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Heroes of Might & Magic 5 Hammers of Fate Cheats

Heroes of Might & Magic 5 - Hammers of Fate

Cheat Codes:
------------
Submitted by: conner54

In order to use cheat codes, you must first enable the cheat console. 
To enable the cheat console for all game profiles, locate the "autoexec_a1.cfg"
file in your game folder\profiles directory. Open this file with Notepad. 
Add the following line as the last line in the file: 
setvar dev_console_password = schwinge-des-todes 

The end of the file will now look something like this: 

//=====================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes 

NOTE: If you're still having trouble activating the console, you may need to 
add the following line to your input_a1.cfg file 
(located in My Documents/My Games/Heroes of Might and Magic V/Profiles/YOUR_PROFILE): 

bind show_console '`' 

While playing, press the tilde (`) key to bring up the cheat console. 
Use the following cheat codes in the cheat console. 

add_all_spells
Gives all spells to currently selected hero. 

add_gold #
Sets current gold to # and zeroes out other resources. 

add_money #
Sets all resources except gold to # and sets gold to #*1000. 
So add_money 100 gives 100 of all resources and 100000 gold. 

clear_money
Sets all your resources to zero. 

set_hero_luck_morale X Y
Sets luck (X) and morale (Y) base values for current hero. 
For example, set_hero_luck_morale 5 3. 

add_exp #
Adds # of experience to currently selected hero. 

show_player_money #
Outputs resource quantities of specified player into console. 
Allows you to spy on other players. Example: show_player_money 2. 

show_hero_mp
Shows detailed movement point stats for currently selected hero - exact 
quantity, stats for currently plotted path. 

add_army town nTownID, bUpgrade
Will fill all hero army slots with 10 creatures of town id specified. 
Second param is 0 or 1 which controls whether creatures are from upgraded 
dwellings or not. 


Town IDs:
---------
HEAVEN   = 0
PRESERVE = 1
ACADEMY  = 2
DUNGEON  = 3
NECRO    = 4
INFERNO  = 5 

Example: add_army 5, 0 will fill all hero army slots with 10 basic inferno 
creatures. add_army 4, 1 will fill hero army slots with 10 upgraded Necro 
creatures. 

@Win()
Win Mission. 

@Loose()
Lose Mission. 

add_skill NAME or ID
Add skills, perks or abilities. You can use either the name or ID number. 
Example: add_skill Sorcery or add_skill 8 will both give Sorcery. See list 
below for all 150 skills along with IDs (from the original HOMM5). 

Use the following names or IDs with the add_skill cheat. When using the name, 
use only the name itself and not the prefix (example: Sorcery not Skill_Sorcery). 


SKILLS: 
-------
SKILL_LOGISTICS = 1
SKILL_WAR_MACHINES = 2
SKILL_LEARNING = 3
SKILL_LEADERSHIP = 4
SKILL_LUCK = 5
SKILL_OFFENCE = 6
SKILL_DEFENCE = 7
SKILL_SORCERY = 8
SKILL_DESTRUCTIVE_MAGIC = 9
SKILL_DARK_MAGIC = 10
SKILL_LIGHT_MAGIC = 11
SKILL_SUMMONING_MAGIC = 12
SKILL_TRAINING = 13
SKILL_GATING = 14
SKILL_NECROMANCY = 15
SKILL_AVENGER = 16
SKILL_ARTIFICIER = 17
SKILL_INVOCATION = 18


