio diary on the left next to the
crate. Head down the suspended bridge and enter Arcadia.
2.6 - Arcadia
2 Little Sisters
Head forward and gather any items in the crates that you come across. Crawl
under the pipe and head up the stairs. Hit the chain off the door and enter The
Tea Garden. Head straight across to the other side of the garden and use
Incinerate if you have it. Light the torch on the right side of the door to
make it open and enter. Grab all the parts inside and leave the room the way
Head over to the other half of the garden and go to the left for some items.
Pick up the audio diary and head forward to watch a ghost go through the door
on the left. Head north in to the Arcadia Glens on the left most door and watch
two ghosts on the bench. Pick up the audio diary and head east to the other
wall and grab the audio diary off the ground by the chairs.
Head back in to the main garden area and then go through the far eastern door
to move on. A Splicer will see you and run off to the side as you go through.
Looking down the first right hallway you will see the shadow of a man ahead.
Forget the first hall and turn in to the second right to see a man calling for
help. He will vanish and appear behind you and run off. Head in to the water
of the circular room and take the grenade launcher and ammo as needed. Head
back to the first hallway and head over to the back right corner to see a twig
mask. As you get up close to it a Splicer appears behind you and screams. Turn
around to see him explode in to a bunch of reddish black particles and the
mask will be gone.
Head back around the corner as the Splicer heads up the stairs. Go up after him
to find out he's a Houdini Splicer that can teleport around the room. Head
inside the room and prepare for a battle. Watch where the ghostly trail moves
to track him down and fire in the direction he is headed to get him once he
appears. He will throw two fireballs at you and then move again so step out of
the way, move and fire.
In the wall closest to the stairs you came up is a crawlspace door you can open
and crawl through to get some more items. As you head around in here another
Splicer will enter the room. Head back in to the main room and kill him. Take
the audio diary off the table next to the Gene Bank. Enter the door leading to
Rapture Metro and kill the Splicers on the bridge and the one in the balcony to
As you cross the bridge head through the door and run straight ahead attacking
the Splicers. Avoid the gun turret in the right corner of the room as you enter
and head around to either destroy it or shock it and hack. In the back right
corner you can locate a crawlspace door to slide open and hack the safe inside
the room. Gather up the items and you can head in to the next room to take down
a Splicer and use your electroshock plasmid to short the electric wires.
Collect the items and then head in to the main room again.
Head down the stairs and go to the back right, there may or may not be Splicers
down here. Follow the signs to the Metro and enter the Arcadia Glens. Kill off
the Splicer if she doesn't die from fire already and then head to the right to
find a U-Invent machine. Head the opposite way and you can take down another
Splicer and a Big Daddy with a Little Sister. In the corner you will find a
Gatherer's Market you can buy a few items at if you wish.
Enter Waterfall Grotto and take the audio diary off the bench. Head around the
corner to the right of the room and go downstairs to the lower level with the
water wheel. Make your way down killing off the Splicer, Security Camera, and
hacking the turret guns. Get in the water and grab the audio diary against the
back wall and then the other audio diary over by the water wheel. Head through
the tunnel away from the water wheel and shock the flame thrower turret to your
right as you enter the next room and hack it.
Head back out to the water wheel and go upstairs. Shock the door on your way up
and go inside the storage room to get an audio diary. Head back out to the main
hall and turn left to enter the Rolling Hills. Kill the Splicer down a ways and
watch out for the missile turret on the lower left side. Head further down and
grab the audio diary on the bench just before going down the stairs. A Big
Daddy will head up the stairs and walk over to the port hole to get a Little
Sister out that you can get to if you wish.
Head down the stairs and enter the lower rolling hills. As you head towards the
doorway the airlocks will close and Ryan will send in a chemical to start
killing off the plants. Atlas will tell you to find Julie Langford, the one
that planted all the trees. Head east past the stairs you came down and a
Splicer will light the straw people on fire as he runs away.
Head in to the cave and pick up the audio diary on the right. Kill the Houdini
Splicer and head west to the Research Laboratories. Enter the water tunnel and
Julie Langford will talk to you through the television screen and ask you to
get a sample of Rosa gallica back in Waterfall Grotto. Head back through the
area killing off the Splicers as they attack.
You can now enter the Tree Farm and look straight ahead against the crate for
an audio diary. Head through the Tree Farm and kill the Splicer and wrap around
to the left. Upgrade a weapon at the weapon upgrade station and head further in
to kill off a Houdini Splicer for later. Head back out of the Tree Farm and go
to the Waterfall Grotto. Get all the way down to the bottom and pick a rose by
the water wheel. Head back up the stairs and kill off the Splicers as they come
to stop you.
Head back to Rolling Hills and enter the research facility again. Drop the rose
in the Pneumo Tube and enter Langford Labs. Take the Plasmid on the desk and
then get the audio diary in the right corner on the floor. Wrap around the hall
and Langford will come over the intercom again to tell you that she hacked the
security so it won't hurt you. You have roughly two minutes to make it up to
her room safely. Pick up the audio diary on the desk and then head around to
the right. Go over to the air lock door and head through the water tunnel up
the stairs to meet up with Dr. Langford.
As you approach the door Ryan will kill off Dr. Langford and she will write on
the window a code "9457" right before dying. Search her body for an audio diary
and pick up the Chemical Thrower off the table. Head over to the Botanical
Picture in the back of the room and search it to locate a safe. Head out of the
office and get back to the Farmer's Market, watch out for the Splicers, gun
turrets, and security cameras along the way. Head over to the Tree Farm and
work your way to the back to find the entrance to the Farmer's Market.
Pick up the audio diary on the steps as you head through the gates that were
previously closed. As you enter the airlock chamber a few images will flash on
the screen. Head inside the airlock door to proceed to the Farmer's Market.
2.7 - Farmer's Market
1 Little Sister
Head forward and search the body for your first Enzyme component that you need
and take the audio diary on the ground next to the corpse as well. Go through
the door and enter the water tunnel to reach the market.
Head down the stairs and kill the Houdini Splicer and the Spider Splicer hiding
around the first stall. Watch out for the missile turret on the right and hack
it to help you. Head down the stairs and kill the Splicers around the corner.
Go in to the market area and kill off the advancing three Splicers that come to
attack. Behind the counter go inside the employees only room with the dead Big
Take the audio diary off the ground and search around for items and grab the
other audio diary off the desk in the back left. Head in to the next room next
to the previous and kill the Splicer inside. Take the distilled water off the
desk and move on to the code locked door. Hack the coded door and enter to
gather items. Now head up the stairs and enter the store on the right. Crawl
across the floor and collect the items to avoid the security camera. You will
find a crawlspace on the other side of the store for you to enter with an audio
Climb the boxes and go through the grate to the other freezer and drop in to
the water. Crawl through the crawlspace and hack the camera and safe on the
other side. You will now find a few Splicers and a Big Daddy with the Little
Sister. Head towards the Worley Winery off to the right and turn left just
before the sign. Enter the first door and shock the gun turret in this room to
hack it. Hack the safe and pick up the audio diary on the end corner of the
counter outside this stall.
