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BattleMan Cheats

BattleMan

Cheat Codes:
------------
Submitted by: conner54

Code       Level
---------------- 
FIRE!!!  - #6
MASTER!  - #11
ASTUDIO  - #16
BATTLE!  - #21
SHOOTER  - #26
CAPELLA  - #31
ABILITY  - #36
WARGAME  - #40
DAMAGED  - #46


Edit levels:
------------
Note: This procedure involves editing a game file; create a 
backup copy of the file before proceeding. Open your default
game folder, and open the "data" folder. Use a text editor 
to edit the "levels.map" file in that folder. If you change
the number under "_TOTAL_LEV" you can add more levels to the
game, using [level51], [level52], etc. 

The following is an example level. 

[level01]
MTEEFWEEWEEEAM
EEEEEWWWWEEEEE
KKKKKKKKKKKKKK
EEEEEEEEEEEEEE
WWWWWWEEWWWWWW
EEEEEEEEEEEEEE
EWWWWEMMEWWWWE
EEEEEEMMEEEEEE
EEWWWEEEEWWWEE
EEEEEEWWEEEEEE
EEEEWWWWWWEEEE
EEEEEEEEEEEEEE
EEEEEWWWWEEEEE
EEEEUWEEWEEEEE

Use the following as a key: 
...........................
E: Empty 
W: Brick 
U: Spawn position (where you start) 
K: Camouflage (grass) 
M: Metal 
A: Armored tank spawn position 
F: Fast tank spawn position 
T: Enemy tank spawn position 

If you wanted to be cheap and make yourself invincible,
make the W around the two Es M, like this. 
Note: The changes are in parentheses. 

[level01]
MTEEFWEEWEEEAM
EEEEEWWWWEEEEE
KKKKKKKKKKKKKK
EEEEEEEEEEEEEE
WWWWWWEEWWWWWW
EEEEEEEEEEEEEE
EWWWWEMMEWWWWE
EEEEEEMMEEEEEE
EEWWWEEEEWWWEE
EEEEEEWWEEEEEE
EEEEWWWWWWEEEE
EEEEEEEEEEEEEE
EEEEEM(MMM)EEEEE
EEEEU(M)EE(M)EEEEE

In that condition, your base is indestructible. Then, make whatever
other changes desired, for all levels. 

Refer to the enemy numbers. 

ENEMY_TANK
002
_FAST_TANK
002
__ARM_TANK
002

ARM: Armored tank The others are very self-explanatory 
You can change the numbers, but do no exceed 5. An example, 
with the changes in parenthesis. 

:ENEMY_TANK
00(3)
_FAST_TANK
00(0)
__ARM_TANK
00(1)

The change would increase the standard (enemy) tanks, but decreases
the armored tanks, and completely annihilates the fast tanks. 

If you did this, with the changes in parenthesis… 

ENEMY_TANK
00(0)
_FAST_TANK
00(0)
__ARM_TANK
00(0)

That would mean no enemies. When you start the level, it will pause a 
few seconds (the standard spawn time), then it will fade away, and show
level 2. Some should-not-be-done things are trap yourself in metal 
(spawn site) or trap your enemy spawn site in metal. This would make it
impossible to complete the level.
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