PERKS: 
------
PERK_PATHFINDING = 19
PERK_SCOUTING = 20
PERK_NAVIGATION = 21
PERK_FIRST_AID = 22
PERK_BALLISTA = 23
PERK_CATAPULT = 24
PERK_INTELLIGENCE = 25
PERK_SCHOLAR = 26
PERK_EAGLE_EYE = 27
PERK_RECRUITMENT = 28
PERK_ESTATES = 29
PERK_DIPLOMACY = 30
PERK_RESISTANCE = 31
PERK_LUCKY_STRIKE = 32
PERK_FORTUNATE_ADVENTURER = 33
PERK_TACTICS = 34
PERK_ARCHERY = 35
PERK_FRENZY = 36
PERK_PROTECTION = 37
PERK_EVASION = 38
PERK_TOUGHNESS = 39
PERK_MYSTICISM = 40
PERK_WISDOM = 41
PERK_ARCANE_TRAINING = 42
PERK_MASTER_OF_ICE = 43
PERK_MASTER_OF_FIRE = 44
PERK_MASTER_OF_LIGHTNINGS = 45
PERK_MASTER_OF_CURSES = 46
PERK_MASTER_OF_MIND = 47
PERK_MASTER_OF_SICKNESS = 48
PERK_MASTER_OF_BLESSING = 49
PERK_MASTER_OF_ABJURATION = 50
PERK_MASTER_OF_WRATH = 51
PERK_MASTER_OF_QUAKES = 52
PERK_MASTER_OF_CREATURES = 53
PERK_MASTER_OF_ANIMATION = 54
PERK_HOLY_CHARGE = 55
PERK_PRAYER = 56
PERK_EXPERT_TRAINER = 57
PERK_CONSUME_CORPSE = 58
PERK_DEMONIC_FIRE = 59
PERK_DEMONIC_STRIKE = 60
PERK_RAISE_ARCHERS = 61
PERK_NO_REST_FOR_THE_WICKED = 62
PERK_DEATH_SCREAM = 63
PERK_MULTISHOT = 64
PERK_SNIPE_DEAD = 65
PERK_IMBUE_ARROW = 66
PERK_MAGIC_BOND = 67
PERK_MELT_ARTIFACT = 68
PERK_MAGIC_MIRROR = 69
PERK_EMPOWERED_SPELLS = 70
PERK_DARK_RITUAL = 71
PERK_ELEMENTAL_VISION = 72 

FEATS: 
------
KNIGHT_FEAT_ROAD_HOME = 73
KNIGHT_FEAT_TRIPLE_BALLISTA = 74
KNIGHT_FEAT_ENCOURAGE = 75
KNIGHT_FEAT_RETRIBUTION = 76
KNIGHT_FEAT_HOLD_GROUND = 77
KNIGHT_FEAT_GUARDIAN_ANGEL = 78
KNIGHT_FEAT_STUDENT_AWARD = 79
KNIGHT_FEAT_GRAIL_VISION = 80
KNIGHT_FEAT_CASTER_CERTIFICATE = 81
KNIGHT_FEAT_ANCIENT_SMITHY = 82
KNIGHT_FEAT_PARIAH = 83
KNIGHT_FEAT_ELEMENTAL_BALANCE = 84
KNIGHT_FEAT_ABSOLUTE_CHARGE = 85
DEMON_FEAT_QUICK_GATING = 86
DEMON_FEAT_MASTER_OF_SECRETS = 87
DEMON_FEAT_TRIPLE_CATAPULT = 88
DEMON_FEAT_GATING_MASTERY = 89
DEMON_FEAT_CRITICAL_GATING = 90
DEMON_FEAT_CRITICAL_STRIKE = 91
DEMON_FEAT_DEMONIC_RETALIATION = 92
DEMON_FEAT_EXPLODING_CORPSES = 93
DEMON_FEAT_DEMONIC_FLAME = 94
DEMON_FEAT_WEAKENING_STRIKE = 95
DEMON_FEAT_FIRE_PROTECTION = 96
DEMON_FEAT_FIRE_AFFINITY = 97
DEMON_FEAT_ABSOLUTE_GATING = 98
NECROMANCER_FEAT_DEATH_TREAD = 99
NECROMANCER_FEAT_LAST_AID = 100
NECROMANCER_FEAT_LORD_OF_UNDEAD = 101
NECROMANCER_FEAT_HERALD_OF_DEATH = 102
NECROMANCER_FEAT_DEAD_LUCK = 103
NECROMANCER_FEAT_CHILLING_STEEL = 104
NECROMANCER_FEAT_CHILLING_BONES = 105
NECROMANCER_FEAT_SPELLPROOF_BONES = 106
NECROMANCER_FEAT_DEADLY_COLD = 107
NECROMANCER_FEAT_SPIRIT_LINK = 108
NECROMANCER_FEAT_TWILIGHT = 109
NECROMANCER_FEAT_HAUNT_MINE = 110
NECROMANCER_FEAT_ABSOLUTE_FEAR = 111
RANGER_FEAT_DISGUISE_AND_RECKON = 112
RANGER_FEAT_IMBUE_BALLISTA = 113
RANGER_FEAT_CUNNING_OF_THE_WOODS = 114
RANGER_FEAT_FOREST_GUARD_EMBLEM = 115
RANGER_FEAT_ELVEN_LUCK = 116
RANGER_FEAT_FOREST_RAGE = 117
RANGER_FEAT_LAST_STAND = 118
RANGER_FEAT_INSIGHTS = 119
RANGER_FEAT_SUN_FIRE = 120
RANGER_FEAT_SOIL_BURN = 121
RANGER_FEAT_STORM_WIND = 122
RANGER_FEAT_FOG_VEIL = 123
RANGER_FEAT_ABSOLUTE_LUCK = 124
WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125
WIZARD_FEAT_REMOTE_CONTROL = 126
WIZARD_FEAT_ACADEMY_AWARD = 127
WIZARD_FEAT_ARTIFICIAL_GLORY = 128
WIZARD_FEAT_SPOILS_OF_WAR = 129
WIZARD_FEAT_WILDFIRE = 130
WIZARD_FEAT_SEAL_OF_PROTECTION = 131
WIZARD_FEAT_COUNTERSPELL = 132
WIZARD_FEAT_MAGIC_CUSHION = 133
WIZARD_FEAT_SUPRESS_DARK = 134
WIZARD_FEAT_SUPRESS_LIGHT = 135
WIZARD_FEAT_UNSUMMON = 136
WIZARD_FEAT_ABSOLUTE_WIZARDY = 137
WARLOCK_FEAT_TELEPORT_ASSAULT = 138
WARLOCK_FEAT_SHAKE_GROUND = 139
WARLOCK_FEAT_DARK_REVELATION = 140
WARLOCK_FEAT_FAST_AND_FURIOUS = 141
WARLOCK_FEAT_LUCKY_SPELLS = 142
WARLOCK_FEAT_POWER_OF_HASTE = 143
WARLOCK_FEAT_POWER_OF_STONE = 144
WARLOCK_FEAT_CHAOTIC_SPELLS = 145
WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146
WARLOCK_FEAT_PAYBACK = 147
WARLOCK_FEAT_ELITE_CASTERS = 148
WARLOCK_FEAT_ELEMENTAL_OVERKILL= 149
WARLOCK_FEAT_ABSOLUTE_CHAINS = 150


