Command & Conquer Red Alert 2 Cheats|
Command & Conquer - Red Alert 2
Submitted by: George Tolmay
Build buildings far away from ur base:
N.B: In Skirmish.
First make sure you have "MCV Repacks" on. Build ur power sources, then click on
ur Mobile Construction Yard and click anywere on the map. When ur MCV can delploy,
deploy it. Then build a power source then barracks then war factory and play on.
Now build the rest of your buildings. The idea of this is, is that when you have
super weopons and the enemy has one to he will attack ur war factory first. Now
this gives you a chance to destroy his MCY, while his building a super weapon
Submitted by: Carl Ellazar - Maasin, Leyte
In multiplayer game(usually), use your chrono legionaire to protect your structures.
Make him attack your own building (ctrl-click) protecting enemy airstrike. But hey
stop him before your structure's gone. Also, if you're using soviet team(in skirmish
game), make yuris and once you can capture ifv's, load a crazy ivan and the unit
becomes something like a demolition truck.
Submitted by: lonefalconbro
When you build a war factory build it away from ur base then if you have a iron
curtain when the enemy attacks with a nuke or weatherstorm use the iron curtain
on your war factory it works like a charm.
Submitted by: aktug dogan
take control the soviet country(russia,cuba,and others...) when you build your mcv
build ore rafinery and baracks and then build war factory create more teror drone
(spider)and send all to enemy's war miner or chrono miner enemy lost all of war miner
(chrono miner)his economy is fallen too.
PRISM TANK'S TRICK:(ALLIES):
Submitted by: Arsalan Mehdi
To destroy any building , just buid the choronosphere and make it completely ready,
before getting it ready or after that build 3 to 4 prism tanks and then make them
stand closely and then send them to any where or close to any buliding you wanna
destroy then order the prism tanks to only attack that bulding or structure, they
will destroy with thier two or three fires.
Submitted by: Ronen Ulanovski
If you playing allies you must to build Constrction Yard Ore Refinery and Barracks.
Then build 20-100 rockeeters and go(fly) to enemy base and destroy soviet flaks or
allied missile launchers and then destroy enemy Construction Yard and all other things.
Submitted by: MatSap
I dunno if other players can apply this cheat. In skirmish mode, just after you start
the game, built power plant, ore refinery, barracks, and war factory. STOP building
structures. produce 2-4 miners and min. 3 tanks. maybe you can build a couple (2-3)
pillboxes/sentry gun, but that's enough! figure out where the heck you are in the map
and the possible attack from enemy. try to defend your base with only tanks and anti-
air units(IFV,rocketeers,flak trooper, flak track). if you're an allies, build a repair
vec. (IFV+engineer).after each enemy attack, repair your tanks.use the environment as
your defense advantage (I send 2-3 snipers under the tree,hehe). then, after you
successfully defend your base for several attacks, build other structures. (oh, I
forgot, after you produced the miners, build radar. explore the map so you can see where/
when the enemy will attack). don't built prism/tesla tower...waste of money and enerG.air
defense structure are acceptable.Instead, to! "upgrade" your defense, build 6-8 mirage/
apocalypse tanks and place them in several strategic places to block the enemy (I really
Mirage tanks,very effective defensive units!). After you have plenty of money (okay,
actually 9000 is enough to start), mass produce your primary assault units(prism tanks,
apocalyse tanks) and build another repair vec.(if you're an allies) to cover the damage
in the middle of attacks. producing add. anti-air units are also useful here (if you
built apocalypse, you already have air defences!). then, start your attack. on my
experiences 1 good,planned attack can destroy even the brutaliest (is that right?)
enemy. practice this strategy, modified it to your needs and finally you become the
ultimate C&CRA2 strategist (is that so?).I even tried it with 7 easy enemies,1 brutal
and 2 medium enemies, even 2 brutal and 2 normal enemies and only lose a couple (max.
19 units loss) in a battle. The key strategies-plan your game, use your units(and
special units)! effectively, and be a "daredevil" in the battle (you know what I
mean...). email me if you have something to share.
protect against nukes - and bad weather:
Submitted by: Anonymous
when playing as allies (against computer) it is important to build your war factory
and barracks away from the rest of your base. If the enemy launches the nuke, their
first target is your war factory and then your barracks. You might also want to build
a backup and set the rally points out of the range of the nukes. If you are playing
as soviets, remember that they can do the same with you wit the lightening storm.
JOEY, Submitted the following Information:
If your an agreessive russian player and u want 2 rush in your enemy well first to do
is build the power plant then the refinery then barracks then the radar next is the
warfactory. when the warfactory is ready click on the miner next 2 rhino tanks then
patience then get 3-4 tesla tanks then be ready to attack plan ur attack on the
contruction yard have fun.
Hints and Tips:
Submitted by: Matthew Phiong
Block the Bridges
To block a broken wooden bridge from being repair by enemy, all you do is put a
dolphin/squid/sub inside the gap of a broken wooden bridge. This prevents the enemy
from repairing the bridge, and they (most of the time) will not realise that your unit
is preventing them from doing so. This tactic works brilliantly on some maps.
So, if you block of their land forces you can concentrate on aerial/naval attack.
Ultimate NUCLEAR Weapon !!
