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Microsoft Flight Simulator X Cheats|
Microsoft Flight Simulator X
Easy glider take off:
Submitted by: RM
To order a tow plane press [Ctrl] + [Shift] + Y.
Easier taxis, takeoff, and landing:
Press Y key and use a directional key or Joystick to move forward,
backward and side to side, and the throttle to go up or down.
Press [Shift] + E and release it very fast. Then, press 2, 3, 4 and
secondary exits and cargo hatches will open and close. Depending on
the aircraft, you may also press [Shift] + D or [Shift] + C for
Instead of setting a low framerate to save resources, set it to
unlimited. Your computer will be able to display as many frames per
second as it can, while allowing you to increase the graphics somewhat
considerably. This is most noticeable on slower computers.
How to use the GPS for a good approach:
The hardest part of flying is the landing. However, to have a good landing,
you must have a good approach. Therefore, you need to have a guide on your
approach, this is where your GPS comes in.
So, first things first, you need to figure out where you are going. Find out
the 4 character code of the airport you wish to land at. You can get this
from the map. I will use Kingsford Smith Airport as the example here - YSSY.
So, open up the GPS, and click the 'direct to' button. This is the button
with the D and an arrow pointing through it. Use the arrow buttons to input
the airport code into the appropriate field, then click the enter button
twice. This will return you to the GPS view which will now show a direct
line between you and the airport. However, we dont want this, as it doesnt
help us align ourselves with the runway. So the next step is to select the
approach to the selected airport. Click the 'procedures' button (PROC) to
open the procedures screen. Select the option 'select approach'. From here,
you have a list of runways, and variations of approach types on them such
as GPS and ILS. These vary with different airports, but for the purposes of
getting a good landing, just select the number of the runway that is active.
Click enter twice, and you will come to another screen that show different
entry points to the approach. If you are unsure, just select 'vectors'.
If you are about to land, you can then select 'activate approach'. However,
if you are still quite a while away from the airport, you might just want
to select 'load approach', then return to the procedures screen and select
'activate approach' once you are closer. Either way, you will then return
to the GPS screen with the track line in the approach path of the airport
From here, you can start the approach to land manually, or you can get the
autopilot to take over part of the landing by turning on the NAV, and changing
the GPS/NAV switch to GPS. This will allow the aircraft to take over the
horizontal part of flying (going left and right), allowing you to focus on
your altitude, and speed. Now all you need to do once you are on final approach
is to descend properly - most airports with decent sized runways will have
approach aids on the side of the runway near the touchdown point, which consist
of red and white lights. You are flying the right approach (as far as altitude
is concerned) when half those lights are white, and half those lights are red.
More white than red means you are too high, and more red than white means
youre too low.
The rest is up to you. Make sure your landing gear is down (if applicable),
maintain a constant speed, and make constant small changes if need be, rather
then fewer, larger changes to anything. Once you are on final, you should
have 10 to 20 degrees of flap. If you are too high, add add more flap, or
reduce power if at full flap, instead of pitching down. As you start to slow
down, the aircraft will naturally pitch down as well. Likewise, if you are
too low, increase power and the aircraft will pitch up. Also, if you are very
high, you have two choices; go around and try for another landing, or if you
are already at idle power with full flap, do not pitch down. Do the opposite
instead, and fly the aircraft just above the stall speed. You will lose more
altitude in the end like this, as opposed to pitching down, gaining speed,
then leveling off with all this excess speed. If your chosen aircraft has
speedbrakes, you can deploy them as well if you are too high.
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