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MechWarrior 4 Vengeance Cheat |
MechWarrior 4 - Vengeance
Cheat Codes:
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Submitted by: Brian
email: bgiusto99@yahoo.com
Hold [Ctrl] + [Alt] + [Shift] and type one of the following
codes to activate the corresponding cheat function.
Result Code
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Toggle invincibility - superfunkicalifragisexy
Toggle unlimited ammo - iseenfireandiseenrain
Toggle heat tracking - ooohhhlllaaalllaaa
Nuke current target - itsdabooomb
Destroy current target - redjackandtikruls
Jump jets - inmybeautifulballoon
Unlimited jump jet juice - crazysexycool
End mission successfully - likethecomstarbaby
Free-eye mode - beholdmyglory
Enable time compression code - ontimeeverytime
Time expansion activated - antijolt
Display bounding spheres - bubbleboy
Enable auto-grouping - flashyflashy
Enable leading recticle - walkthisway
Display Credits - wediditagain
CheatMode:
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Submitted by: rickHH
Press and hold CONTROL-ALT-SHIFT.
Code Result
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IY - Invunerability
UO - Unlimited Ammo
HF - HEAT TRACKING OFF
IB - Destroy Enemy Mech
ML - Finish mission with success
Note:
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Submitted by: Brian Giusto
NOTE: The above cheat (submitted by: rickHH)
ONLY works with the DEMO version of the game!!!
Easy Instant Action win:
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Build a Mech with double Thunderbolts. In battle, run up to your
enemy and fire them at his cockpit. This usually works in one or
two hits.
Inner Sphere or Clan?:
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When it comes to selecting your ideal mech, keep this one thing in
mind: Clan is better than Inner Sphere. Ton for ton, component for
component, any Clan item outclasses its Inner Sphere equivalent. In
the course of the single player game, you start in a Clan mech, and
if you play your cards right, you'll have enough Clan mechs and parts
to last you throughout the entire game.
Building your mechs:
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Here are a couple quick tips that will increase the survivability
and durability of any mech you choose:
1. Forget jump jets.Unless you're an expert, using jump jets has
always been a nightmare in any MechWarrior game. Light mechs move
too fast and stay in the air too long, and heavy mechs just can't
stay up very long. If you get rid of them, you free up a good chunk
of tonnage.
2. If you have to have any Chassis components, go with the AMS
or LAMS systems. These help foil missile hits, and when fighting
heavier mechs, this is invaluable. The Beagle probe only helps
missile-heavy mechs, so only use it for Catapults and the like.
3. Keep your heat efficiency in the green zone, but just barely.
In general, if you know how to manage alpha strike fire versus
single fire, you can lose more heat than you make, ensuring a
nearly constant fire rate. Too many heat sinks waste space.
4. Armor only as much as necessary. If your particular weapons
loadout can be stuffed into just the torsos or the arms, you
don't need armor in the empty areas. They don't particularly
affect your vital areas, and you won't lose any weapons, plus
you free up space for more ammmo or heat sinks.
5. Learn to love the PPCs, Flamers, and LBXAC20s. Although a
good variety of weapons is necessary for any mech, these three
weapons are particularly versatile. The PPC f ries electronics
and does amazing damage. It's a great assault weapon and a
critical one for many missions. The Flamer does a good amount
of short range damage, but also creates a lot of waste heat in
the target mech, forcing some opponents to shut down. And the
AC20 is the king of damage for in close fighting. If your mech
can mount one or two of these characters, and you're going into
a tight situation, this is an ace in the hole. Learn to love
this weapon.
Hints:
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Get a good joystick with a twist function. It's no surprise that
Microsoft's SideWinder family of sticks fits the bill perfectly.
Though you can play with the keyboard, you'll be at an instant
disadvantage to someone who has a twisty stick.
Go for the legs. Yes, they're harder to hit, but they're less
armored than the main body. Plus, if you can shoot the legs out
from under a mech, odds are you'll be able to salvage the chassis
at the end of the mission.
Be aware of the environment when you outfit your mechs. Avoid
weapons that generate too much heat when you're battling in the
desert, or else you'll find yourself shutting down after every
other shot to cool down.
Learn the Circle of Death maneuver, or die. If you stand still
in this game, you'll get hammered. Be careful, though. Sometimes
you can circle around an opponent too far so that you're in range
of his guns. Always try to stay behind a mech; it can't shoot you
from there.
Ultimate Clan mech:
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Bet a Shadowcat and strip it down to minimum weight. Next, put two
Clan LRM10s, two Clan RM5s, two ER large lasers, set the speed to 87
km/h, Jet Pack, Beam Activation, and LAMs. Whatever remains can go
to armor, heat sinks, or speed. When it is done, the mech can destroy
buildings with usually one hit, and enemy mechs with a few hits.
Recommended mech:
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Use a Daishi with 6 ER Large Lasers (Group 1); 2 Clan LBX-AC20s (Group
2); Components: LAMS; speed is 51 kph. The rest is armor. Try to fill
up the torsos and arms and put the least amount of armor on the legs.
Pulse laser advice:
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Pulse lasers are nice, but they can overheat your 'Mech if you're not
careful. Balance pulse lasers and single shot weapons.
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