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Command & Conquer Red Alert Aftermath Cheats

Command & Conquer - Red Alert - Aftermath

Cheat Codes:
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Submitted by: David K.

Cheat Codes:
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If you want to edit the Aftermath NEW units, edit the "Expand2.mix" file. 
Or open it in Word. You'll see some stuff about the unit cost, power, MAD 
Tank shockwave spread,etc.


Bonus Missions 
--------------
In MS-DOS mode, go to the directory you installed Red Alert in and 
type "ra funpark". When the game begins, select START NEW GAME and 
choose either side for five new missions. 


Free Men 
--------
Build a missile silo. When the missile is ready, sell the silo and
immeidately launch the missile. If you were quick enough, the sale
will have stopped and some troops will come out of the silo. 


Locate Submarines 
-----------------
There are 2 ways of locating submarines. 

1. Select a Cruiser and scroll around while holding down Force Fire. 
   When you come across a the "no fire" sign, you have found an enemy
   sub.
2. If you know that there's a submarine near your shore line, but you
   don't know where, this will help you. Build a Naval Yard or Sub Pen,
   BUT DON'T DEPLOY IT YET! Instead, scroll it around until one of the 
   zone squares turns red. When it does, you have found an enemy 
   submarine! (NOTE: If all of the suares turn red, you're just out of
   range of your base. 
   It doesn't mean you've found 9 submarines.) 


Soviet Playing Tip 
------------------
When playing as the Soviets, when you have a Iron Curtain and a Missle
Silo, send a tank into the enemy base. When he is attacked, use the 
Iron Curtain on him. When lots of enemys come around him, launch the
atom bomb. 


View Credits 
------------
To view the ending credits, click on the Westwood logo on the title screen.


Tanks vs. spy:
--------------
Although you may think your spy is safe if no dogs are present, tanks are
still dangerous. They will not shoot at your spy, but will instead try to
crush him.


Low power strategy:
-------------------
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.)
can still function. But structures such as Tesla Coils, AA Guns, and Radar
Domes will go offline. Your radar will not appear until the power is back 
to normal. However, your other structures will still build or repair 
depending on how much power is available to you; the less power, the 
slower the construction.


Sell units:
-----------
Buy and place a Service Depot then send a unit lined up with it, but far 
away. Send your unit onto the depot. When it is about to get repaired, 
click the "Sell" icon. When the icon turns green, click to sell the unit.
Note: This requires timing.


Naval Conflict:
---------------
On the skirmish level Naval Conflict, you can choose any difficulty setting.
The enemy runs out of ore too fast because they are on a small inland. They 
can be easily defeated with missile subs and many bases.


Create ants:
------------
Make a map using Red Alert Map Editor, Save the map and exit the editor. Use 
a text editor to edit the map file in the game directory. Search for the 
following lines (these may be a different value in your game):

[Basic]
NewINIFormat=3

Name=River of Gold

Copy the following entries below those lines. 
[General]

;Warior Ant
[ANT1]
Name=Nin10dolord's Warior

Image=ANT1
Name=Warrior Ant
Prerequisite=weap
Primary=Mandible
Strength=125
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=6
Cost=700
Points=40
ROT=8
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5

;Fireant
[ANT2]
Image=ANT2
Primary=FireballLauncher
Name=Fire Ant
Prerequisite=weap
Strength=75
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=8
Cost=700
Points=40
ROT=6
Tracked=yes
Crewed=no
NoMovingFire=yes

[ANT3]
Image=ANT3
Name=Scout Ant
Prerequisite=weap
Primary=DepthCharge
Strength=85
Armor=light
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=7
Cost=700
Points=40
ROT=9
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5


Easy wins in skirmish mode:
---------------------------
Build between five and twenty Demolition Trucks. If the enemy has a Construction
Yard near the water, send them all up beside it in a Transport. Release them by 
the time the enemies reach your trucks. You should have all the trucks on land. 
After one is destroyed, it will set them off in a chain reaction. While this is 
happening at the back of the base, you can send some into the front to eliminate
it. To make sure you do not lose your base, send the trucks into the transports 
immediately as they are built.
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