For an extremely potent nuclear weapon. Play as Libya and build 4-5 demo trucks. Make
sure your nuclear missile and iron curtain are ready and position all the trucks just
outside the base. Use the iron curtain on as many as possible and then drive them into
the base, equally spreading them out in a circle. THEN set your missile in the middle
of the base and if done right it should set off all the demo trucks for ULTIMATE
Good Base Defence (Urban Maps)
This is a good base defence for those who play in urban map. Try to build as many GIs/
Conscripts and garrison all the buildings near your base. This will stop your enemy
from entering your base.
Cheap Demo Truck
For this tactic to work you need to have access to a Crazy Ivan/Terrorist and an IFV.
Put the Crazy Ivan/Terrorist into the IFV and you got a nice cheap demo truck.
Soviet Tank Tactic
This tactic is good if you are Soviets. When you start your game build 2 Refineries
and then when you have Power Plants and Barracks, build a War Factory. After that
build a few Ore Miners, then build about 15 tanks, after that just attack them, I
have won many games like that, it catches them off gaurd.
There are three ways to stop iron curtained units:
1 - Use Yuris or PSI Commandos to take them over
2 - Use Chrono Legionnaires to freeze them
3 - Use the Chronosphere to pick them up and then deposit them in the water or on cliffs.
This is common sense really - But the easiest way to beat the computer on brutal is
to get a spy into one of their Refinerys - You will get from 15k to even 80k!! This
will allow you to build a lot of tanks and other units - which should ensure victory
How to Beat Brutals Easily
If you are playing against more than one Brutal enemy you should first build defenses
and then Engineers. If the enemy is the opposite for example your Soviet and there
Allie than capture the construction yard after the rest off the base is destroyed by
using Prizm Tanks. Re-pack the MCV and breing it to your base or just build anywhere.
Now you can be Allie and Soviet at the same time.
Take over some cows or cars with a Yuri then control them go next to you enemys base
then make a Crazy Ivan put the bomb on the cow or car. Walk it up next to your enemy
bulding and BOOM !! Destroying or damaging the building.
The easiest way to destroy your enemy harvester - Rocket Fighters.
Wait until you have paradrops AND a building ready to be placed on the map, then click
on paradrops icon in the sidebar (but don't deploy them yet!), then click on your
building (the one that's ready). Now simply use the mini map in the lower right corner
to deploy your building.
Submitted by: dannyboy
if you go allies and you put G.I's in F.M.V trucks it makes them fire machine gun
bullets it can take up2 60 men down. Have fun!
Allies last mission:
samer, Submitted the following Information:
Using your chronosphere, chronoshift the apocalypse tank garding the kremlin into
the water then you can easily finish the mission.
Submitted by: Neo Cool
When playing as Soviets Build 5 or 6 Apocalypse. With them you can easy destroy
Submitted by: Neo Cool
When you are playing on islands with brutal Soviet enemies, they will atack you
with 2 or 3 Kirov Airships. If you build large air defence system you can destroy
airships.Also if you are playing versus brutal Allied enemies they will atack you
with harriers (3 or 4).
Invincible jets (as the Allies):
Submitted by: j. van wageningen Email: firstname.lastname@example.org
When your jets are about to take off, select guard and they will attempt to land.
However, instruct the planes to attack as they are in the process of landing. When
the enemy attacks them, they will be invincible.
Invincible demolition trucks:
Construct five or six demolition trucks and have a fully charged iron curtain at ready.
Move the trucks into an enemy base and activate the iron curtain around them before the
enemy attacks. The trucks won't blow up until they reach their target.
The Trojan bus:
Playing as the Soviets and use Yuri to take over a school bus with mind control. Load
the bus with five infantry units and drive straight into an enemy base. The Allies will
not fire on the "innocent" looking school bus.
Defeat The Soviets with Ease:
Bibhash Nandi, Submitted the following Information:
Build at least 10-12 Harriers and keep them ready for use. Now, create a Weather Storm
and make sure that you blow up enough Power Stations to knock out all the bases defense
systems i.e, flak cannons, tesla coils etc. After the storm, all the flak cannons should
be inactivated. Immediately use your Harrier aircrafts to blow up his Construction Yard
(or any other vital structure) before power is restored. With all the flak cannons knocked
out, your aircrafts will blow up his Construction Yard and the rest you can easily figure
out. Note: You can use this to blow up his Nuke Silo too.
Allies last Missions:
CimPin, Submitted the following Information:
When playing as allies, at The Kremlin (Last Mission), quickly build Chronosphere
and 5 prism tanks, when the chronosphere fully charged, use it on all your prism
tanks, then drop it near the Nuke' Silo, use all your prism tanks to attack Nuke'
silo, after the silo destroyed, you can use the chronosphere on The Black
Apocalypse's near Kremlin, drop it on the water, next step ???, up to you..
amrit, Submitted the following Information:
If you manage to capture a soviet and allied base build an I.F.V and put a carzy
ivan inside it - send it into an enemy base - it will be 2/3 powerful as a nuke.
build 5-10 crono ivans and send them into an enemy base - set a bomb on every
building and unit - and you win.
Submitted by: Darrin Lloyd
If you select a civilian building that is garrisoned by enemy troops and press
\"d\" for deploy then the enemy troops will ungarrison themselves from the
building and will sometimes attack it. I have only tried this in single player.