Head back to the Worley Winery hallway and take the second Distilled Water on
the ground along with the audio diary. Enter the water tunnel and go to the
Silverwing Apiary. Kill the Splicer straight ahead and take the audio diary off
the front counter. Head through the door after buying from the Gatherer's
Garden if needed.
Enter the back room and activate the smoker control switch to make the bee's
head back in to there hives to buy yourself some time to head in to the large
room. Quickly search a few bee hives for the Enzyme component's and watch out
for the waves of Splicers to come rushing in. Once you find the rest of the
Enzyme component's leave Silverwing Apiary and head over to the Winery.
Go around one of the sides and take out or shock and hack both the gun turret
and the security camera on the wall by the counter. Hack the safe and get the
Distilled Water out of it and grab the Distilled Water on the ground. Go over
to the other side of the room by the tables and pick up the audio diary on the
table. Head downstairs and jump on the barrel to jump in the air as you grab
the Distilled Water on the beam.
Go down the rest of the stairs and wrap around to the left to see a barrel
roll from a Splicer kicking it. Head through the hallway and start killing off
the Splicers as they come. Pick up the Distilled Water jugs as you walk around
and you will find plenty of them everywhere. Go downstairs and straight ahead
to the water to find a Weapon Upgrade Station.
Exit the water and head left in to another water area to find some jugs and
wrap over to the right. Pass the gene bank and enter the little building. Once
you grab the Plasmid three electric wires will trap (or at least slow you down)
you and some Splicers will attack from outside. Head back upstairs once you
collect all the jugs and then get to a U-invent station near the entrance to
Arcadia. Once you have the vector created head back to Langford's office in
2.8 - Back to Arcadia
As you head out of the air lock chamber Ryan will talk to you and then send
a lot of flying gun turret's after you. You can either get back in to the air
lock and take them down as they come in or make a run for it as you shoot them
down. Head back to Langford's Office and kill the Splicer inside the office.
Administer the Vector to the machine up by the window and Ryan will send some
Splicers after you. Atlas tells you to head back downstairs to the lab and
seal up the door to wait out the time it takes for the medicine to take effect.
Kill the Splicer that bursts through a sealed door on your way to the lab and
then flip the switch as the Splicers make it towards the door. They will
immediatly start to cut through the door, wait for them to cut through or head
back a bit to get an edge on them as they come in to attack by placing some
Proximity Mines. You must head through the lab and wait for the Vector to
become ready. Once ready the air lock to the office will open and allow you to
hit the switch. Run upstairs and hit the switch to save the trees and unlock
all the doors again.
Head back out of the lab and turn left to finally make it to Rapture Metro. As
you enter the Metro turn to the right and pick up the audio diary. Head
straight to the Bathysphere and pull the switch to finish the level.
2.9 - Fort Frolic
3 Little Sisters
Head forward and go through the air lock door to the Hephaestus. Get over to
the Bathysphere as it descends and the gates lock, head back the way you came.
As you re-enter the room now has electrified wire and Spider Splicers all over
the ceiling. Kill them all off and then head to the left as the doors open
allowing you in further.
Enter the Atrium and head south around the back wall and hack the security
camera above the vending machine. Head in to the southern room and take down
the Splicers. Grab the audio diary on the table by the chairs. The womens
restroom has a gun turret to hack and a few items to pick up. The Mens restroom
has nothing of interest. Head west and enter the clothing store. Take an
immediate left and hack the safe behind the fallen painting. Head around in to
the back room to pick up an audio diary behind the white statue.
Head across from Sophia's Salon and enter the left door in to the cocktail
lounge behind the counter. Hack the safe under the counter and then take the
audio diary. Jump the counter and hack the security camera. Head west down the
hallway and as you approach near the hole where the Little Sisters come out a
Houdini Splicer will attack behind you. Enter the Le Marquis D'Epoque store and
hack the gun turret in the back of the store.
Head downstairs and upgrade a weapon at the weapon upgrade machine and then
take the audio diary by the corpse. A Houdini Splicer will most likely attack
at this point. Head back out and go go back to the Atrium, make it over to the
east steps and ascend to the Upper Atrium. Head north to locate a Gatherer's
Garden with upgrades to your powers and more.
Head south and enter the southern room, go behind the wall and turn right to
find an audio diary. Head up the stairs and take down the gun turret and then
hack open the safes. As you open some of the safes a Houdini Splicer will
attack you. Head back down and continue west to Fleet Hall, before you enter it
head through the open entranceway to the center of the Atrium and look next to
the toppled ashtray to pick up an audio diary.
Head in to Fleet Hall and go around either side to hack the security camera.
Go up the stairs on the right side and take the items and audio diary on the
floor just as you walk in. Head back down the stairs and take the elevator
straight across to reach the piano practice room. Enter through the glass door
towards the piano player.
Watch as the pianist explodes and then head up to the stage to take a picture
of the body as Cohen orders. Head up the stairs and go to the right through the
previously closed gate. Go through the second to last door on the right and get
on the ledge to jump to the next ledge to find a plasmid waiting for you. As
you pick it up watch out for the Houdini Splicer that comes in to the room
behind you. Head down the stairs and towards the entrance to the theater. Watch
the left side and shock both the gun turrets to hack them. Walk around the
counter and bookcase to locate a safe to crack.
Leave Fleet Hall and enter the main Atrium room. Descend the stairs and
approach Cohen's masterpiece. Place the photo on the frame and then take the
Crossbow on the right side as a gift from Cohen. He now wants you to go kill
Martin Finnegan for his masterpiece now. Head back up the stairs and go east
to Poseidon Plaza as it is now unlocked.
Enter the ice tunnels and use Incinerate on the left side to unthaw an audio
diary. Head in to the next room and turn left. As you head forward you will be
frozen like the rest of the Splicers and one of the three men will come over to
you. He places you at the end of this hall and you will eventually unthaw. Head
back towards the entrance of the hall and start battling him. Dodge his ice
attacks by going behind pillars and shooting him in between moves. Once you
defeat him head back to the masterpiece and place the second photo on the
Another gift will come up wrapped in a present, take the items out of it and
then kill the Spider Splicer that attacks on your right side. Head back up the
stairs and enter Poseidon Plaza again. Continue past the previous side hall and
melt the ice with Incinerate to open the next door to enter the plaza. Kill off
all the Spider Splicers as a Big Daddy comes walking through.
Enter Sir Prize and kill off all the Splicers inside. Go behind the counter to
find a safe to crack and then grab the audio diary to the left of the stairs.
Head back out the first floor door and by this time the Big Daddy most likely
will be coming back with a Little Sister if you want to attack it. Head south
down the hall and enter Sinclair Spirits.
