Update by: joseph
Submitted by. RM
dragoonfaa - turns u into a dragonfly
instant70 - gets u to instant 70
instant60 - gets u to instant 60
KILL - allows u to 1hit kill
aka - allows u to have 5000000
allow - allows u to do ANYTHING
disallow - makes u not able to do anything
kill60 - makes u able to kill a level 60 no wep
Harpy - Rare Spawn:
While attacking a tiger or gorilla in STV, you might instead fight a harpy. Be
sure to kill it without it taking a turn or else it might run away. It drops
Benediction, a + to intellect staff that sells for around 4 gold.
Simply buy a goblin dynamite from the goblin vendor near the Eleywn Forest
transporter and use it(press spacebar) at the cage to blow the cage up and
free Falthir, you'll find Falthir and he's Brother at the middle of STV after
you free him.
Gahz'ranka - the fish beast:
You find out about this from freeing Falthir the Troll in Zul Gurub. His
friend, when spoken to, only ever talks about a fish beast in Zul Gurub. You
don't need to free Falthir to encounter Gahz'Ranka. Falthir sells some items.
To find Gahz'ranka, enter the final bring screen in Zul Gurub from either
side. You have around a 1% chance of finding him without a lucky fishing hat
equipped. If you have the lucky fishing hat equipped it's about a 15% chance
to find him. If you have the sound on, you'll hear a roar. Walk Murk on to the
bridge and he'll say 'what was that...?' and then the fight starts. This is a
randomly triggered event, meaning you might have to leave then center the
screen many times before you meet the fish monster.
Gahz'Ranka isn't a hard fight. Use your normal strategy and it should work.
Once he dies he drops Furor's Eyepatch. It's a head piece with 30 Agi.
A Great Dragon in Azeroth - Onyxia:
You have to have freed Falthir to find Onyxia. Further, you have to be level
20 or above. This is because Falthir sells various objects once freed. One of
these is a 'Blood Talisman'. It's not great, but many people don't have
anything else in the trinket slot so 4 Sta is better than nothing. It has a
minimum level of twenty and cost 55gold. Buy this trinket and equip it. For
those interested, in WoW getting hold of your Blood talisman to enter Onyxia's
lair is a damn site harder than freeing a Troll!
Once you have the trinket,go back to the goblin transporter, return to the
Jasperdine mine. Go all the way to the last screen, the part where you fought
fangus with the chest at the back with the epic mace (candlestick) in it,
(opened by dynamite). If you have the talisman equipped, a fairly common
random ocurance is a portal appearing at the end to Onyxia's lair. You might
have to leave and re-enter the screen a few times to trigger it. Go to the
portal and press spacebar to enter Onyxia's Lair
Onyxia is a big dragon which does lots of damage. But not immune to stuns. So
simply use Frost Nova every 2 turns. When dead, she gives Ancient Cornerstone
Grimoire. An off hand, that instead of summoning a skeleton like it should,
gives you 300 Intellect. All of a sudden making the mage route viable again.
Felva the Rogue and Ambush:
The first time you meet the rogue, she is one screen right of the freed troll.
The next she is the first screen in Zul Gurub. You must enter from the right
side to see her. The next time you see her she's two screens right of Falthir.
Note: You can still see her if you've killed the rogue in the arena.
On the third time that she spots you she talks to you, She says: She's seen
you in the arena and you're really good. She wants you to kill a goblin - the
one that goes on and on about a really big dragon in Azeroth. At this point
she teaches you the ambush skill - you don't actually have to bother with the
rest of it.
Go back to where the postman is in STV. Equip a dagger, and talk to him,
you'll enter a battle with him, simply Cold Blood + Ambush him and he drops a
necklace that's got some Agility on it. If you walk to the second screen right
of the Troll, she reappears again and takes the neckpiece of you and gives you
gold. If you'd rather keep the necklace, you have to avoid that part of the
Jungle from now on as there's no 'screw you, I want the necklace' option.
In the save main mean
murloc30 - geting to level 30
murloc99 - having poreful items
murloc60 - havig 100,silvers
Easter Egg - feronios furocius fang II:
The weapon "feroinious the ferocious fang" has a second form in stranglethorn
fever but u need to have lv.10 and keep on killing harpies until u get the
weapon "benedict" and it is exactly identical to feronius ferocious fang except
the look, the stat change, and the battle form. plz rate. Kill the rare harpies!^
Murloc RPG v1.2: Items:
Submitted by: Lailath
Items, Itemdescriptions and where to be found.
For Codes, there is a Hex-Editor needed, just use
any Hex-Editor, use [Raw Hex] and [Double (64)].
Be careful to copy and paste exactly the right strings.
In Example within the .