Submitted by: CimPin
When playing as allies, at "Mirage" Operation, build 5 enggineers, move them to
the right side of the map, when all defence base destroyed, move them to Red
Armies Cons Yard, you can capture all the cons yard because their defence is
When playing as allies, at "Deep Sea" Operation, move all your carriers and
destroyers to the left side of the map, protect the carriers with destroyers,
when the base island on the top of the map destroyed, move your carriers and
destroyers to that island, and you'll find low defended base, use your carriers
to attack Cons Yard. The Red Armies defeated before they can build Nuke' Silos.
Submitted by: Cyborg
When you play skirmicegames with superweapons, allways build your warfactory
long away from you base, because the computer allway use his nuclear bomb or
weaterstrom on it! So allways try to build away from your warfactory!
Submitted by: Gerson
When playing as Soviet, your Conscript is cheaper and great troops!
On early levels use them to conquer enemies! Make up sabout
40 or 100 Conscript! And Attack!!!! (Duh!)
Soviet Super Attack:
When you're playing as Soviet, especially on later levels, use your Nuke Silo
effectively! On weathered alliance, your nuke will be usefull. Attack the
island using Apocalypse's and conquer the all! Send an engineer and make sure
your nuke available. After that, capture the Batttle Lab, and wait until the
map enlarge, then use you nuke on the Weather Control Device. Have fun!
Soviet Super Attack 2:
When playing the Red Revolution, build Flak Cannon and Flak trooper! Dont
forget Apocalypse's! And defend the west and east side of your base. Get
ready for your nuke! And nuke the Kremlin House twice!
(It wont repair! He..he..!)
Submitted by: mompie
Take a bus with Yuri over and put soldiers in it.
The bus will not been attacked by the enemy.
Strategy for Soviets:
When playing as the Soviets against the Allies. Quickly build the Construction
Yard, Refinery, Barracks, Radar, and War Factory. Then Build a Battle Lab.
After that build one Kirov Airship. Then send the airship to the enemies base
and bomb all the important stuff especially the Construction Yard. Then you
are free to do what ever you want from there.
Excellent base defense:
Submitted by: rickHH
1.Make 10-12 yuris and place them all around your base.
2.put them as team1 (ctrl+1) then when an enemy attacks use the yurys 2nd attack.
this should destroy most of the attacking force.
Good Use of the V3:
If you play as the soviets, one of the best way to use the V3 Rocket is to
have about 3 Rhino tanks for each V3 Rocket to protect them. If you have
about 5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base!
One of the reasons is that the V3 Rocket fire very long!
The Magic School Bus (Soviet):
Take a Yuri and mind control a school bus (if they're on the map). You can
put five infantry into the Bus and drive it into an enemy base, they won't
fire on it.
Build five or six demolition trucks. Make sure you have a fully charged
Iron Curtain. Send the Trucks into an enemy base, before they come in range
of their weapons, cast the Iron Curtain on them. They'll be invincible until
they reach their target, at which point they'll still explode even with the
Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make
a Chrono Fighting Vehicle.
Chrono Legionnaire (2):
Chrono Legionnaires packed together can zap an enemy building out of time,
try it. Ten Legionnaires and above give the maximum effect.
Want to have some fun with the enemy player? Charge up the Cronosphere and
use it on the enemy unit, then drop it in the water. Watch the war miner go
down to the bottom! Bye bye. Also try it on ships and drop them on land.
Killing an entire infantry group is fun since infantry can die under the
effects of the Chronosphere. Go ahead, try it!
In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle
labs. This is to train new units like the physic commando (he can use the
mind control and plant C-4 on buildings). Later, if you capture the base
completely (meaning all buildings) you will get the Yuri Prime.
Build a tesler and then put as many tesler troopers around it as you can
aford.The more you have the larger range and power it has. Therefore if
you have 20-30 it will be almost invincible!!
* to get crono commando just send a spy into an allied Battle
* To get PSi commando send a spy into a soviet Battle Lab
* To get Uri Prime you must be An Allied team send a spy into a
Soviet battle lab and capture a soviet mcv and build a soviet base.
To get crono crazy ivan its the same just but instead of sending a spy
into a soviet send him into an allied
Note: to get a spy to work you must select him am press on the
enemy troop you want to disguise as.
This hint will make any attack with the ALLIES 100% effective.
(1) Build x amount of dogs.
(2) Build half amount of soldiers (any type except Rocketeers)
(3) Build the same amount of tanks as soldiers. (any type)
Now set 2 dogs to guard a soldier and each soldier to guard a tank.
Send the tanks to attack a base and they will be completely guarded.
If someone attacks a soldier, the dog will tear him to bits, and if
an attack on a tank is made, soldiers will take care of the problem.
Secret infantry units:
If you send spies into your enemy's Barracks, Battle Lab and War Factory
you can unlock secret infantry units and will be able to build tanks and
other units already promoted with one stripe. For example, in battle with
the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando
can be unlocked.
Prism Tower creep:
Use the following trick to overrun any CPU controlled Soviet base as the Allies.
It is especially useful in the second to last Allies mission, where you are
pitted against a heavily defended base with three nuke silos which must be
defeated in order to claim victory. First, create a very heavily fortified main
northern base. Abandon the far northern mineral field and sell the ore factory
there. The most important things in this part of the strategy are to create a
reasonably well protected beachhead to the south of this base with Prism Towers
and Patriot Missile Launchers. The second item involves some use of the Prism
Tower creep strategy. First, build a Power Plant to the outside of your base
in the direction of where you want to defend or attack. Then, build Prism Towers
as far as possible in the direction you want to go. Finally, build another Power
Plant next to the Prism Towers you just built -- thereby extending your range of
building Prism Towers and also increasing your power supply in the process.