Hack the security camera in the upper right corner and then go behind the
counter to press a switch, this opens the door straigt ahead. Enter the newly
opened door and go downstairs to find a weapon upgrade machine and a safe to
crack. Turn around once you use the machine to kill the Spider Splicer in the
plastor that was sitting in the chair. Leave Sinclair Spirits and kill off any
Spider Splicers that attack. By now another Big Daddy should have a Little
Sister come through the area for you if you got the previous one.
Head east down the hall and enter Robertson's Tobaccoria and take the audio
diary off the coffee table. Hack the code lock on the door and then hack the
security camera inside. You can find money on the ground by the corpse, this
triggers Splicers to come attack, if you have hacked all the security cameras
up till now they will alert you.
Head out of here and enter Eve's Garden as you see another ghost image appear
on the stage. Get up on the stage and head down the steps to see another ghost
image and then wrap around the corner to hear the ghost in the next room. As
you enter the room the picture of three people will flash on the screen
focusing on the woman. Hack the safe in the corner and take the audio diary
from underneath the bed.
As you leave the room the next man you must kill is yelling for service at the
bar, go and kill him. He most likely will take off running around the entire
level as he drops dynamite behind him. Chase him down as you shoot him to
finally kill him off. Take his picture and return it to the masterpiece. Cohen
will get angry since he sees you don't seem to enjoy it and sends a bunch of
Splicers your way as the music picks up. Take them all down and head back to
Head back to Eve's Garden and take the audio diary off the bar counter. Head
up the stairs through the door to the left of the stage and leave Eve's Garden.
Hack the gun turrets right outside the door on both sides and head down the
hall to get the third Little Sister from the Big Daddy wandering around. Enter
the Pharaoh's Fortune Casino and jump over the counter to hack the safe in the
wall. Head up the stairs and avoid the security camera, get under it and hack
it. Go over to the pool table and take the audio diary off it and head back
Head north and enter Rapture Records and look behind the counter for an audio
diary. Drop in to the pit and back away from the center area as a bomb goes off
with the corpse in the chair. The third man will send in flaming Splicers from
the ceiling to attack you. Kill them off and then head to the back left corner
of the room to find a ventilation shaft for you to crawl in to. Head back up
the shaft and attack him as he comes back in to the door. Once you kill him off
take his picture and then head back to the masterpiece again to place the final
photo on it.
\\IMPORTANT: DO NOT KILL COHEN\\
Once you place the final photo on the masterpiece Cohen will come downstairs to
look at it. He then tells you that the sphere is ready for you and then will
walk behind the stairs to open the cage on the right for you to get another
plasmid. He however leaves the other cage still chained up for a later use.
Head back to the projection booth in Fleet Hall by going up the stairs opposite
the elevator and enter the booth around the corner that was previously locked.
Take the plasmid off the shelf and the audio diary off the table. Head back to
the Bathysphere and get inside to descend to the next level.
2.10 - Hephaestus
3 Little Sisters
Head around the water tunnel to the left to find a corpse with a shotgun in its
lap. Kill the two Splicers around the corner as you make your way in to
Hephaestus. Head down the ramp as Ryan talks to you through the radio and enter
the next room. A Splicer will walk in from the door on the right and open fire
if he sees you. Go to the back of the room and hack the gun turret waiting
around the corner. Now go to the back left corner by the Circus of Values
vending machine and search the crate for an audio diary.
Head through the door and turn left to reach the Vita-Chamber, check the floor
for another audio diary. Go over to the central table to hear a Splicer talk
and then take the grenade launcher off the table. Soon more ammo will drop down
along with three Spider Splicers, take them down. Head around the left side as
the right has been blocked by a cave-in. Avoid the security camera and get
underneath it to hack by jumping up at it.
Head through the door under the security camera and hack the health machine in
case any Splicers get to it in the future. Enter the next room as Ryan talks to
you over the radio again. Search the first corpse on the right wall for an
audio diary. Now search the third corpse on the right wall for an audio diary.
Once you listen to it Ryan will come over the radio as some Splicers cut
through the door to the Core.
Kill off all the attacking Splicers and then enter the room to the south. Take
the plasmid on the desk and the audio diary on the other. Look underneath the
desk that the audio diary was on for a safe you can crack. Now head through the
Hephaestus Core door that the Splicers cut through. Kill the Splicers that are
hanging around the room with a dead Big Daddy. Enter the Hephaestus Core door
and go through the water tunnel.
Enter the Core and go through the door on the left to find a Splicer attacking
a Big Daddy with a Little Sister. Head around to the right on the upper floor
and you will find an audio diary on the ground. Look over the balcony and take
out the security camera below. Go downstairs and head down the stairs, wrap
around to the left and make your way over to the monitor on the right side to
find an audio diary. Head past the workshops entrance and the stairs to find a
hole in the cave wall with a safe you can hack.
Enter the Workshops and you will find another Big Daddy with a Little Sister.
Head south and take down the Splicers and the gun turret. Look along the left
side for a safe you can hack. Back track a bit and head down the stairs. Head
straight down the stairs in to the office room and take the audio diary off the
desk. In the upper right corner you can move or shoot the gas tanks and hop in
to the ventilation shaft to move around the turrets.
Head straight across to the next room and hack the health station. Head up the
raised section and go behind the shelf to find a crawlspace on the ground.
Crawl through to find a secret room with a large EMP bomb and an audio diary on
the table behind it. Exit the crawlspace and search the Big Daddy corpse in the
left corner for one of the four R-34 Wire Clusters. Head around the corner and
take down the Splicers.
Run around the corner and shock the gun turrets to hack them. Now hack the key
code lock and enter the office. Navigate through the electrical wire traps and
get to the back half of the office to locate an audio diary and a weapon
upgrade station. Look on the side of the desk and press the button to open the
glass on the wall to grab the Nitroglycerin. Immediatly squeeze against the
wall and shock the gun turret that appears towards the front of the office. By
this time another Big Daddy with a Little Sister will be walking around the
area. Take the Big Daddy down and search the corpse for more R-34 Wire
Head over to the left wall right next to the ledge leading to the office and
you will find a crawlspace to open. Head inside it and you will find an audio
diary. Head back upstairs and go to the south end of the workshop to pick up
the Quarter Can of Ionic Gel on the desk. Leave the workshops and head to the
right heading down more stairs. Take the Quarter Can of Ionic Gel on the
machine. If a Big Daddy is near take him down to get another R-34 Wire Cluster.
Continue down the stairs and pass the Geothermal Control room.
Take the audio diary next to the Gatherer's Garden and then use the weapon
upgrade machine. Enter Heat Loss Monitoring and as you head forward the power
will go out as the air lock door seals behind you. As you head forward the
power will go out again, continue forth and the bodies on the ground will get
up and attack you. Kill them all off and Ryan will talk to you over the radio
as you enter the next room.
