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HalfLife 2 Cheat

Half-Life 2

Cheat Codes:
------------
Update by: angel_pt2003
Submitted by: conner54

Update by by Anthony
E-mail: hullo2u1@hotmail.com

To enable the console add -console to your launch options in properties in steam 
play games TO ADD MORE THAN 1 COMMAND TO LAUNCH OPTIONS CHANGE THE PREFIX - TO + ON 
THE SECOND/THIRD/FORTH EXT.
In gameplay press the ` button (under the esc button) to bring up the console
To enable the cheats first you must enter sv_cheats 1 into the console
Enter these codes into the console in get desired effect:

Code                              Result
----------------------------------------
god                             - God mode (server side only)
give                            - Gives a weapon or an item (see the list below)
buddha                          - Reduces your health
hurtme #                        - Hurts the player (# is damage amount)
impulse 101                     - All weapons
impulse 82                      - Spawns a jeep
notarget                        - Player becomes hidden to NPCs
noclip                          - Walk through walls (server side only)
maps                            - Displays map list
map                             - Load a specified map (see the list below)
developer #                     - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlook                          - Enables mouse look
hud_quickhelp/text? 1           - Shows crosshair
viewmodel_fov #                 - Sets the size of the weapon you're carrying (54 is default)
exec                            - Execute a script file
cl_drawhud 1                    - Turns hud display on
cl_enablehud 1                  - Turns hud display on
cl_showfps 1                    - Shows frames per second in game
npc_create                      - Creates an NPC (works in worlds that have an NPC entity)
npc_create_aimed                - Creates an NPC aiming away from the player.
picker                          - Toggles 'picker' mode.
setpos                          - Move player to specified origin (must have sv_cheats 1 enabled).
setang                          - Snap player eyes to specified pitch yaw (musthave sv_cheats).
sv_gravity #                    - Set gravity to #
sv_stopspeed #                  - Set minimum stopping speed when on ground to #
sv_friction #                   - Sets world friction to #
sv_bounce #                     - Sets bounce multiplier for physically simulated objects collision
sv_maxvelocity #                - Sets the maximum velocity of any moving object to #
sv_waterdist #                  - Sets vertical view fixup when eyes are near water plane to #
air_density #                   - Changes the density of air to #
dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #
prop_debug                      - Toggle bounding-boxes debug mode on/off (red - ignore damage, 
                                  white - respond to damage, green - health)
sv_soundemitter_filecheck       - Toggle reporting missing .wav files for sounds
mat_numtextureunits #           - Limits the number of texture units to # (0 - let the game decide 
                                  how many texture units to use)


Map Names:
----------
d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01, 
d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01, 
d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01, 
d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03, 
d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07, 
d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03, d2_prison_04, 
d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a, d3_c17_06b, d3_c17_07

Weapon Names:
-------------
weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard, 
weapon_crowbar, weapon_extinguisher, weapon_flaregun, weapon_frag, 
weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon, 
weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, weapon_smg1, 
weapon_smg2, weapon_stickylauncher, weapon_stunstick, weapon_thumper, 
weapon_sniperrifle, weapon_rollerwand, weapon_molotov, weapon_manhack, 
weapon_immolator, weapon_irifle, weapon_slam, weapon_hmg1, weapon_cubemap, 
weapon_binoculars, weapon_ml, weapon_brickbat

Item names:
-----------
item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, 
item_box_srounds, item_healthkit, item_battery, item_suit, 
item_ml_grenade, item_ar2_grenade, item_healthvial 

More Cheats
------------
Command-line parameters
Here's the list of other command-line parameters. 
Note that you can use any of the codes listed above as command-line parameter. 
just put " -" in front of it:

-r_anamorphic 0
-netgraph 3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw 
-startwindowed
-window
-windowed 



Crazy Vortigaunt:
-----------------
Submitted by: The_Big_V

Go to the console and type "map d1_eli_01" (no quotes. After it loads, find 
your way into the airlock, wait until the scanning finishes and exit it. 
There will be a door on the left. Let Dr. Mossman open it. Enter it and you 
will see a fence in front of you and beyound it a blue pick-up. Enable noclip 
and pass through the fence. Yo will se two characters. A man in blue with no 
eyes and a vortigaunt. Approach the vortigaunt and interact him (default "e") 
and listen to everything he has to say. You will realise that he is crazy.



How to spawn NPCs:
------------------
Submitted by: Ross

Accessthe console, type in "npc_create npc_[name]" and replace the [name] 
with one of these:

Cheat Effect
cscanner
rollermine
poisonzombie
mossman
monk
metropolice
manhack
launcher
kleiner
ichthyosaur
headcrab poison
headcrab black
headcrab fast
headcrab
helicopter
gman
fastzombie
eli
dog
pigeon
seagull
crow
combine s
combinegunship
combinedropship
citizen
breen
barney
banacle
antlion
alyx
antlionguard
stalker
strider
vortigaunt
zombie
zombie torso

Destroying the hunter chopper:
------------------------------
Before reaching Eli's lab in the hydro plant, you must have to get past the hunter 
chopper that has been following you during most of the "Water Hazard" sequences. 
When you reach two large rocks with a branch lying over them, stop. You will see 
the chopper on its landing pad in the distance. Get out of the airboat, enable the 
impulse 101 code and take out the rocket launcher. Aim the laser pointer at the 
chopper and fire all the rockets at it. Keep the laser dot on the chopper; the 
missiles follow the laser. Repeat this six times. When the chopper has taken eighteen 
hits, get back into the airboat and go towards the chopper. It will take off, burning 
and critically damaged. One burst from the airboat gun will destroy it.

Faster reloads:
---------------
To reload faster with the shotgun, .357 magnum, or any other weapon with a slow reload 
time, tap Q (change to last weapon out) twice quickly. You should then have a full clip. 
Note: You must fire with your other weapon. You can then fire and reload at the same time.

Lamar passes through crates:
----------------------------
When Barney turns on the lights to the room that your Hazard Suit is in at Dr. Kliener's 
lab, he finds Lamar (Dr. Kliener's pet Head Crab). She (Lamar) attacks Barney. Barney 
then throws her onto the floor and she slams into some crates. Notice that she passes 
through them. 

Fly very high:
--------------
At the train station level, go up on to the platform on the right side where the blue 
force field is located. When you come up to where the trains are, you can jump onto 
the train. Once on top of the train, wait for a train to come by. When it does, jump 
on to it, but make sure that you just barely make it. Once this is done, quickly turn 
backwards and press [Jump]. You will fly extremely high and can see the entire city 
from your height. Note: It is highly recommend that you enable the god code to avoid 
dying from the fall. Also try killing the combine soldiers while up in the air.

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