Continue doing this and adding extra Towers where needed to create a solid line
of access between Towers, and amplify the damage. Do this on the bridge just
north of your base and blow it out so the enemy cannot cross. Fortify the Towers
there with all the extra GIs you have around your base. Now that your northern
base is well defended, proceed to the second step. Create an MCV and Transport
Hovercraft and put the MCV into it. Next, go to the far right of the screen with
the Hovercraft, and then straight down. This is the safest ship lane on the map.
While you are moving south with the Hovercraft, have a Barracks and a Prism
Tower building. Also watch the bridge by the northern base to make sure nobody
has managed to sneak through your defenses. As soon as you land the Hovercraft
on the far southern island, deploy the MCV and build your Barracks and Prism
Tower. Then quickly build another Prism Tower and a Power Plant. When you have
that base defended well enough, build another Ore Refinery on the southern
island in case the nukes manage to take out the one on the main island and
you are low on money. Employ the Prism Tower creep method mentioned before
with a little more caution when building in range of Telsa Coils. You should
be able to wipe out their base easily. Make sure that if they launch nukes,
you repair or replace all buildings hit by them, especially those needed to
build Prism Towers, as well as Powerplants. Another useful thing about having
a base on the right side of the southern island is that this is where most of
the enemy planes fly through. You can build Patriot Missile Launchers which
will slow down or halt most of the enemy paratrooper activity on the northern
island. Most of the time, the enemy will launch his nukes at either your ship
building capabilities or the middle of your main base. Keep a spare MCV around
in case it is taken out. This is not necessary, but is a precaution in case they
figure out to attack the southern base via nukes. This strategy will allow you
to complete the mission in near half of par time in easy mode.
Defeating the Allies in a skirmish:
Quickly make a Barracks, Battle Lab, and War Factory. Build one Kuscov
airship and send it to the enemy's base, and bomb it. Bomb the construction
site first so they cannot build, as well as ground to air missile turrets.
Submitted by: Rodrique
it only work in the skirmish mode.
when you are loading the game you just type
slowly ''dollarday''.than you will have 10000000 money.
* Create four or five well-spaced power plants right off the bat in Skirmish
or multiplayer games to bring up your power bar on the right-hand side of the
screen, and then keep your eye on it.
* Be sure to garrison your troops into civilian buildings for extra cover while
fighting the enemy; when the building starts to break down due to firepower,
send in an engineer to repair it.
* Speaking of engineers...not only can they repair broken bridges or partially
destroyed buildings, but they can also penetrate an enemy base and convert
* Create many "Tanyas" (Allied), or "Crazy Ivans" and "Yuris" (Soviet) in
multiplayer games. They're the most versatile and skilled infantry units
available for their respective sides.
* Although it's expensive, build an Ore Purifier to help squeeze more credits
out of your mining expeditions.
Submitted by: arsalaan
This is a very easy game. I finished it in just 2 days. It needs a little
concentration and not like that of command and conquer generals. in this
game you should always try to make the defence first. Then create at least
three mine sweepers.
then Make warfactory and all the other buildings. Make a lot of infantry
and hide them in the buildings that come in the way when someone try to
reach your base. In this way your infantry will become better then tanks.
Super Tesla Coil:
Submitted by: G4ceBoy
To have a good base defense build 4-5 Tesla Coil when you have
sufficient money. Then recruit 5 Tesla Troopers (with Cloning
Vats 10 Troopers) and "attack" with 2 each Tesla Coil. It will
result in a further range and damage for the Tesla.(2 troopers
on a Coil it`s maximum, 3 or more it`s a waste of money). They
can also repower a "dead" Tesla Coil.
Submitted by: G4ceBoy
Although you think Soviet Tesla Reactor is cheaper, 600 $, it
provide less power than a Allied Power Plant, which costs 800 $.
(the Power Plant gives you 200, Tesla Reactor only 150).Anyway,
the Nuclear Reactor is the biggest power producer, but you must
protect him at all costs because he can "irradiate" your base.
Submitted by: tamer of gods
Build your defenses up to maximum ( u have to be playing as the french to do this)
make a construction yard. go near the base and unpack it. then, build a power plant
and then a grand cannon turret near it. keep on doing this around the undefended
parts of the base. ur enemys base is destroyed.
Build loads of terror drones and invade ur enemys base with them. all of ur enemys
infantry and veichles are destroyed.
ATTACK AND DEFENSE:
Submitted by: dj
When playing as allie,one of the best way to attack your enemy, soviet or allie, is
to make 8 or more mirage tanks, 5 or more prism tanks. Number you're mirage as 2
and prism tanks as 1. Mirage tanks are good in destroying tanks and other units
while prism tanks can easily destroy enemy buildings. While the prism tanks are
destroying the buildings of you're enemy, the mirage tanks will be the one to
protect the prism tanks from any attacks of you're enemy. In attacking bring
also a couple of IFV's if in case you were attack by rocketeers.
