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Batman Begins Platform Gamecube Cheats, Tips & Codes

Tags: Batman Begins Platform Gamecube Cheat Codes, Batman Begins Platform Gamecube Hints, Batman Begins Platform Gamecube Secrets

Batman Begins - Platform: Gamecube

All Movies and Interviews:
--------------------------
Beat the game once.

Caped Crusader Suit:
--------------------
Complete the game on any difficulty.

Dark Knight Suit:
-----------------
Complete the game on any difficulty.

Everything in Gallery of Fear:
------------------------------
Beat the game once.

Two Batmobile missions:
-----------------------
Beat the game once.

World's Greatest Detective Suit:
--------------------------------
Complete the game on any difficulty.

The Black Market: Booby traps:
------------------------------
When you get in the Black Market, Alfred will say something about booby 
traps. The first two are unavoidable. If you want to complete the level 
you must activate them. The first is after you get off the elevator. 
You will go through a door and into an office. In the middle going across 
are the motion lasers. There is no way past them. Next, you must trip the 
motion sensor. Once that is done, gas will be emitted into the room, 
Quickly run to the door that you came through. Look to the left, jump on 
the couch, and look up on the left side of the room. There is a balcony 
with a grate, on which a grapple may be used. Do this, then drop from the 
grate. Run to the conjoined room. Look for a large vase. Throw a Batarang 
at it to relieve your lungs of the gas. Jump in the room with the vase 
that you broke, then find the door and continue to the next booby trap.

The second booby trap is a lot simpler. You will first notice a vase. 
It does not need to be broken. Past it you will see two paths (left and 
straight). Go to the left. At the end of the hall is a door guarded by 
motion sensor. Trip them, then run to the left or right wall along the 
hallway. A painting should slide up, revealing a mini gun prepared to 
spray the door on the opposite side of the motion-sensored door. Above 
the painting is a grate. Grapple and wait for the intermission sequence. 
A man will come out of the locked door. Finish him with the static type 
of attack. Drop and go into the room that the man came out of and kill 
the unarmed man. Look for the button to open the door which was shot at, 
and the door will be unguarded and unlocked.


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