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Homeworld Cheats

Homeworld

Command Line Cheats
-------------------
Start the game using 1 of the command line switches below. 
Example of use is "c:\homeworld\homeworld.exe /noBG"

/debug Debug Mode 
/noBG No Galaxy Backgrounds 
/noCompPlayer No Default Computer Players 
/notactics Turn Off Tactics 
/noretreat Turn Off'Retreat' Feature of Tactics 
/disableAVI Turn Off Movies 


DEBUGGING OPTIONS
-----------------
/debug - Enable debug window.
/nodebugInt - Fatal errors don't genereate an int 3 before exiting.


SYSTEM OPTIONS
--------------
/heap [n]       - Sets size of global memory heap to [n].
/prepath [path] - Sets path to search for opening files.
/CDpath [path]  - Sets path to CD-ROM in case of ambiguity.
/freemouse      - Mouse free to move about entire screen at startup.  
                  Use [CTRL]F11 to toggle during play.
/ignoreBigfiles - don't use anything from bigfile(s)
/logFileLoads   - create log of data files loaded


PROCESSOR OPTIONS
-----------------
/disableKatmai - don't use KNI even if support is detected.
/forceKatmai   - force usage of KNI even if determined to be unavailable.


SOUND OPTIONS
-------------
/noSound       - turn all sound effects off.
/noSpeech      - turn all speech off.
/reverseStereo - swap the left and right audio channels.
/waveout       - forces mixer to write to Waveout even if a DirectSound 
                 supported object is available.
/dsound        - forces mixer to write to DirectSound driver, even if 
                 driver reports not certified.


DETAIL OPTIONS
--------------
/noBG         - disable display of galaxy backgrounds.
/noFilter     - disable bi-linear filtering of textures.
/noSmooth     - do not use polygon smoothing.
/nilTexture   - don't ever load textures at all.
/NoFETextures - turns off front end textures
/stipple      - enable stipple alpha (software renderer).
/noShowDamage - Disables showing ship damage effects.


VIDEO MODE OPTIONS
------------------
/sw           - reset rendering system to defaults at startup.
/fullscreen   - display fullscreen with software renderer (default).
/window       - display in a window.
/noBorder     - no border on window.
/640          - run at 640x480 resolution (default).
/800          - run at 800x600 resolution.
/1024         - run at 1024x768 resolution.
/1280         - run at 1280x1024 resolution.
/1600         - run at 1600x1200 resolution.
/d16          - run in 16 bits of colour.
/d24          - run in 24 bits of colour.
/d32          - run in 32 bits of colour.
/truecolor    - try 24bit modes before 15/16bit.
/slowBlits    - use slow screen blits if the default is buggy.
/device [dev] - select an rGL device by name, eg. sw, fx, d3d.
/gl           - select default OpenGL as renderer.
/d3d          - select Direct3D as renderer.
/nohint       - disable usage of OpenGL perspective correction hints.
/noPause      - don't pause when you alt-tab.
/noMinimize   - don't minimize when you alt-tab.


CHEATS AND SHORTCUTS
--------------------
/noCompPlayer - disable default computer players
/notactics    - Disables tactics.
/noretreat    - disables the 'retreat' feature of tactics


VISUALIZATION
-------------
/dockLines    - show dock lines.
/gunLines     - show gun lines.
/lightLines   - show light lines (Debug only).
/boxes        - render bounding bowties on the ships.
/textFeedback - enable text feedback for in game commands.