Head to the back right corner and pick up the audio diary on the ground. Head
down the stairs in the back middle section to get attacked by the Splicer
playing dead. Kill the other Splicers in the area and then look on the left
side for another ghost encounter. Hack the electrical current breaker to stop
the electricity below. Head below and take the audio diary off the desk. Head
across the room and go down the stairs to find a plasmid and another audio
diary. Leave the Heat Loss Monitoring and turn right to pass the stairs leading
up. Head downstairs and kill the Spider Splicer walking around. Grab the audio
diary on the desk and head back up the stairs two flights.
By this time you should have all the components you need to place in to the
bomb so head back through the Workshops to the secret crawlspace. Once all the
parts are in place take the huge bomb off the desk and head out of the
Workshops killing the Splicers along the way. Head to the right and enter the
Geothermal Control room. Kill off the Splicer and head to the back room as
Atlas instructs. Set up some proximity mines around the area and then turn the
As the enemies come through the door and blow up the mines replace them with
some more. Continue to hold the valve periodically checking on the mines until
the lava finally flows. Once its done and Atlas talks, head in to the elevator
and go down below towards the core. Continue forth and Ryan will trigger a
memory on the picture as it flashes on the screen. Continue down the path and
pick up the plasmid as you move on. Get on the lift and activate the control to
reach the core cotrols. Place the EMP Bomb on the machine and leave the lift.
The EMP Bomb will go off and the power will go out as the alarm goes off.
Quickly head back to Central Control and throw the breaker at Ryan's office
door. Head in to the door and leave the level to the Bulkhead to Rapture
2.11 - Rapture Central Control
0 Little Sisters
As you head forward Ryan will talk to you on the radio and then set the core to
self-destruct. Turn left and takethe audio diary off the table next to the
Vita-Chamber. As you head towards Ryan's office door go up the stairs on the
left side as the door is sealed. Crawl through the ventilation shaft and drop
in to the room below.
Take the two audio diaries off the table and then head through the door on the
right. Turn left and head up the stairs to enter Ryan's office. Ryan will talk
to you through a window and shed some truth to what happened to the plane and
who you are. Head in to the office and watch the cut scene. Take the key you
get and head in to the office and turn right.
Enter the office and put the key in to the slot and the door behind you will
close. More is revealed in the story and Fontaine will send flying gun turrets
to kill you. If you rescued some Little Sisters they will show you where to go,
leave the small room and turn left to get out of the office. Head straight
ahead in to the dark corner to find a ventilation shaft you can crawl through.
As you crawl you will fall down in to the next level.
2.12 - Olympus Heights
2 Little Sisters
Head upstairs as the former Little Sisters instruct and leave the Safehouse. Go
to the far right corner of the sewers as Fontaine talks to you over the radio.
He will activate a "Code Yellow" and your body will start to slowly die on you.
Grab the valve wheel and place it in the slot by the door to open it. Head up
the ramp and kill the Splicers by the crashed train. Look inside the train car
for a safe for you to crack.
Head the opposite direction and enter the Bistro as you take down a gun turret.
Head around to the left and hack the second gun turret, the right side has a
security camera. There is a Big Daddy in this section, make sure he has the
Little Sister with him before you attack. Splicers will also start to come out
and attack you. Head in to the center bar area and find an audio diary. Head
north up the street and attack the Splicers that attack as you enter Mercury
Hack the security camera and head further in to the suites. In the central area
you will find a Big Daddy and a Little Sister wandering around, most likely
fighting off some Splicers. Head in to Suchong's Apartment on the west side of
the square. Go in to the southern room and kill the Splicer wandering around in
here, you will also find an audio diary behind the make-shift barrier. There is
a Splicer in the kitchen to the north as well for you to kill.
Head west deeper in to the apartment and get in to the water. Turn left and
enter the library to find another audio diary on the desk along with a Plasmid
for your use. You will learn that there is an antidote for your "brain washing"
and soon after the diary ends a Big Daddy along with a Splicer will come in to
the room and attack you. Take them down and watch out as you leave, there is a
missile turret to the left in the main room.
On the opposite side of the elevator you will find a weapon upgrade machine.
Head to the north apartment and enter A. Culpepper's Apartment. Head toward the
back of the room and take the audio diary off the table on the right as you
enter the second room. There are just items and Splicers to deal with through
the rest of the apartment, so leave once you find everything you want.
If you didn't kill Cohen earlier than you can enter his apartment on the east
side of the main room. There is a Splicer pretending to be dead in the northern
room. In the eastern room you will find two Splicers dancing to the music as
Cohen tells you not to disturb them. Search the area for any more items you may
find useful and then either play the piano or take the ammo off the table from
underneath the music player. The two Houdini Splicers will then get pissed off
at you and attack. Once you have killed them both Cohen will get angry and come
downstairs from the door near the kitchen hallway and attack you. He has the
teleporting power of a Houdini fire Splicer and moves slightly faster. Once you
kill him you can get his Muse Key off him which is used back at the theater in
his special locked box he wouldn't open for you earlier.
Head up the stairs to where he was previously to find a weapon upgrade machine
and a few other items. Since the elevator in the middle of the apartment
complex is locked with a keycode and can't be hacked head up the ramp next to
it. On the second floor you can go through the east Abandoned Apartment and
kill the Splicer inside. In the back left room you will find a safe you can
crack. Head up to the third floor and take down or hack the security camera at
the top of the ramp.
Head around to the right as the left is blocked by a make-shift barricade.
Head past the apartment on the east side as this just has Splicers in it and
nothing important. As you head around the balcony and pass the U-invent there
will be an audio diary on a crate next to the railing. It will tell you that
the code is "5744" so you can access Fontaine's Apartment.
Head around the corner and enter Tenenbaum's Apartment through the hole in the
wall. Head to the back of her apartment and you will find a Splicer tearing the
place up, kill him and enter the room to have Dr. Tenenbaum tell you that the
antidote is probably at Fontaine's place. Head back downstairs to the elevator
and use the code "5744" on it to access Fontaine's Apartment.
Head upstairs in the elevator and kill off the Splicers and either hack or
destroy the security camera and gun turret. Head inside Fontaine's Apartment
and go in to the room on the left to find an audio diary on the table. Head up
the stairs in the main room and go left in to the bedroom. Locate the door on
the left wall as you enter the bedroom and head through it.
Disable the trap wires and take the plasmid on the table along with the Lot 192
on the other table. Once you take the Lot 192 you will have side effects of
your plasmids randomly changing to something different every few minutes. You
must locate another dosage of the antidote to get rid of the side effects.
Leave the apartment and head out of Mercury Apartments. Go all the way down the
path and make it over to the entrance of Apollo Square.
2.13 - Apollo Square
2 Little Sisters
As you exit the air lock chamber turn left and head up the stairs. Look on the
left side for an audio diary. Continue through the gates and head forward to
find a Big Daddy and a Little Sister as they get ambushed by a few Splicers.