Or simply make 15 or more (elite or not) rocketeers, move you're rocketeers close
to the enemy base (not close enough to the base) then get a spy, infiltrate the
enemy's power plant. Destroy first any anti-air attack units then destroy all power
plants then the enemy will be low powered, then destroy the construction yard and
all that is left with you're enemy.
Submitted by: El Batty Massiiiive
Build 1 transport, 5 APC's & 25 infantry units of your choice.
Put all the infantry into the APC's, then load the 5 APC's into the transport.
When you deploy the APC's from the transport, deploy the infantry from the APC's,
so you'll end up with 25 infantry & 5 APC's.
while playing aliied in order to counter a nuclear threat all you have to do
is make a 2or3 IFV and same no of tanyas.load the tanya into the ifv and
chronsphere them very near by the side of the nukesilo.now ungarrison tanya
and destroy the nuke silo.you can also make it easier by infiltrating a power
station with a spy.this will shut down enemy power station.you can also use
this tactic during an air raid.
Submitted by: Kuba W
When you plaing as Allies, build Chronosphere, IFV, Engineer and 8-10 prism tanks.
Make Repair IFV (IFV+Engineer) and teleport it and prism tanks by chronosphere to
enemy base.Then Atack all buildings and see text YOU ARE VICTORIOUS!!!!!! =]
to destroy enemy base by allied forces:
Submitted by: ghazni
DONT BUILD ANY THING ONLY BUILD HARRIER PLANES (ATLEST 16 TO 20) AND GIVE THEM
THE TARGET OF ENEMY MAIN BUILDING..ONCE THE MAIN BUILDING DESTROYED ALL THE
BUILDING WERE COVERTED IN MEN AND THEY ALL ATTACK ON YOUR BASE BUILD 4 TO 5
TANKS AND 10 TO 12 MEN TO DEFEND THEY WILL SHOOT EVERY ONE..THATS ALL...ENJOY
Submitted by: chiku
when ur playing as a russian then build as many as oil refinery because then u
can have money from which u can make more barracks and warships.
Submitted by: ahmad taweeq
Choose a unit from 6 soldiers or a tank then while pressing CTRL attak any
thing you want to destroy like walls ,trees .horses or cows now you can destroy
them and you can destroy any country from any side.
Submitted by: Gunjan Surana
While playing the game (Generally in the skimrish)sometimes some boxes (on land)
and some rubber tyres (in water)appear. Go past your fleet or army across it and
you will get some special powers I.E your that machine.But it has no effects on
cars controlled by the yuri and by the blasting vehicles or persons.
A good strategi is:
First make your base(power plant,ore refinery,barracks and war factory). Make 5
engineers and one transport helicopter.Put the engineers in the helicopter and
take them to the enemy base.Conquer the construction yard with one of the engineers
(take 5 so if one dyes you can replace him). Then take the construction yard to
your base(not with the transport helicopter,move it to the base).Then just put
the construction yard somewhere and have the enemy tehnologies and it will be
more easy to destroy the enemy.
Submitted by: tristan otterpohl
Tesla tank:you must be allied.capture a soviet base then then you musttrain a
tesla trooper and a IFV and put the tesla trooper in the IFV and you have tesla
tank biuld loads of them and attack
Submitted by: George ThE MaN
You Can Build anywhere by pressing (Ctrl + C), and holding it to a safe place,
only on the map. And you have it.
Hint for money:
Submitted by: KLAI KHOUBAEIB
1-You must have a hex-editor (jointed to cheat book).
2-Open game.exe into the installation directory with the hex-editor.
3-Find this close (2bc7897c242489834c020000eb4c).
4-Finally, switch 2b by 03 and you will have a lot of money(when you build a
construction or make unit, you will find a + of money).
Submitted by: NaNa King of Strategy
this is a great cheat...if u want ur infantry and tanks to gain a star with
no efforts and if u want a chrono guy for free first u need to make an engineer
and a spy then mark the spy and press ctrl button and and press on the engineer
now ur spy looks like an engineer...now for infantry star first mark a tank and
press ctrl button and fire at ur Barraks just once and stop fire then move ur
engineer infront of the spy I mean don't make the spy stands ahead from the
engineer ok!! then mark them both and press Z button while pointing on any area
near the barraks and then make it into the baraks as if u want to repair it now
both of them will enter the barraks and CHECK IT OUT U HAVE UPGRADED UR INFANTRY...
DO THE SAME WITH ANY BUILDING...BYE BYE
Build a Battle Lab, then shoot at it until it catches on fire. Then, hire an
Engineer and a Spy. Put the Engineer close to the lab and the Spy further away.
Select both people and make a waypoint between them, then into the lab. There
will be a message stating that your action was canceled, but ignore this. When
the Engineer and the Spy go into the lab, it will be fixed. You will have your
technology updated without leaving your base.
Ally with your desired player. Once allied (preferably with an opponent of the
opposite side), have you and your ally build an MCV. Place the MCV near your
ally's base and deploy it when they are ready. Bring an engineer close to the
Construction Yard and cancel the alliance. Take the Construction Yard and really.
You will now both have the technology of the opposing side.
Easter Egg - free men:
Well what u have to do is build a soviet base and build a barracks and a cloning
vat then u need to build a tight wall around the barracks so no units will come
out and when u train an infrantry u will get ure money back and still get a guy
out of the cloning vat.