COMPUTER PLAYER AND STATS
-------------------------
/aiplayerLog        - enable AI Player Logging
/determCompPlayer   - makes computer players deterministic
/gatherStats        - enable gathering of stats
/showStatsFight     =[i,j] to show stats fight i,j
/showStatsFancyFight=filename.script


NETWORK PLAY
------------
/captaincyLogOff - turns off captaincy log file
/captaincyLogOn  - turns on captaincy log file
/logOff          - turns of network logging file
/logOn           - turns network logging file on
/logOnVerbose    - turns verbose network logging file on
/statLogOn       - generates game stats log file
/intOnSync       - Generates an Int 3 when a sync error occurs
/syncDump=[X][Y]   X = size of SyncDumpWindow  Y = granularity in universe Frames
/logFilePath=filepath.txt
/debugSync autosaves game frequently, records packets, logonverbose
/forceLAN - allow LAN play regardless of version


NIS OPTIONS
------------
/testNIS [nisFile]          - enables NIS testing mode using [nisFile].
/testNISScript [scriptFile] - enables NIS testing mode using [scriptFile].


RECORDED DEMOS
--------------
/demoRecord [fileName] - record a demo.
/demoPlay [fileName]   - play a demo.
/packetRecord          - record packets of this multiplayer game
/packetPlay [fileName] - play back packet recording


TEXTURES
--------
/disablePacking - don't use the packed textures if available.


MISC OPTIONS
------------
/smCentreCamera - centres the SM world plane about 0,0,0 rather 
                  than the camera.
/closeCaptioned - close captioned for the hearing impared.


Unlimited money:
----------------
Note: This procedure involves editing a game file; create a backup copy of the 
file before proceeding. Use a text editor to edit the singleplayer.script SCRIPT 
file in the game folder. Look for the line similar to 
"SINGLEPLAYER_STARTINGRUS*space space space space* 750. Delete the "750" and 
replace it with four to eight number "9"s. You will get a large amount of Rus. 
If this value is too large, you will go into debt as it will become a negative 
value in the game. Also, you have to start the game over to get it to work; 
it cannot be used with saved games.


Alien ship:
-----------
There's a stage you'll encounter a big ship, with 5-6 frigates surrounding it,
including a missile destroyer. Never enter that area with large ships, and if 
you do have some, keep them as far as you can from the alien ship, bevcause 
the alien ship can take control of large vessels! My tip is destroy the missile
destroyer, and then sneak in some salvage corvettes and clear the big ships out.
This will allow you to use your smaller ships to finish the mission with no 
casualties at all.


Uses for some units:
--------------------
Always build some opf the following units: 
1. Probe: Will allow you to see farther. 
2. Proximity sensor: Will allow you to see invisible units and will notify you 
   of incoming enemy crafts. 
3. Grav-Well: Will disable, when activated, small crafts (smaller than corvettes). 
4. Resource controller: Will allow collectors to dispose their RU's at it, making 
   their travel time to disposal smaller.


The most powerful combination of ships:
---------------------------------------
Whether you are playing single player, or multiplayer, nothing beats a wall of
heavy corvettes supported by a group of support frigates in terms of versatility.
A wall of 36 or 49 heavy corvettes supported by 4 or 9 support frigates will 
obliterate almost anything. All you have to do is build the ships, set the 
corvettes to wall formation, then select your support frigates, hold the special
function key down (z), and select your corvettes. Set your corvettes to aggressive
and start hunting for ships. Keep in mind that the frigates travel slower, so only
move your corvettes a short distance, then stop them so the frigates can catch up,
and remain within repair range.

Heavy corvettes in such a setup will destroy all strike craft very quickly. For 
strike craft in formation, or close to eachother, have your heavy corvettes fire
a burst round first (special key z around the enemies). This will cause a larger
amount of initial damage. Only do this once when they approach. After that, issue
the normal attack order. As the heavy corvettes sustain damage, the frigates will
repair the corvettes. In addition, these corvettes will be able to take on all 
frigates and destroyers. Larger walls of corvettes will be able to do it without
any losses at all, as long as there are enough support frigates. 
As a general rule of thumb, the amount of frigates to corvettes should be the 
square root of the number of corvettes. For example, if you have 36 corvettes, 
take 6 frigates. 7 for 49, and so on.

Depending on how a heavy cruiser focuses its ion cannons (and assuming 36
corvettes or more), it may be possible to destroy one with minimal losses.
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