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Star Defender 3
Tips and Tricks:
Submitted by. RM
Stuck on Level 8? The last level in the game (The Black Hole) is incredibly
difficult. I tried it on Hard...no luck. Tried it on Normal...still kept dying
(and I mean over and over and over). If you just want to get a sense of
completion after banging your head against the wall till it hurts, switch to
'for kids' mode. Yes, I know...the voices in your head will tell you 'you are
wimping out!'...but if the other voices are louder with their complaints of
'I just want to get to the end!'...then switch to 'for kids' difficulty in
the options menu. I'm feeling a bit wimpy, but I did get that sense of
completion I was looking for...and after seeing some of the levels that I
would have had to beat, I'm glad I did it.
Lightning balls (Or whatever they may be called) Have their uses, and like
most other powerups featured each mission, they should be stocked up on as
they are transferrable to each level. The swarming enemies are most likely
to drop powerups, so if you can, dart under them, fire a lightning bolts
and watch them sizzle.
Mission 4 is very difficult if you do not play it right, so be careful, take
your time and dodge lasers, and try to stock up on powerups while avoiding other
powerups you don't want. Don't go after powerups if there's a chance you'll be
hit, play it conservatively on normal mode, I dare not try it on Hard.
Tips and Tricks:
Submitted by: krishna kant singh
Go to your program folder (in my case: C:Program FilesStar Defender 3Settings ) and open
the bonuses.xml document file in notepad and edit.
Change the following
in my case:[!-- #1 Energy --] [Bonus type="1" sample_name="bon_powerup" amount="100" info_page="17"]
just change the value of amount="100" to your choice
change the value of following weapons
2 SG STRAIGHFORWARD MISSILES
3 SG HOMING MISSILES
6 NUCLEAR BOMB
7 SG PIRANHA
14 BALL LIGHTNING
If you have done this save the file and start the game.
the weapons bonuses you get while playing the game will have weapons according to your choice.
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