Push south and you will enter Apollo Square where you will find Splicers and
another Big Daddy with a Little Sister. Go west over to all the vending
machines and you will find an audio diary on the ground.
Now go across the square east to reach Artemis Suites. Kill the Splicer and the
gun turret ahead and move on to locate the security camera right on the edge of
the middle ledge ahead, hack it for future use if you like or destroy it. Climb
down and kill the two Splicers that are pretending to be dead. Head in to the
lobby of Artemis Suites and kill the Splicer standing around.
Get around the security camera and hack it. Watch out as a Splicer comes down
the side stairs looking for you and take him down. Head up the side staircase
and wait until you have electric shock powers and then enter Dr. Suchong's Free
Clinic. Immediatly turn to your left and shock the security camera so you can
hack it. Head around the corner from the security camera and quickly shock and
hack the gun turret.
In the east room there is a few items and a Splicer that is pretending to be
dead. Head east past the padlocked door and enter the last door on the right.
On the floor by the corpse is an audio diary and then take the Lot 192 antidote
on the counter to finally be free of the "brain washing". If you head up to the
third floor you will have to disable or hack a missile turret and fight a half
dozen Splicers that are pretending to be dead for a safe you can hack in the
room used to develop film.
Leave Artemis Suites and get back to Apollo Square to head south. As you enter
square four Splicers will attack at once, take them all down and proceed. As
you head south kill the Splicer and hack the security camera on the left wall
to ensure a safe passage. As you head south kill off the Splicers and a group
of ghosts will be over by the far green building listening to another ghost
speak out about Ryan. Pass the Bathysphere and head further south to the Hestia
As you enter shock the missile turret on the balcony above and rush the stairs
to hack it as Splicers come pouring down. Head back downstairs and enter the
little make-shift shelter to search the steamer trunk and take the audio diary
out of it. Enter the second floor apartment and wind your way around the
building to locate the stairs leading in to the boiler room. Down here you will
find a Splicer, a few items, and a U-Invent machine. Nothing is really on the
third floor except four Splicers so head up to the fifth floor since all the
doors are sealed shut on the fourth.
Turn to the left and bust down the wood planks to drop down in to the fourth
floor from above. Kill the Splicer laying in the water and collect the items in
the room. Jump out the window and then head back up to the fifth floor and this
time head to the right to enter Atlas' Headquarters.
Kill the Splicers upstairs and then in the left corner you can use Telekinesis
to grab all the weapons in the armory since the door is jammed. Head around the
corner and hack the security camera above the stairs and then head down. As you
head downstairs some Splicers will start to rush the place coming up from the
first floor. Use the weapon Upgrade machine on the wall and then head around
the corner to find a plasma and an audio diary on the desk. Check the corpse
smashed in to the desk, most likely McClintock, for another audio diary and
then hack the safe in the corner. Drop down the hole or head back up the stairs
and leave Hestia Chambers. Go to the Bathysphere by riding the elevator down as
Fontaine tells you that you are being double crossed by your good friend the
doctor as well. Kill off the Splicers and step aboard the bathysphere.
If you got the Muse key from Cohen earlier and are in need of a little ammo and
items than first head back to Fort Frolic. Enter the Atrium and turn to the
right to unlock your prize, its nothing much. After that head to Point
2.14 - Point Prometheus
3 Little Sisters
As your Bathysphere raises Fontaine will be at the top showing off his power.
Head after him like Dr. Tenenbaum tells you to do. Wait for the fire to burn
out and then run down the glass tunnel to find the door sealed on the other
side. Fontaine will activate two flying gun turrets as they shoot the glass and
chase after you. Take them down with either Shock and hack them or just destroy
them. Enter the Main Hall Atrium as Fontaine heads right in to an elevator and
locks you out.
Dr. Tenenbaum thinks of how you can get to him and tells you to search Big
Daddy corpses. Head straight ahead and search the corpse for a Control System
and then wrap around the corner to upgrade your weapon at the Weapon Upgrade
machine. Head east in to the Little Wonders Educational Facility and climb on
the box to go through the window and take down the two gun turrets. A Big Daddy
will enter the room and pound on the wall to get a Little Sister out. Head to
Autopsy and shock the security camera as you enter straight ahead. Head to the
back of the room and you will see a ghost in the back left corner of a Little
Sister. Grab the plasmid and the Big Daddy Pheromone Sample. As you are back
here a Splicer will come through the door to attack.
Head along the north side and go up the stairs as you go along the north side
upstairs you will find another Big Daddy Pheromone Sample. On the next table up
you will find an audio diary to listen to. Wrap around to the other side of the
balcony to find more Big Daddy Pheromone Samples.
Head west to reach the Main Hall balcony and go north to the Optimized Eugenics
section. Dr. Tenenbaum states that this is where you will get a voice changer
to sound like a Big Daddy. Melt the ice on the door to the storage room and
search the ash trays and you will find an audio diary. Head inside the Eugenics
through the door on the right as you enter a decontamination room. The doors
will open allowing you passage inside, shock and hack the security camera
Go in to the Live Subject Testing room on the right and wrap around to the
control room to locate the voicebox changer. Fontaine will come over the radio
and tell you that your a fool for doing this and that you will not be able to
change back. Activate the voicebox changer and take the plasmid on the file
cabinet, then leave the room as Fontaine talks to you again and three Splicers
that entered the room while you were busy get up off the floor.
Enter the Plasmid Prototyping and kill the Spider Splicer inside. Shock and
hack the turret in the corner and then pick up the audio diary on the ground
next to the corpse by the stairs to find out a code to a door near the
Protector Labs is "1921". Enter Eugenic Analysis and hack the two turrets
around the corner. Inside you will find a safe to hack and a weapon upgrade
Now enter Test Subject Storage and kill off the Splicers inside. As you entered
the room look to the right to see an audio diary on top of the machine. Head in
to the southern room and go out the side door to sneak up on the security
camera on the right. Leave the Optimized Eugenics and go to the south west room
to enter the library.
Hack the security camera on the right and then hack the missile turret around
the corner. Head in further and kill the Houdini Splicer in the center of the
library counter. Take the Big Daddy Boots off the counter and the plasmid
around the corner. Now go back to the Main Hall and head to Failsafe Armored
Escort in the south.
Head through the door on the right in to a decontamination chamber and proceed
through. Kill the Spider Splicer that gets up and then head in to the security
room on the left to hack and activate some flying gun turrets. Continue on the
way and enter Candidate Conversion. Hack the turrets down the stairs and move
in to the room towards the back. On the table you will find an audio diary
telling you that the boots which you should already have were shipped to the
Head in to the main room and kill off the Splicers around the area. Go in to
the central room and crawl through the port hole in the wall to reach a side
room with an audio diary inside, you can also melt the ice at the door to enter
the room. Jump over the railing and kill the Splicer laying in the water. Now
go and grab a body suit off the hooks ahead.
