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Splinter Cell Double Agent Platform Gamecube Cheats, Tips & Codes

Tags: Splinter Cell Double Agent Platform Gamecube Cheat Codes, Splinter Cell Double Agent Platform Gamecube Hints, Splinter Cell Double Agent Platform Gamecube Secrets

Splinter Cell Double Agent - Platform: Gamecube

Elite mode: 
-----------
Successfully complete Solo mode on any difficulty setting to unlock the 
Elite difficulty setting.

Bonus equipment:
---------------- 
Successfully complete the indicated special objectives in Solo mode to 
unlock the corresponding item:

Electric Lock Pick: Primary objectives in JBA HQ 1 
EMP Device - Enhanced: Primary objectives in JBA HQ 1 
EMP Grenade: Secondary objectives in the Iceland Assignment 
EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment 
Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment 
Frag Grenade - Attachment: Primary objectives in JBA HQ 3 
Gas Grenade: Primary objectives in JBA HQ 1 
Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment 
Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2 
Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment 
Night Vision - Enhanced: Primary objectives in JBA HQ 3 
Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment 
Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment 
Sonic Grenade - Attachment: Primary objectives in JBA HQ 2 
Ultrasonic Emitter: Secondary objectives in the Ellsworth Assignment 
Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment 
Wall Mine - Stun: Secondary objectives in the Ellsworth Assignment 

Alternate endings:
------------------
Successfully complete the following tasks to get the corresponding ending:

Ending A - Good: Have your NSA trust above 33% and save at least two of the 
three targets (Crouse Ship, Hisham, Lambert).

Ending B - Normal: Have your NSA trust below 33% and save all three targets 
(Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% 
and destroy two of the three targets.

Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). 
Alternately, have your NSA trust below 33% and destroy two of the three 
targets.

Getting back to cell in Ellsworth Penitentiary:
----------------------------------------------- 
When you sneak out of your cell by crawling under the bed and getting the 
walkie-talkie, you must get back within the time limit. When you are up on 
the grating, instead of taking the pipe down drop off. You will knock out 
a guard. Then, go back to your cell and act normal. The grating is the only 
way down.

Bomb defusing in Okhotsk, Russia Part 2:
---------------------------------------- 
In Mission 6: Okhotsk, Russia Part 2, after talking with the Captain he 
will reveal that he has rigged the bombs to go off. Emile Dufraisne will 
tell you that they are in the machine room. Look for a crawl space near 
you. Go through it and down the ladder. Once you are in the machine room, 
disrupt the light near to the ladder with your OPC and the camera that you 
will find nearby. Then, go to the first bomb (you will recognize them by 
a green light) on the same level as you are on. You can defuse them by 
cutting the wires in a particular order. The wire you have selected for 
cutting will be highlighted in green. You will know which wire to cut by 
a short vibration from the controller. When you select the wire the Captain 
will say that you now have three minutes. The rest of the bombs are located 
in the machine towers (two of them) and one is upstairs roughly opposite of 
the first bomb. Note: There are three guards in the room. It is recommended 
to quick save the game before attempting to defuse your first bomb so that 
you have an idea of how it is done.

Defeating Emile:
---------------- 
Make sure you have a flash and frag grenade and full life. There is a 
lifebox near the door outside of where Emile is on the right wall. 
Go outside to Emile and an intermission sequence will begin. Once it 
has finished, on your left may be a laser beam. Wait for it to go off. 
When the laser goes off and Emile is done shooting (he will begin again), 
roll to the next chair or bench. Wait until he is finished shooting again. 
Continue doing this and go up for the fence/rail. Jump onto it. Go down 
from it and then take Emile out. Walk away for one or two seconds, and make 
sure you can drop the flash grenade near Emile. Shortly after it is dropped, 
put your frag grenade in the same place. Emile will not see you drop it and 
will be defeated. Then, read the computer and defuse the bomb. Note: Take 
your time.

Disposing Hisham's body:
------------------------ 
If you are going to kill Hisham, wait until he is down in the parking space. 
Kill him and pick up his body. Walk to the back of the red car and put him 
in the back. Press Place Charge and stand back. Detonate it and the 
"Opportunity Objective complete - Dispose of Hisham's body" will appear.

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