Two soldiers for one (soviet only):
Build a barracks and a cloning vats and select both buildings and make the
checkpoints as close as possible and start making soldiers. For every soldier
made in the barracks one is made from the cloning vats for free!
cheap and better flak cannon alternative:
As you play any nationalty that has soviet unit, never build a flak cannon, it
will take up more power and it is expensive. A cheap 'flak cannon' is to build 3
flak troopers and surround it with walls or just make it patrol. It is 3x the
attack of a flak cannon in one hit. (I am not sure about if one flak trooper
inflicts the same damage as a flak cannon does, but I recommend something cheap
This only works if the enemy ai is iraqi. Use a yuri/yuri prime and mind control
their desolator and deploy it (probably near their barracks). Then unmind control
it by ctrl firing the ground with the yuri. The desolator is now the ai's but the
ai will not undeploy it. It will damage all units nearby with its radiation.
Submitted by: Cheatsbook
Build a Spy Uplink facility so you can see into all of the bases. For this, if
you have captured a Soviet cloning facility, you can do this more effectively.
Build 25 Chrono Legionnaires, and separate them into five groups of five. Teleport
them outside of the opponent's base to minimize the time it takes to return. Using
waypoint mode, target the five most powerful defensive forces in your opponent's
base. If the base is larger, you may need more. Teleport them in. While being
erased, the units cannot fire back. After those five are gone (it should not take
long), mop up the rest of the forces. After that, a good idea would be to fly in
some Engineers to take all of the enemy's buildings. If they surrounded anything
with walls, you will need fire-support to destroy the wall.
Glitch: Bridge hut removal:
When playing as the Allies, Chrono Legionaries and Chrono IFVs can attack bridge
huts. Instead of destroying the bridge, remove the bridge hut. If you are on an
island, you can delete the hut on the far side of the bridge, then only you can
Get secret units from your own battle lab:
Damage your battle lab a little. Take an engineer and a spy, putting the engineer
just in front of the spy. Select them both, set waypoint mode, and place one waypoint
near the battle lab with another one directly inside it. (This should have a "Repair"
cursor.) Turn off waypoint mode and both units go inside. You will thus acquire a
powerful secret unit from your own battle lab.
Watch out for the Bombs:
If you want to anger your opponent, Libya is the way to go. Build an Iron Curtain
device when time permits. Two minutes before the Iron Curtain is ready, build three
Demolition trucks. Once the timer reaches zero for the Iron Curtain, move your trucks
into position near your enemy's base. Select the Iron Curtain device on your trucks
and send them in. Since your trucks have invincibility for a limited time, decide
what buildings would best to destroy. You'll have your opponent asking for a rematch
in no time.
To get Yuri Prime, you must have an Soviet barracks and send a spy into an enemy
Soviet battle lab. This guy is like a super Yuri. He floats abovr the ground , he
can mind control anything and his deployed attack, which fries all infantry units''
brains around him, recharges instantly.
Unlock Psi Commando:
Play as the Allied Army. Now, you need an opponent from the Soviet Army. Build your
Battle Lab as soon as it is available. Place it near your War Factory or Barracks in
case that your opponent is fond of tank rushes. Just be sure to protect your investment,
as this is the key to unlock your Psi Commandos. Once you have your Battle Lab online,
train at least one Spy. Of course, Spies must first disguise as an enemy infantry.
Infiltrate the Soviet Battle Lab of your opponent. As soon as the Spy has taken over
the building, your Psi Commando is available in your infantry list. A Psi Commando
uses Ultimate Mind Control, much better than fifty Yuri Primes and has C4 charges that
can easily eliminate buildings. Much of what you know, Psi Commandos are better than
Yuri Primes and Crazy Ivans. Here are some important reasons why I concluded it:
1. They use their Ultimate Mind Control in every enemy units they encounter and even
non-enemy units such as cars and animals which you can use to scout the enemy's
base and later on, cause mass destruction on the enemy's base.
2. They can cause permanent brain death on the enemy infantry which is their second
3. They can quickly take out buildings with C4 charges.
4. Even fifty Conscripts are no match against one Psi Commando, they are elite bread-
5. The true power of Psi Commandos really come through, try garrisoning them into key
buildings where they can use their Ultimate Mind Control in very long ranges to control
enemy units, this is also a great way to rack up veterancy. After all garrisoned
troops are promoted, try getting them into the enemy base, causing mass destruction
and dispatching enemy buildings, your opponent will go in a rage but will finally
ask you for a rematch in no time! They are only expensive to produce that takes up
to $1,000 per unit. Using them in maps with lots of Oil Derricks and Ore Fields
This glitch allows any Allied player who has the Chronosphere to use it infinitely many
times, after the first charge (timer countdown) without having to wait for the countdown
1.Build a Chrono Legionnaire and a Chronosphere.
2.Once the Chronosphere is ready, activate Way-Point-Mode.
Now, command the Chrono Legionnaire to freeze your Chronosphere, but don't commence
the waypoint process yet.
3.Select a group of units to be teleported with the Chronospehre, but don't teleport
them yet-- just select them.
4.Now, after having your group of units selected and ready to tele, activate your way-
point-path. Your Chronosphere will now become frozen in time. (This is a good thing
for the sake of the glitch).
5.Immediately after you freeze your Chronosphere select where you'd like to tele your
units. Despite the fact that the Chronosphere is frozen, you will still be able to
teleport the already selected group of units.