Use the keycode "1921" from the audio diary you heard earlier to unlock the
door and gather a few items. Head east and enter the Guardian COnversion room
and head to the back of the room to find a plasmid and take any of the helmets
hanging around. As you try to leave the room a group of Splicers will get out
of the water and attack you. Head upstairs with the stairscase just to your
Go past the door on the right and grab the audio diary on top of the file
cabinet. Head through the north hallway to reach the Gene Bank and look to the
right of it for an audio diary on top of the machine. Continue around the hall
and enter the next room. Look on the left side of the center wall to find the
final audio diary on top of the machines. Head down the stairs and straight
down the hallway through the doors. Take a right and re-enter the main hall
through the decontamination room.
Head to the right past the Library and go downstairs as Dr. Tenenbaum tells you
to hit the Little Sisters hiding place on the right wall with your wrench. The
Little Sister will come out of the hole and crawl through the door that
Fontaine sealed behind himself opening it for you. Head through and walk in to
the air lock to finish the level.
2.15 - Proving Grounds
0 Little Sisters
Follow the Little Sister to the door that she has to open and head through. As
you enter the room a Big Daddy will be fighting below as the skeleton of a
whale falls on top of it. Continue to follow the Little Sister through the next
large door to move on.
Go around the corner ahead of the Little Sister and kill off the Splicer
standing around. Hack the health machine and start setting traps behind
yourself. Once you reach the Test Subject #1 area the Little Sister will start
to work on the corpse and Some Splicers will start to attack from both sides of
the hallway. If you set up the traps good enough you won't have to really worry
to much about the right side.
Once she is done draining the Adam out of the corpse continue down the path and
kill the Splicer coming towards you. Destroy the gun turret or hack it as it
will attack the Little Sister and then she will start to drain the second
corpse. Don't worry about the security camera or hack it so gun turrets will
help you, it doesn't affect you since you are in the Big Daddy suit. Set up
another trap on both sides of yourself as the Splicers rush the area. Once she
is done wrap around the corner and destroy the turret as she unlocks the next
Quickly run along the right wall and hack the gun turret that comes out so it
doesn't hurt your Little Sister. Quickly run around to the other side to hack a
turret over here as well. Now head back to the Little Sister and she will
unlock the next door. As you head in to the water more Splicers will appear for
you to quickly kill. Head around the bend and another Splicer with a flying gun
turret will attack as well. You will soon reach a third corpse the Little
Sister will start to harvest. Kill the Splicers that attack from behind and
head on. Also don't forget to hack the gun turret straight across from the
corpse to protect the Little Sister.
As you head around the corner kill the lone Splicer and then wrap around the
rest of the corner and hack the security camera for extra protection from
Splicers that may come up from the rear later on. As you turn right a Big Daddy
will smash through the wall and attack you, kill it quickly and move on.
Quickly enter the hole the Big Daddy made and collect the items inside as the
Little Sister opens the next door. Head through the two doors she opens and
you will hear Fontaine talk about how he wants to splice until theres nothing
left to splice with.
Dr. Tenenbaum will tell you to go around the corner and take the splicing
needle from the Little Sister at her hiding place. Buy what you need from the
vending machines and then get on the elevator and push the button to finish the
2.16 - Fontaine
0 Little Sisters
Head forward as Fontaine is on the machine being injected with a lot of Adam.
Go up to him and withdraw one of the four containers of Adam on him. He will
then bust off the machine and start to attack. Dodge the fire attacks and the
super fast lunges. You can help dodge the flames by heading behind some of the
machinery in the back to peek out enough to fire off a few shots. Once
Fontaine's life is depleted he will teleport back to the machine.
Head back up to the machine and withdraw another portion of the Adam in him.
This time when he brakes free he will have ice powers. Watch out as he can slam
the ground sending a long ice trail towards you. He will still be able to lunge
at you and this time an alarm will go off sending the annoying flying gun
turrets. Shock and hack some of the gun turrets to help you and take him down
again. Once again he will teleport over to the machine.
Take another dosage of Adam from him and he will break free with Electricity as
his powers this time. This time he will have Splicers invade the room to help
him out. If you have the Anger plasmid use it to have the Splicers attack each
other. Kill off Fontaine once again and then deliver the final blow with the
needle to watch your ending movie.
3.1 - Audio Diaries
\\Welcome to Rapture\\
MUST GET THESE RIGHT AWAY
1. In Kashmir Restaurant downstairs on table to the right of the pool of water.
2. In Kashmir Restaurant back of womens restroom on the first floor.
3. In Foyer on reception desk under the main stairs.
4. In Security Room to the right of the security light panel on the table.
5. In Surgery just as you enter look on the wall with the three pictures.
6. In Surgery across from the first turret on the counter.
7. In Surgery on the wall in the left corner right before entering the funeral
8. Behind the first turret in the small alcove room with the health machine,
look to the right on the table.
9. In Surgery in the northern room with the two vending machines.
10. In Eternal Flame after the boss battle with the Nitro Splicer.
11. In Surgery down the stairs right before the Eternal Flame.
12. In Kure All in the back room against the back wall.
13. In front of the entrance to Dandy Dental on the floor.
14. In Dandy Dental on the floor near the Gatherer's Garden.
15. In Painless Dental on the desk in the corner of the room that fills with
16. In Surgery Foyer behind the pile of rubble Dr Steinman makes to slow you
down on the wall.
17. In surgery operating room when Steinman sends the turrets after you, on the
cabinet along the center wall.
18. In Surgery where you fight Dr Steinman, search the corpse he was operating
on just before the boss battle.
19. In the Lounge on the floor in front of the Gatherer's Garden vending
20. Lower Wharf, behind the gun turret under the far south boardwalk.
21. Lower Wharf, down bellow the turret missile launcher in tunnel, hack through
locked door and take it near interrogated body.
22. Lower Wharf, on your way to get the research camera through the previously
closed gates. Wrap around to the right and go under the floor, near the end
in the mud.
23. Upper Wharf, enter the large room with the Big Daddy and go straight across
to the table on the other side.
24. From #23 head north and search inside the fisherman's corpse
25. Next to the corpse in #24
26. Upper Wharf, right after you shoot the chain off the gate on the floor next
to the vending machine.
27. Wharfmaster's Office crawl through the vent next to where the first gun
turret was and look on the desk inside.
28. Upper Wharf after dropping down from the Wharfmaster's office once you get
the camera look in the crate on the right.
29. Upper Wharf entering the door right after #28 look by the pipes and fire
30. Jet Postal on the bench underneath the security camera in the water tunnel.
31. Jet Postal to the left of the door on the table once you enter the Post
32. Fighting McDonagh, go in the water on the right side of the entrance and
look to the left as you enter the ventilation shaft.