Gives all spells to currently selected hero:
--------------------------------------------
Open the game console and enter add_all_spells. 


Hero info:
----------
Open the game console and enter show_hero_mp. Shows detailed movement point 
stats for currently selected hero - exact quantity, stats for currently plotted 
path. 


Lose Mission:
-------------
Open the game console and enter @Loose() 


Morale and and luck:
--------------------
Open the game console and enter set_hero_luck_morale X Y. Replace the X with 
the number of luck and Y with the number of morale. 


Sets all your resources to zero:
--------------------------------
Open the game console and enter clear_money. 


Sets gold to # and zeroes out other resource:
---------------------------------------------
Open the game console and enter add_gold #. Replace the # with any number. 


Spy on other players:
---------------------
Open the game console and enter show_player_money #.Replace the # with the number 
of the player.And it outputs the resource quantities of specified player into console. 


Will fill all hero army slots:
------------------------------
Open the game console and enter add_army town nTownID, bUpgrade Will fill all hero 
army slots with 10 creatures of town id specified. Second param is 0 or 1 which 
controls whether creatures are from upgraded dwellings or not. 


Town IDs: 
---------
HEAVEN = 0 
PRESERVE = 1 
ACADEMY = 2 
DUNGEON = 3 
NECRO = 4 
INFERNO = 5 

Example: add_army 5, 0 will fill all hero army slots with 10 basic inferno creatures. 
add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures. 


Creatures:
----------
Use one of the following values with the add_army code to get the corresponding 
creature army. 

Effect                        Code
---------------------------------------
Creatures Demons Level 1   add_army 6, 0
Creatures Demons Level 2   add_army 6, 1
Creatures Undead Level 1   add_army 5, 0
Creatures Undead Level 2   add_army 5, 1
Creatures Dwarfs Level 1   add_army 7, 0
Creatures Dwarfs Level 2   add_army 7, 1
Creatures Elves Level 1    add_army 2, 0
Creatures Elves Level 2    add_army 2, 1
Creatures Human Level 1    add_army 1, 0
Creatures Human Level 2    add_army 1, 1
Creatures Magic Level 1    add_army 3, 0
Creatures Magic Level 2    add_army 3, 1
Creatures Marshes Level 1  add_army 4, 0
Creatures Marshes Level 2  add_army 4, 1
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