6.As soon as you have teleported your units with the FROZEN Chronosphere move your Chrono
Legionnaire, unfreezing the building. As soon as the building unfreezes it will say
Easy last mission:
The best way to deal with that annoying nuke is quickly build 10-15 Chrono Legionnaires.
Get a Spy satellite up as well, so you can see where to send them. Send them after the
nuke reactors, taking out 6 of the 7 will drop their power. There is one lone one on
the left side of the map, forget about that one, just concentrate on the ones that are
paired. Start on the right side, at the two that are by themselves on the island. Then
move to the ones on the left of the Kremlin, but make sure you hop outside of the
walls, giving the Legionnaires time to recover. You can take out the Nuke as well, if
it makes you feel better, but they won't replace their nuke reactors after they disappear.
Then send them after the Black Guard. By this time, the Tesla coil will be out, so send
them in directly under the Kremlin, between the two guns. Take those out, then take out
a pair of Apocalypses, then the other.
Submitted by: Cheatengine
When playing as the Soviets, use a Yuri to mind control a school bus. Load five infantry
units into the bus and drive it inside an enemy base. The Allies will not fire on the bus.
If your a soviet, you must find a box that has a allied MCV,then build a "cloning vats"
now build lots of SPY then sell them in your cloning vats, then you will get lots of
Make your allied MCV indestrucible:
If you're like me and you end up getting distracted during your game and all of a sudden
you have 4 or 5 Kirov airships heading towards your MCV, have one CHRONO-LEGIONAIRRE
standing next to your MCV, and if those Kirov airships get too close hold down the Ctrl
button (so you can target your own troops) and instruct the CHRONO-LEGIONAIRRE to attack
your MCV. Dont worry, if is only one CHRONO-LEGIONAIRRE who is not upgraded at all then
he will take ages to remove you MCV. In the mean time your air defence can take out
those air ships and any bombs they may drop on your MCV will do absoloutly nothing!
If playing as the Allies and you see a cow, select the spy, hold [Ctrl], and click on
the cow. If done correctly, you will see the spy as a cow. You can do this with any othe
animal, and the enemies will not attack it.
How to sell ore miner/war miner:
First you need to build a service depot then control attack your own miner then pyt it
in the service depot and click the "sell" botton now thats the way.
Have a Chrono Legionnaire stand next to your MCV. If Kirov Airships get too close, hold
[Ctrl] so you can target your own troops and instruct the Chrono Legionnaire to attack
your MCV. If it is only a single non-upgraded Chrono Legionnaire, he will take a long
time to remove you MCV. In the meantime your air defenses can take out the airships,
and any bombs they may drop on your MCV will do no damage.
Chrono Storm mission:
This strategy will work as long as you have everything perfect. Start off by establishing
your base. You should only build your Barracks, Ore Refinery, Battle Lab, and War Factory.
You should not worry about your power. Protect your War Factory at all costs. Start to
build ten to twelve Prism Tanks and four to five Grizzly Tanks. It is more important to
get the Prism Tanks first. After your group is complete, move them out of your base from
the back, on the right side. Keep them together as much as possible. If one gets away, it
may be attacked by hidden Sentry Guns. Move the Tanks down the right side of the map,
slowly so they do not get destroyed by Tesla Coils. There is a small base that should be
easy to eliminate with your army. Hopefully by now, at least three to four units have
been promoted. The Soviets have probably destroyed your base by now, but your concern
should be with the ground unit. Destroy all the enemies you enocunter. You should find
the Iron Curtain along the way. Your Prism Tanks should automatically destroy it if there
are still Apocalypse Tanks around. With the Iron Curtain gone, keep moving the Tanks south
until you find Romanov's Elite Guard. You must be very careful that you do not move in so
far that all four Apocalypse Tanks attack you. The Tanks should manage to take them out
without much trouble. With the tanks out of the way, move them into the Kremlin in two
groups, one on each side. Let them remove the Flak Cannons and Sentry Guns. This should
allow an IFV carrying Tonya to appear in front of the Kremlin.
The best way to defend against spies is Yuri. Just place him by your crucial buildings.
When the spy is close, he will switch sides. Use this to infiltrate the battle lab of
your enemy. Note: Psi Commandos can also do this.
Cheap Demolition Truck:
For this tactic to work you need to have access to a Crazy Ivan or Terrorist and an IFV.
Put the Crazy Ivan or Terrorist into the IFV to get a nice cheap Demolition Truck.
The Soviet Tesla Reactor is cheaper at 600 credits, but it provide less power than a
Allied Power Plant, which costs 800 credits. The Allied Power Plant gives you 200,
while the Tesla Reactor is only 150. The Nuclear Reactor is the largest power producer,
but you must protect it at all costs because it can "irradiate" your base.
Deep Sea mission:
When playing as Allies, move all your carriers and destroyers to the left side of the
map. Protect the carriers with destroyers. When the base island on the top of the map
is destroyed, move your carriers and destroyers to that island. You will find a low
defended base. Use your carriers to attack the Construction Yard. You should be able
to defeat the Red Army before they can build Nuke Silos.
