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Nascar Racing 3
Submitted by: RM
Create a new car or repaint an old one. If you make the number "00", it will
list the car's number as #100.
* Things have changed since NASCAR Racing 1999 Edition. Now, drafting past and
outbraking a competitor into a turn is no longer a guarantee that he won't
stay with you or attempt to regain his position in the midst of that turn.
Be certain beforehand that your setup can handle all aspects of a given
track's corners, and adjust your approach to ensure that a fast entry doesn't
result in a slow exit.
* As always, a fast frame rate is absolutely essential to properly monitor your
car's position and attitude. If the frame rate isn't totally smooth, especially
in the midst of traffic, go to the graphics options area and prepare to sacrifice
pretty pictures for fast frame transitions.
* NASCAR 3 is one of the very few racing titles in which a force-feedback wheel
is actually a driving aid, not just a frivolous perk. If you have the bucks,
take the plunge-just check the reviews of the wheel first and make sure you're
getting a good one.
* If you're tinkering with your car, make sure your new setup can survive the
grind of the race distance you choose. There were many times when I'd settled
on a given setup that flew for the first few dozen laps, only to die later as
rubber burned off the right front tire. Don't make the same mistake.
* If you can handle the pitfalls of short, low-banked circuits, chances are you
can handle higher-banked and longer tracks where the driving isn't quite so
frightening. I personally feel that Memphis, a three-quarter-mile facility
with 11-degree banking, is a great baptism by fire.
* You would do well to adopt the "Five P" approach: Preparation, patience,
perseverance, pacing, and last but surely not least, practice.
No Restricter Plates At Talladega:
Note: This involves editing a game file; create a backup copy
of the file before proceeding. Enter the game directory and
find the "tracks/taladega/taladega.txt" file. Use a text editor
to edit this file. Locate the line that starts with "SPDWY" and
change the first number from "1" to "0". Speeds over 230 miles an
hour may now be obtained.
To win easy just turn off damage then put the laps way down and put the
cars way down. then you can go backwards and take out the rest of the
field then just finish the race and have no worries.
Competetive races without having to change OPPS:
Are you tired of having to change the opposition strength in the race
menu every time you race at a different track?
Here's what to do:
First, set the opps within the game to 100%
say were racing at Atlanta. Go to the Atlanta Track
directory(/nascar3/tracks/atlanta)Create copies of ATLANTA.TXT
(or whatever the track name is) and RECORDS.TXT in the same directory.
open the Atlanta.TXT Scroll down the arcane Capital letter words like
TNAME, SPEEDW, LENGT. There are only a couple linesw you can change
without inviting Armaggedon. LAPS:how many laps are in a full length
QUAL: How many qualifying laps there are. DONT CHANGE THE FIRST NUMBER.
THERE SHOULD BE TWO. the first number is only a place-holder.
BLAP: The average qualifying time for the computer cars, x 1000(so if the
times are 23.456 secoonds, they would show up as 23456)Find your
average qual time and enter this in to be able to qualify near the
middle of the pack.
RELS: Same as opposition strength(if you had both RELS and OPPS at 97%,
the cars would travel at 97% of 97%, or 94% at that track).
Create your own seasons:
You can also create your own seasons by editing the ones provided by the
game. These will be in the main folder called "nascar3". Look for a file
called "nascar.cal". Open it in a text editor. You will see five numbers
for each track, for example: 1 3 7 0 0. The first number is the race number.
In the example, this would be the first race of the season. The second number
is the month of the race. The third number is the day of the race. The
meaning of the fourth number is unknown. The fifth number is a "0" for a
day race or "1" for a night race. After the number will be the name of the
track in all capital letters. Then, the event name appears twice, followed
by how many laps you will race in it. Whatever the laps is defined here
overrides what is in the .txt file for any track. Then there will be the
two image files for used for track information when starting a race.
Enter a track folder. There will be a text file for each track in the format
"trackname.txt". Open it with a text editor. Look for the line that reads "CARS".
Change both numbers to 44. This will give you 43 cars, which is the maximum for
that track. You can now have 43 cars at every track. Also, if their are two pits
on the track there will also be a "PIT" and "PIT2" entry. Examine them and you
will see a single double digit number. Change these on both lines to 22. This
will even out the pits for the track. If not, all the extra cars will pit on
the back pit. This makes your pit nice to pit in, but can cause cars on the
back pit to jam up. If a jam happens, the race will not end.
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