33. Fighting McDonagh, on the table in the back office.
34. Fighting McDonagh, on table in front of bar under the 123 sign.
35. Fighting McDonagh, look on the tables next to the windows at the back of
36. Fighting McDonagh, go upstairs to room #6 and look at the foot of the bed.
37. Fighting McDonagh, go upstairs and hack in to room #7, look on the
38. Freezer, in the basement unfreeze and go in to the left door and look on
the back wall.
39. Storage Cave, near the gun turret against the crates.
40. Control Room, in locked cage room just before entering the submarine bay.
41. Exit to Arcadia, right after leaving the submarine bay and entering the
hallway look to the left next to the crates.
42. The Tea Garden, go to the left half of the garden and turn left as you
enter. Cross the river and look in the corner.
43. The Tea Garden, go through door where ghost went and check by the bench
where the ghosts sit down at.
44. The Tea Garden, in same room as the bench where ghosts sat by the chairs.
45. The Tea Garden, second floor loft after killing the Houdini Splicer. Look
on the table near the Gene Bank.
46. Waterfall Grotto, bench in the back middle of the room.
47. Waterfall Grotto, down in water by water wheel against the wall.
48. Waterfall Grotto, down in water on crate next to water wheel.
49. Waterfall Grotto, in locked storage room on your way back upstairs from the
50. Upper Rolling Hills, go to the bench in the lower half of the area before
51. Lower Rolling Hills, once the poison rolls in go back towards the stairs
and go in to the cave and look to the right.
52. Tree Farm, next to crate across from the entrance.
53. Langford Labs, on the floor to the right of the desk.
54. Langford Labs, in the lab room when timer starts look on table to the left.
55. Langford's Office, search Dr. Langford's body once she dies.
56. Langford's Office, in the wall safe behindthe flower portrait.
57. Tree Farm, on your way to the Farmer's Market on the steps by the gates
58. Entrance, on the ground next to the corpse and the Pneumo Tube.
59. Market, in the Employee's Only storage room on the ground next to the
60. Market, in the Employee's Only storage room in back corner on desk to the
left of the corpse.
61. Market, second floor store in the crawlspace freezer.
62. Market, on meat market stall counter corner.
63. Market, right before entering the winery and bee keeper area.
64. Silverwing Apiary, on counter in first room.
65. Winery, on table by the side of the room.
\\Return to Arcadia\\
66. Metro Station, on the first bench to your right when you first enter.
67. Lower Atrium, in the southern room on the table by the restrooms.
68. Sophia Salon, in back room behind the statue of man at mirror.
69. Cocktail Lounge, on the bar counter near the entrance.
70. Le Marquis D'Epogue, downstairs next to the corpse.
71. Upper Atrium, at the top of the stairs in the main atrium room before
entering Fleet Hall.
72. Cohen's Collection, near the statues sitting at the table on a table under
73. Projection Room, head up the right set of stairs before riding the elevator
in Fleet Hall and look on the floor as you enter the room.
74. Frozen Tunnel, on your way to Poseidon Plaza on the left side.
75. Sir Prize, left of the stairs on the first floor.
76. Robertson's Tobaccoria, on the table right when you enter the room.
77. Eve's Garden, under the bed behind the stage.
78. Eve's Garden, after the battle with the boss here return and look on the
79. Pharoah's Fortune, upstairs on the pool table.
80. Rapture Records, behind the counter to the left as you enter.
81. Projection Booth, finish Cohen's task and go in to the previously locked
booth to find it on the table.
82. Hephaestus, in the crate next to the second Circus of Values you locate.
83. Hephaestus, on the floor between the third Circus of Values machine and the
84. Central Control, search the first corpse on the right wall.
85. Central Control, search the third corpse on the right wall.
86. Central Control, go to the southern room and check the desk.
87. Hephaestus Core, upper level on the floor by the Vita-Chamber.
88. Hephaestus Core, desk across from Workshops entrance.
89. Hephaestus Core, next to the Gatherer's Garden.
90. Lower Workshops, office straight across from the stairs as you head
91. Lower Workshops, search corpse by the health machine in back room.
92. Lower Workshops, in crawlspace secret room across from the bomb.
93. Kyburz's Office, on the desk in the back of the office.
94. Lower Workshops, in crawlspace just outside Kyburz's Office.
95. Upper Heat Loss Monitoring, in back right corner on the floor.
96. Lower Heat Loss Monitoring, disable electricity and then head down in to
the flooded portion to look on the desk.
97. Lower Heat Loss Monitoring, on desk next to plasmid.
98. Hephaestus Core, at very bottom on the desk.
\\Rapture Central Control\\
MUST GET THESE RIGHT AWAY BEFORE ENTERING OFFICE
99. Control Room, on the desk next to the Vita-Chamber.
100. Control Room, after you head through the crawlspace on the table.
101. Control Room, after you head through the crawlspace on the table.
102. Bistro, on the bar counter in the center of the restaraunt.
103. Suchong's Apartment, southern room on the floor behind the make-shift
104. Suchong's Apartment, In the back of the apartment in the flooded area on
the table with the plasmid.
105. A. Culpepper's Apartment, on table in second room on the right when you
first walk in.
106. Mercury Suites, on the third floor on a crate across from the U-invent
107. Fontaine's Apartment, in the room on the right on a coffee table.
108. Apollo Square, on the ground next to the tipped over Circus of Values
109. Apollo Square, on the ground in front of the Gatherer's Garden.
110. Suchong's office, in western room on the floor by the corpse on the table.
111. Fontaine Home for the Poor, as you enter turn right and enter make-shift
shelter and search the steamer trunk.
112. Atlas' Headquarters, downstairs on the desk in the back corner.
113. Atlas' Headquarters, in the corpse next smashed in to the desk next to
114. Atrium Balcony, on the desk by the Big Daddy Pheromone Sample.
115. Main Hall Balcony, by the Optimized Eugenics melt the ice and enter the
room. Search in the ash trays.
116. Plasmid Prototyping, on the ground next to the corpse by the stairs.
117. Test Subject Storage, on the top of the machine to your right as you first
walked in the room.
118. Candidate Conversion, in the far back left of the room on a desk.
119. Failsafe Armored Escorts, in south east room where you need to melt the
ice or crawl through the pory hole to enter the room.
120. Suit Assembly Upper Floor, in the south east room check on top of the
121. Suit Assembly Upper Floor, to the right of the Gene Bank on top of the
122. Suit Assembly Upper Floor, on the side of the center wall in the south
west room on top of the machines.
3.2 - Codes
INI file cheats
Find and open "defuser.ini" in your BioShock installation folder. Find the key
you want to bind the code to and set the bind (for example, "F10=god").
Save the file and start the game, while in game press the bound key to toggle.