Example Copy und Paste:
Items: [Name/Type (Weapon, Armor, Jewel etc.)/+Boni/Level/Location/Color]
ashkandi Ashkandi, the Greatsword: Sword, +9-13 DMG, +160 STR, Level 20, Gurubashi Arena by
beasts_gloves Beaststalker's Gloves: Hands, +218 Armor, +15 STM, Level 14, Gurubashi Arena by
benediction Benediction: Staff, +2-4 DMG, +16 INT, Level 13, Stranglethorn Path by Chance,
bld_tal Blood Talisman: Trinket, +5 Armor, +4 STM, Level 20, Stranglethorn Path after free Falthir
(Zul 'Gurub Questitem), Purple
blood_greaves Bloodsoaked Greaves: Feet, +486 Armor, +25 STM, Level 24, Zul 'Gurub by Fight, Blue
candlestick Large Candlestick: Mace, +5-7 DMG, Level 8, Jasperdine Mine (Elwynn Forest) in a
coif_elem Coif of Elements: Head, +297 Armor, +13 STM, Level 13, Gurubashi Arena by Fight, Blue
destiny Destiny: Sword, +3-6 DMG, +7 STR, Level 10, Gurubashi Arena by Fight, Purple
dev_mantle Devout Mantle: Shoulder, +64 Armor, +21 INT, Level 12, Gurubashi Arena by Fight, Blue
earth_orb Earthcalm Orb: Off-Hand, +5 Armor, +10 INT, Level 20, Gurubashi Arena by Fight, Purple
emb_chest Embossed Plate Armor: Chest, +337 Armor, +6 STR, Level 11, Gurubashi Arena from Merchant,
emb_boots Embossed Plate Boots: Feet, +133 Armor, +4 STR, Level 11, Gurubashi Arena from Merchant,
emb_bracers Embossed Plate Bracers: Wrist, +78 Armor, Level 10, Gurubashi Arena from Merchant,
emb_gloves Embossed Plate Gauntlets: Hands, +139 Armor, Level 10, Gurubashi Arena from Merchant,
emb_belt Embossed Plate Girdle: Waist, +91 Armor, Level 10, Gurubashi Arena from Merchant,
emb_helm Embossed Plate Helmet: Head, +210 Armor, +3 STR, Level 10, Gurubashi Arena from Merchant,
emb_legs Embossed Plate Leggings: Legs, +275 Armor, +5 STR, Level 11, Gurubashi Arena from Merchant,
emb_should Embossed Plate Pauldrons: Shoulder, +186 Armor, +4 STR, Level 11, Gurubashi Arena from
emb_shield Embossed Plate Shield: Shield, +675 Armor, +2 STR, Level 12, Gurubashi Arena from
fang_ven Fang of Venoxis: Dagger, +4-6 DMG, +8 INT, Level 15, Gurubashi Arena by Fight, Purple
flow_robe Flowing Ritual Robes: Chest, +100 Armor, +28 INT, Level 18, Zul 'Gurub by Fight, Purple
gm_clay Grand Marshal's Sword: Sword, +10-15 DMG, +45 STM, Level 20, Gurubashi Arena by
lav_ring Lavishly Jeweled Ring: Ring, +0 Armor, +7 INT, Level 11, Gurubashi Arena by Fight,
per_blade Perdition's Blade: Dagger, +3-5 DMG, +17 AGI, Level 12, Gurubashi Arena by Fight,
seal_jin Seal of Jin: Ring, +5 Armor, +23 AGI, Level 20, Zul 'Gurub by Fight, Blue
the_1_ring The 1 Ring: Ring (Quest-Item Elwynn-Forest), +15 Armor, Level 1, Camp Brakil
Quest (Crabs), Green
wild_belt Wildheart Belt: Waist, +93 Armor, +17 INT, Level 14, Gurubashi Arena by Fight, Blue
zand_robe Zandalar Illusionist's Robe: Chest, +100 Armor, +32 INT, Level 16, Stranglethorn Path
after free Falthir (Zul 'Gurub), Purple
zand_tunic Zandalar Madcap's Tunic: Chest, +197 Armor, +31 AGI, Level 16, Stranglethorn Path
after free Falthir (Zul 'Gurub), Purple
zand_bplate Zandalar Vindicator's Plate: Chest, +828 Armor, +23 STR, Level 16, Stranglethorn
Path after free Falthir (Zul 'Gurub), Purple
zul_def Zulian Defender: Shield, +2312 Armor, +13 STM, Level 15, Gurubashi Arena by Fight,
Food and Other: [Name/Type/Description/Level/Location]
goblin_dynamite Goblin Dynamite: multi Questitem (Jasperdine Mine/Zul 'Gurub), 'Aim away
from Eyes', Level 1, Elwynn Forest
magic_dust Magic Dust: Food, 'Restores 100 Energy', Level 1, Elwynn Forest and
spiced_wolf_meat Spiced Wolf Meat: Food, 'Restores 300 Health', Level 1, Elwynn
Forest and Stranglethorn
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