Spies can be exceedingly annoying, yet are easily discovered. Dogs help, but in the
event they are killed or you do not want to use them, try the following strategy. The
AI is not too smart with its spies. Look for units that are not behaving the way they
should, like Chrono Legionnaires which are walking instead of teleporting, Tanyas which
go around water rather than through it, or Rocketeers which are earthbound. Also, look
for units which you know you only have one of, or that you know are doing something
else that are going toward your base. For example, if you see what looks like one of
your Tesla Troopers coming toward your base when all your Tesla Troopers are charging
T-Coils. If you see any of the above, select a unit with attack capability (or defensive
structure) and hold the pointer over the odd unit. If it becomes a targeting cursor
instead of a select cursor, then kill the unit immediately (unless you either have other
things to worry about or want a spy in your base for some odd reason. If playing against
a human opponent, look for units entering your base when you did not order them to.
Humans are (usually) too smart to do things like turning spies into Rocketeers
(except against the AI ).
Submitted by: Megagamer
When playing a skirmish game first build a powerplant, then the barracks so u can make
soldiers as u build the ore refinery. This will give u an advance agains you'r enemies.
Chrono Trick: Last Mission:
On the last mission for the Allies you are required to destroy the "elite" black gaurd
around the Kremlin. There are four three stripe veteran Apocalypse tanks (two at each
opening). To defeat these tanks very easily simply use your chronosphere and chrono
them into the nearby river (two at a time) and you never have to mess with them.
Find their deep vessels:
Submitted by: Eucalypsetank
Put a desolator near to a water spot
Order him to radiate the land and dolphins, giant squids or subs can appear
Submitted by: Eucalypsetank
Put Tanya on a bridge, but makes sure enemies do not ram her. Tanya also puts C4 to
close incoming vehicles, when they do not care about her.
Submitted by: Usmaan Sajid Talagang
Invincible Demolition Trucks
Build five or six Demolition Trucks and have a fully charged Iron Curtain ready.
Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them
before enemy weapons can hit them. The Demolition Trucks will not explode until they
reach the target.
When playing as the Soviets, use a Yuri to mind control a school bus. Load five infantry
units into the bus and drive it inside an enemy base. The Allies will not fire on the bus.
Tip: Never Know What Hit Em' submitted by Gscsa73088
1. Build a square wall, and place at least 4 prism towers inside.
2. Have a ready chronosphere, then chronoshift an enemy vehicle inside the square and
let the towers do the rest.
The computer will gather a small group of troops to try to invade your base periodically.
3. Find this task force and chronoshift them any where on the map
This will kill any troop that is inside the "bubble"
Free Promotions for your units:
Get a spy into the enemy's barracks/war factory and all units coming out of your
barracks/war factory will start off promoted to one bar giving them better range, self
healing and more powerful weapons!
Secrets on mission 2 : Eagle Dawn:
Submitted by: Battle stations
Here is 3 secrets and 2 Bonus Hints for the second mission of this game
1:Secret crate #1: When starting the mission, destroy the house that is behind to the
2:Extra Rocketeers: In west close to the map edge, there is two extra Rocketeers on a
3;Secret crate #2: In northwest edge of the map there is a camp that contains a crate.
4:Secret crates : In southeast close to the map edge there is 4 parked trucks.
Destroy them to get the crates
Bonus Hint: When you have a base at airforce academy chapel, do not leave Tanya to there,
because enemy war miners can also explore the area and kill her.
Submitted by: Ghaid Ghost
1.First open the game then go to skirmish game then start.
2.Open cheat engine 5.6 and open "proceed list" then click on Game Exe.
3.Right your money and spend some then right again if you will see 3 adresses.
Open the last then write how much money you want ex. 250000000 and you will have how
much you wrote.
Keep the grand cannon ready:
If you are playing as france, and using the grand cannon, you will no doubt know that
the cannon has a horrendously slow turning speed, so if there is an enemy that is not
in its line of sight, it will have to spend several seconds rotating to fire at the
target. So, if you know where your enemy usually comes from (or the only place they
come from), select your grand cannon, hold down the ctrl button, and click on open
ground in the direction where the enemies come from. This will make the cannon rotate
and fire in that direction so that when the enemies do come, you wont waste those
precious seconds on rotating. Once the cannon starts firing, issue the stop command and
it will stop firing, but remain in its position.
On a multi-player game, choose "Unholy Alliance" and select "Cuba" at the multi-player
screen. Build all the Soviet and Allied buildings then train 20 Terrorists and create
20 IFVs. Put one terrorist in each IFV, then spread them out around your enemy's base
and blow them up. Most everything will be destroyed in their base. Continue using this
strategy until you win.
How to Change Superweapon Charge Times:
Go to the bottom of "Rules.ini" and find the recharge time (in minutes) in the list
of one of the weapons.
;This is the nuke special
Name=N U K E !!!
DisableableFromShell=yes ; gs this determines which superweapons are turned off by
* Change the recharge time to anything you like.
* Paradrop times are included with the standard weapons.
Speed up Construction:
If you want to build units/buildings faster, build 10 factories/barracks/conyards for
the maximum effect. then any build is like building a conscript.
If you have a cloning vat and have captured a hospital sending wounded soldiers into the hospital
will duplicate the soldier from the cloning vat and furthermore if you have entered a spy into a
barracks then the duplicated ones will be veteran this will work with soldiers that can only be
built once like Yuri Prime and thus you can create an army from 1 soldier and something to hurt
it like a conscript and it does not cost much to repair soldiers.
(Note: Does not work with tanks and a service depot)