Note: The cheat can be deactivated if a video cutscene appears or if you move
to a new area.
walk - Disable Fly and Ghost cheats
god - Become Invulnerable/Invincible
ghost - Disable Clipping
fly - Fly
igbigbucks - Gives $500
givebioammo - Gives EVE
givehealth - Immediately refills your health bar to max
killpawns - Kill All Enemies on Level
suicide - Kill Self
slomo - Slomo Mode
teleport - Teleport to Crosshair
Follow these instructions to be able to obtain any or all of the following
tonics / plasmids.
Make a text file, call it Plasmid.txt
In the file "DefUser.ini", which is located inside the Release folder, set up a
key with the following command:
Edit the text file you have just made with any of the following commands and
place it into your BioShock "Release" folder.
Once you are in the game, hit the button you had bound to "exec Plasmid.txt"
Head to a gene bank.
GEP BerserkRage - Enrage!
GEP DecoyHuman - Target Dummy
GEP ElectricBolt - Electro Bolt
GEP ElectricBoltTwo - Electro Bolt 2
GEP ElectricBoltThree - Electro Bolt 3
GEP IcicleAssault - Winter Blast
GEP IcicleAssaultTwo - Winter Blast 2
GEP cicleAssaultThree - Winter Blast 3
GEP Incineration - Incinerate!
GEP IncinerationTwo - Incinerate! 2
GEP IncinerationThree - Incinerate! 3
GEP InsectSwarmPlasmid - Insect Swarm
GEP InsectSwarmPlasmidTwo - Insect Swarm 2
GEP InsectSwarmPlasmidThree - Insect Swarm 3
GEP SecurityBeacon - Security Bullseye
GEP SpringboardTrap - Cyclone Trap
GEP SpringboardTrapTwo - Cyclone Trap 2
GEP SummonProtector - Hypnotize Big Daddy
GEP SummonProtectorTwo - Hypnotize Big Daddy 2
GEP Telekinesis - Telekinesis
GEP BioAmmoEfficiency - more EVE
GEP Bloodlust - Bloodlust
GEP BoozeHound - Booze Hound
GEP ChameleonBlood - Natural Camouflage
GEP FastTwitch - SportBoost
GEP FastTwitchTwo - SportBoost 2
GEP GeneticHacker - Hacker's Delight
GEP GeneticHackerThree - Hacker's Delight 3
GEP GeneticHackerTwo - Hacker's Delight 2
GEP HealthyConsumer - Extra Nutrition
GEP HealthyConsumerThree - Extra Nutrition 3
GEP HealthyConsumerTwo - Extra Nutrition 2
GEP MedHypoOmnisynthesis - EVE Link
GEP MedHypoOmnisynthesisTwo - EVE Link 2
GEP MedicineFriendly - Medical Expert
GEP MedicineFriendlyThree - Medical Expert 3
GEP MedicineFriendlyTwo - Medical Expert 2
GEP NearSightedCameras - Security Evasion
GEP NearSightedCamerasTwo - Security Evasion 2
GEP OrganicPockets - Organic Pockets (large capacity)
GEP ThoroughScavenger - Scrounger
GEP AlarmExpert - Alarm Expert
GEP AlarmExpertTwo - Alarm Expert 2
GEP EfficientCrafter - Clever Inventor
GEP ElectronicsExpert - Focused Hacker
GEP ElectronicsExpertTwo - Focused Hacker 2
GEP ExtendedShutdown - Shutdown Expert
GEP ExtendedShutdownTwo - Shutdown Expert 2
GEP HackingExpert - Hacking Expert
GEP HackingExpertTwo - Hacking Expert 2
GEP ProlificCrafter - Prolific Inventor
GEP SecuritySystemsExpert - Security Expert
GEP SecuritySystemsExpertTwo - Security Expert 2
GEP ShorterAlarm - Shorten Alarms
GEP ShorterAlarmTwo - Shorten Alarms 2
GEP SlowFlow - Speedy Hacker
GEP SlowFlowTwo - Speedy Hacker 2
GEP StationExpert - Safecracker
GEP StationExpertTwo - Safecracker 2
GEP VendingExpert - Vending Expert cheaper items
GEP VendingExpertTwo - Vending Expert 2
GEP ArmoredBody - Armored Shell
GEP ArmoredBodyTwo - Armored Shell 2
GEP ChargedBursts - Static Discharge
GEP ChargedBurstsTwo - Static Discharge 2
GEP DeepResearcher - Damage Research
GEP DeepResearcherTwo - Damage Research 2
GEP ElectricBody - Electric Flesh
GEP ElectricBodyTwo - Electric Flesh 2
GEP EyeForDetail - Photographer's Eye
GEP EyeForDetailTwo - Photographer's Eye 2
GEP FreezingNimbus - Frozen Field
GEP FreezingNimbusTwo - Frozen Field 2
GEP MachineBully - Machine Buster (kill cam, bots, turrets efficiently)
GEP MachineBullyTwo - Machine Buster 2
GEP MeleeMaster - Wrench Jockey
GEP MeleeMasterTwo - Wrench Jockey 2
GEP SneakAttack - Wrench Lurker
GEP SneakAttackTwo - Wrench Lurker 2
GEP SuperHeated - Human Inferno
GEP SuperHeatedTwo - Human Inferno 2
GiveItem 999 ShockGame.Pistol_Bullet
GiveItem 999 ShockGame.Pistol_AntiPersonnel
GiveItem 999 ShockGame.Pistol_ArmorPiercing
GiveItem 999 ShockGame.Shotgun_00Buck
GiveItem 999 ShockGame.Shotgun_IonicBuck
GiveItem 999 ShockGame.Shotgun_HighExplosiveBuck
GiveItem 999 ShockGame.MachineGun_Bullet
GiveItem 999 ShockGame.MachineGun_ArmorPiercingBullet
GiveItem 999 ShockGame.MachineGun_FrozenBullet
GiveItem 999 ShockGame.MachineGun_RubberBullet
GiveItem 999 ShockGame.GrenadeLauncher_FragGrenade
GiveItem 999 ShockGame.GrenadeLauncher_RPG
GiveItem 999 ShockGame.GrenadeLauncher_StickyGrenade
GiveItem 999 ShockGame.ChemicalThrower_Kerosene
GiveItem 999 ShockGame.ChemicalThrower_LiquidNitrogen
GiveItem 999 ShockGame.ChemicalThrower_IonicGel
GiveItem 999 ShockGame.ChemicalThrower_Accelerant
GiveItem 999 ShockGame.Crossbow_Bolt
GiveItem 999 ShockGame.Crossbow_TrapBolt
GiveItem 999 ShockGame.Crossbow_SuperHeatedBolt
4. Version History
Version 1.2 - Fixed the Little Sisters count for the Fontaine level and added
Version 1.1 - Added the controls for the PC version of the game.
Version 1.0 - Finished the guide, added codes section, and found all the audio
5. Copyright 2007
This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2007 Alan Stupak
If you would like to donate some money to help pay for my college funds please
send some money to me through www.paypal.com at firstname.lastname@example.org
thanks for the support.
This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Noobz Space - www.noobzspace.com