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Payday - The Heist
Submitted by: David K.
Find important people:
If you need to find a bank manager or someone who has important items,
wait a few minutes and the game will display that person in orange
through walls. They should be taken hostage, for they sometimes count
as civilians, and can easily be found.
There are numerous special enemies that can be quite a pain. You can
make it easier to see them and take them out by using the shout-out
command while aiming at them. Here are some of the enemies and what
-=Taser=- Police who wear yellow stripes. You will hear him charge the
tazer before firing at you. If shot, you will be unable to do anything
but look around while your character randomly fires at them.
Try to aim at them in this state. If tazed for too long, you will go
-=Shield=- Black officers who have riot shields in front of them and try
to move up. They can be flanked easily and taken out from the side and
back. Bullets will not hurt them in the front. They are Very deadly
when in a hallway.
-=Spec-Ops=- Agents wearing green night-vision goggles. They will handcuff
you to the floor if they get too close. It is recommended that you take
them out immediately.
-=Bulldozer=- Big bulky enemies covered in thick armor. They do massive
damage if they get too close and require a lot of bullets to be brought
down. All fire should be focused on them the moment they are identified.
Headshot will help.
-=Sniper=- Although not a "Special Unit", they are deadly.
Two shots will drain your health. Either avoid them or take them out.
Throughout the game, occasionally your contact will state "An assault is
coming in X seconds." Listen carefully to what he says. It is a hint of
special units coming in and when the assault is soon to end. Each wave
lasts for a about five minutes, depending on how many officers you take
down. If you need to complete a time consuming objective, such as making
sure the saws in Panic Room are going, camp somewhere near there so you
can hold out easier and get the job done.
Note: Some missions have "escape" objectives, which means the wave will
never end until you either complete the mission or die. You will know
when this happens depending on the mission and what the contact yells.
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